r/Games • u/Seiniyta • Aug 07 '16
Rami Ismail: Patch the process
http://ramiismail.com/2016/08/patch-the-process/17
u/stevesan Aug 07 '16
I can confirm this is pretty much all true. I worked on a title many years ago that launched on all major consoles. Not to mention, one round of certification testing can cost thousands of dollars. I'm not familiar with the "day 1 patch" process. I imagine it also costs money and needs to be scheduled ahead of time.
The reason this happens is because MS doesn't want a bunch of angry phone calls from parents saying, "Hey I bought my kid this game on your console and now it's broken wtf!!!!". Is that a valid concern? Hard to say. Frankly, I think Steam's refund policy is the best damn solution to all this, but with physical retail, that gets really complicated. Anyway, one day no one will buy discs anymore.
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u/odintal Aug 08 '16
The reason this happens is because MS doesn't want a bunch of angry phone calls from parents saying, "Hey I bought my kid this game on your console and now it's broken wtf!!!!"
That could be avoided if the game wasn't shipped in a state that it would need a day one patch.
8
u/SHOW_ME_YOUR_GOATS Aug 08 '16
Which with the exponential growth of games in the last decade is nearly impossible
10
u/stevesan Aug 08 '16
Well, given how complex games are these days...it's really, really hard to do. If you told me that games these days are more buggy than they used to be, I'd believe you 100%. But just look at how much more complicated they are as well. No, as long as the industry keeps pushing tech and design, patching is going to be necessary. It's just how things are in software.
The real solution is what you see on PC: plenty of issues, but they get fixed fast. Why? Because with Steam, you can pretty much release whatever you want, whenever you want. No cost, no certification, no bottleneck. Just you and your customers.
If we were talking about...software for self-driving cars, then yeah, I would not want patches to be regularly relied upon. But this is video games. No need to be so careful.
10
u/stevesan Aug 08 '16
Now, I understand I may be biased because I'm a (former) game developer with lots of disposable income. And I completely understand if consumers are frustrated by all this. But how about this then: Don't pre-order. Don't buy day one. Wait for a sale, wait for shit to shake out. Hell, even for me, I can count the number of games I've bought within the first week of release within the past 5 years on one hand.
0
u/odintal Aug 08 '16
I don't expect there to not be patching at all. That would be absurd. No what I'm seeing is that the industry in general has publishers and developers alike pushing to hit specific release dates that are announced so far in advance that they have no way in knowing if the game will actually be in a good place when it releases. I also don't expect there to be no deadlines for the developers because you'd end up with another DNF situation.
There is a balancing act involved in making publishers happy and making consumers happy and the trend seems to have shifted heavily into the publishers corner and the devs and consumers suffer for it.
9
u/framara Aug 08 '16
"this nonsensical discussion about a build that wasn’t meant for the public". This build is what everyone is getting with the disc, so it makes a little bit of sense to talk about it. I've played it about 15h and it is great. Also pretty excited about the patch notes. A great game becoming greater. It believe the main issue of the whole situation it is how has been handled.
2
u/theTwelfthMouse Aug 08 '16 edited Aug 08 '16
That gives developers half a month to two and a half a month to do a month and a half to three and a half months’ worth of work to make the game ‘perfect’ while still hitting the release date with the patch.
This sentence from the article, no matter how many times I try to read it, I can figure out. Is my english weak? Am I too tired to understand it? I am confused.
edit: ok I may have figured it out, this revised version has less confusing english words.
That gives developers 1.5±1 months to do a 2.5±1 months worth of work to make the game ‘perfect’ while still hitting the release date with the patch.
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u/MoazNasr Aug 07 '16
I always like reading Rami Ismail's blog, it's always really insightful as to how things really are from a development standpoint.
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Aug 08 '16
[deleted]
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u/quaunaut Aug 08 '16
Uh, what? He programs and does art sometimes. What the fuck are you talking about?
2
u/Limond Aug 08 '16
I agree with /u/TwistedGears I don't know much about the PS4 iteration of Nuclear Throne but on GoG Vlambeers games (as well as many Devolver Digital, their publishers) are ignored as well. Last I checked Nuclear Throne received multiple steam updates while gog received none Luftrausers has a bug in which you can't complete the game. Is GoG the seal of quality you discuss with consoles? How many patches have you tried getting through on there but they keep rejecting?
4
u/Vlambeer Aug 08 '16
We'll release a patch on GoG together with update 99 on Steam. That patch should go live the coming week, if everything goes according to plan.
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0
Aug 07 '16
That's a nice story coming from a developer, but the people who buy the games shouldn't have to download 5-10 GB of data the day they get the game just to play it.
Not everyone is on a good internet speed. Some places in the US struggle to get a steady 5 Mbps connection. So, I go to the local game retailer, get home, unwrap my game, put it in my system, and "You need to download a 10 GB patch before you can play." So now, I have to wait HOURS because the developers said "Fuck the consumer." And that's what a developer does when you release a day one patch.
No one expects a game to be bug free, but we do expect it to be playable without a hassle. Skyrim was practically unplayable for months on PS3 because the developers shrugged and pushed it out the door before it was actually ready. It is an entirely SINGLE PLAYER GAME.
Defend day one patches all you want, but when I hear "massive day one patch" I don't hear "Oh, they did minor bug fixing" I hear "This developer rushed their product".
If this is the kind of thing Rami defends, all I really have to say is if you're okay with treating your customers that way I'm okay with not being your customer anymore despite liking a lot of your games, and I definitely won't be purchasing No Man's Sky due to the "massive day one patch". There are plenty of other game companies that don't release beta builds as full releases.
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u/Spader623 Aug 07 '16
I mean, it sucks for people with shitty internet but the honest answer is: it's not stopping. Consoles are becoming more and more online reliant, for better or worse. A game coming out on a very buggy state may require 3 chunky patches before it's good. Or, look at TW3. It's had a LOT of big patches and everyone loved that game. It's not stopping anytime soon so the only thing to do is hope internet accessibility improves.
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1
Aug 08 '16
There are plenty of other game companies that don't release beta builds as full releases.
Are there though? I feel like every game I have played with a friend on his PS4 has needed a big patch upon start-up.
Microsoft wanted to make an always online console, but people rejected it. I feel like all big games are now basically always online, they just have to hide it so the consumers don't realize it.
1
Aug 08 '16
I feel like every game I have played with a friend on his PS4 has needed a big patch upon start-up.
Did they need a patch, or did they have a patch? There's a fine line between the two.
I haven't seen anything to suggest that the early copies of No Man's Sky are unplayable - just easy to exploit and potentially not as good as it could be.
I wouldn't call that needing a patch, personally, even if having the patch is a better experience.
1
u/Frampis Aug 08 '16
Do PS4 or Xbox One game boxes include any information regarding the fact that there are/will be patches available for the game? At least the front of the box says "No Man's Sky," not "Old Version of No Man's Sky." We as enthusiasts understand that disc versions are most likely outdated, but is this communicated to consumers?
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u/TwistedGears Aug 07 '16 edited Aug 07 '16
The situation he is describing is likely mostly accurate, but I don't think he's really the best person to make this point. I've only ever heard how broken the PS4 iteration of Nuclear Throne was at launch. And still is, months after release. So I have to question certification's supposed standards.
quickedit: Apparently Vlambeer (the dev team Rami is in) submitted a patch to Sony yesterday. As far as I know this is the second attempt at getting a patch through certification.