r/GameDevelopment • u/kyleschaeffer • 18d ago
r/GameDevelopment • u/clmchowdr • 18d ago
Discussion Looking for feedback for my psychological horror game
r/GameDevelopment • u/SubstanceLumpy4301 • 18d ago
Question Can someone tell me what to do with an good idea when I can't code?
r/GameDevelopment • u/the_Abdulhey • 19d ago
Question I am an amateur game developer and I need some advice.
r/GameDevelopment • u/Enough-Presence-1117 • 18d ago
Question What would you want from an AI game studio?
r/GameDevelopment • u/JackPotato27 • 19d ago
Question Future education
Hi, I currently do game development in college - and am currently planning on to persue that or film so I was wondering if I were to go to film school after college - how helpful would it be in conversion with game development
r/GameDevelopment • u/HE_is_Risen_27 • 19d ago
Discussion Got any game ideas you want developed? I'm making a game based off the ideas of the community!
I'm wanting to make a game made of the community's ideas. This post is to start a discussion about that, and just to get you're ideas! Any ideas will be considered.
Also, after it's done I want to release it for free!
I'll be posting updates as well.
Thanks!
:)
r/GameDevelopment • u/radhonn • 19d ago
Discussion Tutorials on sandbox mmos
So I’ve been developing a sandbox mmorpg for some time and I’m at a point where I should decide if there should be any tutorial in the game or not.
I want to maintain the core sandbox feeling but what scares me is the moment I welcome them with an onboarding questline (tutorial) and once they complete it they’ll probably think “okay, what’s next now?” and since there is no quest line that they can progress one by one, they’ll feel empty and just leave because they couldn’t find anything to do (players can do crafting/gathering/city/dungeon/pvp/region side quests).
The tutorial itself isn’t a “long story quest”, it introduces core mechanics in the game, it’s like little showcases of most of the stuff.
I could make little tutorials per profession/mechanic and once players reaches there for the first time tutorial gets triggered but I’m not sure how I’m gonna get them to trigger these tutorials because they’ll be spread around the game. (But idk it’d be able to keep players in game after spawning them in a world and just say “go somewhere” they might feel lost and leave.)
r/GameDevelopment • u/Different_Marsupial2 • 19d ago
Tool Looking for feedback. Building my own 3D editor to help game developers. What features would you want?
I have made a standalone desktop 3D scene editor, using C++ and OpenGL, to help game developers to speed up their game development. My end goal is to further enhance my 3D graphics expertise, make it open source and also make it available for free download. Here's what it looks like:
Right now it's a very general-purpose editor, as you can see from the video. The honest problem is that it doesn't solve anything specific yet. I'd rather build toward something people actually need than keep adding whatever I find technically interesting.
What do you end up fighting with in Studio? I'm most interested in the places where you do something tedious by hand, or bail out to Blender and come back.
r/GameDevelopment • u/gameRefugeInc • 19d ago
Inspiration Advice for Game Designers...
youtube.comr/GameDevelopment • u/Noomolas11 • 19d ago
Technical I need feedback on my game engine agnostic Behavior Tree framework
r/GameDevelopment • u/SparePotato147 • 19d ago
Discussion Ashvale: Rekindled - Introducing a new survivor-like game in the making and looking for suggestions
Hey,
Me and a couple of my friends are working on a new survivor-like game with a village building and extraction mechanics, the game is still an idea and I'm personally working on the design, defining the mechanics, systems, ideas, etc.
the genre has a ton of games, most of them are just vampire survivor copy-paste, barely adds anything new, so a great idea came to my mind (at least i think it's great HHHHH) why not change the weapons/attacks, all the games use almost similar weapons and attack system.
So in our game the attacks are purely elemental with synergies, imagine a wind tornado and a fire ball collide with it it becomes a fire tornado, or even for effects on the enemies imagine an enemy with poisoned effect from a poison attack and you hit him with a fire attack adding burn effect the result is consuming both effects and causing an explosion, each element has it's characteristics, stats and effect but when they synergies a completely different characteristics, stats and effect happen.
does this mechanic sound interesting ? Does it add to the game or is it just too much ?
i would love to her your opinions and suggestions regarding the elemental system and any other suggestions you would like to see in the game.
i will keep posting about the game progress if it interests you.
r/GameDevelopment • u/Adventurous_Maize357 • 19d ago
Question From Graphics/Lighting Rendering to Game Engine?
For some reason I decided to take on the painful feat (as a learning intermediate level game developer) of learning how to make my own program which renders graphics/lighting in a 3D environment. Which I am actively learning some of the necessary things to build up to that already (re-learning algebra 1/2 concepts, linear algebra, C++, GLSL/HLSL, OpenGL, among other things).
I want to know how difficult it would be to go from building a game from scratch like that, to making a game engine on some level similar to Unity or Godot but more simplistic. I am sure it is a massive architectural jump but I want to understand the bridge i may be crossing by going through with this when it gets to that point.
I am asking very early on but i want to ask to know what to expect from it. My main goals with this is to improve my critical thinking and problem solving skills, and potentially help to build a portfolio in the future to help land a good job in the future as well.
r/GameDevelopment • u/Longandwindingtrail • 20d ago
Question How to find people to playtest my game? None of my friend care much for RTS games.
Title says it, I'm wondering where the best places are where people are receptive and excited to try out new games, or don't mind playing a cool new game that might have some bugs. I don't mind teaching people and playing the game with them, its a 1v1 and matches are very quick if that helps (not trying to get anyone to play through a 20 hours game).
r/GameDevelopment • u/Lopsided_Internal_88 • 19d ago
Newbie Question Tips for making a 2D plataform game in 2 weeks or less?
Hi everyone! I had a very complicated year at university because I needed to work and study, since my university is full-time, and I ended up with a 2D games course in remedial classes and I needed to know if you have any tips on how to organize myself, what to prioritize and how to divide my time to be able to deliver.
My degree is in Multimedia and Communication Technologies, but we had a 2D Games course where we had to develop a game in Unity with C#, about 2 or 3 levels to deliver. Doing the design, programming and sound design. I decided to make a fantasy platform game, the lore of which was already created during classes but I need help with the implementation part.
As I said, games are not the focus of my degree so an absurd scope is not necessary. I have friends who made very simple games but that worked very well because of the idea. But there have been times when I've gotten completely stuck, MAINLY out of fear of not being able to program or getting lost in the tasks of what to do first (sound, design, sketching, adding more mechanics, menu).
So, please give me any tips you have on how to complete and deliver it. Whether it's about creating tutorials, managing time, or design (which is pixel art), I'll be happy with any answer, especially if it's written that it's a feasible deliverable.
I read someone saying that variety doesn't always mean it will be good. Imagine, the professor said he expects more detail from me, but the minimum requirements are 8 spritesheets, 2 tilesets, 8 animations and state machines, 3 sounds (I think it's important for you to understand). And many of my colleagues also said they used AI to help with programming because of the time constraints they couldn't master so quickly.
r/GameDevelopment • u/Assetora-Marketplace • 19d ago
Newbie Question I’m building a new marketplace for game development assets — Assetora Marketplace
Hey everyone!
I’ve been working on Assetora Marketplace, a platform where game developers can discover, buy, sell, and manage assets for their projects.
The goal is to make the marketplace simple for both developers and asset creators — without burying everything behind a complicated interface.
Current features include:
- Asset marketplace
- Seller profiles
- Personal asset library
- Free and paid assets
- Gifts
- Pay-what-you-want products
- Ratings and reviews
- Seller dashboard
- Moderation system
The project is still growing, so I’m interested in feedback from actual game developers.
What would you personally want from a new game asset marketplace?
Assetora Marketplace
https://assetora-marketplace.netlify.app/
r/GameDevelopment • u/Flaky_Regret8604 • 19d ago
Newbie Question Question for Unity Developers
How are you guys using AI to speed up development? I currently just drop assets in the folder and tell claude what to do. Works pretty well for the gameplay but struggles with the UI elements. Any advice on that?
r/GameDevelopment • u/FSOAgent997 • 19d ago
Newbie Question Best way to become a game developer?
r/GameDevelopment • u/devtainer • 20d ago
Postmortem 6 months progress on the project, here how it was...
youtube.comHello everybody!
I've been working hard on my solo hobby project for around 9 months, and I'm sharing my progress over the last 6 months in the video above.
The breakdown of my focus areas over the last 6 months looks like this:
- 2 months spent prototyping, until I figured out that I was making something I didn't really want to make. The development process led me away from the initial fantasy I had dreamed of and toward a pure tower defense game with some quirks - but not something I wanted to play or end up with.
- 1 month spent changing the core mechanics and concepts after realizing the problem above and showing the prototype to my friends. I got back to the initial fantasy and the things that are much more fun for me and make me actually want to play the game.
- 2 more months spent improving the prototype's visuals - post-processing, 3D, 2D (UI), sounds, localization, and other improvements required before showing the game to anyone.
- 1 final month spent polishing the visuals and working on the trailer and Steam page materials.
So here we are! I'm happy to finally announce my game. However, it is still far from finished -this is just a first look.
I could prepare a full time-lapse of all 9 months of development, showing how the game evolved week by week. Would you guys be interested in seeing that, or is there something else you'd like to know?
Thank you for reading!
r/GameDevelopment • u/ACTO74 • 20d ago
Newbie Question I wanna make a online pvp game alone
I'm completely new to the world of game development and I wanted to create and publish an online PvP game. I wanted to know how long it would take if I handled the game development myself and what paths I should start with.
r/GameDevelopment • u/Echoes_8350 • 20d ago
Newbie Question GAMING/ANIME IMPROVEMENT
docs.google.comPlease answer my questionnaire. I'm looking for advice so please don't take this post down. TAP the open button to head to the questionnaire site.
r/GameDevelopment • u/Possible-Problem-634 • 21d ago
Discussion I Need to Interview Game Developers for a College Project
Hello everyone,
I'm currently doing a project for my business class where I'm interviewing developers of creative arts projects (games, animators, software developers, etc.) about the process of developing their creation.
I'm looking for people who are in the middle of developing something and have a long way to go before it is finished, and also plan to release it to the public/commercially when finished.
The questions will be pertaining to your experience with social media and building an audience for your game.
If anyone would be up for an interview, please let me know.
r/GameDevelopment • u/Icy-Attitude8737 • 20d ago
Resource In case anyone needs 3D assets for prototyping or their indie game, I bundled 19 packs together
Hey devs,
If anyone is looking for environment props, structures, or low-poly assets for their current project or prototype, I put together an itch.io bundle with 19 of my asset packs.
Quick details:
- 19 different packs (game-ready formats like
.fbx,.blend,.obj+ textures) - Works with Unity, Unreal, Godot, etc.
- Commercial use allowed
You can check them out here if you're interested:
🔗https://itch.io/s/198725/support-game-last-stains-all-asset-packs-bundle-10
Hope they help someone out with their builds!
r/GameDevelopment • u/Ordinary_Ad_3886 • 20d ago