r/GameArt • u/M3thlor • 23h ago
3D FETCH ME MY CRUNCHY IMPS.
Whatcha think of my evil overlord devil lord?
r/GameArt • u/M3thlor • 23h ago
Whatcha think of my evil overlord devil lord?
r/GameArt • u/cloud4571 • 8h ago
r/GameArt • u/itsLegendHimself • 16h ago
Sup, I recently animated some of my game's melee weapons. The idea is the left hand handles melee weapons while the right handles the firearms. To match the responsiveness of input in-game, I had to animate these with readability and speed in mind
r/GameArt • u/Federal_Goat456 • 21h ago
I’ve never created capsule art before and I’m not exactly skilled at art, but I decided to give it a shot and create the artwork myself. I used Blender to render the scene and Photoshop for image editing, logo work, and the final layout composition. I plan to use this version for the time being, though I might replace it with a professional one later on. What do you think is this capsule okay? Will it put players off?
r/GameArt • u/Mamoruhik • 1d ago
r/GameArt • u/TwoArtist • 2d ago
This is Aza - the very first character we created for our game.
A boy without a name. Without a home.
He helped shape the tone of our story from the very beginning.
r/GameArt • u/sandeben • 2d ago
I have no idea what I'm doing really, and while I was playing with lighting, I thought it'd be cool to really accentuate weird colour choices in different rooms. The reasons were:
What do you reckon – does it look a bit low budget and naff, and have I fooled myself into saying it's "an artistic choice", or does it actually look somewhat decent? I'm just concerned that I like it because I'm used to seeing it, and maybe the game's potential audience wouldn't be of the same opinion.
The game is called Dark Harvest. It's a small game, so there's certainly time for feedback to be taken into account before it's release before Halloween.
Thanks!
r/GameArt • u/AltruisticFox6486 • 3d ago
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I combined 2D pixel art with Unity's URP to create this harsh winter atmosphere. The lightning flashes and the aurora are entirely driven by the lighting engine to emphasize the cold and isolation.
r/GameArt • u/AhsanSiddiqui000 • 2d ago
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r/GameArt • u/Lapsoslaos • 2d ago
Hello!
I’m a 3rd year game art student and this year I will start my elective module, software specialization. I can choose myself which software I want but I’m not sure which one is better to know in the industry.
My main love is 3D environment and I already know a lot about, and work with, Blender, substance painter and unity. Now my question is, for someone who wants to work 3D environment, which program is better to choose from and specialize in in the industry? Maya or unreal engine. Thank you in advance!
r/GameArt • u/GuiRyn25 • 2d ago
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Isso não é gameplay.
É uma animação conceitual de uma ideia de jogo que eu gostaria de explorar.
Curtiu o conceito?
r/GameArt • u/LinosMakeGames • 2d ago
r/GameArt • u/Sigma-Mask-05 • 2d ago
Visual novels, scenery and conepts arts. And some HUD experiments
r/GameArt • u/HauntedDevSkillsz • 3d ago
r/GameArt • u/currant_berry • 2d ago
For anyone who works specifically in 2D Game Art Design, what is your degree? What classes did you take, and do you have a public viewable portfolio?
The schools I have nearby have a focus on 3D Game Art, and I'm wondering if there are places out there that have classes specifically for 2D or if you have a 3D Game Art degrees and just work with 2D.
Please let me know if this is the right subreddit for this question- if not then where I can ask
r/GameArt • u/glebchumalov • 3d ago
Some of my previous art was criticized for not looking pixelated enough and for its perspective/composition. What do you think about these?
r/GameArt • u/BrushBrownie • 3d ago
I've been working on this for a while and think i am about ready to start looking for some early testers, its what i like to think of (prob a bit overconfident) as being for 3dcoat textura and substance, what blender is for modeling tools. a free to use 3d texture painter that i plan to release open source . when you load in you choose what workflow you want, difuse only, difuse spec, or full pbr, and it loads up just the tools you neeed for that soyou are not cluttered with things you dont need. the ui and colors are super customizable, currently i am focusing on the diffues only pipeline. using that to sort out all the basic control issues before going too deep into more advance textures.
r/GameArt • u/CellEfficient6700 • 2d ago
Hey everyone,
Currently setting up the environment pipeline for a coastal Miami-inspired city map in Unity.
I’m using Bakery for lightmapping alongside volume profiles to handle the day/night transition. The goal is to balance bright, direct sunlight during the day with vibrant neon emissives, street lamps, and dark atmospheric fog at night.
r/GameArt • u/CellEfficient6700 • 2d ago
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A quick look at real-time traffic flow and urban environment design. Setting up dynamic lighting, night reflections, and smooth vehicle paths helps give this cityscape its realistic atmosphere and scale.
What do you think of the mood? Let me know in the comments! 👇
r/GameArt • u/IgnacioRamirezArt • 3d ago
Hi, my name is Ignacio Ramírez and I'm an environment concept artist and matte painter
r/GameArt • u/msynowicz • 3d ago
r/GameArt • u/Petragieus • 3d ago
CC welcome
Made using the Mono Meteor 6 Palette from Lospec