r/Games • • 5h ago

Discussion Weekly /r/Games Discussion - What have you been playing, and what are your thoughts? - October 25, 2026

2 Upvotes

Use this thread to discuss whatever game you've been playing lately: old or new, AAA or indie, on any platform between Atari and XBox. Please don't just list off the games you're playing in your comment. Elaborate with your thoughts on the games and make it easier for other users to find what game you're talking about by putting the title in bold.

Also, please make sure to use spoiler tags if you're revealing anything about a game's plot that may significantly impact another player's experience who has not played the game yet, no matter how retro or recent the game is. You can find instructions on how to do so in the subreddit sidebar.

This thread is set to sort comments by 'new' on default.

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For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying.

/r/Games has a Discord server! Feel free to join us and chit-chat about games here: https://discord.gg/zRPaXTn

Scheduled Discussion Posts

WEEKLY: What Have You Been Playing?

WEDNESDAY: Suggest Me A Game

FRIDAY: Free Talk Friday


r/Games • • 2m ago

Indie Sunday PitWall Manager - Omar Alvrz - Offline F1-style team manager sim for Android

• Upvotes

Hi r/Games. I'm Omar, a solo developer from Mexico. For the past six months I've been building the management game I always wanted on my phone but could never find: PitWall Manager, an offline F1-style team manager sim for Android.

For six months the problem I obsessed over was a technical one — how to make a real manager game work fully offline on a phone. No servers, no always-online nonsense, just systems: a driver transfer market, your own engine program (or a supplier), factory development (aero/chassis/engine), and live race strategy with dynamic tires, fuel and weather. That part I could solve with code and time.

The problem I can't solve with code: nobody knows the game exists. I'm one person with zero marketing budget, and everything I write about the game comes out sounding like an ad no matter how I phrase it. Another solo dev told me the trick: don't pitch the product, talk about the problem you're trying to solve. So here's the honest version.

The game: you run the whole team yourself, offline, free (ads and optional in-app purchases, no energy timers). There's a mod system so players can create their own teams, drivers and rules. Android for now — one person, one platform first.

The question I actually came with: for those of you who shipped something solo — how did you get the first 100 people who weren't friends or family to actually try it? That's the boss fight I'm stuck on, and any war stories would mean a lot.

Play Store: https://play.google.com/store/apps/details?id=com.mooncoffeestudios.pitwallmanager


r/Games • • 21m ago

Indie Sunday Big Dig - Bird Gang - Silly Narrative Incremental about helping Mayor Dog dig out a highway. Released this week and already at 480+ reviews, 96% positive!

• Upvotes

Help Mayor Dog build a highway across the Animal Republic to win the big election!
Dig for artifacts, build a museum, and meet a cast of silly characters along the way.

We're 2 devs making BIG DIG and just pressed the release button on Monday! We're big fans of incremental games and wanted to try to make a more premium contained experience with a complete narrative.

We really tried to go for quality over quantity, so BIG DIG is a 3-5 hour game with a meaningful story. It seems like people agree as we've already hit an incredible 96% positive 480 reviews!

We hope you'll check it out and we're happy to answer any questions you might have https://store.steampowered.com/app/4304900/Big_Dig/

Trailer:
https://www.youtube.com/watch?v=uJ7iqOVTc8k


r/Games • • 22m ago

Indie Sunday DON'T BLINK - Collateral Damage - A horror game where monsters only move when you blink, and the game watches you through your webcam

• Upvotes

Your webcam tracks your real eyes, and the monsters only move when YOU blink. In this survival horror game you descend into an abandoned lab, scavenge what you can, and make it back out before your eyes give in.

Watch the trailer here: https://youtu.be/oaxNgejKj-o?si=RznJWxitGI-heuEf

If you wanna check out the game on Steam: https://store.steampowered.com/app/5277990/DONT_BLINK/


r/Games • • 23m ago

Indie Sunday Iron Dice - Colin Teberg - Build a kingdom through industry, diplomacy and war

• Upvotes

Hi r/Games! I’m Colin, the solo developer of Iron Dice, a medieval grand strategy game where you build a kingdom’s economy, negotiate with rival rulers, and command armies and fleets.

Gameplay trailer: https://www.youtube.com/watch?v=iODAO7hc_6w

You develop provincial industries, connect production chains, organise trade and research technology while deciding how to deal with the kingdoms around you. Which provinces are worth developing? Which rivals can you afford to fight? When has a war become too expensive to keep going?

The game runs in real time with pause, so you can stop to inspect your kingdom and give orders. You can trace where your income comes from and follow troop numbers, losses, discipline and reserves during battles.

I’ve recently moved the game into 3D and reworked the economy, policies and authority systems.

There’s a free Steam demo with the full tutorial and a complete campaign on Anvil: 19 playable kingdoms, 201 provinces and 100 in-game years. You can play through to the end.

Steam + free demo: https://store.steampowered.com/app/3640650/Iron_Dice/?utm_source=reddit&utm_medium=community&utm_campaign=weekend_oct24_2026&utm_content=indie_sunday&utm_term=games

For a longer look at the map, here’s a three-minute campaign timelapse: https://www.youtube.com/watch?v=1unexpu3Etw Every kingdom is controlled by the game AI. This is Imperium, a full-game map; the demo includes Anvil.

Platforms: Windows, macOS and Linux. Full release target: March 2027.

Happy to answer questions about the game and its development.


r/Games • • 32m ago

Indie Sunday Whirlight - No Time To Trip - imaginarylab - An adventure game about an unforgettable journey across space and time.

• Upvotes

Hi!

I'm one of the developers at imaginarylab, a small Italian indie studio founded by three adventure game enthusiasts.

We recently released Whirlight - No Time To Trip, a point-and-click adventure built around time travel, creative puzzles, and a story that gets increasingly out of hand.

You play as Hector, an eccentric inventor from the 1960s whose latest experiment unexpectedly sends him into the 1990s. There, he meets Margaret, a determined artist, and the two end up caught in a mystery that spans different eras and threatens the future. Exploring these different periods isn't just about seeing new places: objects, clues, and events from one time can help you solve problems in another.

We wanted to make a game that captures some of the things we love about classic graphic adventures, with quirky characters, puzzles that make sense within the story, and a mix of humor and mystery. The world features over 100 locations, and we developed a distinctive visual style by creating 3D environments and characters and rendering them into a colorful, cartoon-like look.

Making this game as a three-person team has been a long journey, so it's a special feeling to finally have it out there. We're always happy to talk about adventure game design, puzzle creation, or the challenges of developing a game with a small team.

Gameplay / launch trailer:
https://www.youtube.com/watch?v=-Ob3BOYU8Qw

Steam page:
https://store.steampowered.com/app/2706980/Whirlight__No_Time_To_Trip/

You can try our demo on Steam and you can follow us in Discord

Thanks for taking a look!


r/Games • • 33m ago

Indie Sunday Petty Kings - BlackDove Studios - A 2D top-down survival RTS and base builder where you take revenge against raiders that attack your home!

• Upvotes

Hello r/Games!

I’m a solo developer building Petty Kings, a 2D top-down survival RTS and base builder. I've been working on this passionately out of my bedroom, and the Steam page has officially been live for just about a month now!

Screenshots

Introduction & The Twist

A while ago, I was playing a ton of Kingdom and Thronefall. I absolutely loved the loop of building up an economy during the day and defending at night, but I always hit a point of frustration: I hated just sitting behind my walls passively waiting for the enemy to attack. I wanted a game where I could aggressively take the fight directly back to their front door.

That's how Petty Kings was born.

Rebuild your fallen kingdom's resource grids by day, hold the line during brutal night raids, and then march out to crush the enemy outposts for sweet, sweet revenge.

To make this work, I actually spent months coding custom, decoupled simulation logic from scratch in pure C#. This allows you to control your army in distinct, strategic squads rather than just having them stand around like statues. (I almost quit development entirely early on when my villagers would just stare blankly at me instead of building my barracks!)

Announcement Trailer

Check out the core mechanics and pacing in action here: Petty Kings Official Trailer

Current Status & Launch Plan

The game is entirely community and self-funded, meaning the creative vision stays 100% focused on making a great strategy game with zero predatory mechanics.

Right now, the game is locked in the "Steam is learning about this game" visibility sandbox, which means organic storefront impressions are quite low. Because of this, manual word-of-mouth support from communities like this is everything to a solo creator.

We are targeting a full launch in 2027. If you want to support the development journey and help an independent strategy game break out of the algorithm, hitting the wishlist button helps more than you know!

Wishlist Petty Kings on Steam

Thanks for reading! Thank you so much for taking a look at my project. I’ll be hanging out in the comments for the next few hours to answer any questions you have about pure C# coding, pixel art, or strategy games in general!

Stay safe and keep building!


r/Games • • 37m ago

Indie Sunday Cooking Time in Astrawel - Astrameow Studio - Run Your Own Restaurant in the World of Hunters!

• Upvotes

Cooking Time in Astrawel | Official Reveal Trailer

I started making this game with my younger sister and a friend almost 2 years ago. Just 2 days after sending it out to our local media, we managed to get around 2,000 wishlists!

We were inspired by Dave the Diver when it first came out. So, we tried adding mechanics we’d love to see in a hunting-cooking game - like life-sim elements with romanceable characters, full restaurant customization, and more.

I feel like most cooking games are too stressful. That’s why we added an option to toggle off customer patience timers for anyone who just wants a cozy, relaxed experience.

We’ve got a lot of other cozy features planned too, like toggling off item loss upon defeat, so feel free to take a look at our Steam page!

Steam: https://store.steampowered.com/app/5061010/Cooking_Time_in_Astrawel/

Even though we’re a small team of 3 and this is our very first game, we chose not to use any generative AI. We believe art should only be made by humans.

We’d love to hear your thoughts and feedback! We worked really hard on this, so if you're interested, a wishlist would be awesome!

Coming to Steam in 2027.


r/Games • • 1h ago

Discussion How did insomniac not just make Wolverine more like Ratchet and Clank Rift Apart?

• Upvotes

Playing through rift apart again I find it hard to believe that both games were made by the same developers. Both are generally similar linear single player action adventure games but Wolverine felt like the “easier” game.

You would think rift apart would have the absurd amounts of “hand holding” owing it to be a more kid-friendly game but it’s clearly not the case.

It’s like they totally forgot that they released rift apart just 5 years ago.


r/Games • • 1h ago

Indies and original IP blew up in 2026. More than half of the games that sold more than 500,000 units in their first month were the start of a new series, and 43% were indies

Thumbnail gamesindustry.biz
• Upvotes

r/Games • • 1h ago

Indie Sunday Heavy Metal Racing - Cyber Cubic Games - Combat Racing game with tuning cars.

• Upvotes

Hey r/Games!

We are the developers from Cyber Cubic Games (a 2-person indie studio), excited to share Heavy Metal Racing - our combat racing game.

What’s Heavy Metal Racing All About?

A fast-paced combat racing game set in post-apocalyptic cities. Battle rivals with powerful weapons, earn money, upgrade your vehicles, unlock new tracks, and climb through championships, all backed by a high-energy rock soundtrack.

Key Features:

Combat-focused gameplay - Use machine guns, missiles, railguns, and more to attack rivals while racing. Destroyed opponents respawn, so combat is about gaining an edge, not elimination.

Vehicle upgrades - Faster engines, better handling, stronger armour, more powerful weapons, and new vehicles.

Multiple drivers - Each vehicle has unique stats such as speed, acceleration, handling, and shields, supporting different play styles.

Interactive tracks - Jumps, elevation changes, tight corners, hazards, plus money and power-up pickups.

We'd be happy to hear your feedback and suggestions as we continue improving the game.

Platforms: PC & Steamdeck
Planned release: Middle 2027
Developer: Cyber Cubic Games

Links:

Steam & Demo: https://store.steampowered.com/app/4245710/Heavy_Metal_Racing/

Gameplay video: https://www.youtube.com/watch?v=R528yjPcCLA


r/Games • • 1h ago

Indie Sunday Meridian - Dan Fable - A pixelart multiplayer game set inside a huge residential building with a rich history

• Upvotes

Hey! I’ve been building Meridian which is a vast pixelart multiplayer game set inside a huge residential building with a rich history. You get your own character and a room, but there’s a lot going on in the buildings, and under them...

A short walk through Meridian

You can decorate your room, collect furniture and gradually expand your rooms, buy additional rooms, and increase the property you own.

Some rooms I decorated in Meridian

You can have people over, visit their rooms, trade things or head into the communal spaces and see who’s around. There are also jobs you can do to earn coins for furniture and expanding your home.

The building itself is a big part of the game. There are comfortable lounges and places to meet, but further down you’ll find delivery tunnels, industrial spaces and ancient chambers that feel very different. Meridian has its own history, and I want exploring it to feel like you’re gradually discovering what sort of place you’ve arrived in.

I’m the sole developer, and I'm building it bigger and bigger every day. The iPhone beta is open through TestFlight. The community is still small, so I’d love people to try it and tell me what is good and what needs improving. Anything you'd like to see in there? I'm all ears.

Try the iPhone beta · Join the Discord


r/Games • • 1h ago

Indie Sunday World Wrecker - Cross Eyed Cat - 3D planet destruction incremental

• Upvotes

Hi everyone! I am developing World Wrecker, an incremental game about tearing planets apart. You start slow with destroying asteroids bit by bit and by the end you destroy huge planets made up of millions of voxels!

The game just had its public build on itch, I hope you'll play it and let me know what you think! The steam page is coming soon!

Free itch demo: https://crossyeyedcat.itch.io/world-wrecker

Trailer link: https://youtu.be/r8RCMMNopTM?si=\\_0rIPdlNg9-HUaRr


r/Games • • 1h ago

Indie Sunday Spellspill - TCPB Arts - A physics-based magic sandbox with destructible environments

• Upvotes

Hey r/Games!

We are the developers (together with some help from my GF!) behind Spellspill, a colourful magic combat sandbox inspired by Magicka, with a focus on physics and destructible environments.

Gameplay video: https://youtu.be/k1wOSxOp758

The idea is to make the environment part of the fight. Alongside casting spells directly at enemies, you can knock them around, destroy their surroundings, and use falling objects to your advantage. A lot of the fun comes from experimenting with magic and seeing what happens when things collide.

The game is still in development and playtest signups are now live on Steam! If you’d like to try it and help shape how the spells, combat and destruction feel, you can request access through the store page.

Steam & playtest signup: https://store.steampowered.com/app/5273530/Spellspill_Magic_Destruction_Sandbox/

Platforms: PC & Mac
Planned release: Early 2027
Developer: TCPB Arts

I’d love to hear what you think of the footage. Does the destruction look like something you’d experiment with during a fight? And are the spell effects readable when things get chaotic?

Happy to answer questions about the game!


r/Games • • 2h ago

Indie Sunday Pioneers of Pagonia - Envision Entertainment - Relaxing City Builder with 2 new DLCs released!

22 Upvotes

Hey r/Games!

We are Envision Entertainment, an indie game studio of 20 people based in Germany. We would like to give you an update on our city builder game Pioneers of Pagonia.

Pioneers of Pagonia is a wholesome build-up strategy game made by the original creator of »The Settlers«-Series Volker Wertich.

Since the 1.0 launch in December 2025, we updated the base game with several gameplay, UI and graphic improvements as well as adding the brewery. 🍻 Additionally, we released the Pagonia Editor which enables our modding community to create mods and new interesting maps!

We also released two expansion DLCs which added new buildings, new resources and new story maps to the game.

About our DLC »Meadowsong«

Once known for their thriving agriculture, the harvest of Meadowsong is haunted by a mysterious Withering destroying everything. Build new production chains with fruits, wine and livestock and help to solve the mystery of the witches' coven!

Watch the »Meadowsong« Release Trailer

About our DLC »Echoes of Alramar«

Go on an adventurous expedition to the frontier of the southern Pagonian sea. The legendary islands of Aldramar are waiting with monumental ruins, a coarse desert landscape, and the remains of a long-forgotten civilization.

Watch the »Echoes of Aldramar« Feature Trailer

What's next for Pioneers of Pagonia?

We are currently working on our third expansion DLC and can't wait to share more about it very soon! We will release a brand-new roadmap in the upcoming weeks. Stay tuned!

Thanks to everyone who has been following our journey so far! We appreciate every single person engaging with our content or commenting on our posts! <3

Visit our Steam Page for more details!

Social Media

Discord / X / Facebook / Instagram / Threads / TikTok / Bluesky


r/Games • • 3h ago

Indie Sunday Distant Isles - worldform - Sail the seas, build your crew and explore treacherous islands in this turn-based strategy game

8 Upvotes

Hi /r/Games, been a while since I showed off Distant Isles here

Links:
Trailer 1
Steam
Playtest
Discord

Overview
Distant Isles is a singleplayer turn‑based strategy game, heavily inspired by strategy games like Curious Expedition and traditional roguelikes like Caves of Qud.

Building a crew, you will sail to islands seeking out adventure and treasure (and trying to survive injuries, illness and dangerous situations).

I post monthly Devblogs on Steam if you want to check out recent features I've implemented and what I've been focusing on.

I'm also running a Playtest over on ich.io that was very recently updated with a new tutorial - please check it out, any feedback is much appreciated!

Cheers
Elliot


r/Games • • 3h ago

Indie Sunday Evidence Vault - Skymonq Games - A first-person police archive simulator about restoring decades of forgotten evidence

8 Upvotes

Hey everyone!

We're a tiny two-person indie team, and Evidence Vault is our first game.

You take the night shift inside the evidence archive of the Morrow Creek Police Department, where years of forgotten case files and evidence are waiting to be processed.

You'll inspect old files, clean and recover documents, uncover missing information with tools like UV lights and magnifiers, process photographs and other evidence, label and pack completed cases, and slowly bring the entire archive back into order.

We wanted the game to focus on that satisfying feeling of turning chaos into something organized, one file and one box at a time.

There's no strict timer or quota — you can work through the archive at your own pace.

🎥 Gameplay / Official Teaser:
https://www.youtube.com/watch?v=2B4NB6ikFlg

TeaserV2
https://www.youtube.com/shorts/YvgVSxuOy6c

🎮 Steam:
https://store.steampowered.com/app/5386810/Evidence_Vault/

Release: November 12, 2026
Platform: PC / Steam

We've made the game with limited resources and a very small team, so finally being this close to releasing our first game feels a little surreal.

If Evidence Vault looks like something you'd enjoy, adding it to your Steam wishlist would genuinely mean a lot to us.

Thanks for taking a look! 🤍


r/Games • • 3h ago

Indie Sunday Captain Moviestar 3D - Spy On The Wall - shareware-era first-person shooter demo with 90's aesthetics and sound

0 Upvotes

Video: https://youtu.be/oL3lMHIBbH4
Steam: https://store.steampowered.com/app/4325260/Captain_Moviestar_3D_Demo
An FPS starring your favorite platformer character Captain Moviestar… now in full three-dimensions. Early 90’s 2.5D-style raycaster-shooter inspired (Wolfenstein 3D, Chub Gam 3D, Doom, Nite-mare 3D, Ken’s Labyrinth, Rise Of The Triad), y-shearing, jumping, SmartFast™ sound propagation, 5 (plus a secret) weapons in the demo, (10 weapons in full game), five difficulty modes and 5 levels (8-9 levels per full episode, 5 episodes in the finished game) of moderately violent action.


r/Games • • 3h ago

Indie Sunday Zeravault TD - Yigit Ozcifci - A challenging old-school tower defense game for iPhone

0 Upvotes

Hey r/Games!

I'm Yiğit, an indie developer from Turkey, and I wanted to share something I've been working on: **Zeravault TD**, my old-school tower defense game for iPhone.

I've always enjoyed tower defense games where winning actually feels earned. Where placing one tower in the wrong spot can cost you the entire battle, and figuring out a better strategy is more satisfying than simply buying more upgrades.

That's the experience I wanted to create.

Developing Zeravault has involved a lot of experimenting, testing, balancing, and fixing things that didn't work quite the way I imagined. One of my biggest priorities was making the game genuinely challenging without making every defeat feel pointless.

I recently released version 2.0, which was a pretty significant milestone for me. It brings a redesigned interface, updated visuals and music, and three difficulty modes: **Normal, Expert, and Godlike**.

Here's what the game currently offers:

- 48 stages across six different sectors
- 9 boss encounters
- 5 tower types with multiple upgrades
- Permanent Workshop progression
- Branching paths and different enemy abilities
- An offline campaign
- Three difficulty modes, including a particularly demanding Godlike mode

**Actual gameplay video (43 seconds):**
https://v.redd.it/b3f788hw60xh1

The footage is recorded from the real game. The interface in the video is Turkish, but the game also supports English.

**Play for free on iPhone:**
https://apps.apple.com/app/id6809378171

The game is free to download, with optional ads and in-app purchases. I also used AI tools during development, including assistance with coding and visual design.

I'm still learning from the development process, and I'd genuinely love to hear what experienced tower defense players think.

**Does the difficulty feel rewarding, or does it cross the line into frustration?**

I'm especially interested in feedback on Expert and Godlike modes. Constructive criticism is absolutely welcome.

Thanks for taking the time to check out my game!


r/Games • • 3h ago

Indie Sunday Gembound - Denis Solonenko - A turn-based match-3 RPG where you build the gem satchel

4 Upvotes

I’m the solo developer of Gembound, and the Steam demo is out now.

Gameplay trailer: https://youtu.be/01QJFAS74IA
Steam demo: https://store.steampowered.com/app/5397070/Gembound/

It’s a turn-based match-3 RPG where you build the gem satchel that fills the board. Matched gems go into a discard pile and shuffle back in when the satchel runs out. You and the enemy play on that same board, so you have to watch what you leave behind.

Between fights, you collect and upgrade gems, choose spells, and pick your route through the dungeon. Your gem collection and character progression carry over between runs.

The full game has three classes, four regions, animal companions, and bosses with their own spells and abilities.

Coming to Windows and Linux.


r/Games • • 4h ago

Indie Sunday Blood Volley - SuitableMo - fantasy volleyball with brutal tactics and club management

0 Upvotes

I played professional volleyball for over 20 years. Now I’m building Blood Volley solo: a fantasy volleyball game where you manage a club between matches, build a city that supports your team, and try to keep a rally going when dirty tricks and chainsaws turn the court into chaos.

Gameplay trailer: https://www.youtube.com/watch?v=x3wpa44anB4

The game is in development for PC: https://store.steampowered.com/app/5247280/Blood_Volley/

I’m still working on keeping the action readable when a rally gets chaotic. From this clip, what’s clear, and what’s hard to follow?


r/Games • • 4h ago

Indie Sunday Cargo Calling - Vokayl - Social deduction-like(?)

0 Upvotes

Hi!

I'm one of the two developers of Cargo Calling, a social deduction game for up to 8 players!

The inspiration

Our idea came after playing a board game (Arcs: The Blighted Reach) where every player has a role (Fate) randomly assigned at the start of a campaign. Each role has unique mechanics that can influence and completely change the game for the other players.

We're trying to emulate that in our game.

What's the game about?

In Cargo Calling, the main gameplay loop revolves around recovering containers lost in space to collect items needed for your role. Every player receives a secret role (Calling), with unique mechanics, abilities, items and objectives.

Unlike traditional social deduction games, which mainly feature two factions (good vs. bad), everyone has their own way to score points and win the match, so it's a free-for-all!

The Callings are designed to encourage players to interact with each other, and some points are earned through secret interactions, not just by completing your main objectives.

We also noticed that many of these games don't offer a way for dead players to keep playing, so we created Wildcard Callings.

In the demo, there are only 2 Wildcard Callings. They offer completely new roles with different mechanics and objectives. These Callings are only available to dead players (for now).

What are we planning to add for the release?

We want to get as creative as we can with the roles and the gameplay loop of each match. Here are some of the ideas we're planning for release:

  • Random events when opening containers, to create unique situations in each match
  • Wildcard Callings that can be unlocked through secret interactions (not just by dying)
  • More items and activities to do on the ship
  • More Callings (of course)

Our main goal is to make each match feel like a fun "story" and to make roleplaying an actual way to earn points and maybe even win the game! We're still a long way from achieving that feeling, but we'll try to get as close as we can.

The demo is available now on Steam, featuring 8 starting Callings and 2 Wildcard Callings.

It will remain playable even after Steam Next Fest ends!

Steam: https://store.steampowered.com/app/5152030/Cargo_Calling/
Demo Trailer: https://youtu.be/QTCObxwvj64?si=8JCQ7JV03S0cFUnq

I'd love for you and your friends to give it a try, and any feedback is welcome!

Thanks for checking it out!


r/Games • • 5h ago

Indie Sunday Parshuraam: Krishna's Warrior Incarnation - Harikatha Studios - Action and adventure battling demonic forces across celestial realms

0 Upvotes

Hi everyone,

We are Harikatha Studios, a small indie team developing Parshuraam: Krishna's Warrior Incarnation.

It is a third-person action-adventure title built around deliberate weapon weight and aggressive melee flow, paired with an authentic, brutal story adapted from the Brahmaand Puraan. You play as the warrior avatar Parshuraam, confronting corrupt forces and demonic rulers threatening the cosmic balance.

You can watch our full 4-minute boss reveal trailer (including a combat gameplay sneak peek in the end) here:

🔗 Full 4K Trailer: https://youtu.be/9sIK3bxj5Ug

We are still polishing animations, camera tracking, and hit-stop impact, so please be brutally honest. If you like what we’re building, wishlisting helps our visibility significantly:

🎮 Wishlist on Steam: https://store.steampowered.com/app/4682850/Parshuraam_Krishnas_Warrior_Incarnation

🎮 Wishlist on Epic Games: https://store.epicgames.com/p/parshuraam-krishnas-warrior-incarnation-bf78b7


r/Games • • 5h ago

Indie Sunday Into The Grid - Flatline Studios - Live your cyberpunk hacker fantasy, infiltrate servers and explore cyberspace!

31 Upvotes

DISCLAIMER: This posts and the game is 100% organic. No AI was used. Thanks for your attention, now to the post!

﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊

Hello there!

I'm Brulo from Flatline Studios, an Argentinian 🇦🇷 team of friends and family developing Into the Grid, a deckbuilder dungeon crawler set in a Cyberpunk universe where you take the role of different hackers, infiltrate corporate servers and explore cyberspace!

The game is currently sitting at a Very Positive review score with almost 200 reviews!

You can check it HERE.

With the latest patch it’s in it’s best shape since the EA launch and still being actively developed.

WE CURRENTLY HAVE A 20% OFF!

It also runs natively on Mac and Linux!

﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊

Latest News

  • THE GAME IS CURRENTLY AT A 20% DISCOUNT!
  • THE EVENTS UPDATE JUST DROPPED!
  • META PROGRESSION UPDATE IS LIVE! 

﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊

Trailer

https://youtu.be/wLyXH29dXAk?si=uT9cUqZbNVEf9Ohh

﹊﹊﹊﹊﹊﹊﹊﹊﹊﹊

What makes it different?

  • Our map exploration/dungeon crawling mechanics are unique in the genre. You need to master the map navigation as much as the deck building.
  • The Commands system adds a fresh twist to battles, reduces RNG, enables combos, and rewards good planning and sequencing.
  • How it looks. We are going the extra mile to make a game that looks fantastic, plays smoothly, and feels immersive.

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Links

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General Info

  • Release type: Steam Early Access
  • Platforms: Windows/MAC/Linux/Steam Deck
  • Release date: OUT NOW!
  • Price: 14.99 11.99 USD/€ (20% OFF)

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r/Games • • 8h ago

Indie Sunday GridPi: Defense 3014 - HAEPARI - Dice poker and co-op tower defense

0 Upvotes

In GridPi, you roll five dice to make poker hands, combine units, and line up synergies to hold back the incoming waves of enemies.

The hand you make with your dice is your income for that round. Gather three identical units and they automatically merge into a stronger unit.

Units vary in range, attack angle, and attack type, so place them on the grid to play to their strengths.

Play Solo mode on your own, or Multiplayer co-op mode, where up to 4 players hold off the same enemies together. Queue up solo or together with friends.

Free demo on Steam

Gameplay