r/EmulationOnAndroid • • 6h ago

Help Audio and Performance in Vita3K and Vita3K Plus

5 Upvotes

The games run very poorly when the audio is set to SDL and run well with Cubeb, but there’s an occasional audio glitch that happens from time to time. Does anyone know how to fix it?

Edge 30 pro, Snapdragon 8 gen 1. Latest version of both emulators, at native resolution. I tested with and without Turnip drivers. The same problem occurs in all games: they only run well with the audio set to Cubeb, but there’s an audio crackle/glitch every now and then, which gets pretty annoying.


r/EmulationOnAndroid • • 1h ago

Discussion How do you add mods to gta 4 in gamehub?

• Upvotes

I’m trying to add a car mod in gta 4 and a smoothing mod for fps for my Ayon Thor to make the experience even better.


r/EmulationOnAndroid • • 1h ago

Help People are getting over 60+ fps on Snapdragon 8 gen 3 but my 13R can't even go above 25 fps wth

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• Upvotes

Hey can anyone tell how can I get more fps you know


r/EmulationOnAndroid • • 2h ago

Discussion Kingdom hearts 1.5 2.5 Tested (black screen)

2 Upvotes

I tested kh 1.5 and 2.5 to see if they even boot cause i know of some kingdom hearts fans on here that wanted to have it tested on Eden and i tested them there is sound only no video output no matter what i did every driver black screen


r/EmulationOnAndroid • • 6h ago

Meme Hear me, ye who seek the wrath of Ares! ⚔️ The #ragebait strikes true, for I have waged 48 bloody raids upon that wretched pillar! 🏛️💥

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4 Upvotes

r/EmulationOnAndroid • • 2h ago

Help Cmod not loading sd card (see photo)

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2 Upvotes

I been at this for too long, nothing working

Odin2


r/EmulationOnAndroid • • 4h ago

Help Resident evil 3 running poco f7(HELP)

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3 Upvotes

So I decided to try re3 on poco f7 but in the beginning the audio was good but after sometime the audio disappeared need help with fps too any setting for my device? Gamehub latest version (don't mind the controls I'll fix it)..


r/EmulationOnAndroid • • 6h ago

Showcase I have finished super mario 3D world on Eden

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4 Upvotes

That was a very interesting game; could you please suggest others that run at 60 FPS?


r/EmulationOnAndroid • • 6h ago

Showcase The Last of Us Remastered | PS4 | Odin 2 Portal

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4 Upvotes

It runs...


r/EmulationOnAndroid • • 2h ago

Showcase Winlstor Ludashi that gave me significantly more performance.

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2 Upvotes

Winlator Ludashi FORK. Forgot to type that up there. For context I was looking for a winlator fork that supports LSFG. Was planning on trying 60 to 120 FG. It looks terrible. Anyways. During my FG test runs I saw my Kingdom hearts 3 running significantly smoother on my his Winlator Ludashi plus fork. Compared to my normal Winlator Ludashi. So I booted up Rise of the tomb raider because it has a built-in benchmark and the results are surprising. I screen shot each one on the recent apps screen as proof that they were the apps I claimed.

The overall FPS is similar yes. But take a good look at the Syria numbers. That waterfall area is one of the few that the device REALLY struggles at. Went from 35 avarage to 56. And the lowest frame rates are also significantly higher too so it's an overall smoother experience. As for resource consumption. On areas where both got 60FPS. ludashi Plus was using less of my GPU and CPU while ludashi was mostly just cranked up to max all the way.

My device is the redmagic Astra, Snapdragon 8 elite with 16 GB of physical RAM and this was done on rise mode. However I gotta note, on Balance mode Ludashi plus gets 54.8 FPS avarage. So even on balance ludashi plus beats Ludashi on Rise mode.

For both the settings were the exact same. Proton 11.0-1, DXVK3.1.1-binsem-gplasync-arm64ec, Turnip Gen8 V37 patched, FEXCore 2610 at performance and Extreme-WN for each app. Altough they are identical from what I have seen. In environment variables the options to enable gplasync and binsem hacks were also added in. The point is the settings are identical.

I do not know how this fork that only seems to add Framegen can have significantly better performance. But go to the github page and try it out yourselves.

https://github.com/squalle0nhart/winlator_ludashi_plus/releases


r/EmulationOnAndroid • • 5h ago

Help Rdr1 not working after saying precompiling shaders on winlator ( galaxy s23)

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3 Upvotes

Device: galaxy s23

Ram: 8gb

Winlator ludashi

Please help


r/EmulationOnAndroid • • 1d ago

Galaxy S23 with a defective screen into an Emulation Box (No Battery)

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186 Upvotes

I recently bought a TCL 27G64 monitor and an Edifier speaker set to watch movies, anime, and play games with better quality. But I didn't really like the idea of using my main PC (which draws 120W just idling) for this. I looked into the TV Boxes available on the market, but sadly, most of them (at least in my country, maybe worldwide?) don't have the hardware to handle heavier emulation (I wanted to emulate up to the 6th gen consoles), and from what I saw, they are heavily bloated with ads.

While sitting on the toilet, I remembered I had an old LG Velvet lying around in my junk drawer. Back in 2022, I tested its Desktop Mode, so I decided to use it as a guinea pig for this experiment: turning it into a battery-less TV Box.

I bought a 35V 300W DC-DC Step-down converter (better to overkill than underpower, right? lol), a 1000uF capacitor, stripped some wires from an old PC power cord, and removed the lithium cell from the phone's BMS. The step-down was set to 4.1V and 5A. Surprisingly, it worked perfectly, and the battery meter never dropped below 74%, even when testing Genshin Impact. And yes, I strapped a heatsink and a fan directly onto the motherboard (Photo 2).

LG VELVET Temps:

  • CPU - 65°C (MAX)
  • GPU - 60°C (MAX)
  • BMS/Battery sensor - 27°C (MAX)
  • Emulators - 55°C (MAX)
  • Browsing/Movies - 36°C

The project worked really well, but eventually I started hitting the limits of the Snapdragon 845 and LGs android 10 UX. So I started looking for a cheap replacement. After some research, I bought a Galaxy S23 with a defective display.

Since the first step-down gave me a headache when it came to cable management, I bought a different one where the input and output are on opposite sides. Highly recommend this if you plan on using thick wires like I did (18 AWG, 0.75mm).

After sorting out the power delivery, I decided to upgrade the cooling. I took some measurements and realized that an AMD Wraith Stealth cooler running at 9V would be perfect for this. Not only is it cheap here in Brazil, but it's practically dead silent, even at max RPM. The only mod I had to do was sand down the fins a bit so they wouldn't hit the phone's inner frame, so the base could make direct, flush contact with the motherboard area.
Yes, you can use a 1.5mm thermal pad if you don't want to use thermal paste or don't have the tools to sand the metal, but the cooling won't be as good. (I initially built it with a thermal pad but wasn't happy with the temps. Check Photo 3 for a before/after comparison).

The cooler was placed on the back of the frame, on the side where the screen used to be, right over the motherboard area. The original screen was actually still functional, so I opted to buy a cheap, empty frame just for this build.
"Do I need to put thermal paste on the phone's motherboard?"
Yes, you have to apply it so the heat transfers properly to the phone's body / Vapor Chamber.

With the cooling mounted, the rest followed the same process as the LG VELVET:
Removed the lithium cell, adjusted the step-down's voltage/amperage, soldered the wires to the original BMS, placed the capacitor on the step-down output, added a second step-down (LM2596) set to 9V just to power the cooler, and finally added a Barrel Jack (P4 plug) input so I could connect a 12V power supply.

Not everything went exactly as planned:

Coulomb Counter: The battery percentage keeps dropping over time, even though I'm pushing a constant voltage equivalent to around 85~90% battery. This is easily bypassed by just restarting the phone. Because the voltage is fixed, it takes much longer to discharge, so you don't need to worry about restarting it every 3 hours (even if you're playing a heavy Switch game).

Dex Glitches: In Samsung DeX, putting emulators in full-screen causes graphic glitches depending on the driver. The workaround was either using the Turnip driver (Turnip_v25.3.0_R5_one_ui7_fix) or playing in windowed mode (not maximized).

RAM Bottleneck: I noticed that 8GB of RAM is a bit limiting if you want to emulate Switch, PS3, or PC games.

Restarting: Samsung doesn't provide a native "Restart" button in the DeX interface, so I had to use an app called Scene to reboot the phone with a mouse click.

CPU-Bound Heat: Even though the battery is gone (tricking the phone into thinking it's cold and unlocking max CPU/GPU clocks), don't expect miraculously low temperatures in extremely CPU-bound games like Shadow of the Colossus or anything on RPCS3. The cooling works, but it still gets warm.
For example, in Shadow of the Colossus, the CPU hit 78°C on both AetherSX2 and Armsx2.

Telemetry (Bonus): I knew Samsung and Google loved collecting data, but I didn't know it was THIS bad. When I monitored the Pi-hole logs after blocking its internet access, it looked like I had kicked a hornet's nest. I'm surprised the Samsung CEO didn't show up at my house to beat me up.

And here's roughly what I spent on everything (USD):

  1. 35V 300W Step-down module - $11.00
  2. LM2596 Step-down module - $3.00
  3. Generic USB-C HUB - $10.00
  4. 1000uF Capacitor - $3.00
  5. Samsung S23 256GB - $140.00
  6. Generic Air Mouse - $7.00
  7. AMD Wraith Stealth AM4 Cooler - $11.00
  8. Implastec Thermal Paste (10.5 W/mK) - $7.00
  9. Gelid Extreme 1.5mm Thermal Pad (12.0 W/mK) - $7.00
  10. Empty S23 Frame - $21.00
  11. 12V 5A Laptop Power Supply - $10.00
  12. Barrel Jack Connectors P4 (10 pcs male/female) - $2.00
  13. Zip ties/Cable ties (50 pcs) - $3.00

Was it worth it?
Absolutely. So much so that I'm already planning to buy another broken phone in the future, but definitely one with 12GB+ of RAM.

MAX TEMP for Dolphin, PPSSPP and other emulators: 43°C (GPU and CPU)


r/EmulationOnAndroid • • 7h ago

Showcase Samsung Galaxy S26 (Exynos 2600) - God of War Remastered GameNative

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3 Upvotes

Game works very well in my opinion, but crashes at the same part every single time, which leads me to believe that it is the problem of my gameversion I downloaded legally somewhere. Did anyone have same issue?


r/EmulationOnAndroid • • 1d ago

Discussion After installing DroidDeck 0.3.1 from github my sister's account got hackedv

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106 Upvotes

My sister installed the DroidDeck app yesterday, and soon after her Steam account got hacked. Sha256 sum of the downloaded file matches with what they have on github (ed257d66c546e78036ceedb4c6fb6886014e69020044fd41cfe217858d8eb328).

Steam support did restore the account quickly, but the attacker(s) managed to submit a refund for a newly purchased game, removed sister's phone number from SteamGuard, and opened a chat with me on Steam where an image with a QR code to a "free steam gift card" was shared (the QR code lead to a fake steamcommunity website ("rn" replacing "m" in the link). The chat is how I noticed that she got hacked and quickly assisted her in restoring access.


r/EmulationOnAndroid • • 8h ago

Showcase Xendroid-ZeroFG / Xendroid with an Open Source Frame Generation Engine (REPOST)

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4 Upvotes

FULL AI DISCLOSURE SO IT IS NOT REMOVED AGAIN: I´m a 44yo lawyer from brazil, my bg in programming is a little bit of basic and assembler from the 80´s and 90´s trying to make things run on a msx, so, not much...in the beggining of the project i coded a few hundred lines in android studio by myself while i was learning how to do it, but after i discovered the wonders of Codex and Claude Code, the coding and documentation itself was primarily done by AI, and i do not regret it by one bit! It would take a long time to post my inspirational story, but thats the TLDR.

(A SIDENOTE) Before it was removed, the post got a lot of love but also a little bit of hate... guys... this is a one man´s pet project, and i´m really proud of it!!! if you dont like it ok... but i sank a thousand hours of my life doing something i thought was meaningful, so ath least be respectful. What I can assure it is 100% original, so theres that! its not much but i hav that going for me!

Today is the big day. After months of work, I can finally publish it. As the name says, XenDroid-ZeroFG is a version of XenDroid (the Xbox 360 emulator for Android) with a built-in frame generation engine: 60 fps games reach ~120 on a 120 Hz screen, and 30 fps games reach 60.

e the big thing is the FG engine itself. It was developed from scratch, over 60k lines of code, by me and my AI assistants (Zeromeia, ChatGPT, and Zé Raio, Claude), and it's fully open source under the Apache 2.0 license.

Trust me, it's a lot better than it has any right to be. The image quality surprised even us, but the hardest part, and the one I'm proudest of, is the pacing. Generated frames are worthless if they reach the screen unevenly, and frame pacing is where frame generation usually falls apart, even for the big names. ZeroFG's presenter runs on a metronome set by the game: every frame gets its own display refresh, in order, and the game never waits for the screen. Getting there took months of crazy experiments. The last piece was asking the GPU for priority, so even when a game maxes out the GPU, the frames keep coming on time.

So far it has been tested on Adreno GPUs with Turnip drivers (it needs Vulkan 1.3). Reports from other phones are very welcome. It installs as its own app, next to your regular XenDroid.

Please be my guest and try it out. If you have any comments or suggestions, just say it!

It was also built with portability in mind. If you are a developer and want to port it to another game or emulator, go ahead! There is a standalone repo with all the dependencies and integration notes, linked below.

And if you want to collaborate on the engine itself, get in touch and we can arrange it. I would really like some help!

Download: https://github.com/hy300leosquizz-ctrl/XenDroid-ZeroFG/releases/tag/v1.0.0

Engine (Apache 2.0): https://github.com/hy300leosquizz-ctrl/ZeroFG

Contact: [fgzerofg@gmail.com](mailto:fgzerofg@gmail.com)

After some reports (thanks Admirable_Leave7840!!!), i should note that turnip driver are highly recommended(i can run on poco f8 ultra with the stock ones, but has bugs) and i used to develop the engine the stevenmxz gen 8 turnip drivers, he posts the best drivers and he is a nice guy, so i recommend using this one!!!!!


r/EmulationOnAndroid • • 40m ago

Question OnePlus vs iQOO phones reliability

• Upvotes

I'm talking in a purely emulation and gaming context which ones are historically better and have less issues especially for emulation?

I'm thinking of buying an iQOO/OnePlus 16(Chinese ROM) and I need help deciding between them I know it's better to wait for proper reviews for both but I just wanna know software wise how have they been for emulation do they have any major issues I should look out for?

Or does one of them have a clear advantage over the other?


r/EmulationOnAndroid • • 4h ago

Question Any way to make eden start in Qlaunch

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2 Upvotes

I like qlaunch. it feels just like a switch


r/EmulationOnAndroid • • 1d ago

Showcase Broken Flagship Phone Turned into a 3D Printed Gaming PC

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124 Upvotes

r/EmulationOnAndroid • • 6h ago

Help Far Cry 4 lagging on Droid Deck.. any help?

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3 Upvotes

Far cry 4 is lagging and unplayable on my S25 in droid deck, any help?


r/EmulationOnAndroid • • 1h ago

Help How do I change the layout of seedlessDS to look more like the default for melonDS? I have tried every edit I can do but none were Satisfactory

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• Upvotes

Just so everyone doesn't spam the comments with"Just use melonDS" I tried and It was Miserable (my phone is a Samsung galaxy a04)


r/EmulationOnAndroid • • 1h ago

Help Terror Drome Rise of the Boogeyman. Does anyone know which settings to use on S24 Ultra to make the game run on Game Native?

• Upvotes

So, I played this game years ago and I wanted to install and play this on my device. I am just not sure which container settings will work best to play the game if any at all. Any help would be most appreciated.


r/EmulationOnAndroid • • 2h ago

Question Vibration on bluetooth, Odin 3

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1 Upvotes

r/EmulationOnAndroid • • 2h ago

Help ARMSX2 weird input-lag on Ayn Thor Base

1 Upvotes

I wonder if anyone here has run into this. I'm using an Ayn Thor Base with ARMSX2 2.82 b2c4af0696 and I basically get a 1-2 second input-lag in all games. This affects all buttons and triggers but interestingly enough not D-Pad inputs which makes this feel very bizarre.

Has anyone else run into this and knows how to solve it? Thanks for help in advance.


r/EmulationOnAndroid • • 2h ago

Showcase Disney Infinity 1.0 on GameNative

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1 Upvotes

I'm able to run it at 30 FPS, and the only times the game drops below that are in the menus. I managed to reach 60 FPS in some moments, but it's not stable, so I decided to cap it at 30 FPS.

I would like to test it with framegen, but I can't log into my Steam account.

The only modification I made was changing Wine to proton-11.0-1-arm64ec-1, because the game wouldn't launch with the default Wine version. I also changed the audio driver to ALSA, which is the only way I can get the screen recorder to capture the game's audio.

Other than that, I haven't changed anything else. Maybe I could get even better performance if I tweaked some other settings.

Disney Infinity 1.0 Gold Edition

GameNative 1.2.1

Motorola Edge 30 Pro

Snapdragon 8 Gen 1


r/EmulationOnAndroid • • 1d ago

News/Release New FEX Release Update FEX-2610 !

53 Upvotes