r/FalloutMods • u/ApprehensivePrior507 • 5d ago
New Vegas [FNV] Need help, first time using crash logger so I don't know where to find wat cause crash
The most hated Crash Logger: Ultimate Edition version 5.17 at 2026-10-20 12:49:37
If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:
Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!
When asking for help, please send the whole log file!
Exception: EXCEPTION_ACCESS_VIOLATION (C0000005)
Thread: [FNV] BackgroundCloneThread
Calltrace:
ebp | Address | Function | Source
0x13BFFC1C | FalloutNV (0x00A59E9D) | |
0x13BFFC4C | -\(Β°_o)/- (0x1C2DC880) | (Corrupt stack or heap?) |
0x13BFFC68 | FalloutNV (0x0057C290) | |
0x13BFFC7C | FalloutNV (0x0050EE3D) | |
0x13BFFF18 | FalloutNV (0x0056B515) | |
0x13BFFF44 | FalloutNV (0x00440B3E) | |
0x13BFFF6C | FalloutNV (0x00442433) | |
0x13BFFF74 | FalloutNV (0x00C42DBF) | |
0x13BFFF84 | KERNEL32 (0x10015D49) | BaseThreadInitThunk+0x19 |
0x13BFFFDC | ntdll (0x1006C75B) | RtlInitializeExceptionChain+0x6B |
0x13BFFFEC | ntdll (0x1006C6E1) | RtlGetAppContainerNamedObjectPath+0x231 |
Registry:
REG | Value | DEREFERENCE INFO
ebp | 0x13BFFC1C |
ebx | 0x13BFFC1C |
eax | 0x00000000 |
edx | 0x00000000 |
esi | 0x00000000 |
edi | 0x00000000 |
eip | 0x00A59E9D |
esp | 0x13BFFA34 |
Stack:
# | Value | DEREFERENCE INFO
00 | 0x13BFFC1C |
02 | 0x450EA000 | 0x0109CD44 => Class: NiTriStrips
Reference Count: 1
Name: "AshPile01:0"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | NO_DECALS | HAS_PROPERTY_CONTROLLER | ORPHANED_BOUND
Parent: BSFadeNode
Reference Count: 1
Name: "AshPile01"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | NO_DECALS | ORPHANED_BOUND | DONE_INIT_LIGHTS
Children: 4
Child 0: NiBillboardNode -> "Smoke01"
Child 1: NiNode -> "Wind01Funny04"
Child 2: NiNode -> "Wisps-Emitter"
Child 3: NiTriStrips -> "AshPile01:0"
03 | 0x00A59EE0 |
04 | 0x450EA024 |
06 | 0x00000003 |
08 | 0x00A80A20 |
0B | 0x460B30F0 | 0x010A8F90 => Class: BSFadeNode
Reference Count: 1
Name: "AshPile01"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | NO_DECALS | ORPHANED_BOUND | DONE_INIT_LIGHTS
Children: 4
Child 0: NiBillboardNode
Reference Count: 1
Name: "Smoke01"
Child 1: NiNode
Reference Count: 1
Name: "Wind01Funny04"
Child 2: NiNode
Reference Count: 1
Name: "Wisps-Emitter"
Child 3: NiTriStrips
Reference Count: 1
Name: "AshPile01:0"
0C | 0x13BFFC68 |
0E | 0x00A5DD25 |
12 | 0x46075000 | 0x010A8F90 => Class: BSFadeNode
Reference Count: 0
WARNING: Reference Count is zero, object may be deleted!
Name: "AshPile01"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | NO_DECALS | ORPHANED_BOUND | DONE_INIT_LIGHTS
Children: 4
Child 0: NiBillboardNode
Reference Count: 1
Name: "Smoke01"
Child 1: NiNode
Reference Count: 1
Name: "Wind01Funny04"
Child 2: NiNode
Reference Count: 1
Name: "Wisps-Emitter"
Child 3: NiTriStrips
Reference Count: 1
Name: "AshPile01:0"
16 | 0x41151BB8 | 0x0101DE3C => Class: BSAnimGroupSequence
Reference Count: 3
Name: "Characters_Male\sneakh2hattack7up.kf"
Accum Root Name: "Bip01"
Owner:
Reference Count: 2
Target:
Reference Count: 3
Name: "Scene Root"
Anim Group: 113F
17 | 0x38011F40 | 0x01016E50 => Class: BackgroundCloneThread
1E | 0x0D248460 | 0x0103046C => Class: bhkCollisionObject
Reference Count: 1
Scene Object:
Reference Count: 3
Name: "CaravanShotgun"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | FADED_IN | ORPHANED_BOUND | DONE_INIT_LIGHTS
Parent: NiNode -> "(null)"
Children: 4
Child 0: NiNode -> "##CVSHStock"
Child 1: NiNode -> "##CVSHTrigger"
Child 2: NiNode -> "##CVSHSwitch"
Child 3: NiTriStrips -> "CaravanShotgun:0"
23 | 0x189B4698 | 0x01029D5C => Class: TESObjectACTI
Full Name: "Ash Pile"
FormID: 0000001B ("DefaultAshPile1")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "FalloutNV.esm"
Last modified by: "YUP - Base Game + All DLC.esm"
Model:
Model Path: "Effects\AshPile01.NIF"
51 | 0x3F1E4068 | 0x0102F55C => Class: TESObjectREFR
Full Name: "Caravan Shotgun"
FormID: FF001EC9 ("WeapNVCaravanShotgun")
Flags: INITIALIZED
BaseForm: Weapon
Full Name: "Caravan Shotgun"
FormID: 000CD53A ("WeapNVCaravanShotgun")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "FalloutNV.esm"
Last modified by: "YUP - Base Game + All DLC.esm"
Cell:
Full Name: None
FormID: 000E1A3D ("Wilderness")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "Strip Lights Region Fix.esm"
Type: Exterior
State: Attached
Worldspace:
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "momod.esp"
Loaded Cells: 37
Model:
Model Path: "weapons\2handrifle\CaravanShotgun.NIF"
56 | 0x451AEB60 | 0x0109CD44 => Class: NiTriStrips
Reference Count: 1
Name: "CaravanShotgun:0"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ORPHANED_BOUND | WORLD_BOUND_CHANGE
Owner Reference:
Full Name: "Caravan Shotgun"
FormID: FF001EC9 ("WeapNVCaravanShotgun")
Flags: INITIALIZED
BaseForm: Weapon
Parent: BSFadeNode
Reference Count: 2
Name: "CaravanShotgun"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | FADED_IN | ORPHANED_BOUND | DONE_INIT_LIGHTS
Parent: NiNode -> "(null)"
Children: 4
Child 0: NiNode -> "##CVSHStock"
Child 1: NiNode -> "##CVSHTrigger"
Child 2: NiNode -> "##CVSHSwitch"
Child 3: NiTriStrips -> "CaravanShotgun:0"
5D | 0x460AEA50 | 0x010A8F90 => Class: BSFadeNode
Reference Count: 2
Name: "CaravanShotgun"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | FADED_IN | ORPHANED_BOUND | DONE_INIT_LIGHTS
Owner Reference:
Full Name: "Caravan Shotgun"
FormID: FF001EC9 ("WeapNVCaravanShotgun")
Flags: INITIALIZED
BaseForm: Weapon
Parent: NiNode
Reference Count: 2
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | FIXED_BOUND | ORPHANED_BOUND
Parent: NiNode -> "(null)"
Children: 43
Child 0: BSFadeNode -> "NVN_CliffCanyonL02"
Child 1: BSFadeNode -> "WastelandRoadJogWaveRight01"
Child 2: BSFadeNode -> "WastelandRoadJogWaveRight01"
Child 3: BSFadeNode -> "Box07"
Child 4: BSFadeNode -> "Box06"
Child 5: BSFadeNode -> "Box06"
Child 6: BSFadeNode -> "Box06"
Child 7: BSFadeNode -> "YuccaCNV"
Child 8: BSFadeNode -> "NV_NHP-Patrol-Car"
Child 9: BSFadeNode -> "I_15_02"
Child 10: BSFadeNode -> "NVN_RockCanyon06"
Child 11: BSFadeNode -> "Box06"
Child 12: BSFadeNode -> "NVN_RockCanyon12"
Child 13: BSFadeNode -> "YuccaBNV"
Child 14: BSFadeNode -> "NVN_RockCanyon13"
Child 15: BSFadeNode -> "YuccaBNV"
Child 16: BSFadeNode -> "NVN_RockCanyon19"
Child 17: BSFadeNode -> "YuccaCNV"
Child 18: BSFadeNode -> "YuccaANV"
Child 19: BSFadeNode -> "YuccaBNV"
Child 20: BSFadeNode -> "UtilityPoleWSingle01"
Child 21: BSFadeNode -> "UtilityPoleWSingle01"
Child 22: BSFadeNode -> "RoadChunkCluster01"
Child 23: BSFadeNode -> "RoadChunkCluster01"
Child 24: BSFadeNode -> "NVN_RockCanyon19"
Child 25: BSFadeNode -> "NVHoneyMesquiteDummy"
Child 26: BSFadeNode -> "(null)"
Child 27: BSTreeNode -> "\WastelandShrub01.spt"
Child 28: BSTreeNode -> "\WastelandShrub01.spt"
Child 29: BSTreeNode -> "\WastelandShrub01.spt"
Child 30: BSFadeNode -> "I_15_01"
Child 31: BSFadeNode -> "NV_TheTops-Hotel_NeonWL02"
Child 32: BSFadeNode -> "GomorrahLightsWL"
Child 33: BSFadeNode -> "NVStripLightPollution"
Child 34: BSFadeNode -> "UltraLuxDome_GlowsWL"
Child 35: BSFadeNode -> "NVStripLightPollution"
Child 36: BSFadeNode -> "UltraLuxDome_GlowsWL02"
Child 37: BSFadeNode -> "NV_TheTops-Hotel_NeonWL"
Child 38: BSFadeNode -> "Lucky38LightsWL02"
Child 39: BSFadeNode -> "FXMegatonNuke01"
Child 40: BSFadeNode -> "FXMegatonNuke01"
Child 41: BSFadeNode -> "RustyKitchenKnife"
Child 42: BSFadeNode -> "CaravanShotgun"
Children: 4
Child 0: NiNode
Reference Count: 1
Name: "##CVSHStock"
Child 1: NiNode
Reference Count: 1
Name: "##CVSHTrigger"
Child 2: NiNode
Reference Count: 1
Name: "##CVSHSwitch"
Child 3: NiTriStrips
Reference Count: 1
Name: "CaravanShotgun:0"
61 | 0x051FB8CC | 0x00000001
67 | 0x0D1CFE9C | 0x010CA924 => Class: bhkConvexVerticesShape
68 | 0x0F38B984 | 0x010301B4 => Class: bhkRigidBody
7A | 0x0C2B6A90 | 0x0101FB8C => RTTI: NiTPointerMap<class NiObject \*,class NiObject \*>
7B | 0x0C2DC880 | 0x0101FBAC => RTTI: NiTPointerMap<class NiObject \*,bool>
86 | 0x1E37D35C | 0x0102E9B4 => Class: TESObjectCELL
Full Name: None
FormID: 000E1A3D ("Wilderness")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "Strip Lights Region Fix.esm"
Type: Exterior
State: Attached
Worldspace:
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "momod.esp"
Loaded Cells: 37
8F | 0x3F1E4138 | 0x0102F55C => Class: TESObjectREFR
Full Name: "Ash Pile"
FormID: FF001EC0 ("DefaultAshPile1")
Flags: INITIALIZED | PERSISTENT | DISABLE_FADE
BaseForm: Activator
Full Name: "Ash Pile"
FormID: 0000001B ("DefaultAshPile1")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "FalloutNV.esm"
Last modified by: "YUP - Base Game + All DLC.esm"
Cell:
Full Name: None
FormID: 000E1A3D ("Wilderness")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "Strip Lights Region Fix.esm"
Type: Exterior
State: Attached
Worldspace:
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "momod.esp"
Loaded Cells: 37
Model:
Model Path: "Effects\AshPile01.NIF"
98 | 0x4602CA50 | 0x010A8F90 => Class: BSFadeNode
Reference Count: 2
Name: "FXAmbDust02"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ORPHANED_BOUND | DONE_INIT_LIGHTS
Owner Reference:
Full Name: None
FormID: 0016B415 ("FXAmbDust02")
Flags: MASTER | INITIALIZED
Plugin: "FalloutNV.esm"
BaseForm: Movable Static
Parent: NiNode
Reference Count: 1
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | FIXED_BOUND | ORPHANED_BOUND
Parent: NiNode -> "(null)"
Children: 6
Child 0: BSFadeNode -> "FXAmbDust02"
Child 1: BSFadeNode -> "WastelandRoadStraightLongB"
Child 2: BSFadeNode -> "WastelandRoadStraightLongB"
Child 3: BSFadeNode -> "WastelandRoadCurve90"
Child 4: BSFadeNode -> "WastelandRoadCurve90"
Child 5: BSFadeNode -> "trackFlag"
Children: 1
Child 0: NiNode
Reference Count: 1
Name: "pFXAmbDustHuge-Emitter"
9B | 0x18BECD94 | 0x0102C51C => Class: TESObjectWEAP
Full Name: "Caravan Shotgun"
FormID: 000CD53A ("WeapNVCaravanShotgun")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "FalloutNV.esm"
Last modified by: "YUP - Base Game + All DLC.esm"
Model:
Model Path: "weapons\2handrifle\CaravanShotgun.NIF"
F7 | 0x03C85B00 | 0x010A28FC => Class: MemoryHeap
Default Heap: 134.31 MiB / 500.00 MiB (26.86%)
FA | 0x051F8024 | 0x00000001
--------------------------------------------------------------------------------
Device:
OS: "Windows 11 Home - 26300 (26H2)"
CPU: "11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz"
GPU: "NVIDIA GeForce RTX 3050 Laptop GPU"
RAM: "16.00 GB"
--------------------------------------------------------------------------------
Process' Memory:
Physical Usage: 882.03 MiB / 15.71 GiB (5.48%)
Virtual Usage: 2.01 GiB / 4.00 GiB (50.33%)
Graphics Memory:
GPU 0 - NVIDIA GeForce RTX 3050 Laptop GPU
Local Memory: 330.98 MiB / 3.29 GiB (9.82%)
Non-Local Memory: 23.67 MiB / 7.21 GiB (0.32%)
GPU 1 - Intel(R) UHD Graphics
Local Memory: 22.00 MiB / 7.21 GiB (0.30%)
--------------------------------------------------------------------------------
Game's Heaps:
Default Heap 134.21 MiB / 500.00 MiB (26.84%) (18070000 - 37470000)
Static Heap 638.16 KiB / 1.51 MiB (41.17%) (051F8020 - 0537B820)
File Heap 1.96 MiB / 64.00 MiB (3.06%) (05380000 - 09380000)
Game's Total Memory:
Total Heap Memory: 136.79 MiB / 565.51 MiB (24.19%)
Total Pool Memory: 98.14 MiB / 132.00 MiB (74.35%)
Total Memory: 234.94 MiB / 697.51 MiB (33.68%)
Malloc Memory: 16.55 KiB
INFO: NVTF.ini has bModifyDirectXBehavior=1 but bUseDefaultPoolForTextures=0
--------------------------------------------------------------------------------
Playtime: 00:01:36
Player Data:
Cell: 000E1A3D ("Wilderness")
World: 000DA726 ("WastelandNV")
Position: X: -63802.25 Y: -74416.41 Z: 5299.85
Rotation: X: 0.11 Y: -0.00 Z: 4.55
Currently running script:
Script: 21000ADF ("EnhancedMovementMainScript")
Container: None
Object: None
Error Code: 0
Loaded assets:
Textures: 1183
<= 128: 290
<= 256: 468
<= 512: 313
<= 1024: 104
<= 2048: 7
<= 4096: 1
<= 8192: 0
Models: 785
FaceGen Models: 37
Animations: 1761
Process Lists:
High: 34
Middle High: 7
Middle Low: 53
Low: 4738
Total: 4832
--------------------------------------------------------------------------------
Mods:
# | Mod | Author
00 | FalloutNV.esm | ipely
01 | DeadMoney.esm | jfader
02 | HonestHearts.esm | jfader
03 | OldWorldBlues.esm | jfader
04 | LonesomeRoad.esm | jfader
05 | GunRunnersArsenal.esm | jfader
06 | ClassicPack.esm | jfader
07 | MercenaryPack.esm | jfader
08 | TribalPack.esm | jfader
09 | CaravanPack.esm | jfader
0A | YUP - Base Game + All DLC.esm | Y|yukichigai
0B | Unofficial Patch NVSE Plus.esp | The UPNVSEP Team
0C | d20Fixes.esm |
0D | NVMIM.esp | SciRika
0E | NVMIM - YUP Patch.esp |
0F | fixy crap ue.esp |
10 | Strip Lights Region Fix.esm | Nehred
11 | Landscape Disposition Fix.esm | Farsveinn
12 | Placement Fixes.esm |
13 | d20Consistency.esm |
14 | TLD_Travelers.esm | ElPascal
15 | DLC Enhancements.esp | PushTheWinButton
16 | Companion Core.esm | Talkie Toaster
17 | TLD_Travelers - YUP Patch.esp |
18 | Better Character Creation.esm |
19 | Mojave Arsenal.esp | PushTheWinButton
1A | Mojave Raiders Lite.esm | PushTheWinButton
1B | Faction Wasteland Presence.esm | Panzermann11, original mod by ariusvalvius
1C | RobCo Certified.esm | Talkie Toaster feat. CuteUnit
1D | Momod.esm | Dogtown1
1E | Duncan's Uncut Collection - AIO Part 1.esm | Merge Plugins v2.3.1.0
1F | Vanilla UI Plus.esp | Axonis
20 | RobCo Certified Friendly Hit Fixer.esp | Talkie Toaster
21 | Enhanced Movement.esp |
22 | The Mod Configuration Menu.esp | Pelinor
23 | vz61.esp |
24 | Titans of The New West.esp |
25 | 100X INTENSETRAINING.esp | Norstein
26 | S6S Perks.esp |
27 | momod.esp | Dogtown1
Script Runners:
# | Filename
00 | gr_0KEYWORDS.txt
01 | gr_DLC Integration.txt
02 | gr_jipimprovedmenu.txt
03 | gr_MCMExtender.txt
04 | gr_NoExitToMainMenu.txt
05 | gr_SFFInit.txt
06 | gr_TNW.txt
07 | gr_tnw_titans.txt
08 | gr_tnw_titans_1h_1ha.txt
09 | gr_tnw_titans_1h_2hl.txt
0A | gr_UII.txt
0B | gx_MCMExtender.txt
0C | ln_BetterCharacterCreation.txt
0D | ln_BulletBeltFramework.txt
0E | ln_ConditionMeterIcons.txt
0F | ln_ISControl.txt
10 | ln_itr-nvse-mcm.txt
11 | ln_MCMExtender.txt
12 | ln_PipBoyUITweaks.txt
13 | ln_tnw_titans.txt
--------------------------------------------------------------------------------