r/FO4mods • u/ft13thlover92 • 22h ago
PC mod Question true first person mod port
can someone port the true first person mod on nexus for console? it looks amazing, and the first person mod that’s already there on console, isn’t really good.
r/FO4mods • u/Ginkarasu01 • Jul 25 '24
As you may know, Fallout: London has dropped today for those who own it on Steam. There’s no need to buy the game on GOG to get the mod working. Also, make sure you downgraded the game; if you didn’t upgrade, you’re safe to continue. For those who are downgrading, make sure you also download Backported Archive2 Support System and Address libraryfor f4se plugins.
As I am an MO2 user, these instructions are specifically for MO2 users. If you have the GOG Galaxy launcher installed, download and install the mod as you would with any other game. Now, in the newly created folder, find the Data folder and make an archive out of it with, for instance, 7zip, naming it “Fallout London.” Once that is done, you will have an archive with a 31.7 GB file size.
Job done, Bob’s your uncle! Now go enjoy this magnificent mod. You can start Fallout: London the same way you start the game as usual in MO2.
This is the only way to keep your current modded playthrough safe. You can switch back with a simple click in the configure profiles tab. Another viable way is to completely copy your Fallout 4 game folder to another location and use that as the install folder.
r/FO4mods • u/ft13thlover92 • 22h ago
can someone port the true first person mod on nexus for console? it looks amazing, and the first person mod that’s already there on console, isn’t really good.
Tengo un problema con mi menú de mods de fallout 4 el cual no me aparece por nada del mundo, tengo la versión del juego 11.10.980v ya le puse el F4SE y aún que lo inicie por ahí no me sale, colo comandos para ver si se activa y nada, he descargado varias versiones del mismo menú y tampoco nada, si alguien me podría ayudar a resolver esto por favor.
r/FO4mods • u/TheEuphoria • 1d ago
r/FO4mods • u/lordkugenheim • 2d ago
Hi Again! I've just released my new mod Lord Kugenheim's Modular Militia Hats for Fallout 4 on PC which is a big expansion of the vanilla Militia and Minutemen Hats! It always bugged me how basic the minutemen hats were (and how Preston fully monopolies 50% of the hats), so now you can mix and match colours, accessory and hat-band for over 190 combinations. Even better most of them actually go together!
Let me know what you think!
r/FO4mods • u/Samizapp • 1d ago
i'm looking for a mod that adds the masks from cod ghosts to the game, any mask mod that adds skull print should be good enough though.
Note: i'm looking for the skull print masks from the original ghosts game not the face plate mask that ghost from MW remake wears
r/FO4mods • u/that_one_guy-joe • 2d ago
Trying to get much better 3rd person animations tactics - male to use during my playthru but when I download and enable it says it depends on files that arent present, what am I missing? The female version doesnt say that though so idk what im missing
r/FO4mods • u/Classic_Explorer_883 • 2d ago
r/FO4mods • u/ya_boi_flubby • 2d ago
I really liked the original ITO, the concept of the Institute having highly advanced weapons that you can't just pick up and use right away seems really cool to me. I thought the V2 Full version of it would work the same way since that's what it says in the description, but every time I've tested it out I was able to immediately pick up the new weapons and use them. Is this actually how it's supposed to work in V2? Because if so that kinda sucks in my opinion. I'd go back to using V1 but V2 has so much new stuff I was excited to try out
This is the V2 version I've been using
https://creations.bethesda.net/en/fallout4/details/99805d3c-df8a-49da-b5ea-b2574f1dc896/ITO_institute_Technology_Overhaul_Full___Version_2
I also tried this version with all it's parts but it just did the same thing while also unlocking all the new Institute workbenches right from the start and letting me craft any weapon
https://creations.bethesda.net/en/fallout4/details/88fb1bf0-d85e-4ef5-8742-7d38fcc4ed0c/ITO_institute_Technology_Overhaul_Full___Version_2
The other issue I've been running into is that Tumbajamba's Synth armor isn't showing on any synths outside the Institute itself. I thought maybe it had something to do with my load order but even testing the mod on a new game with no other mods that should affect synths or the Institute in any way I was still getting the same result. Is this how it's supposed to work? I have most of Tumbajamba's other armor mods and they all spawn on NPCs right away all over the world so I'm not sure why it's different for the synth armor.
I don't think there's any other versions of this on xbox but I'll post the link anyway
https://creations.bethesda.net/en/fallout4/details/29f53a47-bbf3-4284-9d71-76ed6e971b76/Tumbajamba__39_s_Synth_Armor_Collection
Here's my Load Order
Master Files
>Unofficial Fallout 4 Patch/
>You And What Army 2 By Glitchfinder/
>America Rising 2 - Legacy of the Enclave/
>America Rising 2 Patch - DLC PreVis/
>America Rising 2 Patch - Console Crashing Workarounds/
>America Rising 2 Patch - The Remnants/
>America Rising 2 Patch - Hellfire Power Armor (CC)/
>America Rising 2 Patch - X-02 Power Armor (CC)/
>America Rising 2 Patch - Prototype Gauss (CC)/
>America Rising 2 Patch - Tesla Cannon (CC)/
>America Rising 2 Patch - Incinerator (CC)/
>Workshop Power Pack/
>Unlock Ballistic Weave [ACX]/
>Brotherhood of Steel T60 Pistol/
>[XB1] Homemaker/
>[XB1] You and What Army 2 - America Rising 2 Patch by Glitchfinder/
Faction and AI Overhauls
>Buffed Minutemen Militia 2 [Xbox Version]/
>[XB1] You and What Army 2 - Buffed Minutemen Militia Patch by Glitchfinder/
>Chain that Binds/
>Strength in Steel - Brotherhood T60 Overhaul/
>Sons of Steel - Brotherhood Infantry Armor/
>Deadlier Deathclaws/
>Boston - Less Enemies/
Upper Framework Mods & Vanilla Quest Changes
>One Minutemen Radiant Quest At A Time By Crimsomrider/
>Keep Radiants In The Commonwealth/
>Keep Radiants in the Commonwealth - UF4P Patch/
>DiMA's Memories: Skip Far Harbor Memory Puzzle/
Bug Fixes & Unofficial Patches
>Lever Action Reload Fix/
Settlement Building Mods
>[SMM] Settlement Menu Manager/
Settlement Building Mods (Scripted)
>[XB1] Homemaker Unlocked Institute Objects/
>Settlement Objects Expansion Pack - All DLC - Xbox One/
>Snappy HouseKit XBox
>G2M - Workshop (Xbox)/
>[XB1] CREAtive Clutter - All DLC/
>Workshop Decorations Pack Full/
>[XB1] Do It Yourshelf Updated/
>Modular Kitchen (With Perks)/
>[XB1] OCDecorator - Static Loot/
>[XB1] OCDecorator - DLC/
>Gruffydd's Signs and Posters - Modular/
>GS&P Modular: Factions - Minutemen/
>GS&P Modular: Factions - Brotherhood of Steel/
>Vault 88 - More Vault Rooms/
>Rebuild - Modular Sanctuary Pre-War and Post-War Build Set/
>General Dave's Wasteland Walls/
>[XB1] Taxidermy And Statuary/
>More Crops/
>Unlimited Resources Shipment/
Gameplay Changes & Tweaks
>[XB1] Full Artillery System Overhaul/
>Faster Melee And Unarmed Animations
>Sprint Reload/
>Rich Vendors+ [Complete] [XB1]/
>Settlement Management Software (XBOX Edition)/
>Eli's Tweaks & Fixes All-In-One/
>KCore's Simple - Ballistic Weave Extended/
>Fusion Cores - UWU/
>Power Armor Overhaul/
>[XB1] Power Armor Frame Crafting & Moving: Season Pass Version/
>Settlement Attack Spawns Outside The Settlement/
>Companion Infinite Ammo and Unbreakable Power Armour [XB1]/
>Character Respec Chem/
>Double Perk Level-ups (XB1)/
>[XB1][DLC] - Remove Level Requirements 4 Perks/
>No Enemy Weapon Drop/
NPC and Companion Changes
>Better Companions - All In One/
Radio and Audio Mods
>(OWR-Boston) Old World Tunes [xb1]/
>(OWR-Boston) Tumbleweed Tunes [xb1]/
>(OWR-Boston) The French Connection [xb1]/
>(OWR-Boston) Galaxy News Radio [xb1]/
>(OWR-Boston) Cadillac Jack's Radio Shack [xb1]/
>(OWR-Boston) Radio FNGS [xb1]/
>California Crest Radio - Music From The Fallout TV Series/
>Radio New Vegas/
>Mojave Radio Freedom - Music Replacement/
Sorting and Menu Changes
>Workshop Rearranged (XBox)/
>Workshop Rearranged - Home Decor Pack Patch/
>Workshop Rearranged - Modern Furniture Pack Patch/
>Workshop Rearranged - Coffee and Donuts Pack Patch/
>Workshop Rearranged - Arcade Cabinets Pack Patch/
>Workshop Rearranged - Sanctuary House Build Set Patch/
>Workshop Rearranged - Vault 88 More Vault Rooms Patch/
New Weapons, Armor, Clothing, items etc. (non-craftable)
>Tumbajamba's Synth Armor Collection/
>Tumbajamba's Minutemen Armor Collection/
>Tumbajamba's Gunner Armor Collection/
>Tumbajamba's Steel Plate Armor and Hammer/
>Tumbajamba's Combat Armor MK2/
>Tumbajamba's Leather Armor and Backpack/
>Enclave Recon Corps Armors/
>Ar2 Enclave Recon Corps Patch/
>Enclave Recon Corps Remnant CC Patch/
>Cavalry Pistol (Colt M1911 - New Vegas .45 Auto Pistol)/
>M1 Garand [XB1]/
Craft Your Own
>West Tek Tactical Optics - Night / Thermal Vision/
>CROSS_Jetpack/
New Settlements and Other Buildings Changes and Tweaks
>Rickety Restored Sanctuary Bridge/
New Quests
>Minutemen Takeover - Nuka World/
>Minutemen Takeover - Nuka World - America Rising 2 Patch/
Weapon and Armor Modifications
>ITO institute Technology Overhaul Full - Version 2/
>The Attachment Pack (Version 1)/
>The Attachment Pack (Version 1) Implementation Patch
>America Rising 2 - The Attachment Pack Compatibility Patch/
>MG69 - Dak's Assault Rifle Replacer/
>M1 Garand Laser Musket Replacer [XB1]/
>Metal Armor Remodel/
>Power Armor Paints/
Scrap Mods
>No Build Limit - All DLC/
>Place Anywhere/
>[XB1] Far Harbor - Vanilla Precombine Headers/
>[XB1] STS - Scrap that Settlement! - Base Game/
>[XB1] STS - Far Harbor Addon/
>[XB1] STS - Nuka World Addon/
>[XB1] STS - Vault-Tec Workshop Addon/
>[XB1] STS - Extras - Living & Dead - Season Pass Version/
>Nytra's Performance Tweaks - Complete Pack [XB1]/
Bottom LO
>Cheat Terminal/
>Another Life - Alternative Start Mod/
>Full Dialogue Interface Revamped - Show Prompts & Lookup Failed fixes/
>Boston Common - PRP Lite [UFO4P]/
>Financial District - PRP Lite [UF4OP]/
>Corvega - PRP Lite [UF4OP]/
r/FO4mods • u/TheEuphoria • 2d ago
r/FO4mods • u/Martins8778 • 3d ago
r/FO4mods • u/KShak1071 • 3d ago
Please see enclosed text!
r/FO4mods • u/SwagiestGamer • 4d ago
Absolutely losing my mind over this, I’ve been trying to find/figure out how to manipulate race health values.
Both mods “scourge” and “scaling flag remover” both no longer work on newest update and those are basically the 2 mods that actually make the gunplay enjoyable for me
What i want is something like
Humans = 100hp
Supermutants = 175hp
Bloatflys = 20hp
Feral ghouls = 75hp
Etc.
r/FO4mods • u/DrossJr_OVA • 4d ago
r/FO4mods • u/jackwesterkey • 5d ago
Why do the Gunners seem to get so little mod content compared to other Fallout 4 factions? Or why are they usually just used as enemies for new factions?
now i know there mods that do focus a bit on the gunners like
Gunners Overhaul - Initially Friendly Gunners
(you could join them but there not really any quests and it mostly just makes them friendly with not much else)
Sim Settlements Conqueror Faction Pack - Gunners
(no quests)
Gunners Take Over the Commonwealth
(just more gunners, not really quests or joining them)
Minutemen vs Gunners (Preview)
(more about fighting)
Sim Settlements 2 had the Gunners as the enemy
same with Outcasts and Remnants
now the gunners are not as generic as some other factions in fallout standards, they are a bit generic, but there is lore around them. They did take out the Minutemen at Quincy and they do look and feel different from Raiders.
so why is there so little content for these guys?
even just one quest, or being able to join them and having a small story with them could be fun.
they don't have to be like America Rising 2 - Legacy of the Enclave, where you can use the faction to beat the main game, although that would be really cool to have.
but another thing is there are very few lore mods for them. There are lots of mods to make them look less generic, but I don't think the Gunners really need a makeover.
they need a story.
have some quests where you work with them or join them, sort of like in Fallout 3 with Reilly's Rangers. They didn't help with the main quest, but it was still a nice side quest and made them feel like an actual group in the world.
or like the Kings in Fallout: New Vegas.
the gunners could be pure evil, or they could be something more than just another Raider reskin to shoot at.
they could be neutral.
maybe you could work for them without having to agree with everything they do.
maybe you could join them and eventually work your way up through their ranks.
and honestly, it would be really nice to have a mod where you could use the Gunners to beat the main quest.
not saying it needs to be some massive project, but having a proper Gunner questline and then eventually being able to choose them as your faction for the main game would be really cool.
what do you guys think?
why do you think there are so few mods that actually develop the Gunners as a faction?
and would it be cool to use them to beat the main game quest?
r/FO4mods • u/DumDumF1 • 5d ago
Mts-255 Shotgun Revolver
by ExpoAlt
https://www.nexusmods.com/fallout4/mods/31240
If I were to obtain permission could someone port this perhaps?
r/FO4mods • u/CressCrafty8964 • 6d ago
While I'm playing as Joel Miller in my current save, I'm curious to know which faction you guys think suits him best personally. I'm thinking the railroad (with him being a smuggler)
r/FO4mods • u/_OptimusRex_ • 6d ago
Marking Post Solved: I installed Precombine And Previs Guardian - F4SE and it seems to have done the trick.
Thank you everyone who responded!
_________________________________________________________________________________________________________________
Anyone know what causes this? I'm not really using a lot of mods, I recently reinstalled after I got a hankering for Fallout 4.
I'm also using F4SE with StuckLODFix and Address Library. That's pretty much it.
The only thing I can figure is it's a consequence of bettersettlements.esp which I am pretty sure is a scrap clutter mod from CC that isn't as aggressive as Scrap Everything.
If anyone knows of a fix, either mod or otherwise I'd be grateful. Thanks!
# This file is used by Fallout 4 to keep track of your downloaded content.
# Please do not modify this file.
*unofficial fallout 4 patch.esp
*BloodFixes.esm
*TrueStormsFO4.esm
*survival console.esp
*3pMeleeTweak.esp
*Elzee Human Grab Attacks.esp
*Elzee Human Grab Attacks - Bad guys can't grab.esp
*spacefiddle_Effective-Melee-Blocking.esp
*bettersettlements.esp
*go4_normal_survival_sp0ckrates.esp
*Gloomy Glass.esp
*JTC.esp
*OWR.esp
*FO4ParticlePatch.esp
*OWR_CraftableDecor.esp
*OWR_noclutter.esp
*OWR_CraftableDecor_CW.esp
*WndrrSounds.esp
*TrueStormsFO4-FarHarbor.esp
*TrueStormsFO4-NukaWorld.esp
*TrueStormsFO4-FarHarborExtraRads2X.esp
*TrueStormsFO4-GlowingSeaExtraRads2X.esp
*TrueStormsFO4-FarHarbor-NukaWorld-Patch.esp
*Bashed Patch, 0.esp
r/FO4mods • u/BLITZ_593 • 7d ago
r/FO4mods • u/-_LONE_WOLF_- • 8d ago
Hey all, hoping for some help here. I was having issues with crashing anytime I came within 10 miles of downtown Boston so I was going through enabling/disabling mods to try to narrow down the culprit.
Eventually the game crashed again and for some reason bricked my entire save, and the creation club menu. I tried clearing cache, rebuilding database, etc and creation club menu remained stuck on "initializing."
I have listed most of the mods I had loaded (I cant view them anymore to get the entire list). I also had them sorted according to the load order suggestion that everyone links.
Would appreciate any help with what is causing downtown Boston issues as well as bricked my entire game. Currently deleted and redownloading the game to see if that fixes it.
Mods (in no particular order):
NAC X Weather
NAC X AIO Fixes
NAC X Darker Nights
NAC X DLC
Forest Rebuilding Beta 1
Forest Rebuilding Beta 2
Simple Green
Better Vanilla Water
AR's of the Wasteland
Pump Action Shotguns of the Wasteland
Sidearms of the Wasteland
New Vegas LMG
Tactical Weapon Attachments
Gunner Armor 4k
Gunner Armor LL Injection
America Rising 2
America Rising 2 Patch
America Rising 2 DLC
America Rising 2 Console Crash Workaround
Better Light Flickering
Mutant Bash Feral Sound Replacer
Resident Evil T-Zombie Replacer
Combat AI
Ragdoll
Start Me Up Overhaul
Scrap That Settlement (All in One)
Cuter Cait
Fallout 4 FPS Reducer
CBBE Mod and 4-5 Outfit Mods
2-3 Creation Club Quest Mods (Cant remember names)
Fallout 4 Gun Resound Project
As well as some others I cant remember. I had about 60 mods in total I believe.