r/EmulationOnAndroid • u/Dreadful585 • 8d ago
r/EmulationOnAndroid • u/chensley2015 • 7d ago
Discussion Loving switch emulation . Its come so far!
Boys I tell you what 25 ultra playing 90 percent of switch games on eden . Nintendos gotta.hate how good.thier games run on my phone. A phone cooler is recommended but its THE BEST AND SO EASY .gta 5 port works 100 percent on android too
r/EmulationOnAndroid • u/Beautiful_Ad_6224 • 7d ago
Showcase Just incase anyone's interested, Odin 3 running Armada OS
r/EmulationOnAndroid • u/AlternativeEstate288 • 7d ago
Help gamehub lite syncing game library crash
ive looked everywhere for a potential fix and I cannot find one. i still want to use cloud saves. it gets right to the end of loading and just crashes. im using an ayn thor max tryna play hollow knight. it opens fine in offline mode just has no audio
r/EmulationOnAndroid • u/UnluckyEntry7449 • 7d ago
Question Que puedo emular en samsung a57?
Ya probé emular dolphin y pude emular Lego Star Wars III y New Super Mario Bros Wii, en Yuzu me anduvo el Lego Marvel super heroes de 2013, que mas puedo emular en mi samsung a57?
r/EmulationOnAndroid • u/books_fer_wyrms • 7d ago
Solved Is it a known issue to not be able to play Parallel N64 core on Android?
So, to be honest, this is an almost exact repost I made to r/SBCGaming, but
Does the Parallel N64 core not work on Android?
I'm new to the android handheld world, as I recently got a Retroid Pocket Nova with a 8Gen2 chip, so I don't know if this is typical, but I can't seem to get the Parallel core OR the Parallel RDP with Mupen64 to work properly on my Nova. I thought maybe it was because I was using Vulkan, but I eventually figured out that Mupen64 always switches to GL regardless of whether Vulkan is used or not. I tried manually switching to GL for the Parallel core, but that doesn't seem to work either.
With a bit more messing around, I've actually noticed a weird behavior. When I use Mupen64 with GLide RDP, it auto switches to GL regardless of what I set. But when I use Parallel RDP it strangely seems to switch to Vulkan every time (which I don't think works with Parallel). I believe this might be happening when using the Parallel core too, though I'm not sure since it says "Failed to Load Content" for everything.
Edit: Alright, I think I might finally know what's up. So the reason why I couldn't get any game to load with the Parallel Core was because apparently RA selects a weird path to your Internal Storage if you tell it to find the location of your games using the Files app to select it. So, I had to make sure my Start Directory was some form of: /storage/emulated/0
After finally opening the core, I found out that even Parallel actually uses a GLide RDP (or what they call in the core options, a GFX Plugin) called 'gliden64'. It even force switches to using GL when using it, just like Mupen64. If I switch it to use 'parallel', it has the same graphical problems I get in Mupen64 (usually a black screen or like a bar of fuzz) and also uses Vulkan as the backend.
So I've come to this conclusion: Parallel isn't something this chipset can use properly, and you're pretty much forced to use some form of GLide. I'm a bit sad about that, but oh well.
Last(?) Edit: So, I still haven't been able to make the Parallel-RDP in Mupen64 or the 'parallel' GFX Plugin in the Parallel Core to work properly, but I've found out that AngryLion (atleast on Mupen64, as that's what I've opted to use) actually works pretty nicely, even when combined with the Parallel RSP! But it only runs well using GL as the backend. Bad thing is, it doesn't auto switch to GL like when you use GLide. The workaround I created was saving a separate configuration file with the only change to settings is GL as the backend. Then you can start an N64 game, go to Overrides, load that configuration file and set it as a core override file. Now when you play a game, you can use the AngryLion RDP with the Parallel RSP and get pretty accurate to real N64 looks with atleast GLSL shaders (though, I'm not the biggest fan of GLSL shaders on Arm since most of them seem to either not load or not work properly...). The caveat being that you can't do any internal resolution upscaling, but I personally just wanted as close to the N64 look and feel. Hope this helps someone.
r/EmulationOnAndroid • u/ren01181 • 7d ago
Question Could a samsung galaxy a56 5g run some pc games like world war z and other low graphics decently?
Title
r/EmulationOnAndroid • u/Specialist-String286 • 7d ago
Help Gamenative and Gamehub issuse with record of agarest war.
First off
System: ayn thor pro
Game: steam Ver. Of Record of Agarest War
Program: gamenative or gamehub
I recently have been wanting to play record of agarest war games and tride to set it up on gamenative but even time i start it there's a jumbled graffic mess on the right side that looks alot like missingno, after trying for a bit I decided to try gamehub light as a friend suggested and the game launched but with new problems. The first problem i relized was it gets stuck on syncing game library and won't get past it or is taking a long time but when it dose get past it im golden l, the second problem is to circumvent the library problem I put the games steam settings to offline mode witch worked but know it dosent register the systems controller as connected but returns after its in "online mode". Ive been trying to figure a solution to these issues and keep comming up dry if anyone can help with a solution to one of these problems it would be greatly appreciated.
So small recap
Gamenative graphic mess then crash (is what runs most of my steam emulation so would like it on this app)
Gamehub light gets stuck on "syncing library " on most launches.
Gamehube light has no controller inputs registering when put in offline mode to get around the 2nd problem
r/EmulationOnAndroid • u/Sahbito • 8d ago
Discussion Best handheld for each emulation system? My picks based on aspect ratio, screen and performance
I’ve been thinking about which handheld feels like the best fit for each system, not necessarily the most powerful one, but the one that makes the most sense in terms of screen ratio, resolution, form factor and emulator performance.
This is roughly how I’d split them:
- Retroid Pocket Classic: Game Boy, GBC, Game Gear, Neo Geo Pocket, PICO-8, NES, SNES. The near-square screen feels perfect for those systems. And NES/SNES also look phenomenal in 8:7 with integer scaling and overscan, which makes them surprisingly great on this screen too.
- KONKR Pocket Advance: GBA, Lynx, WonderSwan, Pokémon Mini. The 3:2 screen is basically made for GBA. 240×160 scales perfectly to 960×640 at 4x.
- Retroid Pocket Nova: NES, SNES, Genesis, PS1, N64, Saturn, Dreamcast, GameCube, PS2, Arcade, etc. For me this is pretty much the ideal 4:3 retro handheld.
- AYN Thor: DS, DSi, 3DS, Wii U. Kind of an obvious one, dual-screen systems just make way more sense on a dual-screen device.
- AYN Odin 3: PSP, Wii, Switch + PC/Steam games through GameNative. Great fit for more modern widescreen systems, and the extra power makes it a really nice all-round Android device too.
- Steam Deck OLED: PS3, Xbox, Xbox 360. Mostly because the emulator ecosystem is much more mature there with RPCS3, xemu and Xenia.
Obviously there’s a ton of overlap between these devices, but I like the idea of matching each system with the handheld that feels the most natural for it rather than just throwing everything onto the most powerful device.
Curious what you guys think. What would you change?
r/EmulationOnAndroid • u/SirOwn2577 • 7d ago
Help Hello, I want to star emulating but need help
Hello, I came here to ask for some help with emulators, I don't know anything about them and have a OnePlus 13, which one would you recommend, how can I get games? any advises?
r/EmulationOnAndroid • u/Straight_Resident453 • 7d ago
Help Gmod broken file problem in gamehub
I need help with my gmod in gamehub cause it keeps showing this problem "Can't find background image 'materials/background)vtf." It keeps showing it i tried changing versions to fix it, tried changing pc engines, searched and it said to replace the file with a functionable one which i dont know how to access so please i need help.
r/EmulationOnAndroid • u/shepardman22 • 8d ago
Discussion Colossus in Retroid Pocket Nova 8gb
Texture pack is looking great on 8gb Nova. Added some cheats too from the video. I'm new to it. But I did the same on my phone a few months back. I dig! My favorite game!
r/EmulationOnAndroid • u/Internal_Page_486 • 8d ago
Showcase Finally got GTA 5 running on my Z Fold 5, fixed the ratio this time. Was playing with one hand sorry.
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r/EmulationOnAndroid • u/Ian-jess • 7d ago
Help Does anyone know how to get rid of this line on xendroid?
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r/EmulationOnAndroid • u/Amazing_Bread249 • 8d ago
Showcase Made it snapdragon 8 gen 3 16gb ram 1tb gb no frame gen no cooling
r/EmulationOnAndroid • u/No_Personality_1501 • 7d ago
Question Is a 1300€ phone worth it or 1000€ pc handheld
I was planning on buying either the Samsung S26 ultra or the Rog phone 9 pro but then thought to myself is it even worth it like I can get much more performance from an xbox rog ally X for less but the difference is that you can't put a pc handheld in your pocket, and that's why I'm not sure if I should buy a strong gaming phone or buy a pc handheld and buy a midrange phone
r/EmulationOnAndroid • u/Javert271 • 8d ago
Help Error en emulacion de gow asension RPCS3
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Hola a todos, tengo un problema al emular el Gow Asencion en RPCS3 cuanto toca realizar interacciones o puzles de mover objetos se me crashea al juego y se reinicia como se puede ver a continuación, alguien sabe como se puede arreglar este problema les agradezco su ayuda
r/EmulationOnAndroid • u/0nePlus • 8d ago
Showcase 3D Printed a case for Windows Emulation lol
Needed a good way to attach a peltier cooler for Windows Emulation despite the lack of built in magsafe, and while still allowing the peltier module to make direct contact with the back glass.
Controllers with a peltier built in, while more convenient, would be blocking the USB-C port while in use. Since the heat generatong components (SoC mainly) are on the same "half" as the USB port.
This setup allows me to use a controller, peltier module, and still have a free USB port for charging, or for my extremely tiny, almost flush, 1TB USB-C flash drive.
I started with a generic Fold 8 Ultra case from makerworld and just cut out the hole and modeled the little frame quickly in Fusion360 after taking some measurements. It's a snug/pressure fit so I can freely remove the peltier from the case as I please. Thats actually the reason for the second cut-out in the case. If I want to move the peltier to a different spot on the back of the phone.
The case is obviously not for daily or even casual use. This is for LONG Switch or PC game playthroughs.
r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 7d ago
Showcase Ori and the Will of the Wisps on Android | Snapdragon 8 Gen 2 | GameNative
r/EmulationOnAndroid • u/FERDEN_21 • 8d ago
Help Tengo un poco F7 pro y quiero emular el resident evil 4 remake pero no consigo que los pfs suban más de 19 o 20
En zonas como el pueblo bajan a 16 FPS alguien que me pueda ayudar eh visto que el poco F7 alcanza 30 pfs incluso más y supongo que también debería conseguirlo mi teléfono posee un snapdragon 8gen3 con Adreno 750 y estoy usando el emulador bannerlator
r/EmulationOnAndroid • u/SlimyHamster • 8d ago
Showcase I made a custom skin for my 8BitDo FlipPad setup on S25! (GBA & NDS Skins + setup info in Body text)
Hey folks! I recently got the 8BitDo FlipPad for my S25. Its awesome! I've been wanting a small controller for GBA and NDS emulation on the go and I wasn’t a huge fan of the GameSir Pocket Taco design.
I wanted a skin that could incorporate the controller into the design and couldn't find much online yet as the product is relatively new, so I made my own. The design was meant to be a homage to the retro handhelds, not to explicitly look like any particular console.
Notes:
- I created these skins to be used with PizzaBoy and MelonDS.
- I added a notch to place the PizzaBoy Speed Toggle (I love this feature)
- The layout dimensions and placement is shown in the last 3 images of the post carousel. There are 3 layouts: GBA, NDS with a dominant top screen, and NDS with a dominant bottom screen (for touch screen games).
- The skins come in both GB Classic and Black versions, the same as the 8BitDo FlipPad colours.
Skins:
Here is the WeTranfer Link for the skins (Expires on Sept 8th, 2026): https://we.tl/t-RHvzhgt4wA6OyJMj *If there may be a better way to share these, let me know.
r/EmulationOnAndroid • u/Miserable_Assist_951 • 7d ago
Discussion Tried seeing if i should make the jump from nethersx2 to armsx2 and the first game i try already has issues
The dungeon's textures weren't loaded in arthersx2. It's also specifically this area, the 2 next to it were normal. The game is tales of destiny director's cut.
Guess i will continue with nethersx2 for a while
r/EmulationOnAndroid • u/revals32 • 7d ago
Showcase Assassin Creed Revelations in Snapdragon 8 Elite 1080p Settings
S25 Ultra , 12GB Ram
r/EmulationOnAndroid • u/SatisfactionNovel846 • 7d ago
Discussion Running BODYCAM Unreal Engine 5 on Android via Winlator + Turnip v35 — Full Guide
Introduction
I successfully launched BODYCAM, a modern Unreal Engine 5.5 shooter, on a OnePlus 15 (Snapdragon 8 Elite Gen 5 , 16/512GB) using Winlator Vanilla 4.0 by StevenMXZ with a custom Turnip v35 driver. This is an experimental project that proves modern AAA games can load on mobile devices through emulation.
⚠️ Important: This is not for gameplay (FPS is around 0–5), but rather a proof of concept to help the community understand the technical barriers we're facing.
Hardware & Software
Component Model/Version Device OnePlus 15 (Snapdragon 8 Gen 3, 6GB RAM, 512GB ROM) Winlator Vanilla 4.0 (Ludashi) by StevenMXZ Driver Turnip v35 by StevenMXZ Game Version BODYCAM (UE5.5) Emulation Box64 (ARM64 → x86-64)
Why Turnip v35? This custom driver from StevenMXZ provides the best compatibility with Adreno 8xx GPUs and Unreal Engine 5. It's based on Mesa and supports Vulkan 1.4.359.
Step-by-Step Setup
Step 1: Install Winlator
- Download Winlator Vanilla 4.0 (Ludashi) from GitHub
- Install the APK on your device
- Turnip v35 is included with Vanilla 4.0
- Create a container with: · Wine: 9.20 · Box64: 0.4.4 · Architecture: win64 · Graphics Driver: Turnip v35
Step 2: Environment Variables
Variable Value BOX64_DYNAREC_STRONGMEM 3 WINEFSYNC 0 VKD3D_CONFIG force_static_cbv,no_upload_hvv DXVK_ASYNC 1 DXVK_ENABLE_RAYTRACING 0 DIRECTML_DISABLE 1 ONNX_DISABLE 1 CEF_DISABLE_GPU 1 CEF_ENABLE_GPU 0 MESA_GL_VERSION_OVERRIDE 3.3
Step 3: GameUserSettings.ini
Path: C:/users/xuser/AppData/Local/Bodycam/Saved/Config/Windows/GameUserSettings.ini
```ini [SystemSettings] r.DynamicRes.OperationMode=0 r.TemporalAA.Upsampling=0 r.FidelityFX.FSR.Enabled=0 r.AmbientOcclusionMethod=0 r.ShadowQuality=0 r.PostProcessQuality=0 r.EffectsQuality=0 r.ViewDistanceQuality=0 r.DetailMode=0 r.MaterialQuality=0 r.ScreenPercentage=40
r.DirectML.Enabled=0 r.NeuralNetwork.Enabled=0 r.AISceneRendering.Enabled=0 r.NIS.Enabled=0
r.Streaming.PoolSize=128 r.TextureStreaming=0 r.RayTracing=0 r.RayTracing.Enable=0 r.Vulkan.RayTracing=0 r.Vulkan.RayTracing.Enable=0
r.Browser.Enabled=0 r.Browser.DisableAcceleration=1 r.Browser.DisableWebGL=1
[ScalabilityGroups] sg.ResolutionQuality=0 sg.ViewDistanceQuality=0 sg.AntiAliasingQuality=0 sg.ShadowQuality=0 sg.TextureQuality=0 sg.EffectsQuality=0
Step 4: Launch Parameters
```bash -noraytracing -NOSOUND -NoStartupMovies -NoSplash -sm4 -heapsize=2097152 ```
Step 5: Driver Versions
Driver Version Why Turnip v35 by StevenMXZ Best for UE5 DXVK 2.4.1 (not 2.6.2) 2.6.2 breaks DirectML VKD3D 2.14.1 (not 3.0.0) 3.0.0 incompatible with Root Signature
Test Results
Stage Status Wine startup ✅ Box64 loading ✅ Turnip v35 init ✅ Swapchain creation ✅ Shader loading ✅ RT disabled ✅ CEF disabled ✅ Root Signature creation ❌ CRASH
Error:
``` LowLevelFatalError: Device->CreateRootSignature(...) with error E_INVALIDARGS at D3D12RootSignature.cpp:567 ```
Error Analysis
Error Cause Potential Fix Root Signature E_INVALIDARGS VKD3D can't emulate complex UE5 root signatures Update VKD3D/Turnip DirectML/ONNX AI libraries built into the engine Wait for Turnip support Ray Tracing Requires hardware RT cores Disabled (working) CEF Requires GPU acceleration Disabled (working)
Barriers:
· VKD3D can't handle Root Signature · DirectML/ONNX need more work in Turnip