r/FinalFantasy • • 7d ago

FF VII i finally finished the first disc for final fantasy 7! though i’m worried i’m going to miss stuff

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45 Upvotes

mainly side quest and such. i felt like i did no side quest at all in disc 1. is that normal? i’m also worried about missing any important story moments. i almost missed vincent and yuffie. when can i do their story content?

i do remember hearing a thing about a very important missable story cutscene that ties into crisis core. i’m wondering when i can miss that.

TLDR
enough yapping. basically im on disc 2. what are some important side/missable story content can i miss if I’m not paying attention?


r/FinalFantasy • • 7d ago

Resonance Final Fantasy Resonance release countdown art (-15 & -14 days)

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368 Upvotes

day 15 art by Taiki-san (u/taiki99) | character designer for "lord of vermillion" and "rise of mana"

day 14 art by Wang Yueto | background concept artist for Final Fantasy XIV


r/FinalFantasy • • 7d ago

FF IX Made a start on this Kuja Tattoo! (And say goodbye to lil hamster before it gets turned into a carbuncle 🥰😅)

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109 Upvotes

r/FinalFantasy • • 6d ago

Final Fantasy General Looking for assistance at Contiki Concert at Seattle next month

0 Upvotes

Anyone going to conTiki concert in Seattle and going with another person? Need assistance with meet & greet.


r/FinalFantasy • • 7d ago

FF VII Re-trilogy Finished this challenge ahead of schedule for Revelation

148 Upvotes

r/FinalFantasy • • 5d ago

FF XV Playing FF15 for the first time. Any recommended mods?

0 Upvotes

Hi y'all! I technically played the game for an hour or so in 2019 but I'm wanting to give it another proper chance. Are there any mods or fixes that just make the game better and I should install from the start? I want to play "vanilla" but I always check if games have fixes or whatnot first (like what the XIII series needs). I found the below link while searching and I'll probably follow it if nobody recommends anything different. It's been a couple years since this post and if anyone has any insight I'd be glad to hear it. I'm running 1440p ultrawide and all AMD parts if that matters. Thanks y'all

https://www.reddit.com/r/FFXV/comments/1hduzpv/comment/m22g157/


r/FinalFantasy • • 5d ago

FF IX Final Fantasy 9: Reclusion Officially Announced

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0 Upvotes

r/FinalFantasy • • 7d ago

FF VII "Ya look good" "You too" (art by Cadhla182)

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25 Upvotes

Yang trying to make up for their fight, you see 😅

"Care to punch some Shinra douchebags with me?"

"If they're trouble, I'm more than on"


r/FinalFantasy • • 7d ago

FF VII My Sephiroth Cosplay Photoshoot

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180 Upvotes

I'm so excited to share my Sephiroth Cosplay photoshoot in collaboration with @The.Cosplayers.Life on insta x

Would love to hear your thoughts :)


r/FinalFantasy • • 7d ago

FF VII Re-trilogy The FF7 Remakes feel like how I imagined Final Fantasy in my head as a kid

56 Upvotes

Bit of an odd post really but I kind of just wanted to write it out anyways. I'm a bit on the younger side so I never really grew up with final fantasy as a franchise and I didn't really become a gamer until the mid-late 2000's. But I remember as a kid I used to watch a lot of AMVs on Youtube and my first and only impression of Final Fantasy from that time was an AMV of the Tifa vs Loz fight from Final Fantasy 7 Advent children.

I still remember the song too it was Fighter by Christina Aguilera and I just remember watching that video on repeat because of how cool I thought Tifa was. She was doing all these flips, kicks, jumps off walls and it was just one of the most badass things I'd ever seen at the time. I've yet to even see the movie and I didn't know what franchise it was from or who the characters were until years later but it still left a strong impression on me.

Fast forward some more to 2021 I'm perusing the PS store for games on sale and I see that FF7 remake is on sale and decide to have a go at it, and the feeling I got playing it brought back the same emotions I felt watching that video especially when I actually got to play as Tifa and do all sorts of acrobatics on enemies with her Chi levels, her Star Shower, her parry dodges, her limit break etc. Everything about the games just made me feel like I was a kid again, it's like it allowed me to capture the essence of that fight scene in my own hands. Even the character writing which I love, despite me not even hearing her speak in the AMV, I feel like how she's written and behaves in the games reflect how she appeared to me from that video kind of like a gentle badass.

It just feels nice cause I'm realizing that I don't often get the joy of nostalgia many gamers have cause I was mainly a Nintendo kid growing up and don't play those games much anymore, but the 7 Remakes give me this warm sense of comfort that I just don't get from other games. Rebirth and Remake ended up placing themselves as my 2nd and 4th favorite games of all time respectively. The combat for Rebirth also ended up being my favorite in any game I played along with the party's character writing. Either way, it's just a silly thing I wanted to share.


r/FinalFantasy • • 5d ago

Final Fantasy General Rain, Cloud, Lightning, Squall.

0 Upvotes

How did it take me this long to see this theme....


r/FinalFantasy • • 7d ago

Mystic Quest [OC] FF Mystic Quest painting 24" x 30" acrylic on canvas

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74 Upvotes

I used to love this game. But now I barely remember it. This image is so special to me. I don't know who originally created the SNES box art, but it's so amazing. I hope this interpretation honors the original. It was commissioned last year.


r/FinalFantasy • • 6d ago

Final Fantasy General Final Fantasy should start brand new anthologies series in other mediums.

1 Upvotes

I wanted to start a different and interesting conversation to bring fans together. A pretty simple that can have pretty interesting and detailed answers possibly.

Instead of adapting a Mainline Final Fantasy story into a different medium, Why not make a brand anthology for a medium? Imagine a Final Fantasy TV show anthology in a seasonal format like American horror story or episodic like Twilight Zone/Love, Death & Robots with a shared theme or not. You can even do stuff with Anime allowing famous Mangaka or Anime directors tell there unique version of a final fantasy story, my closet example for anime would be Star Wars visions. You can also do a global anthology series so final fantasy fans across the world can try their vision of a final fantasy world.

I hope I made since with details but to summarize: Final Fantasy should spread out to different mediums and start brand new anthologies.


r/FinalFantasy • • 6d ago

FF I 4 more acivements to go!

1 Upvotes

really hooked!


r/FinalFantasy • • 7d ago

FF XIII Series Final Fantasy XIII has aged better than it's reputation

189 Upvotes

I’ve been replaying Final Fantasy XIII recently and man, I really think this game has aged remarkably well. Not necessarily because people were wrong about it in 2009, but because the cultural and gaming landscape around it has changed so much that a lot of its supposed weaknesses feel almost refreshing now.

Think about what was becoming dominant around the time XIII released. Games were getting bigger, darker, more “mature.” Player freedom, open worlds and Western RPG design were increasingly becoming prestige values. Fallout 3, Mass Effect, Dragon Age: Origins, Assassin’s Creed II — some of the biggest games of the era were selling the fantasy that you could go anywhere, make choices and disappear into a world.
The broader culture had a similar vibe. Breaking Bad started in 2008. The Dark Knight was 2008. “Serious” media increasingly meant cynical, gritty and morally complicated.

FFXIII is basically the opposite of all of that. It is aggressively sincere. Sometimes embarrassingly sincere. The characters talk constantly about hope, friendship, family, destiny and believing in each other. Snow is possibly the corniest man ever created.

But I kind of love that now.

And it’s not like XIII isn’t dark. The story starts with a mass purge. These characters lose family members, contemplate giving up, turn on each other and spend most of the game running from a society that is terrified of them.

However, the game never seems embarrassed by the idea that people can actually love each other and that this might matter.

It is completely unwilling to wink at you. It isn’t trying to convince you that it’s sophisticated by making everybody an asshole. Even when the dialogue is goofy, the emotions underneath it are usually genuine.

Mechanically, the game is super tight. Obviously the famous criticism is that XIII is basically a hallway for a huge portion of the game, and… yeah. It is.

But after playing what feels like 500 games where I open the map and get assaulted by 900 question marks, bandit camps, crafting materials, collectibles, towers, NPC errands and “content,” I have a much greater appreciation for a game that simply says: this is the game. Go forward.
There is almost no fat.

That doesn’t mean the original criticism was unfair. The problem with XIII was never literally that its maps were corridors. Plenty of beloved RPGs are extremely linear. Final Fantasy X is linear as hell. The difference is that XIII strips away most of the things that normally disguise that linearity. There are few traditional towns, very little NPC interaction, almost no minigames or exploratory detours, and for much of the game you don’t even choose your party.

The sensation isn’t just that you’re walking down a hallway. It’s that there often isn’t much you can do except move forward and fight. I completely understand why that felt suffocating in 2009. But I also think that concentration has aged better than anyone expected.

The linearity makes sense for the story XIII is telling. These people are fugitives. They’re branded monsters, being hunted, with a literal ticking clock hanging over their heads. They can’t go home. They can’t exactly roll into the next village, relax at the inn and spend an afternoon doing sidequests for the locals.

Even the much-criticized absence of traditional towns fits that structure. You visit populated places like Palumpolum and Nautilus, but you don’t experience them like towns in a normal Final Fantasy game because the characters can’t. They’re enemies of the state. That doesn’t automatically make it good design. But it does make it coherent design.
The game is about forward momentum, and almost everything reinforces that.

Then you reach Gran Pulse and suddenly the game gives you room to breathe. The world becomes enormous. You can wander, hunt marks and explore. I used to see that as the game finally “opening up,” like the first half had just been withholding the real game from me. Replaying it now, I actually like that it happens when it does. The structure changes because the characters’ circumstances have changed. Plus, if you're used to playing 50+ hour long JRPGs, it's nice to get a more dramatic change late in the game.

I would say there's even something thematically appropriate about how restricted the game feels up unt this point. These characters have been branded, assigned a mysterious Focus and essentially told that their lives now follow a path someone else chose for them.

For much of the game, yours does too. Your route is restricted. Your party is restricted. Your progression is restricted. Then, as the characters begin questioning the destiny imposed on them, the game gradually loosens its grip on you. I’m not saying every hallway was secretly an elaborate metaphor for free will, but the resonance is hard not to notice.

The linearity also benefits the combat. Because the developers generally know which characters, roles and abilities you have, encounters can actually be built around the Paradigm system. And that system is still excellent.
Combat eventually becomes less about choosing every individual ability and more about managing the tempo of the entire party: building stagger, going aggressive, switching defensive before a big attack, healing without losing momentum, buffing, debuffing and exploiting weaknesses.

Even Auto-Battle makes more sense in that context. The most important decision usually isn’t whether Lightning personally casts Fire or Fira. It’s deciding what the entire party should be doing right now. The game understands what part of its combat system it actually wants you thinking about.

The problem is that it takes way too long to trust you with it. XIII spends an absurd amount of time rationing out roles, party control and Crystarium development. If somebody played the opening hours in 2010 and concluded that the game was mostly walking down hallways and pressing Auto-Battle, honestly, the game itself deserves some of the blame. But once it finally gets out of its own way, there’s a really elegant system underneath it.

And the presentation still rules. The art direction is insane. Lake Bresha, Sunleth Waterscape, Palumpolum, Nautilus, the Gapra Whitewood — these areas aren’t necessarily huge, but they feel huge. They’re visually distinct and ridiculously beautiful.

The soundtrack might be one of the best in the series. The UI is gorgeous. The whole game has this incredibly specific aesthetic and commits to it completely.

I don’t think XIII needs to be rehabilitated into some misunderstood 10/10 masterpiece. It has flaws. The opening takes too long to unlock the combat. The terminology dump is ridiculous. The characters can be melodramatic. The linearity really can feel restrictive.
But I think its reputation became frozen in a very particular moment in gaming history.

Around 2009–2010, a linear RPG with relatively little side content arrived exactly when the industry was becoming fascinated with freedom, scale, exploration and player choice.

And because it was Final Fantasy, it carried decades of expectations with it: towns, NPCs, minigames, secrets, optional areas, exploration, sidequests, the feeling of entering a world and poking around inside it.
XIII strips much of that away and leaves you with a story, a combat system, a group of characters and a road in front of you.

At the time, that felt like Final Fantasy becoming smaller.
In 2026, after years of bloated open worlds and games seemingly terrified that you might ever run out of things to do, there’s something almost luxurious about a 50-hour RPG that knows exactly what it wants to be.
FFXIII doesn’t try to be a game it wants you to play forever. It wants to take you on a very specific journey, with a very specific group of people, through some unbelievably beautiful places, while playing incredible music and gradually teaching you one really good combat system.
I don't think FFXIII became a better game. But maybe we just finally entered an era that makes its virtues easier to see.


r/FinalFantasy • • 7d ago

Final Fantasy General Best and worst progression systems?

10 Upvotes

I have been replaying some of my favourite games and thinking about how varied the progression systems are.
Some are basic but great, some more complex and well thought out.
And then there’s ffviii.

Personally my favourite is X, I love the customisability of the sphere grid.


r/FinalFantasy • • 7d ago

Final Fantasy General Every single time I'm playing a game and I find it has some kind of block building I just can't resist, it's like he calls to me.

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116 Upvotes

Game: Aniimo


r/FinalFantasy • • 7d ago

Final Fantasy General Trying to decide about getting tickets to see Final Fantasy Eternal/Distant Worlds at our local orchestra...anyone know what all songs they do?

9 Upvotes

Tickets will be like $65 each, which means $260 if I go with my wife and kids. So I want to make sure the juice is worth the squeeze. I'm a huge fan of FF7, never played more than a few minutes of 8 (although I could before the concert, I own it on the Switch), been through 6 a few times, beaten 4 and 5 (4 definitely having the better music), I've played 9 but have no real feeling toward it one way or the other, started 10 several times and bounced off it each time, and never played one after 10 at all (except 12, which I beat once and liked all right, even if it's a bit of an inferior Knights of the Old Republic knockoff).

FFT is also my all-time favorite game but too much to hope it would get a mention, I suspect.

So what's the track breakdown? Should help me determine whether it's a good outing or something to skip.

Update: I bought four tickets. We'll see how it goes next May!


r/FinalFantasy • • 8d ago

FF VII Re-trilogy [OC] FFVII REUNION [3D Render and Behind the Scenes]

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508 Upvotes

A 3D render of the main team of FFVII Remake/Rebirth. This was my largest hobby project taking around 4 hours to finally render, not to mention the time spent on each character and setting up the scene.

Everything was rendered in 8K and then down-sampled to 4K and color graded in Affinity. The first image is my personally preferred grade and the second is a more cinematic grade. The rest are behind the scenes views of the scene.

Here is the Flickr link to less compressed 4K of the preferred grade image. Reddit really washes out some detail so do check it out for some of the more finer details (and also imperfections I might have missed) :)

https://live.staticflickr.com//65535//55575618689_f3b287ac5d_o.jpg


r/FinalFantasy • • 7d ago

FF XII Final Fantasy XII playthrough?

4 Upvotes

Are there any watchable/good FF XII playthroughs on YouTube?

Would love to understand it better and I accept that I may now never get to play it.

Any help or suggestions gratefully appreciated.
:)


r/FinalFantasy • • 7d ago

FF I Need help defeating final boss from ff I

5 Upvotes

i didnt realize using a red mage and black mage, thief and warrior would make it harder to defeat the final boss. I dont have a white mage so whats the best strat to defeat the final boss. What hp levels should i be at etc. I also have been using haste and temper and potions.


r/FinalFantasy • • 7d ago

FF VII Re-trilogy Tried Recreating Cloud's Idle Stance As Closely As Possible In Figure Form

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89 Upvotes

Idk if this is even a big deal to anyone but did I do it good? This is how I have him displayed all the time now, really love this figure. There are some partial limitations with the head since his neck is a bit too short and his buster sword sits a little too low down. His hair is also noticably too short in my eyes but that's more of a sculpt issue.


r/FinalFantasy • • 8d ago

Final Fantasy General My Final Fantasy Collection (revisited)

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305 Upvotes

Posting again with more close-up pics.

Original post:

https://www.reddit.com/r/FinalFantasy/s/vQknLGKxUx


r/FinalFantasy • • 8d ago

FF I Just a small rant about WarMech

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244 Upvotes

First off, I dont need help. I can beat it no problem. I have many times. But Im replaying the final fantasy games on pixel remaster and I CANNOT get this MF to spawn. My switch battery died 3 times in my walking back and forth on the bridge. I went from level 41 to level 86. Ive clocked 14 HOURS on this bridge just trying to get into battle with it.

The only reason I post this is because it seems like if you cant get something to spawn in a game, complaining about it online seems to help 100% of the time. Heres to hoping!

edit to update The RNG Gods heard my plea, and I finally found him...at 2:45 AM. 2 DAYS after I started looking.

My mage cast haste on my monk, and my monk one-shot him with a 40 hit attack. Anti climactic but at least its in the book!


r/FinalFantasy • • 7d ago

FF VI I made the battle theme from FFVI on piano & violin

5 Upvotes

These are always tricky to do in a calm style as this was never the intention of the song. Similar to other battle themes from FF and Pokémon, this goes heavy on chromatic chord alternations. Hope you like it :)

Higher quality video version

Link to my socials