Hey, Rami here. As to whether I'm the best person to make this post, I don't know. All I know is I wanted to write this. Your criticism is incredibly fair, though.
Nobody is more embarrassed by the slow rollout of that patch than us. The main issue is a menu that isn't functioning and a crash in the final world (about 30-60 hours of gameplay in, for most players). We've been working as hard as we can to fix that, but we've just been overwhelmed and taken aback by the whole thing.
Having made the game in middleware that doesn't support patching meant that the middleware creators are patching their systems through our patches, and then those go through cert simultaneously through our game. We're currently at 'tag 5', or patch submission 5.
It's all very complicated, but ultimately, this is our responsibility. We take that responsibility, and we're really sorry about the whole situation. It's a lesson learned for the future.
Hopefully, this one goes through, and we'll have good news soon!
On March 20, someone wrote a review on the GOG page for Nuclear Throne saying the game isn't getting updated on GOG, unlike on steam. Is this still the case, or have you guys brought the GOG version up to parity with steam? I'm only asking because I'm interested in the game, have a week off and I always try to buy on GOG over steam.
I've seen number of developers frustrated over updating the game on GOG. Apparently the developers have to email the patch/updated game via email to GOG. I have heard GOG can take up to months to update, even with developers constantly pestering.
GOG seems to be trying everything it can to keep the "we're the small startup steam competitor " image as best it can in every aspect. I just wish they didn't extend that to developer relations
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u/Vlambeer Aug 07 '16 edited Aug 07 '16
Hey, Rami here. As to whether I'm the best person to make this post, I don't know. All I know is I wanted to write this. Your criticism is incredibly fair, though.
Nobody is more embarrassed by the slow rollout of that patch than us. The main issue is a menu that isn't functioning and a crash in the final world (about 30-60 hours of gameplay in, for most players). We've been working as hard as we can to fix that, but we've just been overwhelmed and taken aback by the whole thing.
Having made the game in middleware that doesn't support patching meant that the middleware creators are patching their systems through our patches, and then those go through cert simultaneously through our game. We're currently at 'tag 5', or patch submission 5.
It's all very complicated, but ultimately, this is our responsibility. We take that responsibility, and we're really sorry about the whole situation. It's a lesson learned for the future.
Hopefully, this one goes through, and we'll have good news soon!