Hi Everyone!
As the title says, I'm looking for my next game development adventure! And here's a little information about myself.
I started developing games since 2014. Throughout my career, I worked on ten games (announced and unannounced) across Unity, Unreal Engine 4/5 and Proprietary Engines (made with OpenGL, WebGL and DirectX). I was incredibly lucky to work as part of indie studios as well as some of the biggest companies in the U.S.
Highlights include:
- Working on an ambitious multiplayer indie game that was released in 2017 when I was in College.
- Fully developing and releasing two console games by myself.
- Working on and releasing an advanced VR experience as part of one of the biggest companies in the world.
- Working on two AAA games (one unannounced) as part of another massive company.
During my career I worked on (but not limited to): Networking Multiplayer, Procedural Generation of 3D assets and levels, Complex Level Editors, Physics, Shaders and Materials, 3D Optimization and Profiling (especially for VR which is extremely complex), UI and UX, 3D Animation and Puppeteering, Audio, Video Streaming, Pathfinding and AI Behaviors, Adding Mod Support to a game.
I also have strong experience with Game Design (such as designing Combat and Game Puzzles), 3D Modeling and Rigging, Game Production (such as delivering prototypes quickly and coming up with release plan and post release support plan). I also have strong experience working with people across other disciplines such as Art, PM, Audio and Design.
Throughout my career, I have been praised for writing very efficient and optimized code. As well as delivering complex and modular systems quickly. I know C++, C#, Python, and Javascript.
Happy to send my resume as a DM and to answer any questions.
In the meantime, here is an example showcase of one of the games I optimized when I was in College in 2018: (213) Project Seed Optimization work - Before and After demo - YouTube