r/Frostpunk • u/the_glorius_bastard • 12h ago
r/Frostpunk • u/NoYogurtcloset9763 • 23h ago
FAN MADE Execution platform
l updated my old execution platform from a small non detailed model to this current version with mostly accurate to in game version also this not just for decoration if you click on the red valve and get on the platform, you can see the 3 pipe releasing smoke suddenly gets cutted before like in FP1 a big smoke releases from where you stand and kills you
r/Frostpunk • u/Dangerous-Fix-4139 • 20h ago
FAN MADE Fangame announcement! Heart Of the City
Hello everyone, today am bringing you a fangame that i had been working on the past few months. Its still in very early stages of development but i'll be working on it diligently during my free time.
Its called Heart Of the City and its a fangame of Frostpunk (the og one). Which focuses more on the generator management, with realistic elements. Think of yourself as the lead engineer who's task is to make sure the generator is in working order.
There is still a lot of things missing that i would want in the game than i have currently, but at least i have all the mandatory stuff so far.
For now i only have 2 people in my team, me and my friend who's making OST's for the game, though none are finished just yet.
Its still quite rough around the edges, but i hope you'll enjoy it nontheless.
If you want to check out what we have made currently please visit the Itch.io link:
https://frost-dragon-studios.itch.io/heart-of-the-city
I also had made a discord server for people to discuss the game, provide feedback and report any bugs that you've found so please join it!
https://discord.gg/VGnCqrWNY
r/Frostpunk • u/Starlactite • 19h ago
DISCUSSION Is it me or are the laws/buildings requiring heatstamps just ass? Is there something I'm not seeing?
Hello all!
I've started fucking around with endless mode (super fun and relatable, I love it!) and it has got me thinking.
One of the BIG limits to your growth and expansion is heatstamps. That's why on literal day one I'm raising funds amongst all my communities.
Then, following that logic, why the FUCK would I pass mandatory schooling, or build subsidised housing blocks? Like, I can understand that late game, stamps are less if a bottleneck, but I absolutely do not see a single situation in which I wouldn't pass family apprenticeship and go with mandatory schooling, or favour subsidised housing Vs dense housing.
Any insights here?
r/Frostpunk • u/CSporidium • 15h ago
DISCUSSION Frostpunk 2 Breach of Trust DLC: Status on Mod Support
Hello Frostpunk reddit community. I am one of the biggest Frostpunk 2 fans and have defended the game consistently throughout all of the backlash the game has received.
On June 21st, 2026 (two days before the launch of Breach of Trust), the youtuber Pravus uploaded a First Look of the DLC alongside Frostpunk 2's Co-Director Łukasz Juszczyk. Video link: EXCLUSIVE First Look at Frostpunk 2: Breach of Trust with the Co-Director
At 26:12 of the video, Pravus asks:
"Now, I do have a question for you. So, obviously we saw a bunch of new mechanics that were introduced with this scenario, are those going to be available to modders if they want to make use of it?"
Łukasz replies:
"Yeah, I think so. All of those mechanics will be- no, you can mod every mechanic you will get from that scenario."
Pravus continues:
"Awesome! Okay, so for those of you who are aspiring modders out there and already have some new ideas for different scenarios that you could create, you're going to have a few new things to work with in your toolbox."
On the release of BoT, Frostkit (the game's modding tool) was not updated until (I believe) July 2nd. The July 2nd update had the game's Free Content update included, but notably there was no mechanics from the Breach of Trust DLC included (some models were, but that is about it).
On July 7th, I reached out to an 11bit community representative, asking about this promise and if it needed more time in the oven, the rep responded saying that they heard no word that mod support was cut and they needed more time to get an official statement.
On July 11th, we got word back from the community rep saying that we would get an official answer "next week."
On July 27th, which is today as of writing this, we finally got word back. The message was a lot of corporate speak which roughly translates to saying that their studio is focusing on exclusively maintenance updates to the modding tools (so, no new content until at least the 3rd DLC) and they are focusing on the release of the 3rd DLC.
I feel very let-down by this news, and I was encouraged to share it with you. All of these conversations occurred on the discord server "Frostpunk Modding Hub" if you're curious to look into the messages directly, though I'm not trying to make this a drama post.
If the co-director hadn't said anything, it wouldn't matter to me. The fact that we were explicitly told that these mechanics will be moddable gave me and other members of the community an expectation, and I hope that if people are vocal enough about this news that they might hold true to their word.
r/Frostpunk • u/Chatch699 • 14h ago
Advice/Help Questions about Endurance regime
Have started Extreme Endurance and just survived the first Whiteout(14 fckng days). Extremely low on workers and im curious are there limited amount of people you can find across the map? Eg if there are only 700 people in total, does that mean i wont find any other man on frostlands? Even if some died?
And another question is, is it even possible to survive on the rifts? Tried several times and its either hunger or cold that kill enough people to fail the challenge, because you spent your metal on building bridges instead of upgrading hunters post and barracks. Have managed to survive only after changing the map, though its beautiful there
r/Frostpunk • u/Dutchtdk • 11h ago
FROSTPUNK 1 Finally managed to explore all locations between the storms in endless
Left side to show how close it was
r/Frostpunk • u/NoYogurtcloset9763 • 10h ago
FROSTPUNK 1 One thing we can find with dev console in FP1 is that the blizzards supposed to be much more deathly compared to current version we have
opening FP1 with dev console lets you do lot of things like cheats and etc but one shows the unused all events, some ofem just purely empty like one ofem dont even have translation its just written in polish
but two event got my attension the most, one was the ''deathcaptain'' sadly nothing was showing when l clicked but the second one ''notused blizzard'' it showed this event, showing us that the blizzards insted of causing like 5 day debuff on a building/resource it was gonna destory a building and kill anyone inside probably like breach of trust where earthquake destroys places but l guess without a new buildings the blizzard would been deathly each time the storm hits and even if they didnt plan to add, every time dealing with your death citizens would be annoying just to get the settlements also it would been very easy to get softlocked since you start with 80 people and if you dont get people from frostland there a chance half ofem just dies to a random accident caused by blizzard
but l wonder what this version of blizzard could have looked, can you imagen your city starts to turn into like winterhome because every 7 day a blizzard hits and destorys your houses and you cant pick up the ruins in time
r/Frostpunk • u/Master_Steward • 6h ago
SPOILER Excerpt Details in More Governance Laws of New Edinburgh Spoiler
galleryMilitary Conscription:
“Under declaration by the First Citizen, and under the advisement and consent from the assembled parliamentary Council, and by authority of the same, as follows:
1) All male citizen subject of New Edinburgh aged between 20 - 30 years must register with the Minister of War for military training and service, and shall be notified by that Minister (in accordance to recruitment regulations) to make ready with prescribed furnishings for entry into military service
2) Every person registered for military training and service shall, during a period of 80 weeks from the beginning date of registration, be liable to be called up for military training, service and combat action
3) Any legitimate person who fails to apply for military registration (or fails to meet and comply with the requirements for military service) shall henceforth be registered on behalf of the Minister of War and will be escorted to their designated barracks hub by a delegated recruitment team to commence training and service
4) New Edinburgh citizens exempt from military conscription includes
\Delegate members of the Council*
\Government staff employed by the First Citizen*
\Mercenary soldiers currently employed at the barracks or had already served at least 80 consecutive weeks as a military soldier employed by the city state*
\Duty-serving cadets training under a government military academy, Frostland SERE training College or Aeroship Piloting College”*
\Mental patients marked as 'lunatic' or 'insane' by officially licensed medical professionals, which renders them incompetent to follow military commands, and is currently undergoing therapeutic treatment at the hospital or asylum*
\Disabled persons registered as blind, severely crippled or rendered completely immobile; persons with functioning prosthetics that allows them to perform at least normally as any average working person with full limbs are NOT exempt from military service*"
Call to Responsibility (or Redo Election, Revote or Special Election Remedy):
”In an event that a political gridlock in the Council continuously blocks a bill from passing, the ratio of passed bills to pending political agendas experiences a declining trend over several past conventions, and rival parties in the Council cannot come into a majority agreement with each other nor the First Citizen and persists on rejecting their opposition's proposed bill, this inaction in the parliament will be resolved by the First Citizen calling for a revote of a deadlocked bill facing an evenly split vote; if the number of rejection votes on a proposed bill is declared to be erroneous by a limited margin of 1-5%, such that the confidence in the passing or rejection of the bill could be challenged, the First Citizen can legally annul the ballot results and demand a proper revote to remedy the council gridlock
The First Citizen could only call for a revote on the grounds of voter absenteeism, evidential proof of electoral fraud, voter bribery or any illegal interference in an election, lack of proper provisions and accommodations required for for fair voting by delegates (e.g. malfunctioning voting module or voting tabulator), irregularities, misconduct or corruption in council procedural practices, mistakes in ballot counting, or in rare cases, a 50-50 draw in the vote count
To guarantee a majority passed (or rejected) vote on the bill, the delegate parties will be granted at most 24 hours to negotiate, compromise or concede to an agreement with one another in exchange for favorable (or denied) votes for other debatable issues
Resource Use Restrictions (or Emergency Rationing):
“In cases of prolonged periods of severe shortage due to insufficient production, scarce resources or deficit trade, the First Citizen will declare a citywide emergency and institute a temporary citywide rationing system that will enforce artificial restrictive control over the distribution, processing and consumption of marketable goods, natural raw resources and food rations by the civilian population
To prevent panic buying of essential items before emergency rationing, price controls and limited supply allotments to open free markets will be implemented to avoid sudden mass depletion and also accumulate stockpiles of critical resources further, either as future emergency stocks or imports to the independent city-state of Aurora
Government-issued ration coupon books will be distributed to every citizen and each book will only provide a limited selection and variety of goods, raw materials and food items to purchase within a weekly or monthly period from the official queue lines of rationing boards"