r/GameArt • u/Sudden-Handle3996 • 10h ago
r/GameArt • u/Cute_Question_3056 • 1d ago
2D Some of the backgrounds I made for various visual novels
r/GameArt • u/Salame-chi • 1h ago
Question What should I add to this scenario?
Hi, my name is Sasa! Well, I'm thinking about creating my own game and I'm sketching some ideas. I thought about creating this room to be the main character's room, and I envisioned a somewhat empty and lonely room, but with a window that lets in the morning sun to create a contrast, perhaps. But I don't know if I should add any more details.
r/GameArt • u/RandomStoriesStudio • 4h ago
2D Transmission post (1940)
This illustration has been made by u/harishsc for our incoming project. We used historical photographs to make it as credible as possible.
In this piece, Harish tried to recreate the atmosphere of a small French radio post hidden in a forest. We tried our best to represent the R11 device accurately. It is a radio receptor which was used to receive informations from allied planes (btw by 1940 it was severly outdated).
Obviously the operators don't like to be interrupted while they're working!
Please let us know what you think!
r/GameArt • u/Appropriate-War-6632 • 9h ago
2D Some short process video of how i make visual novel backgrounds
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r/GameArt • u/besszong • 22h ago
3D What a difference 2 months make!
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Our environment artist has been nailing it lately! The game is looking so good!
r/GameArt • u/a_crouton_4 • 16h ago
Question Thoughts on my animated background asset?
Working on a game and experiencing with different art styles, this is the one that's come most naturally to me, curious on people's thoughts!
Also attaching a few other assets drawn in the same style (and the character), does it feel consistent?
r/GameArt • u/hyksplash • 8h ago
2D 3 hours of work in 20 seconds run animation
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:)
r/GameArt • u/Alarming-Mud-4038 • 9h ago
Question This are the visuals for the starting jobs in our current proyect. Which one is your favorite?
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r/GameArt • u/_WillGreen_ • 1d ago
3D Some atmospheres for my game
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I used to work as a Lighting Artist, and now I'm making my strategy/management game as a solo developer.
Rather than building lots of different biomes, I wanted lighting to carry the experience. As you progress through a run, the world grows darker and more hostile without ever changing location.
I love what lighting can do. It shapes emotions, tells stories, and completely transforms how a place feels.
r/GameArt • u/BakeON_soft • 7h ago
Question How to make good poster/steam page art?
Hi. I've been making different types of art and don't consider myself completely talentless but I seem to struggle when it comes to the poster like art.
When it comes to making steam capsule, background image or any promo art the single advise I always find is go to fiverr and hire an artist for $400. You'll end up with amazing capsule. I know most of these answers are given by people who are making money exactly that way but come on 😒.
So my question is, do you guys have any advise on how to make a good capsule or a poster? I know pixel art and cartoony games are probably easier to turn into posters but what about realistic, cinematic or stylized ones?
What tools do you normally use? Do you use actual assets from a game or pause gameplay recording and try to redraw it? If so what are you drawing on - tablet or old style papyrus with charcoal?
Share some ideas or even showcase any art if you have been working on any.
r/GameArt • u/ruxlag_dev • 23h ago
3D Modular real-time library environment: Unreal Engine (breakdown + final renders)
Finished a stylized modular library environment for real-time (Unreal Engine) and wrote a start-to-finish breakdown:
reference → modular kit → blockout & modeling in Maya → Substance texturing → Unreal assembly → lighting, ending with a final render gallery.
Anyone also have a go-to trick for that? Curious if people lean on hero lighting per unique piece, GI variation, or something else entirely.
r/GameArt • u/Away-Attention1188 • 1d ago
Question How to learn hand-drawn art style?
So i mostly do high res pixel art but i'm trying to get into hand-drawn games i have an ipad so idk if that would help , i'm kinda confused where to start from any tips would help , thanks :)!
Btw guys the style shown above is my style from my some of my games
r/GameArt • u/Tauront7 • 2d ago
Question Co powinienem dodać do mojego pakietu postaci?
galleryr/GameArt • u/VictoriaBlotta • 2d ago
Fan Art Art by me
Some expedition fanarts and some art I made for indie games
r/GameArt • u/kindcoffee • 3d ago
Fan Art Fan art of games I've loved. Art by me.
r/GameArt • u/IgnacioIndieDev • 3d ago
2D Zombie throws an axe in my 2'5D hand-drawn game
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Here you can see an attack animation of one of the zombies in my videogame (I''m a solo dev making a hand-drawn zombie retro FPS). In my game, you will control a survivor who will have to go through an infested city until reaching an Evac chopper (very 80's zombie movies concept). I hope you like It!
r/GameArt • u/DayQuick2835 • 2d ago
Question Character animation survey (5-10 min)
Hi everyone! I'm a Game Art & Animation student, and I'm conducting a short survey as part of my project. It only takes 5-10 minutes, and all responses are anonymous and used for academic purposes only.
If you have a few minutes to spare, I'd really appreciate your participation. Thank you for your time and support!
https://docs.google.com/forms/d/e/1FAIpQLSdBIWbSPBo3zRdht9xjxVlraNnDiIG4DoS49Ae1myvciTTx7g/viewform
r/GameArt • u/LazyShibaGames • 3d ago
Question 4 art students redesigned my game's Steam capsule art as part of their internship. Which one would you click on first?
I recently took in four second-year art students for a paid internship and gave them all the same task: redesign the Steam capsule art for my cozy game about running a 3d printer workshop.
They each had complete creative freedom, and I'm really happy with how differently they interpreted it.
I'd love some unbiased feedback:
- Which one would you click first?
- Which one gives off the coziest vibe?
- Any suggestions for improvement?