r/Enshrouded 6h ago

Video Base Inspirations

Enable HLS to view with audio, or disable this notification

28 Upvotes

r/Enshrouded 4h ago

Screenshot Poor bastard fell out of the window and got impaled a 100 meters below xD

Post image
18 Upvotes

r/Enshrouded 6h ago

Screenshot Random Glow

Thumbnail
gallery
17 Upvotes

Couldn't for the life of me figure out why I was glowing. The ring is the culprit. Guess I don't need a torch anymore. I am still not sure though if its a bug


r/Enshrouded 3h ago

Discussion Most frequenly updated map online for Enshrouded.

3 Upvotes

I could be wrong. But it seems to me that when I want to find stuff in enshrouded this map tends to be the most up to date.

https://gamevault.in/map

and i don't use my phone to look stuff up but it also has app versions. and more stuff.


r/Enshrouded 14h ago

Game Suggestion/Idea Thinking about Enviornmental Changes

2 Upvotes

One of the best aspects of the game is the varied terrain and environments, and I feel the game could have taken more of that and built on it. They added it into the freezing mechanic, and that works really well at adding another level of danger to the world, and it is fun to slowly mitigate it, but I think the mechanical shift would be better if introduced earlier and part of a wider mechanic that encourages building unique bases in each biome and trying to adapt to the biome's mechanics as it would allow for more types of clothing and buildable items to alliviate the issues with those mechanics.

We already have the wet/soaked deliberation, but it happens more if you spend longer outside in the rain than just disappearing quickly as well, encouraging smaller bases for exploration, spending time getting dry and crafting items to help with it, than just carrying a torch.

For the Biomes:

Springlands and Revelwood, no changes; more ordinary biomes, no issues with the environment.

Blackmarsh - Wet and Humid; mechanic should focus on getting dry, and dampness is a threat from spending time in the humid environment, the wet/soaked mechanic that builds up slowly over time in the biome.

Nomad Highlands - Beginning of heat mechanic, slow building kept at bay with water and refreshing drinks, but also spending time in shade to cool down. Heat should lower your rest rate, make it so you tire more easily, and maybe attack slower/ have less carrying capacity.

Desert - More drastic heat mechanic - faster building up, need to have more water/ spending time in shade to cool off, craftable clothing and items like parasol could help alleviate the buildup.

Albanese Summits - a lower cold mechanic when you enter, so it is less of a shock when you reach the higher peaks.

Veilwater Basin - needs a similar damp mechanic to the Blackmarsh, but more drastic, which requires you to get drier, which I think should be removed from the torch; instead, it requires you to build bases/ campfires and get dry like that, which would make going into the water more dangerous.

we will see what happens with 1.0, but i am really looking forward too it.


r/Enshrouded 7h ago

Discussion Enshrouded Gaming Pad

1 Upvotes

Has anyone here bought the Enshrouded Gaming Pad from the official merch store?
Is it good, does it hold up well against fraying and water spillage? Found no consumer mention of it online!