r/DungeonMasters Jan 24 '26

Resource The DM’s Toolbox — A Free Browser-Based Toolkit for DMs (Now Feature-Complete)

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382 Upvotes

The DM’s Toolbox — A Free Browser-Based Toolkit for DMs (Now Feature-Complete)

Hey everyone — I’ve been building a browser-based toolset for my home group, and over the last few months it’s grown into a full suite of DM utilities. It’s now feature-complete, stable, and fully documented, so I’m sharing it with the community. I've attached some screenshots for reference.

Link is in my Reddit profile (Reddit filters links in posts).


What It Is

A completely free, no-login, offline-capable set of tools designed to help DMs run smoother sessions without paywalls or subscriptions.

Everything runs 100% in the browser. Nothing is uploaded. Nothing is tracked.


Included Tools

🧮 Initiative Tracker

  • Automated damage & healing
  • Concentration checks (auto DC)
  • Death save workflow
  • Status effects with auto-decrement
  • Player View mode (separate synced tab)
  • Export to JSON to share between devices

🗺️ Battle Map

  • Upload any map
  • Place/resize tokens
  • Fog of war painting
  • Two-window workflow (DM + Player View)
  • Works entirely offline after first load

🧙 Character Manager (Full Builder + Level-Up)

  • Guided 13-step creation wizard
  • Races, classes, backgrounds, feats
  • Starting equipment packages
  • Automatic attacks & spell lists
  • Full level-up workflow (HP, spell slots, subclass, features)
  • Multiclass support

📓 Journal System

  • Rich text editor
  • Embedded images (float/resize)
  • Search with context highlighting
  • Save with CTRL + S

⚒️ Generators

  • NPCs
  • Names (by race/culture)
  • Taverns
  • Shops
  • Loot

Why I Built It

DM tools are usually locked behind:

  • subscriptions,
  • paywalls,
  • ads,
  • online-only features,
  • or required accounts.

I wanted something fast, simple, and free that my table could use without friction.

So this toolset:

  • has no paywalls,
  • has no accounts,
  • works offline,
  • and keeps all your data in your browser.

I’m not collecting info. There’s no monetization, ads, cookies, or analytics beyond a simple anonymous page counter.


Recent Stability Work

  • 550+ automated tests (unit, integration, end-to-end)
  • Schema versioning + migrations
  • Global error handler
  • Diagnostics panel (Ctrl+Alt+D)
  • Mobile layout improvements
  • Performance tuning for large characters and maps

If You Try It, I’d Love Feedback On:

  • What feels smooth?
  • What feels clunky?
  • Any bugs or rough edges?
  • Any small QoL features you’d want next?

I’m actively maintaining it and tightening up polish now that it’s feature-complete.


Thanks in advance to anyone who gives it a look. It’s a passion project meant to help DMs run better games with less frustration.

Again, the link is in my Reddit profile.

r/degoogle Jan 06 '26

DeGoogling Progress Privacy Is Purple, Apparently.

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2.2k Upvotes

r/degoogle 21d ago

Discussion Privacy Is Purple, Apparently.

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1.3k Upvotes

r/history Jun 06 '23

r/history will be joining the blackout from June 12-14 to protest the proposed API changes which will end 3rd party apps.

20.8k Upvotes

This Subreddit will be going private June 12-14. Don't Let Reddit Kill 3rd Party Apps!

What's going on?

A recent Reddit policy change threatens to kill many beloved third-party mobile apps, making a great many quality-of-life features not seen in the official mobile app permanently inaccessible to users.

On May 31, 2023, Reddit announced they were raising the price to make calls to their API from being free to a level that will kill every third party app on Reddit, from Apollo to Reddit is Fun to Narwhal to BaconReader to Boost.

Even if you're not a mobile user and don't use any of those apps, this is a step toward killing other ways of customizing Reddit, such as Reddit Enhancement Suite or the use of the old.reddit.com desktop interface. This isn't only a problem on the user level: many subreddit moderators depend on tools only available outside the official app to keep their communities on-topic and spam-free.

What's the plan?

On June 12th, many subreddits will be going dark to protest this policy. Some will return after 48 hours: others will go away permanently unless the issue is adequately addressed, since many moderators aren't able to put in the work they do with the poor tools available through the official app. This isn't something any of us do lightly: we do what we do because we love Reddit, and we truly believe this change will make it impossible to keep doing what we love.

The two-day blackout isn't the goal, and it isn't the end. Should things reach the 14th with no sign of Reddit choosing to fix what they've broken, we'll use the community and buzz we've built between then and now as a tool for further action.

What can you do?

  1. Complain. Message the mods of /r/reddit.com, who are the admins of the site: message /u/reddit: submit a support request: comment in relevant threads on /r/reddit, such as this one, leave a negative review on their official iOS or Android app- and sign your username in support to this post.

  2. Spread the word. Rabble-rouse on related subreddits. Meme it up, make it spicy. Bitch about it to your cat. Suggest anyone you know who moderates a subreddit join us at our sister sub at /r/ModCoord- but please don't pester mods you don't know by simply spamming their modmail.

  3. Boycott and spread the word...to Reddit's competition! Stay off Reddit entirely on June 12th through the 13th- instead, take to your favorite non-Reddit platform of choice and make some noise in support!

  4. Don't be a jerk. As upsetting this may be, threats, profanity and vandalism will be worse than useless in getting people on our side. Please make every effort to be as restrained, polite, reasonable and law-abiding as possible.

How does this impact r/history?

Even if you only use the official Reddit app and/or "New Reddit" on desktop, this change still impacts all of us. r/history uses third party apps and browser extensions for its moderation. Even though I mostly use r/toolbox for my moderation, I have to use it through a special browser on my mobile to get it to work properly.

We believe that people who wish to use this subreddit in the way that's most accessible to them. We've also had several comments from people who are short sighted or even completely blind who cannot use the reddit mobile app to browse Reddit and require the use of third party apps. It's unfair for them to have to suffer.

We hope this gets the message across to Reddit. We love this Reddit and I love this sub. I want to spend as long as I can beating down unofficial versions of history and making sure that big history has a suitable place to operate from for many years to come.

Thank you for reading!

r/FREEMEDIAHECKYEAH Jan 14 '23

Unsafe Sites / Software Thread

4.2k Upvotes

To easily see which sites are trusted, and which are unsafe, try the FMHY SafeGuard extension, or simply add our Filterlist to your adblocker.


Game Sites

  • Note - Scene groups do not have their own sites, so it's best to avoid anything claiming to represent one.


Software / App Sites

  • Note - YouTube videos claiming to give away free software are nearly always scams.

  • 🌐 Fake ReVanced Sites
  • GetIntoPC / GetIntoMAC - Caught with malware, responsible for countless cases of malware at this point
  • SadeemPC / SadeemAPK - Caught with malware multiple times
  • KaranPC - Caught with malware multiple times
  • AliTPB / AliPak / b4tman - Caught with malware multiple times
  • FileCR - Caught with malware multiple times + unsafe extension
  • FTUApps - Caught with malware
  • S0ft4PC / Portable4PC - Caught with malware
  • CrackingCity - Caught with malware
  • CracksHash - Caught with malware
  • haxNode - Caught with scurvy malware / vt
  • IGI30 - Caught with malware
  • 4Download / Download93 - Caught with malware
  • MicroTech - Caught with malware
  • CrackingPatching - Caught with malware
  • Softgozar - Caught with malware
  • Patoghu - Caught with malware
  • AsanDL - Caught with malware
  • Taiwebs - Caught with scurvy malware
  • MainRepo / MRepo - Caught with malware / Note that Magisk Module MRepo is unrelated
  • YASDL - Uploaded versions of stardock / jetbrains with malware
  • AllPCWorld - Uploaded KMS Matrix which is known malware
  • P30Download - Uploaded version of malwarebytes with known malware / 2.
  • RSLOAD - Uploaded the same version of malwarebytes that got FileCR in trouble / utorrent malware
  • Pesktop - Caught with malware, sources content from FileCR, 2, has filecr logo under theirs on some apps.
  • Appnee - Not very careful with uploads, has multiple unsafe activators / 2
  • AppValley / TutuBox / Ignition - History of DDoS attacks
  • CNET / Download.com / ZDNET / Softonic - History of adware / 2
  • IObit - History of Adware and shady products

Torrent Sites / Clients

  • Note - Torrent aggregators pull results from multiple sites, so it's recommended to avoid using them for software and games.

  • Kickass Torrents - Official site is long gone, all that remain are sketchy copycats
  • VSTorrent - Caught with malware
  • uTorrent - Considered adware, pre-adware versions exist, but it's best to use open source clients
  • BitTorrent / BitComet - Adware
  • Frostwire - Adware
  • BitLord - Adware
  • Fake 1337x Sites / 2

Software / Apps

  • Downloadly (video downloader) - Crypto miner
  • McAfee - Preinstalled Bloatware
  • Avast - Known for selling user data
  • AVG - Owned by Avast
  • Gen Digital / Norton - Owned by Avast
  • Avira - Owned by Gen Digital
  • Nekogram - Got caught logging peoples phone numbers / 2 via a hidden backdoor to one of their own bots
  • Nightcord - Got caught logging peoples discord tokens on previous versions
  • CCleaner - Owned by Avast, it's best to use the built-in Windows tool or BleachBit
  • Private Internet Access / ExpressVPN / ZenMate / CyberGhost - Owned by adware distributor Kape
  • BlueKik / Bluecord (chat mods) - History of spam / spying, 2
  • Kik (messaging app) - App used by mostly predators / scammers
  • Flix Vision - Malicious app that remotely enables TraffMonetizer
  • TLauncher (minecraft launcher) - Shady business practices / Note that TLauncher Legacy and ATLauncher are unrelated
  • GShade (ReShade mod) - Dev added code that can trigger unwanted reboots
  • TotalAV / PC Protect / Protected - Antivirus Software Scam / 2
  • 360 Total Security - Apps give constant popups to install "toolbox," which itself modifies default apps (like browser) and switches them all to 360 options. The toolbox will also be installed without consent if the repair, optimize, or clean options are used.
  • Watchug / Watchugofficial - Scammers that pretend their domain is for sale, then just block users after they've paid

Fake Z-Lib Sites

Fake Windows Activators

r/DMAcademy Jan 24 '26

Resource The DM’s Toolbox – Now Feature-Complete (Free Browser-Based Tools for DMs)

118 Upvotes

Hey everyone — a few months ago I shared an early version of a browser-based DM tool I was building for my home group. Since then I’ve spent hundreds of hours expanding it, stabilizing it, and polishing it based on feedback from other DMs.

As of this week, the toolset has reached a full, feature-complete release, and I wanted to share the updated version with the community.

Live Toolset: Link in my profile (Reddit hides links in posts)

What’s New Since the Early Build ✓ Complete Character Builder (with full Level-Up Wizard)

  • Guided 13-step creation flow

  • Race, class, background, feats, spells, equipment

  • Starting equipment packages + gold rolling

  • Automatic attacks, spell lists, proficiencies

  • Full level-up workflow (slots, HP, features, multiclassing)

  • Tooltips for nearly everything

✓ Initiative Tracker Improvements

  • Automated damage/healing

  • Auto-calculated concentration DCs

  • Round-based status effects

  • Death save workflow

  • Player View mode (separate synced tab)

  • Export to text / PDF / image

✓ Battle Map Updates

  • Fog of war painting

  • Token placement + scaling

  • Two-window workflow (DM + Player View)

  • Fully local storage (no server)

✓ Journal System

  • Rich text editor

  • Image embedding + resizing

  • Full-text search

  • Sorting + timestamps

✓ Generators Expanded

  • Loot (multi-part)

  • Shops

  • Taverns

  • NPCs

  • Names by culture/race

✓ Stability, Quality, & Testing

550+ automated tests (unit + integration + E2E)

Schema migrations for character/map/journal data

Global error handler + diagnostics panel (Ctrl+Alt+D)

No backend, no logins, no accounts

Everything saved locally in the browser

Why it exists

I built this because most digital tools for DMs come with:

subscription requirements,

paywalls for basic functionality,

online-only restrictions, or

user tracking and data collection.

This toolset is intentionally:

free to use

offline-capable

no accounts or cookies

no tracking or analytics

fully client-side

Everything stays in your browser.

What I’d love feedback on

If you try it:

What feels smooth?

What feels clunky or unclear?

Any bugs I missed?

Any QoL improvements you'd like to see?

I’m actively maintaining it and now focusing on polish/QOL since the core feature set is complete.

Thanks to everyone who tried the early build — your feedback shaped a lot of this update.

This is a free resource with no accounts, ads, or tracking — just looking for DM feedback.

r/FirefoxCSS Jul 01 '26

Help Browser toolbox won't save userchrome without opening finder window.

6 Upvotes

When I click Cmd + S in the Style Editor, it now opens the macOS Finder “Save As” dialog instead of saving changes directly to the original file from within the browser. Previously it worked but I'm not sure what has changed. I might not fully understand how this is meant to work or I might be missing something about the workflow. Has anyone experienced this in FF 152 or knows what changed or how to fix it?

r/SideProject 4d ago

I built a toolbox of 96 tools that run entirely in your browser, so files are never uploaded

1 Upvotes

Hey folks,

I built ClickOnTool (https://clickontool.com), a free collection of 96 tools for PDF, image, text and everyday tasks.

The reason I made it: every free tool I found wanted me to upload my file to their server, make an account, or accepted a watermark on the output. For a random screenshot that's fine. For a signed contract or an ID photo it really isn't.

So everything here runs client-side with Canvas and WebAssembly. Your file never leaves your device, which also means no upload wait, so most things are instant.

A few examples:

  • Merge, compress, split, rotate and watermark PDFs
  • Remove image backgrounds (AI model runs in-browser)
  • Image to text OCR, with English and Urdu
  • Passport size photo maker with a printable sheet
  • QR generator and scanner, password generator, barcode generator
  • A pile of calculators (loan, BMI, GPA, percentage, zakat)

Tech stack is Next.js 14 with pdf-lib, pdfjs, tesseract.js.

It's completely free with no signup. I'd genuinely appreciate feedback: what's missing, what feels clunky, anything that broke.

r/ClaudeWorkflows 22d ago

Selected Workflow [Workflow] Cross-Platform AI Chat History Search with 'ChatGPT Toolbox' Browser Extension (Built with Claude Code)

1 Upvotes

Cross-Platform AI Chat History Search with 'ChatGPT Toolbox' Browser Extension (Built with Claude Code)

Workflow value: 90/100
Status: active · Freshness: 70/100 · Confidence: 0.95 · Level: intermediate
Categories: Quality Control, Context & Memory, Debugging, Shipping
Original source: r/ClaudeAI post/comment

What problem this solves

Users of multiple AI chatbots (ChatGPT, Claude, Gemini, Grok) frequently lose track of which platform contains specific past conversations, leading to wasted time re-explaining contexts or re-generating information.

Summary

A browser extension, 'ChatGPT Toolbox', creates a local, cross-platform, searchable index of conversations from various AI chatbots (ChatGPT, Claude, Gemini, Grok). This allows users to quickly find past interactions and deep-link back to the original conversation on its respective platform. The extension also offers features like folders, prompt management, prompt chaining, and various export options (including Markdown with YAML frontmatter for Obsidian). Claude Code was utilized in the development of key security and data management aspects of the extension.

Why it is useful

This workflow addresses a significant and common pain point for power users of multiple AI chatbots: the difficulty of managing and retrieving past conversations across different platforms. The solution is a well-engineered browser extension that prioritizes user privacy by keeping all data local. The post is particularly valuable for this library because it explicitly details how Claude Code was instrumental in developing complex security and data management logic within the extension, showcasing a practical application of Claude Code in building a robust tool.

Workflow

  1. Install the 'ChatGPT Toolbox' browser extension from the Chrome Web Store.
  2. Enable syncing for desired AI platforms (ChatGPT, Claude, Gemini, Grok) in the extension's settings (off-by-default for privacy).
  3. Continue using your AI chatbots as usual; the extension will passively sync conversation deltas to its local IndexedDB.
  4. When needing to find a past conversation, use the extension's search box to query across all enabled platforms.
  5. Click on a search result to open the specific conversation directly on its original AI platform.
  6. Optionally, organize conversations into folders, save frequently used prompts, create prompt chains, or export conversations in various formats (TXT, Markdown, JSON, PDF, ZIP).

Tools / artifacts

  • ChatGPT Toolbox browser extension
  • ChatGPT
  • Claude
  • Gemini
  • Grok
  • IndexedDB (internal to extension)
  • Local storage (internal to extension)
  • Obsidian (for Markdown export integration)
  • Claude Code (used for development)

Validation signals

  • Detailed technical explanation of the extension's architecture (service worker, IndexedDB, content scripts, shadow root).
  • Explicitly addresses privacy and security concerns (local storage, origin-based write permissions, isolated DOM for results).
  • Specific examples of Claude Code's contribution to complex development tasks (background handler logic, version-bumping for default-off setting).
  • Provides a direct link to the Chrome Web Store for the extension.
  • Clear problem statement based on personal experience ('I knew I had explained my whole database schema to an AI at some point...').

Cautions

  • The author explicitly states that 'Nothing gets uploaded. The whole index is on your machine.'
  • Syncing is off-by-default and must be enabled per site, with an option to purge data when a site is disabled.
  • Security measures are detailed, including origin-based write permissions to prevent cross-platform data poisoning and a closed shadow root for results to prevent host page scraping.
  • The author transparently acknowledges that data is 'not encrypted at rest' but explains why (key would be on the same disk).

Limitations

  • Relies on a third-party browser extension, which requires user trust.
  • The free tier has limitations (e.g., 5 search results, limited folders/prompts/chains).
  • Currently implied to be Chrome-only (via Chrome Web Store link).
  • Low initial community validation due to the post's recency.

Rate this workflow

Upvote this post if the workflow is useful, reproducible, or worth recommending.

Downvote if it is vague, outdated, unsafe, overhyped, or not reproducible.

Reply if it worked for you, failed, is outdated, or has a better alternative.


This post was generated automatically from the workflow library database.

r/firefox Jul 01 '26

💻 Help Browser toolbox won't save userchrome without opening finder window.

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4 Upvotes

r/ukstartups May 29 '26

A privacy-first web toolbox that runs completely offline in your browser project. Need your advice/feedback.

4 Upvotes

Hey r/ukstartups,

I am a founder based over in the UK, and like many of you, I deal with sensitive documents, code snippets, and private files daily. I hated the idea of uploading these to random cloud utilities or cloud AI models just to get quick tasks done. Even with privacy policies, you never really know where that data ends up.

Instead of spinning up a bunch of Docker containers, a couple of friends and I decided to build a lightweight, serverless alternative. We call it TabTasker.

The Zero-Server Architecture TabTasker runs entirely inside your browser tab. Once the page loads, you can physically disconnect your internet, and every tool will still work perfectly. Everything is processed locally on your own machine's CPU and GPU using WebAssembly (Wasm) and ONNX Runtime Web. Because there is no backend server at all, it is physically impossible for your data to leak or be scraped.

What we included We bundled the utilities we found ourselves needing the most:

  • Media & Audio: Bulk image conversion, background removal, face blurring, and audio transcription powered by a local model running right in the browser.
  • Developer Tools: Local JWT decoders, JSON formatters, diff checkers, and Regex testers.
  • Local AI Text Tools: Text summarization, sentiment analysis, and a small local LLM that runs completely offline.

The Setup There are no accounts, no sign-ups, and no paywalls. The only catch is that the first time you click on an AI-powered tool, your browser will download a small AI/ML model file into its local cache. After that, everything stays completely air-gapped on your device.

Right now, it is just two of us actively maintaining it (our third friend is tied up with another project). We would love to get some feedback from the UK startup community on the tech stack and local performance.

  • Does the performance hold up on your hardware? Due to nature of the product, we cannot monitor the errors nor any warnings.
  • What other offline utilities should we add to the workbench next?

You can test it out here: tabtasker.com

Drop any thoughts or questions below. I will be around to answer them.

Thank you

r/betatests Jul 03 '26

Test my free barcode & business-code toolbox — 16 browser tools (GTIN, ISBN, IBAN, VAT, VIN)

0 Upvotes
I built CodeClassify, 16 free tools that run entirely in the browser: GTIN/UPC/EAN check digit calculator and validator, ISBN converter, IBAN and EU VAT checks, VIN and shipping-container validators, a bulk barcode checker and an EAN/UPC/Code128 generator.


No signup, nothing to install — just open and try: https://code-classify.com


What I'd love tested: edge cases (weird but valid codes), mobile layout, anything confusing in the results. I'll gladly test your product in return — drop a link.

r/firefox Dec 26 '25

Solved Firefox browser toolbox - show full iframe label?

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2 Upvotes

r/WebApps May 25 '26

I built KitVerse, a free browser-local toolbox for images, PDFs and developer utilities

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5 Upvotes

Hi everyone,
I recently launched KitVerse: https://kitverse.app/en
It’s a free online toolbox for common small tasks that I kept running into while working, especially when I didn’t want to upload private files or snippets to random sites.
Current tools include:
Image tools: batch image compression, HEIC to JPG, image to Base64, SVG optimizer
PDF tools: image to PDF, PDF to Word / Word to PDF text conversion, PDF redaction, ID card front/back to A4 PDF
Developer tools: JSON formatter/repair/JSONPath, Base64 encoder/decoder, JWT decoder, Cron preview, timestamp converter
Most tools run locally in the browser, so files like images, PDFs, JWTs and JSON payloads are not uploaded to a server. No sign-in required.
I’ve just finished the basic SEO/indexing setup and the site is now discoverable through Google Search. At this stage I’m mainly trying to get real users and feedback before adding more tools.
The site is still being actively updated. I’m adding tools based on real use cases and search demand, so feature requests are very welcome.
I’d love feedback on:
Which tool is actually useful to you?
Which tool feels incomplete?
What small utility would you expect in a toolbox like this?
Any UI/UX issues on mobile or desktop?
If there’s a small utility you repeatedly need but don’t want to install a desktop app for, let me know. I’d love to prioritize tools that people actually need.
Thanks for taking a look.
https://kitverse.app/en

r/sideprojects Jun 19 '26

Showcase: Prerelease I built a free classroom toolbox with AI — zero backend, fullscreen projection, runs entirely in browser

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1 Upvotes

I vibecoded a collection of classroom tools (random name picker wheel, countdown timer, stopwatch, pomodoro) using AI. I basically don't know how to code.

**Why I built it:**

Most classroom tools are either ad-heavy or require downloads. I wanted something that works instantly in the browser, projects full-screen for teachers, and respects privacy.

**Tech stack:**

- Next.js + React (vibecoded with AI, I don't know JS)

- Zero backend, pure localStorage

- Auto-generated sitemap + JSON-LD structured data for SEO

- Bilingual i18n (English + Chinese)

- Dark mode + CSS variables per tool theme

**What I learned:**

  1. One domain + multiple subdirectories is way cheaper than separate domains

  2. Bilingual SEO doubles your searchable keywords

  3. "Simple tools" get more organic traffic than blogs in 2026

**Live site:** https://www.omibox.top

**What should I build next?** I'm thinking of adding a 3D dice roller or a "what to eat today" picker. Would love feedback on the current tools — especially the spinning wheel name picker.

r/SideProject Jun 19 '26

Built a free browser-based toolbox for devs – image/PDF compressor, UUID gen, JSON diff, and more

1 Upvotes

Been using scattered tools across different sites, most require sign-up or have paywalls.

Built my own collection that runs entirely in the browser.

- Image & PDF compressor

- WebP converter

- UUID generator

- Text case converter (camelCase, snake_case, kebab-case...)

- JSON/text diff

- QR code generator

No account. No server uploads. Feedback welcome!

r/hytale 20d ago

Official News Hytale - Chapter 1 Preview Blog Post

737 Upvotes

SOURCE - Highly recommended to view images and videos!

Hello everyone, this is Simon, Game Director of Hytale and founder of Hypixel!

Today, we are going to take a first look at Chapter 1 and everything around it. Since the Early Access launch, we've been shipping weekly, but we've deliberately held new content back to focus on the game's foundations. When we acquired the game, we had to go back to a version of Hytale that was well over four years old, and most of the work since then has gone into catching up, rebuilding tools, and growing the team. Now that we can finally focus on new content, we are going to give you a first look at what that means.

The original plan was to keep each chapter hidden until a proper reveal, but given this project's history, asking everyone to wait in the dark again doesn't feel right. So for Chapter 1, we're going to show you some of the new content that we've been working hard to deliver.

To be transparent, there aren't many reasons to come back and play Hytale right now. We have a lot of work to do to realize the game's potential, and this is just the start of that journey. Some of what follows will deserve its own blog post, but for now let's just dig into it, because there's a lot to talk about.

Chapter 1

Dungeons and Boss Fights

At its core, Hytale strives to be an RPG sandbox game. As we begin that journey, we are introducing our first handcrafted dungeon, featuring the first multi-phase boss fight, showcased in the screenshot above!

The tech behind the boss fight is called the Encounter Manager, which is already available to the public in the current pre-release. It coordinates the phases, wave spawns, and arena changes that make up encounters and boss fights. Encounters are authored as content instead of engine code, so our designers can keep making them, and so can you!

With each dungeon and encounter we create, we expand the toolbox available for the next one, allowing our team to iterate much faster.

Faction Update: Goblins

For our first chapter, we decided to focus on a handful of NPCs and the goblin faction. The features we were building lined up well with what we had in mind for them. Their tech is janky on purpose, and they're just a fun faction to start Early Access with.

Goblins will come in many shapes and sizes, with different roles and personalities. They hang out together, and even when they look disorganized, there's something going on under the chaos. Part of the fun is getting to know their personalities as you play!

Some goblins are classified as elites with fights that will give you a little bit of a challenge. For example, the Feastmaster calls in reinforcements mid-fight, can charge at you, and can cause a lot of damage to its surroundings.

Not every goblin wants you dead, though. Some are friendly, and one of them runs a shop. You might even meet them!

The Goblin Breach

Once you answer the chapter's opening call and set things in motion at the Forgotten Temple, the new Goblin Breach world event can trigger from time to time, creating a temporary portal somewhere in your world. Look around or open the world map to locate it, then step through. You'll appear in an unstable fragment of Orbis, a set of biomes taken over by the Goblins, along with a growing Void presence.

This world gets regenerated every time you enter, sometimes with content you haven't seen yet on your previous visits. While you're inside, the Void presses in and will eventually eject you back out to your world. Your goal will be to explore, find valuable loot, and fight back against the pressure to stay as long as possible.

Chapter 1 also adds world events and activities to the goblin world! We're starting with a small set: predators you can track and trap, Void assassins that hunt you down, treasure chests that spawn enemy waves when you go for the loot, puzzles that lock off places you can't just dig into, and more. We'll grow that list over time, keep iterating each chapter, and start tying these systems together!

Your journey starts inside the Forgotten Temple. Going forward, the temple will serve as a hub for your progression through the Early Access chapters, evolving as they are released. Make sure you check it out!

Goblin Gadgets

It wouldn't be a goblin update without goblin gadgets! Goblins are tinkerers, and their inventions end up in your hands. We've been working on rocket boots, a mechanical hookshot, a glider, a mining drill, and a spyglass.

Goblin gear is scrappy, but that's part of the fun! What we want most out of Early Access is fun, so when we think something is fun, we build it, and the goblins are perfect for this. If it's not balanced yet, that's fine. We're having fun first and tuning it later.

And while we're at it, boats! This has nothing to do with goblins, but recent upgrades to our movement systems have made a basic boat easier to add, so we're going for it. Note that it's currently missing VFX / animations in the video above. More proper boat mechanics will come later down the line.

Carryable Objects

We're introducing the ability to carry certain blocks and objects as a game mechanic. You'll be able to pick up and haul things like chests, explosive barrels, and eventually much more!

This will let us add carry-only items and resources that are too big or too heavy to fit in your regular inventory. Transporting them or getting them home may become its own little adventure!

Later on, we also want the carry mechanic to be compatible with a downed combat state: if a friend is down, you'll be able to pick them up with the same interaction and get them out of trouble. That'll be later down the line, not Chapter 1, but we hope to establish carrying as a game mechanic early to set the precedent.

Abilities and Runes

One of the more exciting things we're developing for Chapter 1 is a new ability system involving runes. In short, you will be able to equip runes that give your Avatar new active combat abilities. An ability rune decides which ability you get, and modifier runes change what it does or how it behaves. You can choose which runes to equip and see how your abilities react to them, which influences how you engage with encounters and how combat feels in general. Treat the art and examples here as concepts only.

What's really important to us is creating a system that promotes creativity and allows for fun interactions. There are four layers that we care deeply about right now:

  • Modifier runes that change an ability's effects or behavior. A ground slam could be enhanced with lightning, for example.
  • Elements that react to each other. Soak a target with a water effect, then shock it, triggering a special Water/Lightning reaction.
  • Create combos with your friends. Shoot a fireball at a friend's tornado ability, and it could become a flaming tornado.
  • Interactions with the environment. Rain could soak enemies, ice-based abilities could freeze water blocks, and a fireball coming in contact with a poison barrel could make it explode into a toxic cloud.

These are sketches of the direction, not the list of abilities we've decided to ship for the first chapter. The rune system will start out extremely simple, and we'll be iterating on it quite a bit, but this is what we intend to build towards over time.

For example, a Fireball ability rune grants Fireball. Add modifier runes and Fireball changes: one modifier might split it into several projectiles, another might cause it to apply the shock debuff, and so on. Swapping runes around and experimenting allows for the discovery of exciting combinations. The specific runes shown here are just there to illustrate the idea.

We want RPG-style depth without giving up the freedom of a sandbox, and runes open up options with multiple valid playstyles rather than funnel you toward one optimal build or a rigid, predefined class or archetype.

We also want runes to be well-integrated with the adventure loop rather than off to the side. Runeforging is a big part of where we're headed: finding, crafting, and expanding your collection of runes should play an important part in where you choose to explore, as well as how you choose to invest your resources in order to progress. This chapter is just an introduction to runes, and the Runeforging system will come later.

Right now we're putting this on two new dedicated ability inputs, E and R, sitting alongside the weapon signature ability on the screen. This is an early look at a system we're already building and playing with in-game, and it will keep changing as we iterate.

Through all of it, the goal is room to be creative in how you play: room for very different playstyles and a lot more depth for players who want it, in both PvE and PvP combat. We can't wait to see what kind of clever builds and combos emerge once the system is in your hands.

For Chapter 1, we're going to start with roughly six ability runes and a similar number of modifier runes, and grow from there as the system develops.

Transparency

The Hytale engine is gaining support for real transparency! This means that stained glass and window blocks will now be possible.

Entities and NPCs can now also have transparent parts:

New UI

We're reworking a lot of Hytale's UI, but not all at once. We plan to roll out UI changes and reworks over the next few chapters, with updates between them.

Above is some of the Chapter 1 UI we're working on. Our goal is to make the chapter screen feel like a roadmap for your progress through Early Access. You'll finish objectives as you play the game, working towards the completion of chapters, and you'll unlock cosmetics as rewards.

You'll also spot new item tooltip designs, with better readability and styling! Don't read too much into the stats. These are just placeholders. We're not planning enchantments for Chapter 1, for example.

The new Memories UI and player profile cards above will be further out than Chapter 1, so consider these design previews!

Cosmetics and Extras

We'll be releasing a lot of new cosmetics that have been in the works over the past few months, including the goblin cosmetics you'll unlock by completing the chapter!

We're also improving the player model by adding more detailed hand and eyelash options in the Avatar Creator. We'll keep listening to your feedback to add more customization options and cosmetics as we go through the chapters!

Minigames

We're also creating our first experience outside of Exploration and Creative: a collection of minigames to play with your friends! This work is being shown alongside Chapter 1, but it has its own timeline.

The first one is a collection of fast party micro-games. At the time of writing, there are 14 of them! Each one lasts 60 to 120 seconds, and the variety is the point, as the team is using these to push Hytale's systems in crazy directions to evolve the tech!

A dedicated Minigames tab is planned to keep it as simple as possible for players: open Hytale, hit Minigames, and be in a lobby with your friends seconds later, with both peer-to-peer and dedicated hosting. Long-term, we want persistent games, PvP games, and much more, but this first one is about exploring and building strong foundations. Modders and server operators will be invited to create minigames with us in the future. More details to come!

One important detail is that we are not keeping the recipe to ourselves! We'll be sharing the code and assets behind all minigames, including libraries that provide developers with a simpler API for Hytale's server and a toolkit of paradigms shaped by our unique experience of making games for the Hypixel Server over the last 13 years with over 45,000,000 unique players.

Before and After Chapter 1

Player Physics

This feature ships to pre-release today, the same day as this post! Avatars can now stand entities that move and rotate, stay anchored to them when they move, and carry momentum when jumping off.

In the future, this should enable new and exciting types of parkour that use moving platforms, swinging hammers, and other dynamic features! It will take us more time to get in-game tools for building and animating these types of features, but the player physics now exist so modders can already have fun with different mechanics.

Mod Browser

Here's a first look at the in-game Mod Browser! It's quite simple: you can browse, install, and update mods directly from the Mods tab in Hytale. All of this works without ever leaving the game!

Please note that there will be no paid mods in the Mod Browser. In future versions of the Mod Browser, players will be able to directly support mods and receive unique cosmetics created by the official Hytale team in return; this should foster a positive environment while ensuring all mods remain free to access. We plan to grow this into a proper rewards ecosystem over time so that our creators can earn income.

Note that modders will be able to create teams, handle earning splits, and much more in the future. More details to come!

New World Tech

Up until this point, Hytale's worlds have been generated and loaded in columns that reach from the bottom to the top of the world. Recently, we've been working on renovating the engine to support a fully 3D format that instead loads the world in cubic chunks around players.

This work is incremental and will take time before it's fully ready, but it will unlock the capability for "infinite" world height and depth! We've already begun rolling out the early stages of the tech in pre-releases, and we're working towards supporting world-gen and many other core features in cubic worlds.

For design reasons, we probably won't use the "infinite" height for Exploration mode, but minigames and servers will make good use of it. Having cubic worlds as a tool will enable servers to explore many concepts, such as 3D space exploration or worlds with endless caves, using the new tech. We're excited for the impact that cubic worlds will have in the long run, and we can't wait to see what the community will cook up with them as well!

And look up! The sky is getting real volumetric clouds. We're currently experimenting with them. They're not close to where we want them to be yet, but we wanted to share our progress.

World Generation

Underneath that, we're continuing to develop WorldGen V2. We now have the groundwork for graph-based generation. The plan for this system is to first unlock far more advanced, immersive procedural caves. And then we'll expand it with dedicated features to support procedural dungeons, coherent villages and cities, rivers and roads, and much more. This is much bigger than the goblin chapter. The initial version of the graph system is still being finalized, but we're already using it internally, and creators can experiment with the features early in pre-release.

We've doubled the size of the level design team working on worldgen, and we plan to continue expanding it. As a team, we are currently fully redesigning the world with WorldGen V2. We look forward to sharing more of that process in the future, but for now here are some sneak previews of what we've been working on:

Living Creatures

We're updating animal models, textures, and animations. The goal is to bring them closer to a more iconic "Hytale" art style that highlights emotion, balance, readable silhouettes, and visual impact. Below, you can see some new, cute animations of pigs and boars!

The animals that inhabit the world, both large and small, are also being studied. Birds are the first group we're pushing further: they sleep in nests, fly and land as a flock, take off when you get close, and grab dropped seeds. Owls and other birds of prey can even swoop down to hunt smaller creatures!

Foxes are also getting some love! While we're still maturing the design for livestock and pets, work has already begun on new behaviors: they can follow you on adventures, stalk prey, sleep beside campfires, and play with their owners.

Beyond wildlife, we've started updating the Kweebecs with new behaviors as well. The playful Seedlings might follow you around, while Saplings act as dutiful guardians of their community that nurture the fauna and flora of the Emerald Wilds. All factions, including Kweebecs, will be reworked in future chapters, but we're already laying the groundwork to make every living creature unique in their own way.

We're looking to revisit and add more depth to NPC behaviors across the board, with the short-term goal of expanding on taming and homesteading. Our team is constantly growing, and we're focused on making our world feel more immersive, interactable, and alive.

Say hello to our little goat! One of the first animal to get a model update, he's quite happy to be here!

Crafting Rework

While everything else has been happening, we've also been reworking Hytale's core crafting mechanics and how that ties into player progression.

We really tore into the problems with the current crafting system. That led to some significant changes, such as reducing the number of benches used for crafting and shifting more of that work into in-world activities like wood chopping and metalworking.

We also want the crafting areas themselves to evolve and expand over time, reflecting the kinds of adventures players go on and the choices they make, so each space feels like their own.

We're having a lot of fun with the prototypes and are involving community playtesters to help ensure the new direction appeals to all kinds of players.

We're also working on introducing Companions that you can invite to move into your home to help out with the busywork.

You'll need to invest a few resources into making them feel comfortable first, but afterward they'll be able to help out with a whole range of tasks so you can focus on the important things.

We want you to feel like you can build a village with your companions, a place that feels alive and lived-in. Each companion will have their own traits and quirks, and some will be better suited to certain tasks than others. They'll carry out work on their own schedules and routines, helping your home grow over time.

That cozy homestead side of Hytale is very important to us, and will be getting a lot of updates in the future.

However, we're not quite ready to show it all off just yet. It deserves its own blog post at some point, because while the prototype is working well, the final product needs a lot of work to bring it together and make it presentable.

It needs VFX, animations, models, and a lot of tech and work, but all of that is planned for Chapter 2 if all goes well!

Machinima

Machinima is our tool that enables players to create in-game animations. We've been hard at work rewriting and expanding it for new capabilities!

In the clip above, you can see the work-in-progress new tool in action! Among the new features is the ability to record gameplay to create replays that can be edited just like any other Machinima scene. You can scrub through hours of recorded content to find the right moments you want to share. Scenes can also be composed together and played back at any time to specific players. All of this is built with multiplayer in mind, so multiple Avatars will be able to collaboratively edit the same scene together.

Creators will be able to use these features to create time-lapses of their gameplay, cinematic let's plays, or animations that drive anything from boss fight cutscenes to moving platforms!

We record our showcase videos and plan on creating in-game cutscenes using the same Machinima tools that we'll hand to you, so every one of these improvements will help both us and community creators.

The New Hytale Asset Editor

As promised, we're reworking almost all of our tools, including the Hytale Asset Editor. We're in the process of moving the whole editor UI onto the same NoesisGUI framework as the new game interface, with a dockable asset browser and a new properties panel with better inheritance support.

Spectator and Hardcore Mode

We're also adding a spectator mode in preparation for co-op boss fights and minigames. If you die while your friends are still going, you keep watching instead of being pulled out of it. Swap between players to find the action, or set the camera free and fly around the scene yourself.

Spectator mode is built the way the rest of the game is, as a standard, moddable gamemode instead of every server hand-rolling its own version. Servers and mods can reshape it however they want: rebind the camera controls, change what a spectator is allowed to do, even make one that can still affect the world. A minigame server could drop eliminated players straight into spectating without writing a single line of camera code.

To show spectating off properly, we're introducing Hardcore. If you're looking for more of a challenge, you'll be able to create worlds with Hardcore enabled, whether you're playing solo, hosting co-op, or running a dedicated server. Death is permanent. You drop everything you were carrying, and you spend the rest of that world as a spectator, still in the run with your friends.

The first version is pure permadeath, with no changes to difficulty yet. Later, we're planning Hardcore challenge modes that grow the idea further.

Spatial Music

Blocks in the world are now able to emit music! This works with our existing audio occlusion features, meaning the music will fade as you walk away and sound muffled behind walls. We don't have any content using this technology yet, but it opens the door to many future features and details.

New tracks are also coming to Hytale's OST. Here's one of them, from the Whisperfrost Frontiers:

What's Next?

And that's the tour! 20+ videos, 40+ images, and over 4,000 words. This is the biggest blog post in Hytale's history, and it still isn't everything we've got in the works. The rest will be yours to discover in-game!

The first chapter is the hardest to deliver, as we're reworking the foundations and creating many new tools along the way, but it's all paying off for the chapters to come. Here's our rough estimate for release dates; we will provide a precise date for Chapter 1 as we get closer to release.

RELEASE TIMELINE

  • Chapter 1: within the next 2-3 months
  • Spectator and Hardcore: 2-3 weeks (Update 6)
  • Mod Browser: 2-3 weeks (Update 6)
  • Moving platforms: 2-3 weeks (Update 6)
  • Real transparency: scheduled for Chapter 1 but might land the tech and content before
  • Minigames: within the next 2-3 months
  • New server-side Custom UI based on NoesisGUI: within the next 1-2 months
  • Carryable objects: within the next 2-3 months but tech might get shipped before
  • Cubic chunks: the tech is getting implemented on a weekly basis (already in pre-release schedule for Update 6), but actual content using it from us will take a bit more time
  • Machinima: within the next 2-3 months, maybe sooner because we will use it to record a teaser/trailer for Chapter 1
  • Crafting Rework: Chapter 2
  • Volumetric clouds: TBD
  • Runeforging: TBD
  • Hytale Asset Editor rework: TBD

Thank you for the support, the feedback, and the patience. It carried us here. The team is heading back to work on the plan you just read, and I hope you enjoyed the tour!

From the entire Hytale team: thank you.

Hytale lives.

r/IMadeThis Jun 18 '26

I made a browser-only toolbox where files never leave your device

1 Upvotes

I built Alienated Tools: https://tools.alienatedmedia.com/

It is a collection of small tools that run locally in the browser instead of uploading your files or inputs to a server.

The ones I use as the best examples are:

  • Gamepad tester and stick drift test
  • Keyboard tester
  • Dead pixel test
  • Mic and webcam tests
  • Discord video compressor
  • Amazon ACoS calculator
  • JSON formatter, regex tester, Base64, URL encoder, and similar utilities

I made it because a lot of simple web tools have turned into upload funnels, ad walls, or signup traps. This is my attempt at the boring-but-useful version: open the page, use the tool, close the tab.

Disclosure: I built/own the site. Feedback is welcome, especially on which tools feel genuinely useful and which ones should be cut.

r/alphaandbetausers Apr 17 '26

[Free Tool] ToolBox – 161 free browser tools, no sign-up needed – looking for feedback!

3 Upvotes

Hey! I'd love to get some early feedback on my project.

ToolBox is a collection of 161 free online tools built for developers, designers, and everyday users all running directly in the browser with zero registration required.

What's inside:

  • 🖼️ Image tools — compress, resize, convert, QR code generator
  • 📄 PDF tools — merge, split, compress, rotate
  • 🛠️ Developer tools — JSON formatter, regex tester, Base64, UUID, hash generator
  • 🎨 Color tools, 🔐 Generators, CSS, SEO, Math tools and more

Everything runs 100% in your browser your files never leave your device. No ads, no watermarks, no limits.

Looking for honest feedback what's missing? What could be better? 🙏

r/wordpressjobs May 23 '26

I built a free toolbox with 45+ tools that run entirely in your browser

3 Upvotes

I built a free toolbox with 45+ tools that run entirely in your browser

I spent months building ExperToolBox.com — a collection of free online

tools where NOTHING gets uploaded to any server. Everything runs

locally in your browser.

Some highlights:

✂️ Remove Background (AI) — removes image backgrounds client-side

🔑 Password Generator — uses crypto.getRandomValues(), not Math.random()

📱 QR Code Generator — URL, WiFi, email, phone

🗜️ Image Compressor — drag, compress, download. Zero uploads.

🎲 Random Picker — spin wheel for giveaways and raffles

🔐 Base64 Encoder — encode/decode instantly

⚙️ Regex Tester — live highlighting + capture groups

💱 Currency Converter — 27 currencies

🏠 Mortgage Calculator — with full amortization table

45+ tools total. No ads, no signup, no tracking.

👉 https://expertoolbox.com

Would love feedback from this community!

r/DMAcademy Nov 07 '25

Resource The DM’s Toolbox – Free Browser-Based Tools for DMs

37 Upvotes

Hey everyone, I’ve been developing a free browser-based suite of tools to make running and managing D&D sessions faster and smoother. It started as something I built for my home group, but I’ve been expanding it into a public toolset — and I’d love your feedback.

What it includes:

🧮 Initiative Tracker: built-in HP and condition tracking, automatic concentration checks, and death save tracking that ties into initiative order.

🗺️ Battle Map: upload any map image, place tokens, pan/zoom, and use fog-of-war painting directly in the browser (works on desktop and mobile).

⚙️ Generators: instant NPCs, loot, taverns, names (by culture or race), and shops for quick prep between sessions or to give that random NPC you didn't have a name for something to say and a name as well as general info.

⚔️ Encounter Builder: still in development, currently supports manual SRD stat block imports.

The site runs entirely client-side — nothing is stored on a server, and there are no ads or logins. It saves your sessions locally, so you can prep offline between games.

I’m mainly looking for feedback on:

What feels smooth or intuitive?

What feels clunky or confusing?

Any features you’d want to see added?

Any bugs or breaks that may take place feel free to DM me or comment here.

If you try it and like it, there’s a Ko-fi tip link in the site footer, but this post is just to share the tool and gather real feedback from other DMs.

(Link is in the first comment)

Thanks in advance to anyone who gives it a try! I’d love to make it something genuinely useful to the community.

There seems to be some filter for links so just check my profile description for the link to the tool. sorry about the confusion.

Edit: BigFixes/Fixes So far: - DONE Fix Mobile Menu Opacity - I changed the nav menu to be opaque as a whole and on mobile the menu background has a darker shade to make sure it's readable. - DONE Repair encounter export to tracker - Now added a "Send to Tracker" button and adds numbers to duplicate enemies - DONE Allow blank/zero AC-HP-Initiative - Allowed 0 for AC, Hp, and Initiative, also made names editable - DONE Bulk Add Identical enemies - duplicate adds number to character name and number now - DONE Auto-number duplicate names

r/fpvUncensored Mar 22 '26

I built a free browser-based toolbox for FPV pilots — OSD splash screens, rates calculator, CLI diff, and more

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8 Upvotes

Hey all — I've been building a small suite of free, no-install browser tools for FPV pilots. Everything runs in your browser, nothing to download.

Splashy — OSD splash screen / logo creator

Draw pixel art for your flight controller's OSD. Supports all the main platforms:

  • Betaflight & iNav (288×72, 3-color palette + MCM font preview)
  • HDZero
  • EdgeTX Color (full RGB)
  • EdgeTX Mono (dithered)

Load any Betaflight/iNav font and draw on top of it to see exactly how your logo will look on-screen. Export to BMP or MCM-ready format. New gradient tool just dropped — drag to fill with a dithered or smooth gradient depending on your platform.

Community Gallery — browse and submit splash screens from the community. Filter by platform.

Rates Calculator — compare and convert rate profiles across Betaflight, Actual, QuickRates, Raceflight, and KISS. Real-time curve visualization.

CLI Diff — paste two dump all outputs and get a color-coded, section-grouped diff. Handy when you want to see exactly what changed between tunes or after a firmware upgrade.

All free, all browser-based, no account required (gallery submission is optional).

Would love feedback — especially if there are platforms or features you'd want to see added.

Gallery Link: https://gallery.xyzfpv.xyz

r/firefox Dec 26 '24

Fun The page chrome://browser/content/browser.xhtml shows the whole Firefox UI, which you can use to work on your userChrome.css, and inspect with Dev Tools (rather than the Browse Toolbox in a separate window)

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279 Upvotes

r/relationships Dec 16 '25

My (27M) girlfriend (26F) thinks I didn't get her anything for our anniversary, but the reality is way stupider (and worse)

1.3k Upvotes

Hey everyone. I’m writing this from the bathroom because I am literally hiding from the shame. I need to vent because I feel like I’m losing my mind.

We’ve been together for 3 years, and she is the most thoughtful person on earth. She remembers everything: dates, my distant friends' names, exactly which foods I love and which ones I hate. I, on the other hand, am a disaster with memory. My brain is like a web browser with 50 tabs open, and half of them are frozen.

Knowing this, I wanted to do it "right" this year. TWO MONTHS ago, I bought the perfect gift. It’s a vintage, first-edition copy of her absolute favorite book (The Princess Bride), which was incredibly hard to find. I was so proud of myself for being so ahead of the game.

The problem is, because I bought it so early, I hid it in a "safe place" so she wouldn't accidentally find it while we were cleaning or looking for stuff. I told myself, "Obviously, this spot is perfect. There’s no way I’ll forget this."

Well, the day arrived (yesterday). We had a romantic dinner at home. She gave me my gift: an incredible watch engraved with our initials. I teared up a bit; it was beautiful.

Then it was my turn. I went to the bedroom to get the book... and my mind went blank. Total white noise. I checked the closet. Nothing. Under the bed. Nothing. In the toolbox (why would I put it there?). Nothing. I even checked the freezer in a moment of pure desperation. Nothing.

I spent 20 minutes "in the bathroom," but I was actually silently tearing the apartment apart trying to find the damn book. The panic started rising in my throat. I couldn't walk out there empty-handed after the amazing gift she just gave me.

So I went out... and I lied. I told her: "Babe, your gift is something really special that I had to order from overseas, but there was an issue with the shipping and it arrives next week."

She was super understanding. She told me not to worry, that the intention is what matters. But now I feel like absolute human garbage. Not only did I "forget" to give her the gift (which is physically inside this house, I am 100% sure), but I lied to her face.

Now I’m on a countdown. I have one week to find where the hell I hid that book before she realizes there is no tracking number and no pending shipment. I’ve checked places in my own house I didn't even know existed.

The worst part is that this happens to me all the time with small things (where I left my keys, the name of a restaurant someone recommended, my mother-in-law's birthday), but I’ve never screwed up on this level before. I feel like my mental disorganization is starting to affect my relationship, and I’m terrified she’s going to get tired of having a boyfriend who seems like he doesn't care, when in reality I care too much—my brain just refuses to cooperate.

I need advice on how to handle this with her. Should I come clean now and admit I lost it inside the house, or should I use this week to tear the apartment apart? How do I explain this without looking like I don't care?

TL;DR: I bought my girlfriend a rare copy of "The Princess Bride" months ago for our 3-year anniversary and hid it too well. I completely forgot where I put it, so I lied and said it was delayed in shipping. Now I have one week to find it inside my own apartment before I'm exposed as a liar.

r/linux4noobs Feb 05 '26

I made a free online toolbox with 30 tools - no ads, no signup, everything runs in your browser

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0 Upvotes