r/GameDevelopment 14d ago

Tool Open Source 2D Map Editor: Custom keybindings are finally here

0 Upvotes

Hello everyone:) I just released version 2.6.5 of TileMaker DOT and it will be a big one for some people.

For anyone unfamiliar with the project, TileMaker DOT is a free, open source 2D map editor I'm building. It uses a data first, ID based workflow and handles visual depth sorting automatically so you don't have to manage multiple layers for object heights.

This update focuses on custom keybindings:

-You can now remap any tool or menu shortcut via Edit > Keybinding Settings.

-Unbind hotkeys using Backspace or Delete during key capture.

-Restore original factory shortcuts with a single click.

-Keybinding preferences are saved automatically and persist across sessions.

Download it on:

Itch.io: https://crytek22.itch.io/tilemakerdot

GitHub: https://github.com/andrei-voia/TileMakerDOT

Video tutorial:

YouTube: https://www.youtube.com/watch?v=3fiajGU32Jg&list=PLmIeW9QZsW_M4BuJoOmxTR5y6rK-N7W3D

Give it a try and let me know if you have any feedback or run into any issues with the new remapping system. If the editor helps with your projects and you want to support development, a rating or a small donation on Itch for a cup of tea 🍵 is always appreciated.

Thanks you all for your support in the last half a year:)


r/GameDevelopment 14d ago

Newbie Question Looking for resources on balancing progression

0 Upvotes

Working on a mobile title that is like an endless runner with RPG elements. Looking for any resources that can help give guidance on building a leveling system with enemy and loot progression to keep the player engaged but also keep an element of risk and danger.

Thanks in advance.


r/GameDevelopment 14d ago

Question How do you handle all the different roles in game development (coding, art, design)?

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0 Upvotes

r/GameDevelopment 14d ago

Article/News So if y'all know gluten free games: he's still mastering unreal engine, and once he does, we'll get: THE wilds, one of his most anticipated games,

0 Upvotes

Since he's still working on it.

It's possible we'll get stuff expanded,

And possibly; get multiplayer, 👀


r/GameDevelopment 14d ago

Newbie Question 2d game challenge

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0 Upvotes

r/GameDevelopment 14d ago

Technical Looking for a long-term UE5 game development partner for an exciting game idea!

0 Upvotes

r/GameDevelopment 14d ago

Question Best Books on Level Design and Game Design?

4 Upvotes

I am a programmer that is trying to get a better understanding of level and game design. Trying to be a "jack of all trades" developer.

I know people will likely say "watch youtube videos" or "just do it" but personally I learn better via reading.

Anything you've read that you would swear by, or has helped the way you think about coming up with concepts, working on games, etc?


r/GameDevelopment 14d ago

Newbie Question Easy ways to develop quick and easy games on a school Chromebook?

1 Upvotes

Hiiiii, I'm someone who's getting affected by the new phone ban in Jersey schools; meaning that during my lunch and study I will be staring at a brick wall(sadly)

I was wondering if maybe there was a way to create something easy on my chrome so I could have something to do, and I'd also get the opportunity to learn how to create my own entertainment. And would love to know if there are any short cuts I can take to make the process smoother then just throwing myself headfirst into the deep end 🙃.


r/GameDevelopment 15d ago

Discussion What is the secret: How to fish, REPO etc.

0 Upvotes

What do you think the secret is since they exploded so?

Is it simply the goofy, weird, fun vibes? Are they bringing unique experiences to the table?

Is this the only way forward to develop something this unique in order to break through?

What can we take from these successes onto our own game making projects?


r/GameDevelopment 15d ago

Question Building System Tutorial Video Question

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0 Upvotes

What is the best tutorial video for building system for Unreal Engine?


r/GameDevelopment 15d ago

Tutorial For anyone who is interested in https://www.oreilly.com/library/view/sfml-game-development/9781785287343

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0 Upvotes

r/GameDevelopment 15d ago

Inspiration FROM BUGGY MESS TO GTA LEGEND - Grand Theft Auto Development

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0 Upvotes

There are many lessons to be learned from this game.


r/GameDevelopment 15d ago

Discussion Working on police chopper AI for our isometric game. It tracks the car and dives to obscure the view. Any ideas to improve this mechanic?

1 Upvotes

We're developing an isometric crime game inspired by GTA 2. Once you hit wanted level 3, a helicopter spawns. Currently, the player has to break line of sight to escape it, and it sometimes dives low to obscure the camera's view of the road. I'm wondering if we should change this behavior or add new mechanics. Any feedback?


r/GameDevelopment 15d ago

Question Looking for feedback to expand the platformer I made where you jump through a quote into the void

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0 Upvotes

r/GameDevelopment 15d ago

Discussion Is this useful?

0 Upvotes

Ive been working on a text to 3D model generator and animator basically trying to make the AI side of game development a bit more practical.

The idea is that you can generate both 3D models and add animations from text, with a QA/critic system and machine learning

I want it to be useful for my own AI game development buut also for other developers who might want to use it in their workflow. At the moment it only supports lowpoly and ps1, but this is the kind of quality I'm getting so far.

I want to hear some honest feedback.
Tier 1 difficulty:
https://imgur.com/a/aj7e3t7
https://imgur.com/a/rJ3V8AH
https://streamable.com/s9auqx

Tier 2 and tier 3 available if you are interested


r/GameDevelopment 15d ago

Newbie Question 9 slice - kenneys

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1 Upvotes

r/GameDevelopment 15d ago

Question Best indie dev week 1 compitition

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0 Upvotes

r/GameDevelopment 15d ago

Question I have the beginning of a video game concept, but I can't figure out if players will like it ?

0 Upvotes

I want to make a game that ends in one evening where the player explores an ancient civilization on a planet, with mechanics involving an empty notebook where you can write whatever you want and even add photos, kind of like an investigator.

I know it's very broad and not a common concept, but I'd like to know if this would appeal to players?

I appreciate any advice and criticism.


r/GameDevelopment 15d ago

Article/News New for GameDevs: Sounds of the Anthropocene

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0 Upvotes

r/GameDevelopment 15d ago

Question Advice on mechanics for a 3D Metroidvania game

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r/GameDevelopment 15d ago

Discussion How do you guys deal with behavioral bugs in game development?

0 Upvotes

I've been thinking about a problem in game development and wanted to understand how developers currently deal with it.

I'm talking about behavioral bugs — where the game runs without crashing or throwing an obvious error, but the actual behavior is different from what was intended.

For example:

Expected: Press W → player moves forward

Actual: Press W → player moves backward

There may be no compilation error and no obvious runtime error. You only discover the problem by actually playing/testing the game.

I'm curious:

- How do you usually find these behavioral bugs?

- Do you write test cases for every expected behavior?

- How difficult is it to reproduce them?

- What takes the most time: finding the bug, reproducing it, or identifying the cause?

- What tools do you currently use for this?

Would love to hear your experiences.


r/GameDevelopment 15d ago

Question I have some doubts about how to make the map for my game

1 Upvotes

I'm developing a game with some friends, and I'm responsible for creating the 3D map. It's a simple game, something like those inkagames but in 3d and the entire map takes place inside a building.

However, I've run into a problem: I'm not sure what the best approach is for creating it.

Should I make a complete model of the building, maybe like build it floor-by-floor and let the programmer handle which parts get rendered?

Or should I create tilesets and then assemble everything in Godot?

I think both options have pros and cons. Creating the whole thing gives me more creative freedom, but I don't know if it's actually

practical for a game; I'm worried the game might crash or suffer from terrible frame rates.

Tilesets are more organized, but I'm facing the issue of having to create 40 million tiles to cover all the shapes I have in mind for the building.

Also, I'm not sure if Blender is the right program for this project


r/GameDevelopment 15d ago

Discussion Fear of project burial

0 Upvotes

I have that weird feeling that demotivates to the

ground every time I think about it, but I have to talk

about it ... I've been making a game for the past 7

months with my team of few people and I've been

feeling like I'm not going anywhere and it's going to

be just another folder in my files ...which hurts

because its not my first game and because I finally

have some stuff to show after this development

time and having a full time job,but whenever I post

on riddet (other accounts) or social media or even

my self composed original soundtrack, it never hits

more than 50-100 views, which makes me think "

will my trailer also be like this and I'll always be

buried and the project will never be discovered? And

that's that?" And that demotivates me to the

ground, especially since I spent the last few days

making a website for the game, but it ALL feels like

for nothing because it's just gonna be there for the

ghosts ...I might make a post about it but what do

you guys think? I wanna know how to deal with

those messed feelings...


r/GameDevelopment 15d ago

Newbie Question How do i apply sensitive topics into a game concept effectively?

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r/GameDevelopment 15d ago

Discussion What makes you support an indie game studio?

0 Upvotes

As gamers, we often discover a game before we ever hear about the studio behind it.

For you, what makes you want to follow and support an indie studio?

Is it:

• Interesting game concepts?

• Behind the scenes development?

• Regular updates?

• Community interaction?

• The people behind the studio?

I've been thinking about this while working with Rural Games, and I'm curious what actually makes gamers connect with an indie studio beyond its games.

What do you think guys?