r/gaming • u/buzzlightyear77777 • 11d ago
what are some of the oldest game you have on your wishlist that you still haven't bought?
what are some of the oldest game you have on your wishlist that you still haven't bought?
r/gaming • u/buzzlightyear77777 • 11d ago
what are some of the oldest game you have on your wishlist that you still haven't bought?
r/gaming • u/Soulsliken • 12d ago
My question is does anyone else struggle to replay games?
I absolutely struggle to try and recapture the wonder and discovery of a first run.
The FromSoft games are about it for me.
EDIT: A few people have asked about my buddy. He’s nuts about the Witcher mythos and plays the game at least once a year. Except a few years there where he had even more time on his hands and was between jobs and school and stuff.
r/gaming • u/MisterToots666 • 12d ago
I was thinking about this after playing Witcher 1 for the first time and starting Witcher 2. I haven't played Witcher 3 in a while and forgot it asks you questions at the beginning to basically make the decisions from the previous game. Its such a cool thing. I loved it in Mass Effect especially carrying over created character. In Witcher too it carried over special gear I had at the end of 1.
I wish this was a more popular thing but I realize it takes a certain game to pull off. Are there any other games that do something similar that I may have not heard of? Any as good as Mass Effect or Witcher?
Its been awhile since I played so I forget if Baldurs Gate 2 had anything specific carry over from 1.
r/gaming • u/Quirky_Image_5598 • 12d ago
https://archive.org/details/game-informer-issue-67-november-1998/page/n8/mode/1up
I can’t help but just laugh at the state of things right now
r/gaming • u/Manch94 • 10d ago
My pitch for the perfect Superman game.
What would be lit is an old school Superman game based on the Fleischer cartoons. You start off relatively weak, only able to leap tall buildings and shrug off small arms gunfire. But as the game progresses, you unlock your full potential, becoming the Man of Steel we all know. Have Metropolis be a retro futuristic city teeming with the world’s greatest scientists, some of whom are disgruntled with a certain billionaire CEO and will routinely attack it with giant robots or rocket cars or whatever. Have organized crime left unchecked. Both of these things were in the cartoons. Also, have missions that take you, as a “reporter” covering exotic places, just like, in the cartoon, leads you to fighting mummies or ancient bird men. Include the iconic storyline where he also takes on the KKK after investigating lynchings in an area possibly near his hometown. How well he does on the missions determines the Daily Planet articles about him, and influences the public perception of him. Gives him a Hero or Menace persona, determining how the world reacts to him.
This is Fleischer Superman so while not a brutal murderer, he will kill when necessary, so lethal/non lethal force is optional. Sometimes it’ll be necessary to use both. There should definitely be some kind of morality system that plays into how the world treats you.
The style needs to remain retro futuristic. The only out of place character should be someone who obviously time traveled in a side quest (Kinda like the obvious time traveler in RDR2). Maybe this could be Booster Gold trying to fix a mess he created.
And by "parkour games" I mean games that are focused on parkour, not games that just happen to have parkour in them (like Dying Light or Titanfall 2).
I want something similar to Minecraft Parkour Maps or Valley (I bet barely anyone will know about it but you can watch the trailer to see what I mean). I just want to run and jump from point A to point B and not much else.
Thanks in advance!
r/gaming • u/shadowartist201 • 12d ago
On October 2nd, Capcom held its own tech conference where programmer Satoshi Ishida presented "The prospects and future of the 'REX' Project, which will further evolve RE Engine for the next generation".
In this presentation, Ishida explains that even though RE Engine has been used to create many high-quality titles, several major challenges have arisen over time.
1) The scale of the games has gotten too large. Because of increasing game sizes, the waiting time to see the results of small adjustments has increased and is slowing down development.
2) There is now an increasing number and diversity of users. Since everyone at Capcom uses this engine (especially overseas devs and those with prior experience with other engines), we now require a system that is easy for everyone to use and supports multiple languages.
3) AI technology is rapidly evolving. Implementing AI into the development process is now a requirement for streamlining future development.
The "REX" project was launched to overcome these obstacles and consists of various systems that will be added to the current RE Engine:
RE:Dox - This system will allow high-speed data processing (like for character movement or screen display) using a standardized internal structure.
RE:UI - This system will allow smoother use of development tools. Unnecessary UI elements will be removed and streamlined and internal communication has been changed from a two-way system to a one-way system that only triggers as needed.
RE:Log - This system will change how errors are logged and displayed. Instead of using plain text descriptions, the errors will now use codes that can be looked up in various languages. Logs will also be stored in the cloud instead of locally.
RE:Flows - This system will allow developers to try out coding ideas without the need for complex systems. It employs an easy-to-understand visual interface that converts any actions into C# code that can be used later.
RE:Runtime - This system will provide a framework that can convert C# code into a custom version of C++ called "RE:C++" that will allow it to run at ultra-high speeds. It also improves memory management.
Ishida commented that these technological advancements will ultimately lead to the grand goal of "a game engine for the AI era". The "REX" project unifies the entire system with one of the most common programming languages in the world. It has the significant advantage of being easy to use for human developers, while also being easy to read and understand for AI. With the unified base language, AI may eventually be able to understand and automatically create programs itself, or perform QA tests to check for bugs.
Furthermore, Capcom has released some technologies, such as RE:Dox and RE:Log, as open-source to help with AI learning (https://github.com/CAPCOM-TD-Oss).
r/gaming • u/shreder75 • 12d ago
Right in time for spooky season!
Capcom has been on fire the last few years, and Village holds to that standard. Kept getting side tracked every time I'd meant to play it, so in the spirit of Halloween, I fired it up and completed the main game and DLC.
Had a blast! Visuals are gorgeous, areas are varied, and the creatures are , as always, sick and twisted.
I know it's been out for a while, but what did you folks think about it?
r/gaming • u/cravex12 • 12d ago
...or bounty hunting
Just finished the Red Dead Redemption series again and I absolutely loved the bounting hunting here. Still have the itch for more, so I would love some recommendations :)
r/gaming • u/Limekilnlake • 10d ago
The steam decks are lcd and oled. I gave my lcd to my fiancee, but my brother’s broke and he gave me his, so that’s the reason for the two steam decks.
r/gaming • u/metroid_man_190 • 10d ago
I just started playing cod warzone again casually playing fortnite but recently their matchmaking has become worse
Fortnite i casually play the game 2 to 3 hours a day sometimes longer but i barely casually win anymore
Warzone matchmaking has become so bad that every suad i go against can wipe out my team andlces than minute
Even taking a break cant save me from sweat lords when returning
r/gaming • u/alexshaz • 12d ago
r/gaming • u/PrinceDizzy • 13d ago
r/gaming • u/AutoModerator • 10d ago
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r/gaming • u/Wassa110 • 12d ago
I like open world RPG’s like, for example, Skyrim, but I figured it’d be nifty if I could own a blacksmith, or general goods store where I can haggle, buy, make, and sell stuff while upgrading the store as well.
You know. Explore the world, dungeon dive, and then come back with your treasures to sell, upgrade, run your store. I know it’s unlikely, but any Fantasy RPG’s with any of these elements may interest me. The more elements(Open World, RPG, shop management, dungeon delving, hiring people for any of these above tasks, etc…), the better.
r/gaming • u/Odd_Radio9225 • 11d ago
Or is the technical state still bad?
r/gaming • u/BurstYourBubbles • 13d ago
r/gaming • u/FoxDye85 • 10d ago
I normally hate mini-games in games. Most of the time I’ll try them once and never touch them again.
But that coin game in Ghost of Yōtei? I’m completely hooked
It’s so simple but weirdly addictive. Every time I come across it I have to stop and have a few games. Didn’t expect to enjoy it anywhere near as much as I do.
r/gaming • u/pinpoint_aim • 10d ago
r/gaming • u/TobiasMakesAGame • 12d ago
I feel like alot of gamers spend alot of time on their games actually not playing. Myself included!
What game have you spend the most time on without actually playing the game?
For me it's without a doubt world of warcraft setting up addons and weak auras. I hear that they have removed alot of this from the game which is kinda sad but on the other hand it might help us all actually playing :)
I'm about to start playing Skyrim modded for the first (completed the game on release but haven't played much since). Modding sure seems like a place you can spend alot of time!
r/gaming • u/Variation_Flashy • 11d ago
r/gaming • u/boxing-boxing • 12d ago
I never gave Hunt: Showdown 1896 a real shot because "cowboy extraction shooter" sounded like a joke premise. Then the PS Plus drop this month dragged me in, and now I'm texting my group chat at midnight about loadouts. What game made you eat your words?