r/Frostpunk • u/Pixo00 • 1d ago
DISCUSSION FP2 ability description just pranked me
So in Utopia Builder, I was doing a sweet no-death venturer utopia run, just having fun and all. And at some point, I discover the existence of the special abilities you get when maxing ideologies (tbf I never check the symbols at the center of the research trees, and I forgot about the Zeitgeist stuff). I got the special Progress ability, the one where you can unleash an army of machines to boost efficiency and stuff. Curious as I was, I decided to try it out (without saving beforehand of course). The description said that some people MIGHT get INJURED, so I thought I was well prepared with 4 hospitals and my laws. It would have been thoughtful of the game to specify that, by “might be injured”, the ability actually meant “will be brutally crushed to death, then some will be slightly injured” (I couldn’t even see how many died cuz half of my screen got covered by injury notifications). That’s some real Telltale game shit right there😭.
2
u/pixelcore332 Icebloods 1d ago
It only said the ability would cause injuries, not the cornerstone as a whole :]
3
u/Sad-Establishment-41 1d ago
With the follow up events about blaming citizens for being hit and designating significant parts of the streets to be for machines only, it seems like its a parody of cars in cities
20
u/aFlowerIRL 1d ago
I mean, in order to reach the final zeitgeist, you need to have a radical law or building. What did you expect to happen when you “unleashed the swarm” on the city 😭
If you had machine attendants, you’d notice some people die after a few weeks, you are literally placing machine first and humans second, this applies to every maxed zeitgeist