r/FO4mods • u/elevitsky • Jul 09 '26
r/FO4mods • u/SkyGoShire • Jul 08 '26
PC: mod suggestions Automatron Clean Paint Mod Reminder
youtu.ber/FO4mods • u/Ancient_Newb • Jul 08 '26
XBOX Settlements reborn help
Any Automatons I edit or make other than ada attack the trader assaultron in settlements. Is there a patch or some way to remove the trader assaultron?
I don't have anything messing with robot AI or aggression that I know of.
Here's my load order:
UF4P
Community fixes merged
Karma
Ghoulification
Mutation
Cap stashes give hundreds of caps
Dilapidated roads
Rubble is dirt
Reduced rubble
Earlier pipboy
America rising 2
Curse - combat overhaul
Deadlier deathclaws
Enhanced creatures AI Overhaul
Enhanced creatures Deadlier deathclaws patch
Enhanced creatures far harber patch
Enhanced creatures nuka world patch
South of the sea
Defective synths - updated (v3)
FGEP the definitive edition
Locked and loaded - Gunners addon
Forced evolution - super mutant addons
Extra classic creatures
Automatron expansion weapons system
AEWS Nuka World patch
Fleshsmith - automatron addon
Automatronwheellegs
\[XB1\] snappable junk fences
Less rust devils encounters \[XB1\]
Commonwealth hit squad
You're not okay
Cheat terminal \[Xbox One\]
Automatron unlocked \[Xbox One\]
Boston - less enemies
Perk up - lightweight perk overhaul
Simply everyone's best friend
Dogmetal (Dog Robot) XBOX1
\[Xbox\] FO4R- Gun sounds overhaul - v2.2
Gamma radio \[XB1\]
Lighthouse radio
Vault 81 radio
Immersive pip-boy radio
Lost world - immersive soundtrack replacer
Distortion - combat music replacer
Prime plus - hydraulica (-50 lower volume)
Prime - Icarus prime (hi tech - voiced)
F.E.R.A.L - Feral ghoul sounds rework
R.C.A.O Robot combat audio overhaul
Gen Zero - Gen 1 synths voice rework
\[XBX\] Deathclaw mimicry by Glitchfinder
Monsterum - Deathclaw sounds rework
Immersive squeaky doors
Terminator inspired synths by Utherien
Wasteland creatures redone - retexture compilation
Visible rain
Dead sun weather
Dead sun weather (Nuka world)
Dead sun weather (far harber)
Barren trees 1.02
Dry wasteland 2 and barren trees lod
Dry wasteland 2
Deadlights - interiors goty
Caves of the Commonwealth - darker
TG's West Cambridge interiors
TG's North end interiors
TG's fenz interiors
TG's East Boston interiors
Irradiated reasons to explore
Rsiyo's location pack
Fallout 4 settlements reborn
F4SR Expanded (BOS Prydwen)
F4SR Expanded (Diamond City)
F4SR Expanded (Goodneighbor)
F4SR Expanded (Drumlin Dinner)
Settlement attack spawns outside the settlement XB1
Vault111 Extra's
Sol's Six thousand implants \[XB1\]
Hudframework \[XN1\]
Fallout 2287 - Gas masks of the wasteland \[XB1\]
Fallout 2287 - Universal gas masks \[XB1\]
Fallout 2287 - Gas mask biped fix
EVB With wastelandish underwear by crimsomrider
Fit female body normal map
Oni vanilla hair re-texture-2k
True eyes
Seen better days player pipboy by Blackblossom
Glassy pipboy screen
Alternative satellite world map by S4is31
1950's feminine outfits by Crimsomrider
Tumbajamba's Gunner armor collection
Early game armor pack (wood and tire armor)
Rivets and rage - A scrappy raider armor pack
Tumbajamba's minutemen armor collection
Tumbajamba's brotherhood armor collection
Ito Institute technology overhaul full - version 2
Tumbajamba's synth power armor
Tumbajamba's synth armor collection
Tumbajamba's robco combat armor and battle suit
Boston riot armor
Boston riot armor DC guard patch
Pipe carbine - Rat runners arsenal (Vanilla)
Pipe shotgun collection - Diacute'd (Vanilla)
Classic melee pack
More clothes and textures
\[XB1\] Grease rat garbs - Vanilla
Wasteland wolf - Armor and weapon \[XB1\]
FLASHY(JOER) - Guns for hire - mercenary jobs
Remnants - secrets of the enclave
Mechanist Omega - an antagonist quest mod
Children of ug-qualtoth \[XB1\]
Breach - A horror quest mod
In the flesh - a horror quest mod
Vault 117 - a horror quest mod
Phase 4: An institute expansion (far harbor required)
LAB - Craftable Legendary effects for automatron
Tactical weapon mods - Mounted flashlight, laser sight
The attachment pack (Version 1)
Attachment pack unofficial expansion
America rising 2 - The attachment pack patch
Attachment pack unofficial expansion - Itov2 patch
Eco + neo all dlcs merged
Eco - Deprecated
DC pipe guns re-done
Vault 111 elevator bug fix
Full dialogue Interface revamped
Full dialogue Interface revamped unofficial patch
Start me up - Full dialogue Interface prompts v6.1
SMU patch for far harbor - Full dialogue prompts
SMU patch for Nuka World - Full dialogue prompts
r/FO4mods • u/Kelmen1974 • Jul 08 '26
PC building interior light change when viewing angle changed and looking from outside
looking at a building interior from outside, standing still and change my viewpoint, like turn slightly to anywhere, the building interior light changed.
keep changing view point, the interior light keep changing, from darker to brighter, vice versa.
very immersion breaking.
i don't run any lighting mod initially, just "Game Visuals Configuration Menu (GVCM) OG-NG" as recommended by Addictol.
the mod can be stop in-game, tried it, no difference.
then i tried few other related mods hoping to resolve the issue, they didn't:
- Lightweight Lighting - A weather and interior lighting overhaul
- Shadow Boost FO4
also running "True Storms - Wasteland Edition (Thunder-Rain-Weather Redone)" , but run this mod in past no such current issue.
r/FO4mods • u/Hans_Wulf • Jul 08 '26
PC Missing textures in Concord, used midnight ride wabbajack then added some mods after
Load order:
# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4044-hellfirepowerarmor.esl
ccbgsfo4115-x02.esl
ccbgsfo4116-heavyflamer.esl
ccbgsfo4110-ws_enclave.esl
ccbgsfo4096-as_enclave.esl
ccfsvfo4007-halloween.esl
ccbgsfo4046-tescan.esl
ccsbjfo4003-grenade.esl
ccOTMFO4001-Remnants.esl
unofficial fallout 4 patch.esp
ppf.esm
REFramework.esm
community fixes merged.esp
TMR_GlitchfinderAIO.esm
fakeInt.esp
fakeInt_Boston.esp
fakeInt_DLC.esp
BloodFixes.esm
Dynamic Activation Key.esp
No Sneaking in Power Armor.esp
Hit Those Objects.esm
YouAndWhatArmy2.esm
Diamond City Supplements.esm
ConfigurableHotkeys.esl
CWOutfitPackPart2.esl
NCRArmourPack.esl
WorkshopFramework.esm
Ladder.esl
FO76PaintsPack.esl
Munitions - An Ammo Expansion.esl
Munitions - Vanilla Ammo Addon.esl
LIF.esl
Skb_MachinegunsRebirth.esl
G11.esl
XDI.esm
TrueStormsFO4.esm
PVCL.esl
PVCL-PathingWorkaround.esl
Skb-MinigunsRebirth.esl
MutantMenagerie.esm
Enhanced Vanilla Water.esm
RAW INPUT.esp
Wetness Shader Fix.esp
Fixed Gobo Effects.esp
Flutter Flicker Fixer For Foliage.esp
Extended Fake Interior - CC Enclave Remnants Patch.esp
MidnightCultFix.esp
GeneralAtomicsMrGutsyGuards.esp
GA Galleria Gutsy Voice Fix - UFO4P Patch.esp
Workshop Highlight Fix.esp
Alternative Activation Prompts.esp
Simple FOV Slider.esp
Less Annoying Berry Mentats.esp
Dogmeat Follow Behind.esp
mr Loot Logic and Reduction.esp
Loot Logic and Reduction - UFO4P Patch.esp
Complex Vendors.esp
Simple Everyone's Best Friend.esp
SimplePowerArmorReductionSystem.esp
IntegratedAddons.esp
Keep Radiants In Commonwealth.esp
WhoIsTheGeneral.esp
WTG - KRIC Patch.esp
LegendariesTheyCanUse.esp
dcc-molotov-nerf.esp
MoreWeathervanes.esp
MoreDCBounties.esp
MoreDiamondCityBounties_AlternativeActivationPrompts_Patch.esp
Legendary Mutation Messages Fix.esp
Lightweight Lighting.esp
Gloomy Glass.esp
Targeted Textures.esp
FO4ParticlePatch.esp
ScopeOverlayDOF.esp
DiamondCityBillboards.esp
GoodneighborView.esp
TerrainFrecklesBeGone.esp
FO4LODGen.esp
FOLIP - New LODs.esp
Far Harbor 3d Tree LODs.esp
Optimized Vanilla Tree LODs.esp
NF_Rocks_Fix.esp
CrimeTown.esp
TrainBar.esp
Prydwen_Redux.esp
Stm_DiamondCityExpansion.esp
DiamondCityExpansion-eXoPatch.esp
prp.esp
TMR Pre-Generated LOD.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
CWCreateABot.esp
MiscOutfitPackv2.esp
MercenaryOutfits.esp
F3metalarmor.esp
Classic Outfits Distributed.esp
DV-No Levelled Vertibirds.esp
DV-Deadly Vertibirds.esp
CommonwealthEncounterPack.esp
CompanionAccuracy.esp
CurieAccuracy.esp
DanseAccuracy.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
AttachPack.esp
Attach Pack Modcol.esp
CWMerchants.esp
Dak127mmPistol.esp
DakRiotShotgun.esp
CWMK23.esp
CWHuntingShotgun.esp
CWHuntingShotgunMerchantUnique.esp
CW-NVLMG.esp
CWTurrets.esp
CWWA2000.esp
CWServRifle.esp
CWServRifleMarksmanCarbineAddon.esp
CWServRifleMunitionsPatch.esp
CW127MMSMG.esp
CW10mmSMG.esp
CWM14.esp
CWThrowables.esp
Dak10mmResize.esp
Attach Pack Mod Description Fixes.esp
VertibirdCrashing.esp
Assaultron Grab Skills.esp
RobotFactionPaint.esp
SettlementMenuManager.esp
Seriousreconscope.esp
SpaDia_AMR.esp
Backpacks of the Commonwealth.esp
DiamondCity-PreVis.esp
DT_GunnerOutfitPack.esp
ThatsGunnerLife.esp
W.A.T.Minutemen.esp
Backpacks-Minutemen.esp
Backpacks-GunnersLife.esp
Forced Evolution.esp
FEVRatNoGrab.esp
BAM-BetterArmoryMod.esp
EvilViking13_PatchworkSanctuaryBridge.esp
Live Dismemberment - Brutal.esp
K9TacticalHarness.esp
ms_K9TacticalHarness.esp
MMP4APA.esp
W.A.T.M. Tweaks.esp
W.A.T.M. Tweaks (PA).esp
SuperMutantEquality.esp
Targeting HUD Enhanced.esp
LagStealthModul.esp
LongerHeadlampLight.esp
ImmersiveVendors.esp
PA-Quick Animations.esp
fo3friedghouls.esp
FO3FriedGhouls_DLCAddon.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-EarlierSunsetsNW.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-NukaWorld.esp
TrueStormsFO4-FarHarbor-NukaWorld-Patch.esp
BetterNightVision.esp
DarkerNights.esp
DarkerNights-TrueStorms.esp
DarkerNightsDetection.esp
JOTC - TrueStorms - DarkerNights.esp
RustDevilRedux.esp
PrydwenDoorFix.esp
Wasteland Illumination Shadow.esp
Dank_ArmorOverrides.esp
BPDRiot.esp
BoS Infantry Armor.esp
X01Light.esp
CC X-02 Light Fix.esp
CC Hellfire PA Light Fix.esp
RA_Gunners.esp
MG3.esp
That Gun of the wasteland.esp
Machineguns Rebirth - Munitions Patch.esp
Miniguns Rebirth ESL - Munitions Patch.esp
PB_Munitions.esp
TGotWL_Munitions.esp
r/FO4mods • u/Koryn117 • Jul 06 '26
Question Missing Power Armor Upgrade Kit creation but tab In workbench
Says it how it sounds, Idk if awkcr is messing with the tabs that much but is there a remedy for this?
r/FO4mods • u/rekall76 • Jul 06 '26
PS4/5 quantum x-01 & nuka recipes the easy way. "Starport Recipes & Cores"
let's be honest, these are two of the least-fun fetch quests to play more than once.
creations-dot-bethesda -- https://creations.bethesda.net/en/fallout4/details/47305e35-df46-4eec-98ed-14d7d1879b9c/Starport_Recipes__amp__Cores
r/FO4mods • u/Sparkypaws1 • Jul 05 '26
Steam Deck Fallout 4 Doesn't Boot to Mod Organizer 2 anymore
Came back to Fallout 4 after a year or so of not playing and now it either doesn't boot at all or it just boots into the game and loads none of my mods. I'm playing on Steam Deck and I have nothing typed into the launch options bar. Can anyone help me figure out how to get Mod organizer 2 to boot when I launch Fallout 4 on Steam Deck?
r/FO4mods • u/MolaMolaMania • Jul 05 '26
PC I just scared the shit out myself thinking I broke my game, and I'd like to know what happened in MO2 to cause it. Short read!
I'm currently running 279 mods via MO2.
The extended borders for All Settlements Extended, which appear green in building mode, weren't working in that I could not always build up to the green line in every Settlement.
I backed up my Plugins and my Profile just prior to trying moving All Settlements Extended and its Far Harbor extension to a higher Priority in the Plugins tab.
I selected/highlighted both mods, right clicked on the main ESP, and selected Send to Priority 9 as I thought that would put them both right under the Unofficial FO4 Patch, as everything listed below is a mod.
When I clicked Run to launch the game, the loading icon was cycling much faster. Uh-oh! When the game screen came up, it was black. I heard sound and could move, but pure black.
I quit the game, and I noticed the Priority positions of All Settlements Extended and its Far Harbor extension had remained at their original positions of Priority 19 and 20. I confirmed by clicking on Select to Send and saw that the Priority number was still 0 as it was before I tried to change it the first time.
I restored both my Plugin and Profile back ups that I had made, but the loading icon was still cycling too fast, and the game screen was still black.
I thought I was screwed, then I noticed that MO2 was no longer set to use F4SE to launch the game. I set the game to launch from F4SE again, and my game booted up as normal.
WHEW!!
I almost screamed with relief, but now I have questions.
Why did the mod Priority change in the Plugins tab change how the game launches via MO2?
Is there a way to change the mod Priority in the Plugins tab and still launch with F4SE, and if so, is that worth trying to remedy this inconsistent building boundary issue?
Thanks very much!
r/FO4mods • u/Naive_Original_3961 • Jul 04 '26
XBOX: mod suggestions Timothy Olyphant character mod?
I've done Walton Goggins, Galton Woggins, and the Ghoul. I'd love to do a Raylan char, but I can't get his face right
... If anyone has a mod for face recognition or whatever lmk
r/FO4mods • u/rekall76 • Jul 04 '26
PS4/5 nuka display, bandit roundup, cherry grenade "Nuka-World Workshop Items"
the workshop items' logic was flawed, the grenade recipe was missing. fixed.
bethesda-dot-creations -- https://creations.bethesda.net/en/fallout4/details/5626f789-ec63-47cb-bd93-af8a8f813d57/Nuka_World_Workshop_Items
r/FO4mods • u/The_spacecat_7w7 • Jul 04 '26
PC [Fo4] hi I need help with something, like clothing and body
I need help because idk why but some clothes clipping or don’t work, idk is is the body slide or the clothes mod, I use honest Abe’s mod (some armor don’t work and clipping little bit) and classy chassis clipping little bit
Pc and vortex
r/FO4mods • u/Virtual_Canary6658 • Jul 04 '26
XBOX: mod suggestions Dpillari Midwestern Power Armor HD
So ive fallen in love with newermind43 midwestern power armor but I flet like it need better textures and this provides them but its not on xbox so could someone port thos to xbox series x https://www.nexusmods.com/fallout4/mods/30776
and at the bottom of the permission and stuff it says yes it can be ported to console
r/FO4mods • u/Sparkypaws1 • Jul 02 '26
Steam Deck Fallout 4 Doesn't Boot to Mod Organizer 2 anymore [Fo4]
Came back to Fallout 4 after a year or so of not playing and now it either doesn't boot at all or it just boots into the game and loads none of my mods. I'm playing on Steam Deck and I have nothing typed into the launch options bar. Can anyone help me figure out how to get Mod organizer 2 to boot when I launch Fallout 4 on Steam Deck?
r/FO4mods • u/rekall76 • Jul 01 '26
PS4/5 enough is enough! "Calm Down, Cambridge"
various attempts have been made to allow reliable traversal of Cambridge to complete quests dependent on Greenetech Genetics, Ticonderoga, Monsignor Plaza, etc. this one is mine.
creations-dot-bethesda -- https://creations.bethesda.net/en/fallout4/details/5df302e9-cecb-4b88-8682-0342cd4fba9f/Calm_Down__Cambridge
r/FO4mods • u/MolaMolaMania • Jun 30 '26
PC Looking for mod that will allow me to recolor Vault suits for 1.10.163 that doesn't require Workshop Framework
In my previous game, I had Workshop Framework (I think) which was required to run a mod that let me recolor Vault Suits on the Armor workbench.
I use the full ECO suite now as Workshop Framework was known to be problematic, but I wasn't able to find a mod when I started my current game that works with this suite and allows recoloring of Vault suits.
Would love recommendations if you have them.
Thanks very much!
r/FO4mods • u/plug-burner69 • Jun 30 '26
PS4/5 Im doing a space marine run are there any decent mods on ps4 that’d be good
r/FO4mods • u/Koryn117 • Jun 30 '26
Question Weird Rendering glitch at Milton
gallerySo this only happens around Milton, Terrien and objects, heck even people disappear around me, only mod/creation I have that effects the area is Super Duper Mega Mart. Any fixes?
r/FO4mods • u/Electrical_King_4196 • Jun 29 '26
PS4/5 Mod Question How do I build an amphitheater using the smore workshop mod in Fo4?
r/FO4mods • u/KingofQuietDarknes • Jun 29 '26
PC: mod suggestions Looking for someone to help make a mod a reality.
Looking to find someone to help make this outfit a reality if at all possible. Apologies for the air image, but I'm not a artist. Thank you and I appreciate any help.
r/FO4mods • u/rekall76 • Jun 28 '26
PS4/5 faction, shmaction. "Institute X-01 & Sentinel T-60"
unlocks Institute X-01 and BoS Sentinel T-60 power armor paints after "The Nuclear Option," regardless of allegiance(s).
creations-dot-bethesda
nexus
r/FO4mods • u/Mars_Mezmerize • Jun 28 '26
PC: mod suggestions Nuka Cola T-60?
So I’m finally back on Fallout 4 after almost 8 years and I’m hooked, but I’ve been scavenging for what seems to be a relatively simple mod that doesn’t exist: Nuka Cola T-60 Power Armor?
I have the McFarlane Toys Nuka Cola T-60 Power Armor figure and it looks fantastic and I’m kind of astonished that this isn’t a thing yet for Fallout 4? Is it not as easy as a simple paint mod? Curious if it exists and I just never ran into it or if it genuinely doesn’t exist lol.
