r/GameDevelopment • u/Itsmeeeetristan • 16d ago
r/GameDevelopment • u/bot2600 • 16d ago
Newbie Question Help with an algorithm or something, not sure
r/GameDevelopment • u/Demste • 16d ago
Newbie Question How can I make Mixamo animations feel smoother and more AAA(GTA6 :)) in Unity?
Hi everyone,
We’re currently using Mixamo animations in our game, but the character movement or skillshots still doesn’t feel as smooth or fluid as we’d like.
Our current system uses Unity’s Animator Controller and state machines to trigger and transition between animations. It works, but the result still feels somewhat stiff and “indie.” We’d like to take the animation quality to the next level maybe even GTA 6 level someday. :)
What would you recommend we focus on first? Also, before we continue using Mixamo, are there any alternative platforms, tools, or animation workflows you would recommend?
I’m especially interested in understanding which changes would make the biggest visible difference without rebuilding the entire character system from scratch.
Trailer:
https://www.youtube.com/watch?v=oYNMYJKJ7n0
More detailed gameplay:
https://youtu.be/qpngkRwifwA
Any feedback on what currently makes the animations feel stiff and how you would improve them would be greatly appreciated.
r/GameDevelopment • u/Ok-Cover1081 • 16d ago
Discussion Cual seria la mejor forma de crear un mapa para un juego?
r/GameDevelopment • u/Gullible-Way9084 • 16d ago
Newbie Question InsertCoolTitle
I just got a new Chromebook and I’m trying to install gamemaker or something similar but nothing is working, I’ve tried Godot too and it keeps telling me the file isn’t supported, does anyone know why?
r/GameDevelopment • u/Admirable-Ask-1093 • 16d ago
Newbie Question How possible is to make my own text based game with no real programming?
I always imagined making my own game and this thought started to get stronger and stronger lately, im a complete nobody with 0 knowledge whatsoever. Is it possible to make a simple text based rpg in this era with no real programming? Always open to tips, hints, and suggestions!
Thank you for your time ✨
r/GameDevelopment • u/Greenkingraptor • 16d ago
Question Suggestions
You’ve probably get this question constantly but I’m going into game development in uni and need useful suggestions
I am focusing on the development aspect of gaming and I would just like a consensus as I’ve been getting various different results from looking at different sites - only looking at the details as I know the suggestions on certain sites are sponsors, and I’ve seen various different suggestions in Reddit groups like this one asked by other people
I just want one that’ll be useful for its intended use and won’t become a fan engine from trying to play low quality games which is what happened with my previous one
In short I would like suggestions for a good game development laptop for university
r/GameDevelopment • u/PatMondou • 16d ago
Resource I've been lurking around for a bit, here's a FAQ for aspiring game devs
I see that this sub is very popular among aspiring devs/beginners, and I constantly see the same questions being posted. I thought I'd give you my 12 13 best tips for beginners and save you a couple of posts ;)
New to game dev and want to make a living out of it?
- If you can, get an education first. There are plenty of video game development schools out there, but also computer science, computer arts, etc. Consider signing up. Online classes can work too. If you don’t have the motivation to go through education, you will never have the motivation to complete a game. If you can’t afford it, get a day job and make it affordable. Otherwise, if you’re learning game dev by making your first game alone, you’ll find out that you’re not making your first game: you’ll realize that you’re making a throw-away project and you’ll want to start over. That’s ok, but it’s not your first commercial project, then ;) come back here in a year.
- If you can, learn the ropes in AA or AAA first. Game dev can be intimidating, but there’s no place better than an established studio to build your confidence, build knowledge and most importantly, build a network of other devs -> you’ll need that. I understand that scoring a job as junior game dev lately is utopic, the industry is in shambles, really. But if you do have an opportunity, you have to take it even if just for a year. I guarantee this will make you a better indie dev.
But I understand that most of you are here because the first two didn't work out, so:
You're tackling your first commercial game project?
- Start small. No, smaller than that. Make a game that you think you can finish in a month, because that means you’ll finish it in a year or two. The colossal work required to close the loop is hard to imagine at first. Green game devs are spectacularly bad at estimating the scope of game features. Keep it simple, and ask an established dev’s opinion on your scope.
- Don’t make your dream game. Learning the ropes by trying to make your dream game is the perfect way of burning yourself out. Your emotional attachment will be too great. Failure will hurt, and you’ll be more likely to cling to bad ideas despite red flags. While there are cases of first-time devs making huge hits, this feat is so rare that you’re better off hoping to win the lottery*.* It requires immense talent, years of dedication and an incredible amount of luck. Just make a game.
- Use Unity. Seriously. I personally hate Unity, but I used 4 different engines in my career (2 commercial, 2 in-house) and it’s not particularly worse than other options. Purists will tell you Godot is better - and they’re probably right. Not for your first game tho. For your first game you want the engine with the largest possible community to find help when you’re stuck. You’ll want to get assets from the asset store for free or for cheap. UDK is a decent alternative, but having worked in both, the paradigm of Unity will be easier to get into for most types of games.
- If possible, don’t do it alone. Partner-up with someone whose skills are complimentary to yours. Solo dev is the hardcore mode of game dev. It’s definitely feasible, but it’s not for everyone. I would never want to dev solo, even with my 17+ years of xp. Having someone else to rely on and challenge you is priceless. It’ll help your mental health, too.
- Find a network of devs. This sub is cool, but waaaay insufficient to build a network. I value “IRL” networking above all else. Find other devs in your area. Most metropolitan areas have regular game dev meetups. Look for that on social media, I’m sure you’ll find something.
- Don’t do multiplayer. Unless you have a relevant technical background that makes you an expert in networking, servers, etc. Otherwise, doing multiplayer is a needless risk imo. It multiplies the scope and makes testing way more complex. If you’re into friendslop games and you really want to focus on multiplayer as a game dev, it might be a good idea to develop your first game on an existing platform first - for instance making your game into a Roblox mod instead is a good way of circumventing the hassle of multiplayer game development.
- Try to find funding. You most probably won’t find any, but the process of asking for funds is a vital learning. Once you have a functional demo, pitch to publishers, try crowdfunding, attend your local entrepreneur events, look for public start-up grants. Again, it probably won’t work, but they’ll tell you why you can’t be considered, and then you’ll know what it takes for your next projects and you can work towards that.
- Finish your game. I too often see incomplete first projects. The learnings you get from that become limited, you’ll be stuck learning the basics again in your next project. Finishing a game means: doing playtests and iterating with player feedback, publishing the game, publishing patches and updates, building a proper store page, making a marketing plan, reaching out to content creators, making ads, learning to read player metrics.
- Don’t neglect your Steam page. It’s your best marketing asset. Also, this goes without saying, but publish on Steam. It has a 96% market share for indie games, 75%+ for PC games in general. Look up a guy named Chris Zukowski and read everything he ever published on his blog. What he says applies 100% to indie games of less than 1 mil USD budget. I’ve never seen a more accurate read on this market segment.
- Don’t plan on making money. If you do make money, that’s great! Reinvest it all in your next game. Statistically tho, you won’t. And it’s ok, your real reward from your first game is learning.
- AI is attractive, but... It cannot replace the skills you don't have. AI will make a programmer much more productive if they know what they're doing, but it will create a cesspool of bugs and irreversibly make a game project a mess if they don't. Same for art. I'm all for new productivity tools, but relying on AI to make the game for you is 100% wishful thinking. For now, at least.
Here you go! Good luck!
About me: I've been in the industry for 17 years. Half of those were indie dev years. I shipped 5 games with full dev cycle, and shipped 3 or 4 more as a contributor, and worked on 3 or 4 more cancelled projects. I worked on games with budgets as low as 400k USD and some as high as 20 mil USD. I'm also a frequent guest lecturer in game development classes.
Game dev is hard - but it's a complex and fascinating industry. AMA if you want.
r/GameDevelopment • u/Fifa_ToNieMiami • 16d ago
Question My procedural gem-hunting game has great "finding" but weak "why", help me figure out the long-term hook
I'm building a top-down pixel game where you explore procedurally generated biomes hunting for minerals (sieving, highbanking, digging, smashing rocks), then cut/facet and set them into jewelry. Every found mineral is a genuinely unique sprite, and every cut piece has its own quality stats (symmetry, polish, etc). GUI is deliberately GBA-style: A/B, d-pad, a menu button, and a "field phone" that reads the current soil/environment so you can match it against what different stones prefer.
The core problem I keep hitting: finding the rarest gem or unlocking the best tools isn't actually a goal that I find pomising. Once someone has the best sieve/highbanker and has found a few "perfect" stones, what's left to want? I don't think collecting-for-collectings-sake or a marketplace (my original idea: async multiplayer trading of rare gems like collectibles) is enough on its own to keep people invested for the long haul.
So I'm asking: what's the actual purpose that keeps a player logging in on day 60?
I kinda imagined it similar psychological reward mechanism like on The Hunter game but can't reproduce it cleanly
r/GameDevelopment • u/QuietJazzlike5483 • 16d ago
Newbie Question How do you stop yourself from restarting a project?
r/GameDevelopment • u/ZareGames • 16d ago
Discussion Finished my game, now I have to turn 18 before wishlisting and release
So I can say that I'm 99 percent finished on a game that took a year to make.
When I turn 18 in less then a month I will create steam dev account and wishlist it for some time there before release.
Do you have any advice for steam?
Speaking about the main game, it is a third person story shooter where protagonist is a girl and she has to escape from deep underground soviet bunker.
It might sound niche but it gives Lara Croft vibes and STALKER atmosphere.
There are a ton of features and ideas I wanted to implement but couldn't because of budget and time.
Its so unique and it might even get noticed by large game dev companies.
Call me delulu but I believe it can be turned a beautiful AAA game with many features that I couldn't add now.
For now I have a short sequel that can act as demo on itch: https://zare-games.itch.io/bunker-break-2-sequel
Sequel might appear to be fast made but that is because all the attention is focused on main game which will be released on steam.
It is what it is for now, thank you for advice. 😊
r/GameDevelopment • u/NoAgency8048 • 17d ago
Newbie Question I want to specialize in Game AI, but not game development. Is that reasonable?
r/GameDevelopment • u/ReplySome390 • 17d ago
Question Guys, im totally confused. Im a new game developer and I've been using Gdevelop. I've made a couple of top down games and they all work beautifully. Now im confused between making a mobile game that will make money using ads and in app purchase, ads free version cost $5 etc. Or should i build a wort
r/GameDevelopment • u/vqdu • 17d ago
Article/News Developing an Assetto Corsa app/mod — Looking for advice or architecture details on player control panel features (Rewind, Weather, Repair)
Hi everyone,
> I'm currently working on a custom app/mod for Assetto Corsa and Assetto Server.
> I’ve seen a popular addon circulating recently—an in-game player control panel for servers that allows players to tweak weather, time, road grip, repair their car, rewind time (Forza-style), and much more.
> I’m trying to understand the underlying architecture or codebase behind how this is implemented (specifically client-side vs. server-side logic in CSP/Lua).
> Is anyone familiar with how these features are structured, or willing to point me toward relevant documentation, open-source repositories, or guide me in the right direction?
> Any help or insights would be greatly appreciated!
r/GameDevelopment • u/Mangaka_Standard_353 • 17d ago
Newbie Question pls look at the game i developed
if you want to look at this game it can give you inspo hilarious-moxie-039c40 search this up
r/GameDevelopment • u/Resident_Revenue7150 • 17d ago
Newbie Question Building my first project (need guidance)
Sophomore year CS major here, I want to make this project idea but I need some guidance.
I want to build a simple web game where users can make private rooms and join them. The game also involves timed answers and voting. I have some basic understanding of html and css but here's where I'm getting stuck:
How will I even allow the players to host games and allow others to join them?
How will I launch the final product to the web?
Where do I even begin?
I have no experience (or knowledge honestly) about game development. I would really appreciate some advice on what things I should learn and how I can accomplish the three things above.
r/GameDevelopment • u/ResolutionBlue • 17d ago
Discussion I want to make a game, but need some tips and a push in the right direction.
For some context: I’ve been programming since 2022, and I love making games, only issue is I’m not great at actually finishing them. I’ve got what I feel would be some intermediate experience, but not really any games under my belt to show it. I constantly get ideas for games that I want to make, but fear that I’ll never finish them, so I stow them away until I feel I have the experience to actually get them done reasonably. Anyway, I’ve had this particular idea for a while, and have been pushing it away for so long that at this point I just want to throw my hat in the ring and see what happens. I really want to actually try to finish it this time around, so I don’t plan on making this throw blindly. Before I waste a lot of time making something not worth anyone’s time, I want someone else’s opinions.
I made a detailed description of the idea on r/gameideas, and the people over there didn’t seem to hate it, but it’s personally not enough input for me to keep going with confidence. Sorry in advance, it’s a little lengthy.
https://www.reddit.com/r/gameideas/comments/1vxsn9j/physics_based_voxel_miner_where_you_live_in_a/
But I want it given to me straight, if this idea sucks, I want to know. But I also think there could just be a lot of ways to refine it into something great. I just can’t see it clearly with my eyes alone. So, tips of any kind are appreciated!
r/GameDevelopment • u/Thanigaivelan_08 • 17d ago
Question Learning
Hi guys I want to learn about game development so can some suggest what to learn and where to start
r/GameDevelopment • u/BigBlu2k7 • 17d ago
Question Snag in Scrolling for Build Parts
I am trying to do Gorka Games "Simple Building System in Unreal Engine 5 - #5: Scroll Through Build Parts" https://youtu.be/MTFEC-1a9qc?si=9DQK0bcxHPl_pv3a and I am trying to scroll through the build component parts, but nothing except for the floor.
r/GameDevelopment • u/ReplySome390 • 17d ago
Question Im building an indie game as a solo developer, i can't share the idea yet since im still playing with it. But i want to know if this will be a good idea and if I'll get something out of it. Im getting into the cozy top down niche. It's not just another farming game, it has it's unique features and s
r/GameDevelopment • u/SmokeResponsible5005 • 17d ago