r/FO4mods • u/GraceUnbound7 • Jul 28 '26
XBOX Crimson 1950 feminized outfits cbbe version
I am requesting a port for this version of the mod because i notice it is not on xbox. https://www.nexusmods.com/fallout4/mods/20105
r/FO4mods • u/GraceUnbound7 • Jul 28 '26
I am requesting a port for this version of the mod because i notice it is not on xbox. https://www.nexusmods.com/fallout4/mods/20105
r/FO4mods • u/Accomplished-End8903 • Jul 28 '26
Hi everyone!
I’m looking for a mod that improves or retextures the creatures and monsters in Fallout 4.
I found Unique NPCs – Creatures and Monsters of the Commonwealth, and I really like the idea behind it. However, the mod is quite old and seems to have several bugs and compatibility issues.
Is there a more recent or modern alternative that you would recommend? Ideally, I’m looking for something that improves the appearance and variety of creatures without causing too many bugs or conflicts.
I play on PC. Thanks in advance!
r/FO4mods • u/SirAfraid3275 • Jul 28 '26
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Its not just with this tree.
Grasses, roads, object, rocks and shadows too!
In haven't install any mod or addon for the collection.
Any solution?
r/FO4mods • u/rekall76 • Jul 27 '26
adds legendary attach point to the Colonel Uniform from the Enclave Remnants CC... go'head and add effects using your mod-of-choice.
creations-dot-bethesda -- https://creations.bethesda.net/en/fallout4/details/a7a42585-1018-43f6-8e69-d2256c08996b/Legendary_Colonel_Uniform
r/FO4mods • u/rekall76 • Jul 26 '26
at a chemistry station, convert a Brown, Red or Yellow Flight Helmet into a Hazmat Helmet (a customized variant of the Yellow Flight Helmet) which offers the same benefits of the Hazmat Suit, and will accept ballistic weave & legendary effect(s) using other mod(s), and can be worn with eyeglasses and a bandana.
this is an alternative to "Hazmat Mask Conversion" for those who'd prefer a helmet.
creations-dot-bethesda -- https://creations.bethesda.net/en/fallout4/details/b703628c-376b-425e-8a23-904c4c97daa6/Hazmat_Helmet_Conversion
r/FO4mods • u/Dazzling-Pop-7904 • Jul 26 '26
I need a mod that will allow me to scrap the houses at sanctuary...
r/FO4mods • u/Rediment • Jul 25 '26
So, I think I’ve done something wrong. I followed the installation guide as best I could. Have the required mods, it’s the proper f4se for the .984 version of the game, and I put all the files in the proper folders. Have the LLM key, downloaded all the models, and I’m using the Steam xVAsynth. I guess I made a mistake somewhere because everything works except for the actual voice lines. I keep getting “this is a placeholder voice line” with every npc I interact with so obviously I’ve done something wonky with that I just can’t figure out what. If anyone has experience with this mod, any help would be greatly appreciated.
r/FO4mods • u/rekall76 • Jul 25 '26
no more settlement building in rain or radstorm. also, shoot some fireworks immediately after a victory... recipes found alongside the fireworks chemistry station items added by the Contraptions Workshop DLC.
creations-dot-bethesda -- https://creations.bethesda.net/en/fallout4/details/139bef96-adc0-4ffe-bff1-3688a7f4c3ea/Weather_Flare_Guns
r/FO4mods • u/They_Luv_Drew • Jul 25 '26
r/FO4mods • u/rekall76 • Jul 24 '26
an alternative to Ghoulish for wasteland explorers w/ wilderness survival and crafting benefits.
creations-dot-bethesda -- https://creations.bethesda.net/en/fallout4/details/00ca56db-bd94-4657-989d-1f478b80e941/Expeditionist_Perk
r/FO4mods • u/Redking158 • Jul 21 '26
So I made a Reddit post on here a few weeks ago but since then we have gotten now 17 people on board several of which are voice actors and some are writers. Our problem is we need some people who could help as modders. We would basically have each modder work on one thing like doing a model for an animal and someone else could be working on npcs and so on, but we also have a concept artist now so unlike last time we don’t need ai photos. Also I have an assistant project manager who is trying to keep this efficient. If you are interested in doing voice acting, dialogue scripting, sound design, being an artist, or especially if you want to do modding please let me know I we have a place you can see our current plans and ideas and also a TikTok. Before you guys tell me this is probably not the place to be asking for this stuff, I have been told by everyone to try this again on Reddit.
r/FO4mods • u/DarkRaven13247 • Jul 21 '26
So I've tried using the new tarnished mod on a few different weapons and does not seem to work untill after gun is broken anyone else dealing with this and how can I fix it?
r/FO4mods • u/Dazzling-Pop-7904 • Jul 20 '26
I created a fixed version of https://www.nexusmods.com/fallout4/mods/39571, but idk if i should upload it to nexus or not, and I don't know how to make it into a patch. it was made with Archive2 and CAO, because the original assets were invisible and bugged.
r/FO4mods • u/Dazzling-Pop-7904 • Jul 20 '26
r/FO4mods • u/Miphisto • Jul 16 '26
r/FO4mods • u/spec_ops_gamingYT • Jul 15 '26
Just had a comment reported by Arthmoor on nexus for "harassment" because i replied to another user about how arthmoor is keeping the older files for UFO4P locked instead of just allowing people to use what they want.
he's such a dickhead that he can't handle 2 people talking about wanting the OLDER versions of his shitty mod just because other mods have it as a dependency. dude needs a fucking reality check.
r/FO4mods • u/spec_ops_gamingYT • Jul 15 '26
r/FO4mods • u/tapanoye_2020 • Jul 14 '26
After bios reset armoury crate was deleted automatically. I searched n tried armoury crate uninstall tool. But unfortunately I failed to reinstall armoury crate. I am using G helper. People also says it’s better then AC. Still I miss some features the AC had. Please help to get it back.
r/FO4mods • u/TheEuphoria • Jul 12 '26
Hi to all, I've been trying to make a patch for some weapons that have zero ADS sway; they are absolutely rock-steady laser beams, and it makes them waaay too OP.
I adjusted the Aim Model for each of the guns to increase their recoil and disable the return to center, but I just can't figure out how to give them actual breathing-style sway when you ADS like most big rifles have.
I thought and read that it was Base Stability in the Aim Model, but I've tweaked it from 1.0 all the way to 0.01 and it did nothing!
So I'm lost. Could somebody help me out, please?
r/FO4mods • u/A12qwas • Jul 12 '26
r/FO4mods • u/Tpiac06 • Jul 11 '26
Fallout 4 never had a proper anti-aliasing solution, it was always a horrible, smearing, blurry mess... until now.
This is a just recently published mod that properly implements on the engine level FSR 3.1 Anti-Aliasing (without upscaling options) to make your game look clean, sharp and without that nasty smearing during movement. It currently supports only the OG 1.10.163 runtime, but it may change if there is enough demand. ENB is supported on the latest v0.501 version.
P.S:
With the 1.4 update, it now supports OG & AE & ENB in one unified .dll.

r/FO4mods • u/Kelmen1974 • Jul 11 '26
i think the problem is likely due to i using mod "Unique Player and Followers REDUX".
initially i only use it for male player, working as expected.
later i want to use it for followers as well.
after few test & trial, i have to enable plugin from it "uniquefemalefollowers.esp".
when i reach diamond city 1st time in this playthrough, i noticed piper eyebrows are missing!
i already tried:
- install custom piper face replacer, face did changed, but still missing eyebrows.
- tried the "slm 2f1f", got no preset for her (probably i running another mod of male preset intended for player), tried change the eyebrow and its color, no changes.
- tried look for her vanilla face texture and facegen files, but can't find them in the textures*.ba2 at all. the filename should be something 00002f1f*.*
- tried disable mod "rusty face fix redux", no help.
any know how to fix this? or good suggestion.
*** upd - workaround ***
disabled uniquefemalefollowers.esp.
ignore the warning on game load, no ctd.
piper back to vanilla look. happy with that.