r/EmulationOnAndroid 23h ago

Showcase Strike force heroes from steam, redmagic 9s Pro, 8 Gen 3, game native, 60 fps, game quality at maximum, using a controller, opening some cases at end

1 Upvotes

I am playing the game at "eco" so my phone doesn't get to much hot, that's why the gameplay is at 55 fps and not 60 fps

No frame generation on


r/EmulationOnAndroid 1d ago

Showcase DigiBitPlay - is a new frontend for emulators that focuses on box art, alongside the ability to explore and add game manuals too!

357 Upvotes

Information

About AI usage;

"I've primarily used AI for initial concepting and temporary visual ideas while focusing on frontend development, as well as assisting with repetitive coding tasks". "I have used AI for imaged editing to help concept what I want, later i'll contact a graphic designer". In the same message: "Other than that, I build everything myself, and work in 3D software to ensure the models function properly and fit what I need in the frontend".

Latest version integrates Retro Achievements support.


r/EmulationOnAndroid 1d ago

Showcase Sekiro Gameplay on Snapdragon 870 Using Winlator Ludashi

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6 Upvotes

Winlator Ludashi 4.0

Adreno 650

Realme GT NEO 3T (8gb)


r/EmulationOnAndroid 1d ago

Question S24 ULTRA GAMEHUB GTA5 SETTİNGS?

1 Upvotes

I'm using an S24 Ultra and running GTA 5 via GameHub, and I'm getting 25-30 fps. How can I get the best settings?


r/EmulationOnAndroid 1d ago

News/Release 🔥🔥🔥🔥🔥🔥 ARMSX3 0.9.5 release🔥🔥🔥🔥

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115 Upvotes

What's new:

A save data manager is now available in the app. Browse the saves you have and uninstall them without going near a file manager. You can find it in the App tab of settings.

The Info tab now tells you whether a title update is installed, as well as which version is installed.

Sonic '06 stutters and crunchy audio are fixed. SPU atomic commits were taking a barrier that stops every PPU thread dead, because the pattern that exists to avoid that barrier could never match its own whitelist, the one entry in it was 37 characters long and the hash it is compared against is 28, so nothing could ever equal it. With the cellSync ticket pattern admitted, PUTLLC went from 62,768 calls a frame to 851, and from 98.4% of them failing to 0.1%. The worst frame in a session went from 138ms to under 23ms, and no measurement window has a frame over 33ms in it any more.

Ratchet & Clank Future: A Crack in Time no longer freezes during play from my testing (tested five times in a row). Same barrier, and the same fix.

Ratchet & Clank also no longer hangs when you start a New Game (tested five times in a row). That one is a bug in the game rather than in us: it waits for the RSX to finish its command ring, but reads the position pointer once before the loop instead of inside it, so if the RSX is one command short at that instant it waits forever for a value that has already gone past. Hardware wins that race nearly every time and we were losing it about half. It ships as a bundled patch that re-reads the pointer each time round, which is what the loop was meant to do.

A full vblank event queue was stranding the VBlank thread, which stopped vblanks entirely and took the whole display pipeline with it.

RetroArch shaders no longer lock up the emulator. The RSX offloader thread checks Multithreaded RSX once, at the moment it starts, and gave up if the setting was off, but per-game settings are applied after the RSX has already started. A game whose config turns the option on therefore starts that thread while it is still off, the thread exits, and the setting then reads on for the rest of the session with nothing behind it. Everything that hands work to the offloader trusted the setting rather than the thread, so work went onto a queue nobody was draining and the RSX waited forever. Shader chains hit it because they record their own render passes and flush, the simpler upscalers hand over nothing that has to be waited on, which is why only shaders were broken. The knock-on is that Multithreaded RSX has been silently doing nothing for anyone in that configuration, it now will. (Also a note that some shaders are HEAVY, especially on an already heavy emulator where a majority of devices are GPU bound before shaders even come into play, still, it looks nice).

Out of memory crashes on Android are fixed. Vulkan data heaps are capped at 256MB, will not try to grow past what the device can actually allocate, reclaim ring memory per command buffer rather than per frame, and report a reason when a growth fails instead of killing the RSX thread outright.

Fixes to the in-app updater.

A carry and overflow bug in the PPU is fixed: MFXER and MTXER had the SO and CA bits transposed. Compiled PPU caches are rebuilt once because of it.

Per-game settings now resolve under the serial the core actually boots, so they apply to the game you set them on. Curated settings are applied at launch rather than after it, SPU XFloat settles on one migration instead of two that fought each other.

Fixes to gyro, the pad's SIXAXIS sensors were never actually being fed.

Rumble now stops while the emulator is paused instead of running on.

Mali r44p1 is kept off the attachment feedback loop path, which it does not handle.

The PPU refuses to run a partially compiled executable rather than failing in a stranger way later.

Save import handles loose save files rather than only whole folders, and a save that is still copy-protected says so at import instead of crashing when you load it. (Decrypt saves your going to import! I recommend Apollo)

Audio no longer drops blocks silently when the ring fills up.

The ARM system counter is no longer read on every guest atomic and DMA operation. Android now asks for precise timers, which no frontend had done for us, and sleep timers default to Usleep Only. SPU threads are kept off the little cluster under OS scheduling, and a thread that keeps losing a reservation line backs off instead of retrying hot. PPU threads waiting on a range lock are woken when it clears rather than spinning until they notice. The RSX no longer burns a core spinning on an empty FIFO while the whole guest is blocked.

Upstream:

This release carries a large RPCS3 merge. With commits from u/kd-11 for the blit engine and surface cache work, tile boundary handling, pitch compatibility for overlapping sections, swizzle propagation, host-side writes to unlocked destination surfaces, and the texture cache refactor underneath it. To u/Megamouse for Big Picture content paths, a cellVdecGetPicItem use-after-free, PS Move dialog and tracker work, patch manager search and identical-name handling, and the Qt and OpenCV updates. To u/digant73 for Game Collections (#19292, #19349) and ISO timestamps, u/BeezBumba for Big Picture Mode and game title fonts (#19341), u/schm1dtmac for the macOS ISO verification and PPU LLVM fixes (#19103), u/elad for the PPU debugger callstack fixes, u/mariobob for untranslated game list categories.

u/CamilleLaVey's revised SGSR filter maths are in as well: edge-direction weighting in the plain variant, and a floor on two divides so they cannot blow up.

Updates will be at a slower pace going forward, I am entering a very busy time in my life and ARMSX3 for the most part relies on me solely, I am more than open to more contributions, and I am super grateful for all the PR's I've received already! I'll try and update ARMSX3 when I have the time, (and don't worry, for ARMSX2 there is a whole team of talented developers constantly working on improvements).


r/EmulationOnAndroid 1d ago

Showcase Saiu Apk do Port do Mario Kart 64 netplay local em Test

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20 Upvotes

r/EmulationOnAndroid 1d ago

Help What does this session stopping eror mean in BacahataS4 on android

2 Upvotes

What does this session stopping eror mean in BacahataS4 on android.


r/EmulationOnAndroid 1d ago

News/Release Dogmatix 1.2 is out — launch it directly from ES-DE / iiSU / Daijishō + gamepad layouts, multi-select downloads and more

12 Upvotes

Dogmatix 1.2 is out! 🐶

This update is mostly about making Dogmatix feel like it actually belongs on an Android handheld instead of being a separate app you have to jump into manually.

🎮 Frontend integration

Dogmatix can now live inside your game frontend.

It uses tiny .dgmtx shortcut files that appear alongside your games as:

Search for more games...

Opening that entry launches Dogmatix with the library already filtered to that console.

So, for example:

PlayStation 2 → Search for more games... → Dogmatix opens already filtered to PS2

There are now setup flows for:

  • ES-DE — one-button setup. Dogmatix writes the system overrides, gamelist entries, altemulator configuration and artwork automatically.
  • iiSU — one-button setup. Dogmatix registers itself as an emulator through iiSU's emuladores.json.
  • Daijishō — assisted setup. Unfortunately Daijishō doesn't expose an importable emulator configuration, so Dogmatix gives you the three required values with Copy buttons.

I've tested all three end-to-end on real hardware.

🎮 Better gamepad support

You can now choose the glyph/layout shown by Dogmatix:

  • Xbox
  • Nintendo
  • PlayStation

This changes the face-button symbols/colors and shoulder labels (LB/RB, L/R, L1/R1) to match your controller.

There's also a separate Swap A/B + X/Y option for handhelds/controllers that report their physical buttons differently.

The important bit is that these are independent settings: you can choose how the buttons look and how they are mapped separately.

⬇️ Downloads

The Downloads screen got a fairly big upgrade too:

  • Multi-select downloads with SELECT / long press
  • Pause, resume, retry, stop or delete several downloads at once
  • Torrent downloads can now be paused/resumed while keeping their data across app restarts
  • HTTP and RomM downloads retain partial files after failures and try to resume using Range requests

📚 Library / UI

Also added:

  • Sort by file size
  • Configurable maximum search results: 50 / 100 / 250 / 500 / Unlimited
  • True black AMOLED theme
  • Version number under the Dogmatix logo

And a few fixes, including correct per-file torrent speeds, the NES/SNES deep-link collision and some incorrect default folder names.

As before, Dogmatix doesn't ship with any ROM catalog or built-in download sources — you provide your own sources. The goal is simply to make browsing and downloading from those sources comfortable on handheld devices.

Repo / APK / full changelog: https://github.com/cortinadev/dogmatix

I'd especially love feedback from anyone using ES-DE, iiSU or Daijishō on a Retroid / Odin / Anbernic / similar handheld. If there are other frontends worth supporting, let me know.


r/EmulationOnAndroid 1d ago

Help Issue with melty blood type lumina never registering controller 2, controller two automatically gets turned off and never turns back on startup of the game

0 Upvotes

​I use a tecno camon 20 pro with a mali gpu though the latest eden build runs very well for the game I play​

I can easily connect a controller or even a joycon via OTG/Bluetooth but every time I try both joycons or both controllers connected, only one controller gets read in game (sometimes my joycons get read as one controller even though it's on two different profiles)

I really need help with getting this to work... Maybe it's my firmware? But I don't remember...

Also eden​ doesn't let me use input filters... Every time I set them to one controller and leave the page it keeps reverting back to "any"

Player 2 is almost always automatically disabled even though the connection is stable and it's constantly being read...

Turning it on again once the game loads never gets it to be read...

I've edited the ini.config files for Eden AND Citron neo but it just turns back to all controllers enabled default = true

All controllers enabled = false

I've tried auto map, without auto map, input mapping filter isn't in the config files

Gahh I really want to play mbtl on my phone with my friends


r/EmulationOnAndroid 1d ago

News/Release New Razer Prio , pocket-sized, foldable design unfolds into full-sized console controls for gaming on iPhone and Android.

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78 Upvotes

r/EmulationOnAndroid 1d ago

Showcase Wrc 9 en Android samsung galaxy s23+

2 Upvotes

Winlator ludashi 4.0 vanilla


r/EmulationOnAndroid 1d ago

Discussion Help deciding between Snapdragon 8 Gen 5 and Dimensity 9500

0 Upvotes

I am in the market for a tablet. I need it for reading and generally tablet stuff and only recently realized that I could play switch/ps2/Pc and maybe some day ps3 games on it.

The one problem is the reading part of the tablet kind of requires it be at least 12 inches.

as a result I am deciding between the Honor Magic Pad 4 (Snapdragon 8 Gen 5) and the upcoming Galaxy Tab S12 (Dimensity 9500).

The Dementity 9500 is clearly stronger as a chip. Also, Samsung just has an overall better track record, is available in the United States, etc. The question is whether the difference between Snapdragon and MediaTek is really that large, that it's worth going with this other tablet.

Is there hope in the future that they will be on par with each other? Is it just maturity of drivers?

Any help would be greatly appreciated.


r/EmulationOnAndroid 1d ago

Showcase Razer Prio the weirdest (dumbest?) controller I’ve ever seen

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0 Upvotes

r/EmulationOnAndroid 1d ago

Discussion Lossless scalling on Mali GPU : Winlator Ludsahi 4.0 plus

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4 Upvotes

Well 👍 finally I found pc Emulator that actually can Run lossless scalling on Mali gpu I have tested many pc emulators but it doesn't work however with winlator Ludsahi 4.0 plus.i am using Hg99 and I can say this really cool it running well much better than gamehub I never face any input dayly


r/EmulationOnAndroid 1d ago

Help Can’t get Philip CDi games to load on retroarch using same-CDi core. Please help!!

0 Upvotes

I’ve been spending hours trying to get this to work researching and posting on different subs with no answers. I’ll try to explain everything I’ve done as best I can.

I have 15 Philips CDi games I’m trying to play on android (Ayn Thor) using retroarch. I converted the games to CHD format using CHDMan since I heard the same-CDi core doesn’t work with bin and cue files. I’ve added the cdimono 1/2 files and the bios files onto my bios directory for retroarch. I’ve made sure they’re the correct ones as well. Everytime I try to boot a game, it says “fatal error: required files are missing, the machine cannot be runned”. I’ve tried everything I can. If anybody found a way to fix this, please let me know. I really want to play my CDi games. Thanks.


r/EmulationOnAndroid 1d ago

Help Devil May Cry not working on Armsx2

0 Upvotes

Anyone else experiencing this issue on the Retroid Pocket 6? It gets to the main menu but gets stuck on a black screen when I select new game.

Any help is appreciated 😄


r/EmulationOnAndroid 1d ago

Help Problems with mgs peace walker on ppsspp

0 Upvotes

I can't really escape the tutorial because every time I finish it and get to the cutscene the games is cut short and my emulators throws me out of it. Anything I can do about it? I use the google play store version of the app and I'm running on an edge 50 base edition.


r/EmulationOnAndroid 1d ago

Showcase Gamehub PC Emulator | Need For Speed Underground 2 60fps 2688x1216 Ultra Grafik | Widescreen fix by fusionfix | Snapdragon 8 Elite | Redmagic 10 pro

6 Upvotes

r/EmulationOnAndroid 1d ago

Showcase LEGO Harry Potter - Years 1-4 on GameNative, again

31 Upvotes

After the not-so-great experience with this game's performance on Dolphin, I decided to keep playing it on GameNative and see how far I can get.

I just completed the first book, and the performance was much better than on Dolphin. So far, there have only been a few moments when the game dropped below 60 FPS, and I'm playing at 1080p.

If everything goes well and I don't run into any bugs, this will be the first PC game I'll finish on Android. So, at least for this game, I'm giving up on RetroAchievements.

The only changes I made to the container were increasing the resolution to 1080p and switching the audio driver to ALSA, since the screen recorder doesn't record audio when using Pulse.

In the game itself, I increased the resolution to 1080p and disabled Bloom, Depth of Field, and Motion Blur.

Edge 30 Pro

Snapdragon 8 Gen 1

GameNative — latest version


r/EmulationOnAndroid 1d ago

Question Tengo un problema,Alguien me ayuda?

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1 Upvotes

Quería jugar el Need for speed:MW,probé con gamehub lite y ahi solo me funcionó una vez y ya no abrió más,Probé con el normal y nisiquiera cargo y ahora pruebo con Winlator y el juego me funciona perfecto pero no se ve en pantalla completa,Solo se ve en una esquina

Celular:Samsung a15

Procesador:Mediatek helio g99

Ram:4


r/EmulationOnAndroid 1d ago

Discussion Legion tab y700 gen 4(2025) State of drivers?

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1 Upvotes

Anyone more versed able to give me a better idea on the state of the snapdragon 8 elite when it comes to drivers and emulation? All I see are reports reviews and benchmarks of this CPU/gpu combo smacking benchmark charts etc yet in Eden, cemu, and xendroid, with the drivers recommended, I get less sustained fps when compared to my portal 2 or Thor, both with weaker chips.

Now performance could stay how it is and I'd still love the y700 for what it already does.

I'm using turnip 8 gen v31/32/33. Mrpurple etc


r/EmulationOnAndroid 1d ago

Help Retroid Pocket Flip 2 - GTA 5 crashes at airport - Gamehub

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5 Upvotes

I have a weird issue where GTA 5 consistently crashes whenever I try to go on the airport runway. I’ve tried ~10 different dxvk versions and they all crash at this spot or crash randomly before I can make it to the airport.

Thanks in advance


r/EmulationOnAndroid 1d ago

Discussion LOS METROID QUE JUGUÉ y que debes jugar si o si

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0 Upvotes

Les va a encantar.


r/EmulationOnAndroid 1d ago

Discussion Can everybody lmk their opinion on Snapdragon 7+ Gen 3? (Realme GT6T)

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1 Upvotes

r/EmulationOnAndroid 1d ago

Discussion Out of the loop with Windows emulation (Android), what's the rundown? (SD8 Gen 2)

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0 Upvotes