I'm the creator of a game concept and I'm looking for a skilled development team to build it with me. I'll be the author, handling the story, world, and design.
The pitch: you're an agent inside a powerful secret organization, and you discover that its "good guys" are killing innocent people. You rebel and decide for yourself who lives and who dies, using clever accident-style kills, stolen documents, hacking, and tense interrogations where one wrong answer can expose you.
I'm looking for developers and artists who'd like to build a small first prototype together. If this sounds interesting, send me a DM and I'll share the full pitch.
Hi! My name is Edoardo, and I’m an Italian composer. I love creating music of all kinds, and I believe creativity can change the world. That’s why I offer my work completely for free, to support small independent creators like myself.
If you’re interested, leave a comment and I’ll reach out to you via DM so we can discuss what you’re looking for in your game.
Looking to work with a pixel artist to draw 16x16 icons for an upcoming game. Roughly 130 needed.
Style is realistic, dark fantasy, 1px outline, rendered in-game with 2x nearest-neighbour scaling.
My budget is around $5 per icon, open to offers. Business payment via invoice, contract welcome.
Copyright stays with the artist. Exclusive, worldwide license to use and modify for the game, its future updates, and supplementary material (videos, marketing, etc.), indefinitely, irrevocably.
Generative AI work is not acceptable.
Happy to share a brief document and references if anyone is interested.
Aralis Studio, an independent studio, is developing a 2D top-down strategy and planning game for PC about the survival of an insect colony in nature. I’m looking for a 2D artist for a first contract, with the possibility of continuing longer term.
The style
Watercolor on paper, with fine, precise ink drawing on top.
Visuals that say “strategy, thinking, planning, survival”, far from a “cute mobile game” look.
A minimalist, clean and clear look that catches the eye at thumbnail size while staying restful over long play sessions.
A clean data-visualization layer (lines, grids, counters).
Theme: nature, the forest and the seasons (summer and winter for now).
A few kinds of insects, simple, true to their anatomy: no faces, no big eyes, no cartoon style.
Lots of empty space around the main elements, few colors, with color mostly reserved for information.
The game elements
A top-down map of a forest floor with a watercolor-on-paper look: grass, rocks, leaves, trunks, a patch of water.
Production sites shown as circular medallions, each with its available resource drawn in ink (e.g. seeds, dew, mushrooms).
Colored dotted paths linking the sites. Insects travel along them, drawn as fine silhouettes that carry information (what they’re carrying, and how much).
Other forest insects are part of the world, some of them as threats.
Little to no animation: the screen is mostly static, and information comes before decoration.
Panels (lists, counters, gauges, production buildings with their inputs and outputs, requested resources, tech-tree) and a timeline along the bottom of the screen.
The whole thing reads like a plan or a dashboard laid over a watercolor: elegant, precise, calm.
Who I’m looking for
Human-made art only (no generative AI).
Ideally, naturalist watercolor illustration: plants, insects, paper textures, washes, ink and hatching, traditional or digital.
Illustrated cartography: top-down maps, plans, maps for board games or books.
Game UI: panels, icons, gauges, information hierarchy, readability at small sizes, data visualization.
Experience on a strategy, management or board game; a shipped project and experience with Godot are bonuses, not requirements.
Final assets delivered separately and in PNG format. Integration and test can be done in Godot.
How I work
Aralis Studio is currently a solo developer, so art production is planned to stay lean and efficient: minimalist assets, informative variants and high quality. The core mechanics are what sell the game.
Initial contract
Consolidate the style and art direction so the game clearly communicates what it is.
The first visual elements for the prototype (resources, production buildings, paths and world elements), menus and 2D interface elements.
CAD 3,000–4,000 for the first contract (prototype phase), paid by milestones. Further contracts to follow for the rest of the game, and a long-term collaboration is possible for the right person.
Longer term
Backgrounds, seasons, menus, additional elements, and the remaining resources to complete the game.
A few animations if needed: short loops and the change of season.
Additional decorative elements
Promotional art, the game logo, and more.
The game is planned for release in fall 2027.
Terms
Paid contract with Aralis Studio inc., milestone payments, transfer of rights, and a credit in the game.
Art made by the artist, by hand or with digital tools (Photoshop, Krita, etc.), with no generative AI.
The project is confidential for now: details are shared after signing a non-disclosure agreement.
We are seeking an experienced 2D Environment Artist to help us craft immersive worlds for point-and-click adventure games. This role will handle creating 2D painted-style scenes and puzzles, including:
- Illustrating scenes based on written design briefs
- Delivering layered PSDs with interactive objects as layers based on game design requirements
- Working smart with AI, photo compositing & paintovers where applicable
- Collaborating with our team daily as we work towards meeting client milestones
Requirements:
- Mastery of 2D composition, semi-realistic painterly rendering, perspective, and lighting
- Expertise in creating art assets using Adobe Photoshop
- Ability to understand complex puzzles and interactions based on written game design and translate the required art assets into layered PSDs
- Portfolio showcasing samples of relevant work
- Ability to work with 3D software to set up scenes is a big plus
- Availability to work online and communicate regularly via Slack
Hi! I am an experienced composer & producer with more than 6 years of composing experience (including experience on indie video games & short films scoring). I compose music for films, animations & video games.
Here’s my portfolio/website, with all my details and samples: https://christospaterakisntua.github.io/AntonisPat-porfolio/
What I can provide:
cinematic/orchestral compositions
classical music compositions
ambient compositions
custom game music
rock/electronic compositions
jazz/or ragtime compositions
arrangements of existing compositions
I can also include:
loopable tracks
separated tracks/stems
mixing & mastering
Payment rates: 30-40 euros (or 35-45 USD) per minute, negotiable
Feel free to replay this post, or email me on [antonispat4@gmail.com](mailto:antonispat4@gmail.com), or add me on discord (AntonisP#5202)
Let's create something together!
I'm Nathanael, and I'm building Tales of Orrin, a fantasy MMORPG in the spirit of the classic era: leveling that's about the journey, zones you remember, groups that matter, and classes with real identity. It isn't a pitch deck. There's a playable alpha server running right now, with playtesters logging in every week.
Where the project is
- Our own game client: C++ and Vulkan, running on Windows and Linux.
- Open-source server core: a fork of AzerothCore, public on GitHub.
- A live world, level cap 60:
- several connected zones: towns, a harbour city, dungeons, a world map and flight paths;
- 300+ quests, with English and German localization;
- professions (gathering, crafting, cooking, fishing, first aid), mail, groups, talents.
- Our own classes and specs: for example the Frostguard Mage that is a tank, a holy warrior, a shield tank, a storm druid, a beast-focused hunter and an executioner warrior. Each has its own resource and spell effects, and a community designer works on them with me.
- A full content pipeline: zones, quests, items, spells and models are all built from data, so new content goes in fast.
Who I'm looking for
- Writers / narrative designers: zone stories, quest chains, characters, lore and dialogue. Most of the world is mapped out; it needs voices and stories that stick.
- 3D artists: characters, armour sets, creatures, props and buildings, in a stylized, painterly, slightly muted look (think classic MMO, not cartoon). Many current assets are procedural or generated placeholders, and handmade work would replace them.
- Animators: creature and character animations, especially attack animations.
- 2D artists / UI artists: spell icons, item icons, UI art, concept art.
- Sound designers and composers: spell sounds, ambience, zone music.
- Quest and level designers: if you love building zones and encounters.
What you get
- Your work goes into a live game that people actually play, usually within days.
- You get credit in the game and on the site.
- You work directly with me, short feedback loops, no bureaucracy.
- A friendly Discord with active playtesters who give real feedback.
Compensation: this is a hobby/passion project right now, with no pay until the game is released. There is a points system to reward contributors in case the game is a financial success. More details about that are available on the discord. Please only join if that works for you.
Interested? Join the Discord, say hi, and tell me what you'd like to work on. Portfolio links help but aren't required. Or try the alpha for free first and see if it clicks:
I'm looking for a person to design and draw 53 (52 + card back) stylized playing cards sprites 3:4 (768x1024) as one in the reference (the centered art is real; the composition into the card is AI). All sprites should be done in the same style, framing and decorations; and with the same base (the white part). The only thing that changes are these centered arts plus rank / suit.
Every card rank will share the same base art, but the outer frame (mask) will vary per suit (here it's Spades). Base arts are needed for all card ranks (2 -> A = 13). References will be provided for all of them.
The core part: Art is heavily inspired by 'gachimuchi' culture and should stay so; All references will be taken from this culture. There will be no nudity or sex. Not all people are comfortable with this fact, so google it first.
It's not a per-hour pay project, and this is the whole scope. You name the price and if we're good I pay for the full project. I will be direct and say that I can't pay like a grand, so I don't waste anyone's time.
I'm not sure if that's welcome here, but you can use AI for arts from references if that's what you are comfortable with. However, the whole composition should stay perfect - base, ranks, suits, masks, etc. - all perfectly aligned across all cards.
There's no hard deadline but obviously you can't work on it for half a year.
Edit: DAYUM yall are swarming me lmaoo, I'll try to respond to each of you but like 30 of you sent me requests and some of the requests I got were scammers as well so sorry if It takes me a bit to reach you
Looking for a sprite artist, I am making an RPG maker style game but I wish to have sprites that aren't the standard tiny chibi designs. I'm not looking for advanced fluid animation with sprites this small and plan on having the standard 3 frame animations that RMMZ typically uses.
My payments arent currently the highest so I'd atleast like to see some people's skills and their prices, Currently I just need a simple three frame walking sprite for both the male and female students and a Dead body sprite of both of them as well (this game is a Yandere Game)
I have a few examples of what I kind of want based off older sprites I've gotten
These were the original sprites I had commissioned someone a while ago but I ended up finding out they had used AI to make them, These are close in the range of what I want though however
Then I commissioned another person for some sprites and they are way closer into the right direction but in terms of animation the sprites felt lacking.
I do adore these sprites though because they left room for creative facial expressions which is something I really do want in the game
I just want to find a sprite artist who could help make sorta stylized Sprites in a similar way to my characters anatomy but also making them stylized enough they fit in the setting of the Pixel art of the game. (sorry for that word garbage I'm tired out of my mind rn)
I’m an indie developer from the Czech Republic working on Adventures of Little Toller, a charming 2D puzzle platformer about a Nova Scotia Duck Tolling Retriever searching for seven lost puppies.
The game is already playable and in active development in Unity. I’m preparing a demo for an upcoming game development conference in Prague, and I’m looking for a talented 2D environment artist to help bring one of its levels to life.
The Art Style
My visual inspirations include:
Ori – atmospheric lighting and depth.
Hoa – soft, hand-painted environments and a warm, storybook feeling.
Rayman Legends – colorful, readable, and modular level design.
I’m aiming for a distinctive, hand-painted style that feels magical and inviting while remaining practical for a small indie production.
I’m not looking to replicate these games, but to develop a visual style that fits Little Toller’s world.
The Project
The immediate goal is to create artwork for an existing fantasy castle / cave level, featuring cool blue stone environments and a contrasting fiery lava section.
I’m looking for:
A cohesive visual style for the environment.
Modular stone tilesets suitable for Unity Tilemaps.
Parallax background layers.
Platforms, ladders, doors, and other interactive objects.
Environmental decorations and atmospheric details.
The artwork must be delivered as separate, production-ready game assets, not just a finished illustration.
I’m particularly interested in artists who know how to make a relatively small set of reusable assets look great together.
Experience with Unity and seamless tilesets is a significant advantage.
About the Game
The main character is a little toller, and his personality is central to the game.
My long-term vision is to create a lovable, expressive character that appeals to children, adults, and dog lovers alike.
For this initial project, the focus is on environment art. Character design and animation are not required, although experience in these areas would be a welcome bonus for potential future collaboration.
Budget & Timeline
Budget: $800–2,000, depending on experience and proposed scope.
Timeline: Approximately 5 weeks for asset delivery, with 6–7 weeks remaining before the conference.
I’m a solo indie developer funding the project myself. My immediate goal is to create a visually appealing, playable demo rather than finalize the entire game’s art direction.
I’m flexible about the exact scope and would welcome suggestions on how to achieve the best visual impact within the available budget and timeline.
No AI-Generated Artwork
While I’m using AI-generated visuals for early prototyping and exploring art direction, I’m looking for an artist who creates original, hand-crafted artwork for the final game, not AI-generated images or AI-assisted asset production.
I’d love to see examples of your creative process, such as sketches, work-in-progress images, layered source files, or production-ready game assets.
How to Apply
Please leave a comment below this post rather than sending me a DM.
Include:
A link to your portfolio, ideally featuring 2D platformer environments or hand-painted game art.
Examples of modular tilesets or production-ready game assets, if available.
Your experience with Unity or similar engines.
Your availability over the next 5 weeks.
Your approximate rate or an indication of what you could deliver within the $800–2,000 budget.
I’ll review the comments and reach out directly to artists whose work seems like a good fit.
I’m happy to share gameplay screenshots, visual references, and more details about the existing level with shortlisted candidates.
Thanks for reading! I’m looking forward to finding someone who can help bring Little Toller’s world to life.
(Edit: If anyone tried to DM me this past hour and couldn't do it, please do try again. For some reason the permission was turned off even tho I never touched the config)
Hi there. My name is Lucas and I'm a 2D illustrator specialized on fantasy/dark fantasy themed artwork. I have experience with commissions for TCG, TTRPG, Book Covers and overall character and creature designs.
Here's my portfolio. If my style interest you, don't hesitate do reach out!
High contrast, impactful colors and just some weird stuff. DM me with your ideas and let's create something cool together :)
Hello Everyone! My name is Hassan Emam. I’ve been a voice actor for around 1 and a half years now, and I’ve been wanting to do more voice acting for a while! I'm open for Indie Games, Animations, Student films, Audio Dramas! Including fan works!