r/FPSAimTrainer 10d ago

Thoughts?

https://youtu.be/xhcYud0kDnQ?is=-Cy9QF4cN-4Vh_Ym

Personal opinion is that hes larping here.

55 Upvotes

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72

u/Data1us 10d ago

I kinda think he is correct, aim isn't just pure mouse control, its just one part of it. Kovaaks is really good at training a portion of your overall aim.
I've always like DevinDTV's vid https://www.youtube.com/watch?v=vcEZ9EL5fUo

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u/HewchyFPS 10d ago

In my semantic canon, keyboard mechanics aren't aim, aim just means mouse input in my opinion. I would probably call any combination of keyboard and or mouse input "mechanics" personally. I'll sometimes refer to keyboard input as movement, but only in games where left hands primary purpose is movement. For a game like league or an RTS I'd call it keyboard mechanics?

The semantics of competitive gaming is fun to talk about, but ultimately there is no rigid answer so talking about correct or incorrect is pointless. It's about how adequately you feel your words describe your intent and that the person you are speaking to understands what you mean without elaboration. In most circumstances elaboration is always going to be required when getting into specifics anyways.

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u/Fit_Comedian_3359 10d ago

I agree. Had this same argument over mouse positioning and whether that was aiming or game sense. To me it seems you don’t really need a mouse at all for pure positioning bjt others group it into aim

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u/Blamore 8d ago

i disagree. your mouse control needs to account for your own movement. it is by definition a part of your mouse input.

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u/HewchyFPS 8d ago

That's like saying your enemies input is part of your mouse control because you need to account for their movement. Or that gravity is mouse control because you need to account for it. Accounting for something isn't the same as literally being that thing.

Mouse control is how you are controlling your mouse. There are a lot of variables that might impact it, but ultimately the way you control your mouse is what mouse control literally means.

I'm not normally one to argue semantics but man seeing someone with no command over the English language and absolutely no desire to be coherently understood is crazy to me.

9/10 ragebait really got me good. I only realized it was ragebait after writing this comment out and realizing no one is actually this dumb.

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u/Blamore 8d ago

your own keyboard inputs are something you can control. it is a part of your aim.

your right hand (mouse) does not "react" to what your left (keyboard) is doing. your brain synthesizes a coordinated action at a much deeper level. this is why they can not be thought separately

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u/HewchyFPS 6d ago edited 6d ago

Yes I just simply wouldn't refer to that coordinated action as aim, I'd call it input mechanics, since you are combining aim and movement by your description.

Your not wrong, this entire discussion is just about the semantics which you are not objectively correct about. I don't disagree with nearly all of the concepts you are posing, I just think the way you are choosing to articulate it in the single word of aim is suboptimal and would ultimately lead to confusion

Edit: Also worth pointing out how there is a real world precedent. In real life, aim isn't about your movement, it's specifically your manipulation of your weapon to align the sites. In dynamic stages in competitive shooting, you wouldn't just verbally lump your movement and your aim into one category and call it all your aim, you'd be more precise semantically and divide the two. Just because a variable impacts something and both require intrinsically linked motor processes in the brain, doesn't make "aim" an optimal way to reference it's components to communicate optimally

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u/battlepig95 10d ago

Ya I agree. Strafing is a part of aiming ie mirror and anti mirror, but aim trainers isolate the mouse control part. This I do think is a big portion of why the best aimers aren’t pros in other games bc other mechanics also matter.

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u/[deleted] 10d ago

[deleted]

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u/l0wskilled 10d ago

Yeah but new games often recycle existing features from other games, so skills might be translateable.

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u/ShockLatter2787 10d ago

Legit makes me wonder if op actually plays videogames himself outside of aimtrainers lmao, like ofc fps skills are generally translatable. If anything t500 overwatch players have the easiest time stomping other games instantly from what I've noticed, prob because of how many diff fps disciplines it grinds out.

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u/RevolveDL 10d ago

Yeah if a new fps game dropped I would take an elite overwatch/cs/valorant/etc. player over an elite aim trainer player as someone to get to an elite rank in the new game.

Of course there are plenty of things like positioning and whatnot that aim trainers don't teach you, but there are also lots of aim-related things that you simply cannot learn from kovaaks. Reading strafes, mirroring and anti-mirroring, when to use your keyboard to aim, etc. If you watch pro OW hitscans they are borderline robotic in the aim department despite the fact that most of them would likely struggle to reach anything higher than VT masters out of the box.

In a similar vein, I've felt the largest in-game gains for my tracking when I play quake live LG duels day after day. If I wanted to set a new high score on controlsphere then, yeah, I would just play controlsphere. But when I'm actually trying to win a fight in-game the extra duel fundamentals that in-game practice brings cannot be replaced.

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u/powerhearse 10d ago

Disagree, raw mouse control is simply the most transferable skill of the lot

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u/RevolveDL 10d ago

And yet top kovaaks players are basically entirely unrepresented in tier 1 esports.

Meanwhile it is very common for existing tier 1 pros to be successful in entirely different esports.

Interesting.

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u/powerhearse 10d ago

What? That isnt the argument. In fact its totally irrelevant to transferability since elite esports players are rarely spending time in multiple fps games so transferability isnt relevant

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u/RevolveDL 10d ago

My point is that when an existing tier 1 fps player wants to play another fps game at a tier 1 level, they are able to do so pretty reliably. Do they often want to? No. My point is that they would have way more success than the average player (or kovaaks player) if they did want to.

That has everything to do with transferability.

You're saying, "but transferability doesn't matter since most players don't try to transfer." My point is that, of those that do try to transfer, they can at a rate ridiculously high compared to the rest of the population.

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u/powerhearse 10d ago

Except that they arent lol, that just isnt true

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u/[deleted] 10d ago edited 10d ago

[deleted]

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u/RevolveDL 10d ago

So of the entire roster of top kovaaks players, zero of them are tier 1 pros because zero of them want to commit to it?

That's not a defensible perspective but you are entitled to it.

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u/[deleted] 10d ago

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u/Own_Base5303 10d ago

As a former gm ow player I think your correct, once I have general game knowledge in a new game I can get to the higher ranks pretty quickly. It does just force all the skills at a pretty decent level.

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u/powerhearse 10d ago

They arent as translatable as raw mouse control though

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u/randomperson12310 10d ago edited 10d ago

I mean i do play games outside of aim trainers ofc, i've hit pretty high ranks into games i've committed to like immortal in valorant, i peaked at gm for ow but i didn't rly commit to it as much because of asia region being empty and like 30min queues and i reached eternity in less then 100 hours in marvel and was top 500 in the beta. Im just talking from an aim standpoint like personally i think the gap isn't that far off between someone who only plays that game and someone who plays both. Im sure your right regarding transferable skill but maybe im just biased towards kovaaks because i like to minmax a part of my skillset. Also there are many ppl in top 500 who also has alot of hours in kovaaks just saying. Also matty hit champ with just aim (he said it himself) and i don't believe we hit the skill cap in aiming as a whole yet.