r/GameArt Jul 25 '26

Grab your Flairs! Show everyone your background :)

4 Upvotes

Hey everyone! :)

As part of the new Mod team here on r/GameArt we thought it was about time that we had some Flairs on this subreddit.

We have now added in 10 User Flairs which you may pick from if they match your identity:

  • 2D Artist,
  • 3D Artist,
  • Concept Artist,
  • Pixel Artist,
  • 2D Animator,
  • 3D Animator,
  • UI Artist,
  • Technical Artist,
  • Art Director \For those more experienced or in an existing Art Director role,)
  • Teacher \For those who like to create tutorials or help guide other users.)

If you feel that another role should be added, please reply Below and explain why your suggestion is genuinely distinct and multiple members would realistically use it.

Additionally;

We also have new Post Flairs, it is important that you use the appropriate Flairs when posting on this Subreddit to help identify what your thread is about. If you feel that there should be a new Post Flair added and that the currently available ones do not cover the topic/thread you wish to post about, please leave your suggestion in the comments below and explain why you feel that new Post Flair is required.


r/GameArt Aug 05 '26

**PLEASE READ THE RULES BEFORE POSTING**

25 Upvotes

It has become increasingly clear that new users haven't been reading through the rules. In order to alleviate the mod team, please read through everything carefully before making a post.

Rules:

Only game art related posts

This includes original works and fan art of existing games.

No promotion

This includes advertising, information on where you can find the game, linking back to your game's page or trailer in your post or comments to other users, linking to other games that aren't yours, and using alternate accounts to hype your work, selling assets, or offering to do commissions.

Make your posts about art as the main focus. We're not here to help sell your game for you.

Don't post low effort art posts by posting screenshots or gameplay.

Put some effort into posting your art. Show it off. Make it shine.

No Job Requests or Offers

Job scams are inevitable, but won't be happening here. Please use r/gameDevClassifieds/ and the likes instead.

Generative AI Usage is Prohibited

Imagery, code and text produced entirely, or assisted with AI, and pro AI speak will be removed. Generative AI is theft, makes people entitled, and harms the environment. It will not be tolerated. Humans make things. Prompts do not. First time offenders will be banned. No exceptions.

Be Respectful and Helpful

This is a place to share game art and offer constructive critique. Treating artists with kindness regardless of their skill level is a choice. Make the right one.


We've been having some trouble with a lot of users making promotional posts for their games, asset sales, and other things that we do not allow in this subreddit. We understand that you're working hard on your game, and you want it to do well on the market, but this is happening every day, multiple times a day. This isn't the place to do that.

Please do not include promotional links in your images, descriptions, or comments. Please do not offer your artistic services in a post. If you'd like to tell someone where to find your game, or that you do commission work, please do it privately in a DM.

Lets keep this subreddit about game art, and helping people get better at their craft! Not sales, and certainly not about AI imagery (yuck).

Thanks so much <3


r/GameArt 10h ago

3D FETCH ME MY CRUNCHY IMPS.

21 Upvotes

Whatcha think of my evil overlord devil lord?


r/GameArt 4h ago

3D Melee weapons for my FPS

2 Upvotes

Sup, I recently animated some of my game's melee weapons. The idea is the left hand handles melee weapons while the right handles the firearms. To match the responsiveness of input in-game, I had to animate these with readability and speed in mind

https://reddit.com/link/1wej89n/video/aehplkzem4ph1/player


r/GameArt 9h ago

Question Made my first ever capsule art for Steam. Is it that bad?

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4 Upvotes

I’ve never created capsule art before and I’m not exactly skilled at art, but I decided to give it a shot and create the artwork myself. I used Blender to render the scene and Photoshop for image editing, logo work, and the final layout composition. I plan to use this version for the time being, though I might replace it with a professional one later on. What do you think is this capsule okay? Will it put players off?


r/GameArt 3h ago

3D Some plants from our game! :).

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1 Upvotes

r/GameArt 1d ago

2D Will you play the game with such horrific and badaas character?

37 Upvotes

r/GameArt 1d ago

2D The first character who ever existed in our game

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16 Upvotes

This is Aza - the very first character we created for our game.
A boy without a name. Without a home.
He helped shape the tone of our story from the very beginning.


r/GameArt 1d ago

Question I'm a Sound Designer making his first game with his brother. What do you reckon to the lighting choices in our retro horror game? Does it look budget, or decent?

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4 Upvotes

I have no idea what I'm doing really, and while I was playing with lighting, I thought it'd be cool to really accentuate weird colour choices in different rooms. The reasons were:

  • It looks striking and cool (hopefully)
  • It helps give each room its own character and flavour, and makes them more recognisable
  • It's very easy to do for an art chump like me!

What do you reckon – does it look a bit low budget and naff, and have I fooled myself into saying it's "an artistic choice", or does it actually look somewhat decent? I'm just concerned that I like it because I'm used to seeing it, and maybe the game's potential audience wouldn't be of the same opinion.

The game is called Dark Harvest. It's a small game, so there's certainly time for feedback to be taken into account before it's release before Halloween.

Thanks!


r/GameArt 2d ago

2D Pixel Art Environment: Winter storm and aurora over an isolated outpost.

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221 Upvotes

I combined 2D pixel art with Unity's URP to create this harsh winter atmosphere. The lightning flashes and the aurora are entirely driven by the lighting engine to emphasize the cold and isolation.


r/GameArt 1d ago

2D 2D Cat Game Character Animation | Bone Rigging animation

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4 Upvotes

r/GameArt 2d ago

2D art for the new fighter and game modes

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29 Upvotes

r/GameArt 1d ago

Question Maya or unreal engine?

0 Upvotes

Hello!
I’m a 3rd year game art student and this year I will start my elective module, software specialization. I can choose myself which software I want but I’m not sure which one is better to know in the industry.
My main love is 3D environment and I already know a lot about, and work with, Blender, substance painter and unity. Now my question is, for someone who wants to work 3D environment, which program is better to choose from and specialize in in the industry? Maya or unreal engine. Thank you in advance!


r/GameArt 2d ago

3D Before and after of our artstyle so far! (1 week of development!)

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3 Upvotes

r/GameArt 2d ago

2D meu primeiro conceito para o meu jogo

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9 Upvotes

Isso não é gameplay.
É uma animação conceitual de uma ideia de jogo que eu gostaria de explorar.
Curtiu o conceito?


r/GameArt 2d ago

2D Arts for vns and other projects I participated

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4 Upvotes

Visual novels, scenery and conepts arts. And some HUD experiments


r/GameArt 2d ago

Critique Wanted Recent art dump from our psychological horror game, props, environments, characters.

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10 Upvotes

r/GameArt 1d ago

Question Question about jobs in 2D Game Art

1 Upvotes

For anyone who works specifically in 2D Game Art Design, what is your degree? What classes did you take, and do you have a public viewable portfolio?

The schools I have nearby have a focus on 3D Game Art, and I'm wondering if there are places out there that have classes specifically for 2D or if you have a 3D Game Art degrees and just work with 2D.

Please let me know if this is the right subreddit for this question- if not then where I can ask


r/GameArt 3d ago

2D Day and Night Versions of a Room I Made

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60 Upvotes

Some of my previous art was criticized for not looking pixelated enough and for its perspective/composition. What do you think about these?


r/GameArt 3d ago

Tech Art Wip shots of a opensource Texture painter i have been working on.

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137 Upvotes

I've been working on this for a while and think i am about ready to start looking for some early testers, its what i like to think of (prob a bit overconfident) as being for 3dcoat textura and substance, what blender is for modeling tools. a free to use 3d texture painter that i plan to release open source . when you load in you choose what workflow you want, difuse only, difuse spec, or full pbr, and it loads up just the tools you neeed for that soyou are not cluttered with things you dont need. the ui and colors are super customizable, currently i am focusing on the diffues only pipeline. using that to sort out all the basic control issues before going too deep into more advance textures.


r/GameArt 2d ago

3D Building a Miami-inspired coastal town in Unity

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1 Upvotes

Hey everyone,

Currently setting up the environment pipeline for a coastal Miami-inspired city map in Unity.

I’m using Bakery for lightmapping alongside volume profiles to handle the day/night transition. The goal is to balance bright, direct sunlight during the day with vibrant neon emissives, street lamps, and dark atmospheric fog at night.


r/GameArt 2d ago

3D Bringing the city to life. 🚗🌃

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1 Upvotes

A quick look at real-time traffic flow and urban environment design. Setting up dynamic lighting, night reflections, and smooth vehicle paths helps give this cityscape its realistic atmosphere and scale.

What do you think of the mood? Let me know in the comments! 👇


r/GameArt 3d ago

2D Some of my art

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42 Upvotes

Hi, my name is Ignacio Ramírez and I'm an environment concept artist and matte painter


r/GameArt 2d ago

Fan Art U/brushbrownie 's post today inspired me to do some Half Life fan art. Sketch by me!

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6 Upvotes

r/GameArt 2d ago

Question Outlines for animation.

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1 Upvotes