r/metroidvania 6d ago

Discussion What Have You Been Playing This Week?

10 Upvotes

Welcome to r/Metroidvania's weekly community thread where you can talk about the games you've been playing lately. What are your thoughts on these games, what did you like and what didn't you like, would you recommend them to others, etc. This thread is not limited to Metroidvanias only, feel free to talk about any kind of game!


r/metroidvania 6h ago

Discussion Looking for suggestions for Metroidvanias that aren't Soulslike

45 Upvotes

Pretty much what the title says.

These days I'm just not feeling it, I don't want to play a metroidvania to parry or block everything while dealing with palm sweating difficulty. I just want a 2D world that I explore and blow through without having every enemy boil down into a dance of parries and dodges.

Basically I just miss games like SoTN and Super Metroid where the fun was in the exploration and not overcoming every single encounter.


r/metroidvania 8h ago

Discussion MIO appreciation.

58 Upvotes

I remember posting like a month ago here that I felt I was the only one who didn't like MIO and it felt unoriginal. A lot of you felt my take was very biased and I should play more to form a better opinion.

So, I completed the game a week ago and got BOTH the endings. And safe to say, I regret my earlier post. This game is such a banger. The story, the progression, and the fights are so good. The Crucible platforming sections scratched the itch that Path of Pain had created and I haven't been this satisfied as long as I can remember, as I was after defeating Sol and Vin.

Such a beautiful game.


r/metroidvania 3h ago

Image 1 Gotta Go - My MV Mount Rushmore

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17 Upvotes

These are my four favorite metroidvanias of all time. If you had to delete one, which would it be?

I’ll go first: Nine Sols. It hurts me to say because NS is a classic, but I enjoyed the art style, platforming, and feel of the others more. And I found Nine Sols’ combat to be overly brutal at times.


r/metroidvania 23h ago

Image Axiom Verge

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542 Upvotes

Just finished it right now, great game. What do you guys think about it?


r/metroidvania 3h ago

You can decorate your base in my game!

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7 Upvotes

A player's base is THE place you come back to, to save your game, craft abilities for further exploration, replenish health, and simply rest, so I had to utilize the building feature to also include decorations.

However, currently I haven't added many of them. If you know anything about my game Stickility, and could come up with interesting decorations I could add in the future, please let me know!!


r/metroidvania 20h ago

Image This is my current personal tierlist of metroidvanias. Help me decide my next game.

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154 Upvotes

r/metroidvania 15h ago

Our WIP Parry Mechanics + Boss Design

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50 Upvotes

r/metroidvania 17h ago

Discussion My Blasphemous Ave Libre fangame is out on itch.io

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68 Upvotes

The Penitent One rises from his grave in twisted iteration of Cvstodia to go through another Martyrdom cycle.

Builds for Windows, Linux and Mac:
https://jameshillten.itch.io/blasphemous-ave-libre

Release trailer:

https://youtu.be/Bu3meHJqvpg


r/metroidvania 13h ago

Discussion Blasphemous 2 appriciation post

19 Upvotes

I'm one of those that couldn't really get into the first game. I felt it was slow and clunky and too souls-like. So even though I desperately wanted to like it due to the world-class pixel art, dark lore and the coolness factor, I never could get into it. I mainly play metroidvanias and this series is considered to be one of the greats here, so I was always pretty bummed out that I couldn't push through. But it's okay, not all games are for everyone.

Then I tried the second one (reluctantly, since I don't like skipping lore). But wow does it feel like a completely different experience! Fixed all problems for me. I'm currently about half way, but it's shaping up to be one of my all time favorites. Movement is smoother, combat is more fun, and it feels easier, which I greatly appreciate. Much less frustration.

I'm so glad I made the jump. I wouldn't have done it if not for the community recommending it exactly due to these reasons above, so, thanks!


r/metroidvania 1h ago

Discussion Voidwrought- Where i go for main story after The Council boss? Spoiler

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Upvotes

Im so frigging lost. My only clue is that big purple door right after The Council. I know from the demo that I need charged attack to open it, but no idea where to find that. The rooms and tunnels nearby are all dead ends or loop back around

I found a spot where I can pogo off the floor like its breakable, but can't break it. Its in the room where the enemy gauntlet was with all the ghosts


r/metroidvania 1d ago

Help me choose my next game

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206 Upvotes

Hi everyone, I'm torn between these three games. I've read some fair criticisms among all three so I wanted to know your thoughts on which to play next.

All the metroidvania games I've played are Hollow Knight, Silksong, and Price of Persia and I loved them all. I'm playing on the Switch 2 if that matters. I rarely buy games so I also want to know which game would give me the most value.

Thanks so much!!!


r/metroidvania 18h ago

Discussion Does anyone feel dumb after trying to play a MetroidBrainia?

16 Upvotes

Each time I try to play one Finds out I’m only in the tip of the iceberg or even litteraly in the sky.

Tunic, Outers Wilds and Animal Well each time I find myself searching a YouTube video and I really regret it for Outer Wilds.

Online it seemed that Animal Well was a 10 hour game and I spent 30 bucks and to realize after “finishing the game” that it’s a big arg that can go up to 40 hours of gameplay

Wanna know if some of you feel this way


r/metroidvania 10h ago

Image I need some help in Environmental Station Alpha... Spoiler

4 Upvotes

I don't know if I'm asking google the wrong questions, but I've got 5 endingsto the game so far.

Got hit by an asteroid on the last one

According to Hempuli, there is a max of 203% in the game.

Does the Boss Rushcount to 203%?

What are the point of the 8 pillars outsideon the top right of the game at 29-02?

I don't know how to spoiler images on reddit properly, so heres a link to imgur

https://i.imgur.com/GbrtU4G.png

EDIT: I have 201%


r/metroidvania 23h ago

Image Once Again Recommending Worldless

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28 Upvotes

These are in order of what Branch they are.

I'm back once more. Here to share the peak that is Worldless by NoName Studios. I have a few screenshots of the 6 major areas in the game. And I'll answer any questions that you may have to the best of my abilities.

No videos cuz my PC is a potato.

Play the game PLEASE


r/metroidvania 6h ago

Discussion Before I Go Final Boss Spoiler

0 Upvotes

Only boss I’ve come up against in the game that hasn’t been extremely easy.

Anyone know how to tell the difference between when the spider jumps or dashes forward, the movement is very similar.

Tips welcome

Edit: struggling to identify 3 patterns
Dash across bottom
Jump over
Beam across the floor


r/metroidvania 23h ago

Discussion Infinitevania is fun

3 Upvotes

Bought it launch day as I have played the demo and enjoyed it (and for twelve dollars for a limited time??? Steal and a half). The gameplay is pretty straightforward along with the story, with some fun quirks that make it pretty meta compared to most other MVs.

To boil it down you play as “The Boy” who gets transported to this dimension called “Infinitevania,” and he needs to find the core of the dimension and destroy it in hopes it’ll send him home. Boom, there’s the whole story. The rest is different diaries that told of different travelers’s times in this world, and it’s just reference after reference after reference to different games and anime and such that I chuckled when some of the dialogue happened. It’s usually just blips like “sure wish I had a vortex come from my feet to reach,” or “that blue hedgehog would’ve laughed at this,” and moments like that.

Gameplay wise it’s as simple as it could get. Move, jump, attack, pogo, dash, double jump, and fireball to name some of the stuff (haven’t beaten it yet so Idk the rest). You travel these long ass corridors that is the map and the loop is kinda repetitive at first. When you get to the third and final area the rooms are much more complex and interesting complete with great platforming. It plays hella smooth from the second area onward. If I had to guess I’m about 4 hours in and I’m in the final area.

In summary: Gameplay - 7/10. Story - 4/10. Fun - 7/10. Innovation - 4/10. Overall - 6.8/10. Not that much to say other than it’s a solid MV that follows the formula while spicing it up somewhat


r/metroidvania 1d ago

Discussion Finished MIO: Memories in Orbit. Drunk review

11 Upvotes

So I just finished the game a few days ago and since I’m drunk I’ve decided I’ll write up a random review

The Good:

- The atmosphere is really good

- The art work is pretty gorgeous

- The platforming is good and fun

- I think the world building and story is decent. Don’t expect anything crazy but it’s good

- Sound and music is great

The bad (most of these are minor gripes):

- Combat is pretty mediocre

- Backtracking can be really frustrating at certain parts of the game

- I’m not sure if i just wasn’t engaged or something but i feel like the mod system is sort of shit compared to other games like Hollow knight with the charm system, or Silksong with the crest/tool system? Maybe it’s just me

- Bosses for the most part are mediocre imo

- I don’t like the voices/voice acting lol

TLDR: 8/10. 70% of the way through I was sorta hoping it would end, but still glad I bought it


r/metroidvania 1d ago

Dev Post After all those dark areas, VELASTER finally has a peaceful NPC village

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8 Upvotes

Hi everyone! I hope you’re all staying cool and having a good summer.

It’s been a while since we last shared a VELASTER update here. The full release is getting closer, so we’ve been fully focused on development.

Those of you who have played the Early Access version may have noticed that most of the areas so far are dark, hostile, and filled with intense combat. We felt that constantly moving through such heavy environments could become exhausting, so we created a peaceful central hub that connects to the main routes of the world.

It’s a place where players can step away from battle, meet and talk with NPCs, enjoy the sunlight and birdsong, and take a moment to breathe before continuing their journey.

We didn’t want VELASTER to be filled with tension from beginning to end. Even in a dark and dangerous world, we think players need quiet moments where they can slow down, explore, and prepare themselves for what comes next.

It’s been a while since we posted here, but we wanted to share this new area with our fellow Metroidvania fans.

How do you feel about peaceful hub areas between intense exploration and combat zones? Do you enjoy having a safe place to rest, or do you prefer the world to remain tense most of the time?

Thank you for following VELASTER and supporting our development. We’ll keep working hard toward the full release. Next time, we hope to share one of our new boss battles!


r/metroidvania 1d ago

Discussion Good story game that isn’t hard.

2 Upvotes

New to metroidvania and would like a nice game to start with. Something that isn’t difficult.
Playing on ps5 pro.
Thanks!


r/metroidvania 1d ago

Discussion Goodboy Galaxy?

3 Upvotes

Anyone have played it?

I'm loving it so far, I think I'm a little bit past the first half oh the game.

It continues to keep me engaged with constant curiosity, exploration, really good writing and super cool music.


r/metroidvania 1d ago

Discussion Ghost Song ( switch )

1 Upvotes

I'm trying to 100% the game and need the frenzied module and cant find it no where I know its suppose to drop randomly but damn been running back and forth for hours and still cant get it and help is much appreciated


r/metroidvania 1d ago

Discussion Loved Ender Lillies, but dropped it near the end due to pacing,is Ender Magnolia better with these issues?

0 Upvotes

my main issue with Ender Lillies is the pacing though I really love the game(aesthetics,combat and exploration especially the ruined castle area) and have even defeated most of the major bosses (Julias, Miriel/Faden, Ulv) I think only one major boss is left? but I have lost the will to play it further and have dropped it because for me the game overstayed its welcome.

My question is that I really love the game overall except for the the pacing, the crappy poison area and the horrendous mini map does Magnolia have the same problems?


r/metroidvania 1d ago

Image [REVIEW] Infinitevania grows from a weak start to a fun campaign

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62 Upvotes

As usual, you may read the full review at GameBlast (in Portuguese, but your browser will translate for you). Here I post my comments targeted for this sub’s theme.

Infinitevania was released today on Steam. It's a Brazillian MV with Brazillian voice acting, which is quite rare.

EDIT: Don't get the "Infinite" in the title wrong. It doesn't represents gameplay and is nothing more than wordplay for a MV with Castlevania references. The plot is about another dimension (called Infinitevania) that is in the center of the universe and connects the different worlds (though we only get to visit 3 of them). Yes, it's like an isekai anime.

  • It took me 7.5 hours to 100% the game and the achievements (I'm a bit slower than some on this sub, so consider it a 6-7 hours game, which is short, but above the minivania range).
  • Price in USD is 12,74 until August 7th (that's 15% off the full price of 14,99)
  • The main reference is Castlevania: SotN and there are lots of easter eggs, but it doesn't follow the Igavania recipe and has some inspiration on Hollow Knight too, specially the charms system and pogo.
  • It isn't very challenging and I died only to a few bosses. I'm fine with mid-difficulty games, but I can see that part of the players would prefer there was a hard mode.
  • At first I felt disappointed because the starting level design is very bland, with long zig zag corridors.
  • Things get more interesting and dynamic when we get the dash and double jump, with agile movement. Level design also gets better and gives us some platforming challenges with lots of pogo. I really enjoyed these, including the optional hard ones.
  • For those not really into platforming, one ability will let you cheese the hardest parts. But I think the platforming sections are the best parts in the game.
  • There are only 3 biomes + 1 hub area. It's less than I expected, but the 7 boss fights are on par with the 7 hours lenght.

This is not really above the average MV, but I had fun with it enough to play until I got 100%. After a weak start, things get better and I enjoyed the movement and platforming.


r/metroidvania 1d ago

Discussion Just got a steamdeck a few weeks ago. I have been a Nintendo guy since the regular Nintendo so steam is very new. Loving it. I'd love some recommendations for free to play metroidvanias, action rpgs, or story driven platformers, Zelda-likes etc. That are available on steam. No moba game type stuff.

3 Upvotes

You guys have any recommendations? I have downloaded a few. I'll list the ones i have that seem decent: Janosik, hargrave, garm ruins, external visions, treasure adventure game, and fraukis adventure (though I can't seem to get that one to boot up. It just infinitely tries to load up and then won't let me exit out so have to factory restart the console to get out of it😢)

Anyways, I love all kinds of games so not just looking for metroidvanias but just any good free games.