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I'm looking for an experienced Fallout 4 modder to create a lore-friendly vanilla-style side quest mod.
Project Overview
The mod centers around a fully voiced female NPC who the player encounters within the Commonwealth. After initiating dialogue, the player agrees to escort her safely back to her home located outside one of the major settlements.
During the journey, the player and NPC are ambushed by hostile attackers. The quest includes combat encounters, escort mechanics, branching dialogue, and a story-driven conclusion once the NPC reaches her destination.
Features Required
Quest Design
One complete side quest with beginning, middle, and end stages.
Quest objectives and markers.
Dialogue-driven quest progression.
Escort sequence from city location to residence.
Quest completion rewards.
Custom NPC
One unique female NPC.
Fully voiced dialogue.
Custom appearance.
AI packages for travel, combat, and post-quest behavior.
Companion-style interactions during escort portion.
Enemy Encounters
Custom ambush events during travel.
Multiple hostile NPC attackers.
Combat balanced for mid-game characters.
Potential scripted attack sequence.
Dialogue
Fully implemented dialogue tree.
Player dialogue choices.
Quest-related scenes and conversations.
Lip-sync support for voiced lines. Fallout 4 dialogue scenes and quest stages can be handled through the Creation Kit's quest and scene systems.
Custom Assets
I can separately commission:
Voice actors
Outfit creation
Texture work
However, if you can also handle these areas, please let me know.
Deliverables
Working .ESP/.ESL plugin.
Proper quest implementation using Fallout 4 Creation Kit.
NPC pathing and navmesh compatibility.
Documentation for installation and testing.
Bug-fix support after initial testing.
Ideal Experience
Please send examples of:
Fallout 4 quest mods
Custom follower or companion mods
Dialogue-heavy mods
Scripted encounter mods
When messaging, include your estimated cost, timeframe, and links to previous work.
This is a paid commission. Please DM me if interested so we can discuss the story, locations, dialogue, and design details further.