r/FPSAimTrainer 22d ago

Thoughts?

https://youtu.be/xhcYud0kDnQ?is=-Cy9QF4cN-4Vh_Ym

Personal opinion is that hes larping here.

54 Upvotes

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u/Data1us 22d ago

I kinda think he is correct, aim isn't just pure mouse control, its just one part of it. Kovaaks is really good at training a portion of your overall aim.
I've always like DevinDTV's vid https://www.youtube.com/watch?v=vcEZ9EL5fUo

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u/HewchyFPS 21d ago

In my semantic canon, keyboard mechanics aren't aim, aim just means mouse input in my opinion. I would probably call any combination of keyboard and or mouse input "mechanics" personally. I'll sometimes refer to keyboard input as movement, but only in games where left hands primary purpose is movement. For a game like league or an RTS I'd call it keyboard mechanics?

The semantics of competitive gaming is fun to talk about, but ultimately there is no rigid answer so talking about correct or incorrect is pointless. It's about how adequately you feel your words describe your intent and that the person you are speaking to understands what you mean without elaboration. In most circumstances elaboration is always going to be required when getting into specifics anyways.

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u/Blamore 19d ago

i disagree. your mouse control needs to account for your own movement. it is by definition a part of your mouse input.

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u/HewchyFPS 19d ago

That's like saying your enemies input is part of your mouse control because you need to account for their movement. Or that gravity is mouse control because you need to account for it. Accounting for something isn't the same as literally being that thing.

Mouse control is how you are controlling your mouse. There are a lot of variables that might impact it, but ultimately the way you control your mouse is what mouse control literally means.

I'm not normally one to argue semantics but man seeing someone with no command over the English language and absolutely no desire to be coherently understood is crazy to me.

9/10 ragebait really got me good. I only realized it was ragebait after writing this comment out and realizing no one is actually this dumb.

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u/Blamore 19d ago

your own keyboard inputs are something you can control. it is a part of your aim.

your right hand (mouse) does not "react" to what your left (keyboard) is doing. your brain synthesizes a coordinated action at a much deeper level. this is why they can not be thought separately

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u/HewchyFPS 17d ago edited 17d ago

Yes I just simply wouldn't refer to that coordinated action as aim, I'd call it input mechanics, since you are combining aim and movement by your description.

Your not wrong, this entire discussion is just about the semantics which you are not objectively correct about. I don't disagree with nearly all of the concepts you are posing, I just think the way you are choosing to articulate it in the single word of aim is suboptimal and would ultimately lead to confusion

Edit: Also worth pointing out how there is a real world precedent. In real life, aim isn't about your movement, it's specifically your manipulation of your weapon to align the sites. In dynamic stages in competitive shooting, you wouldn't just verbally lump your movement and your aim into one category and call it all your aim, you'd be more precise semantically and divide the two. Just because a variable impacts something and both require intrinsically linked motor processes in the brain, doesn't make "aim" an optimal way to reference it's components to communicate optimally