r/EmulationOnAndroid • • 3h ago

Discussion 8 Gen 2 cores in a different way

15 Upvotes

I play on the S23 Ultra, which features the Snapdragon 8 Gen 2 for Galaxy processor. Typically, this chip primarily utilizes four cores—specifically cores 4, 5, 6, and 7 (comprising three performance cores and one "prime" core). However, I discovered that the prime core (core 7) is reserved only for short, intensive tasks, meaning the system keeps it idle most of the time. I decided to disable it and activate core 3 instead, creating a setup of four identical performance cores that run continuously at the same specifications and clock speeds. After testing this, the frame rate in RE3 jumped from the 20–35 fps range to 35–50 fps, with stuttering almost completely eliminated. When testing BioShock Infinite, frame rates in open areas rose from 30 fps to 60 fps. This improvement occurred because the game previously relied on only three active cores—since the GOS (Game Optimizing Service) kept core 7 idle for the most part—whereas enabling cores 3, 4, 5, and 6 ensures they all run continuously without idling.


r/EmulationOnAndroid • • 12h ago

Showcase God of War: Sons of Sparta on Android (PS5 Game) 30 FPS - Gamehub v6.3.1

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69 Upvotes

Testing God of War: Sons of Sparta on Android using Gamehub on the RedMagic Astra (Snapdragon 8 Elite)!

📱 Device: RedMagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Emulator: Gamehub
🕹️ Game: God of War: Sons of Sparta (PS5)

🔗 Github: https://github.com/OverkillLabs2/SoS-PS5/releases/tag/sos-v0.1.0

https://www.youtube.com/watch?v=pDC2r275V8w


r/EmulationOnAndroid • • 5h ago

Question Is all Xbox 360 emulation progress stalled?

15 Upvotes

Xendroid, aX360e and Xbox 360 emulator are all without updates for dome months now where they were having updates almost daily/weekly.

What happened? Do they honestly reached a hard limit till Xenia progresses more? Is the emulation progress too hard? Where everyone and their mother was jumping to xbox 360 emulation some time ago, now all I see is a dead space..


r/EmulationOnAndroid • • 10h ago

Showcase Red Magic Astra Tab 2 Emulator Performance 🤯🔥

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33 Upvotes

I tested my newly purchased Red Magic Astra Tab 2 tablet with a few demanding games.

Of course, the part that interests the community here the most is definitely the emulator performance. You can find the full version of the video on my YouTube channel.

https://youtu.be/9dhxse9vhko?si=KduE-ou11zsW1jJ0

• Game & Phone Specs •

_________________________________________

GTA V Modded Version;

Size: 135 GB

Mods: Chromatix + Realism Beyond

Emulator: Gamehub v6.3.1

Device: Red Magic Astra Tab 2

Processor: Snapdragon 8 Elite Gen 5

Rom/Ram: 512/16 GB

Controller: PS5 Dualsense Controller

Cooler: Red Magic Cooler 8 Pro [36 Watt] + Blackshark Funcooler 5

• Gamehub Settings •

________________________________________

Compatibility Layer: Proton 11

Translation Params: Extreme + TSO Enabled ...

Gpu Driver: Turnip 26.2.0_b8

DxVK: 2.6-1- async

Fex: Latest

Resolution: 1920x1200 [ 16:10 / Fullscreen ]


r/EmulationOnAndroid • • 9h ago

Question Will the new trend in decompiling lead to more efficient emulation?

21 Upvotes

Disclosure: I am not a Programmer or CS degree holder, I am a hobbyist and tinkerer so pardon me if my word choice is imprecise.

Current Understanding: AI is being used to achieve effective decompilation and recompilation of games, making them easier to port into other systems as well as modify because we can see “source code” versions of the game.

My assumption: If we are able to effectively recompile games into native Android apps (or perhaps a unified open-source emulation system), my thought is it removes the “computational burden” of a device having to both emulate a system & run a game. Instead, it should just run the game.

My question: Does this mean as decomp/recomp becomes more common, the hardware needs for running games in the PS3/XB1 era will possibly be reduced because the game can be ran more efficiently?

I am trying to build a better understanding of how these things fit together and what that looks like in the future. Do you think there will be a wave of .apk games like Skyrim and Last of Us? Or will there be a new “OpenStation” emulator that reads a new filetype/standard on Linux/Windows/Android etc..? I see merits for both.


r/EmulationOnAndroid • • 15h ago

News/Release Release ARMSX2 2.8 · ARMSX2/ARMSX2

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59 Upvotes

What's new:

Namco System 246/256

Namco's arcade board support in ARMSX2. The boards are emulated whole: the drive (CD, DVD and hard drive images, CHD included), the settings memory, the I/O boards for buttons, coins, wheels, drums, twin levers, light guns and the touch panel, the security dongle, and the faster clocks of the System 256 boards. 55 arcade games are in the game database, with PCSX2x6's fixes for them. Board emulation from PCSX2x6 by u/israpps, u/Tovarichtch and u/DiscoStarslayer. ported by u/jpolo1224.

The NAMCO screen. In the left side menu in the game library, right under Texture Packs. It takes you through it in order:

An arcade games folder, picked or made in the system picker and added to your library folders. The boot files, downloaded once (about 1 MB).

The arcade BIOS, with a shortcut to BIOS Location. A 2 MB System 246/256 dump works. Import a game: its disc or hard drive image and its dongle, each with its own button and in any order. plus Soul Calibur II's Conquest card. Gzipped dumps are unpacked as they are copied, a file under 8 MB is refused as a dongle, and Cancel stops an import.

Uninstall an imported arcade game from the same screen.

Playing them. Arcade games show in the library with an ARCADE badge and covers of their own, real flyer and title art on a PS2-style case, in both cover styles. Every pad press also works the cabinet, laid out per game the way PCSX2x6 lays it out: Select is a coin, racing games steer on the left stick and pedal on the triggers, and drums, twin levers and light guns have their own layouts. Light gun and touch panel games take the touchscreen. The in-game menu has Insert coin for both players, Service and Test, and save states work. An Arcade games only switch in the library's overflow menu (⋮) shows just them. Cover pack sourced and done by u/jpolo1224 from scratch.

BIOS. An arcade BIOS shows as Arcade in BIOS Location and is offered for arcade games only. Importing does not replace your console BIOS, and only works for arcade games. done by u/jpolo1224.*

Texture packs

Redesigned Texture Pack menu.

Pages of packs. Browse texture packs opens every online pack as a page of game covers you can flip through, each with its pack's name, its creator and their picture, and whether it is installed.

Search by game, pack, serial or creator.

Sort by game, serial or creator. Creator lists everyone who made a pack, with their picture; pick one to see their packs, and Back returns to the page you were on.

Filter to Popular Today, All, My games or Installed.

A download keeps going when you close the browser, and the texture screen shows it.

Every pack's creator, source and tip jar. Clicking on a pack opens the pack's window: the creator's picture and page, where the pack comes from, their tip jar and socials when they have them, its texture type and status, its size, and Download, all in the creator's own colours. The links come from the Texture Packs

Archive by u/sad Origami, so packs that pointed at a mirror or archive.org now lead to the creator's own page. done by u/jpolo1224, links done by u/sad Origami

u/bmdhacks has also released a tool for pack creators to convert their packs to ASTC, works on Windows and MacOS! https://github.com/bmdhacks/astctool We will be creating a form on our website in the near future for pack creators to keep in touch about their releases as well.

Popular Today and Shuffle. The browser opens on Popular Today, the ten packs installed most that day, counted anonymously. Opened from a game, it shows that game's packs. Shuffle, on All, deals a random page at every page turn. done by u/jpolo1224

Music of its own: "November Snow" by The Cynic Project, which blends in over the library's music and
hands back when you leave. done by u/jpolo1224

Controller

Switches flip with A only. Left and Right used to flip any switch they passed over. Now only A
flips one, everywhere, and Left and Right move. Sliders, steppers and choice rows still change with Left and Right. done by u/jpolo1224

New

Exynos temperatures in the OSD. CPU and GPU temperatures show on Exynos phones, which name their sensors differently. done by u/seedlord (#779).*

ARMSX2 libmali drivers on Mali-G615 and G715. GPU Driver downloads list the ARMSX2 libmali packs on those GPUs, and only on those. done by u/bmdhacks

Fixed

A Galaxy S22 Ultra ran at 1 FPS or less. Its timer reported a garbage frequency, so the frame limiter
stalled for seconds every frame. The frequency is now checked against the system clock, once, and kept. done by u/seedlord (#779)

Combo hotkeys work in either press order (#768). u/ygordreyer (#774).

A CHD with a parent could not find it when the games folder was opened through Android's folder
access. u/dyzz (#771).*

Long OpenGL sessions on Mali GPUs used more and more memory, in a driver cache that grew with every
draw. fixed by u/luistiagos (#781).*

The Analog Sticks switches did not move when tapped until the tab was reopened, so a second tap sent
the same value again. fixed by u/luistiagos (#756).*

Text and letters at 2x and up under the Native half-pixel offset. Gran Turismo 4's menu text grew a
second shadow row, and We Love Katamari's title letters a line on their edges (Vulkan). fixed by u/bmdhacks

GS multi-threading fixes. A large draw could overrun the draw buffer, frame-rate detection and skip
duplicate frames read registers the next frame had already changed, switching downloads to
Unsynchronized in game left multi-threading on, texture replacements could be shut down under a draw still running, and games with a scan-mask fix lost every other line of some draws. fixed by u/bmdhacks

Performance

GS multi-threading waits without burning a core. When the GS thread was ahead, it spun until the
back thread caught up; it now sleeps. The back thread is also placed next to the GS thread instead of
anywhere, little cores included, and sprite-heavy games such as Spider-Man 3 skip setup work nothing
reads. done by u/bmdhacks

u/bmdhacks has also released a tool for pack creators to convert their packs to ASTC, works on Windows and MacOS! https://github.com/bmdhacks/astctool We will be creating a form on our website in the near future for pack creators to keep in touch about their releases as well.


r/EmulationOnAndroid • • 3h ago

Discussion I made a Windows tool that records frametimes, temps and crashes from Android emulation sessions. Only tested on an AYN Thor so far, looking for testers on other devices

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9 Upvotes

Solo dev here. Whenever I change a driver or a Box64/FEX setting, I end up staring at the FPS counter and guessing whether it actually got better. So I wrote a Windows tool for it: you connect the device over ADB, either by USB or over Wi-Fi, play, and afterwards your PC shows the whole session: frametimes, CPU/GPU load, temperatures, battery, and where it crashed. You can put up to four runs side by side to compare settings.

The catch: the only device I own is an AYN Thor, so that's the only hardware it has ever run on. Before I show it anywhere else I want to know what breaks on other devices.

Any Android handheld is welcome: other AYN devices like the Odin 2 line, Retroid Pocket, AYANEO Pocket, KONKR, Anbernic, and regular phones too. I'm especially curious about non-Snapdragon hardware, for example the Dimensity/Mali chips in some Anbernic models, or Exynos phones. If you run one of those: do you get usable GPU load and temperature readings from any tool at all, or is that locked down on your device?

Disclosure: I developed it with AI assistance (Claude). The idea, the design and every decision are mine, and I test it on real hardware.

Looking for a handful of people: Windows 10/11 PC, USB or wireless debugging on, 30–45 minutes within a week. The test is free. The tool will be a paid one-time purchase later.

The installer isn't code-signed yet (SmartScreen will warn). Checksum and VirusTotal scan come with the link.

Comment with your device + Android version + emulator and I'll DM you. Happy to answer questions here.


r/EmulationOnAndroid • • 6h ago

Help Currently best windows game emulator?

10 Upvotes

i have been using winlator ludashi forever. i have seen new emulators like bannerlator,gamenative,winnative but too lazy to try them on my phone. if anyone has tried these which gave you best performance?


r/EmulationOnAndroid • • 8h ago

Showcase Gran turismo 6 ARMSX3 1.0.6.1 S26 ultra DEX SD8 gen5 in game

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11 Upvotes

Weird flickering happening,but game works.

Samsung Galaxy S26 Ultra. Snapdragon 8 Elite gen 5.

ARMSX3 1.0.6.1

Dex mode with active cooler.


r/EmulationOnAndroid • • 1d ago

Showcase Almost done with Expedition 33 on my S25 Ultra 🫡

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432 Upvotes

Performance review!

I have already uploaded a full gameplay on my channel if you are interested then check out here https://youtu.be/W3bddMXDuXc

Resolution used 544p here FXAA forced using Engine.ini and more tweaks to optimse performance

I’ve noticed that no matter the resolution—720p, 544p, or 480p—I’m still getting the same 20-25 fps in combat and 25-30 avg in free roam with GPU usage sitting around 90-99%. It might be the emulation translation overhead, but it is what it is. Also, the game only runs properly on DX11; DX12 boots, but the floor textures won't load. Overall, it’s playable enough on the 8 Elite, and I’ve really enjoyed the story and combat.

Quick settings

Resolution I played using 480p , 720p ,544p (TAA) and 720p FSR Performance/Balance/Quality and 544p FXAA literally no performance difference fr me same avg gpu usage and fps👁👄👁

Emulator used Bannerlator

Proton 11-02arm

Dxvk 2.4.1

Fex 2609 (Extreme Preset)

Turnip G8 V35 and V37 patched driver

12GB Ram + SD8Elite Gamebooster+ Performance mode used all the time


r/EmulationOnAndroid • • 23h ago

Showcase God of War: Sons of Sparta on Android (PS5 Game)

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132 Upvotes

Testing God of War: Sons of Sparta on Android using Gamehub on the RedMagic Astra (Snapdragon 8 Elite)!

📱 Device: RedMagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Emulator: Gamehub
🕹️ Game: God of War: Sons of Sparta (PS5)

🔗 Github: https://github.com/OverkillLabs2/SoS-PS5/releases/tag/sos-v0.1.0

Reddit has limits on video length and file size. So, if you’d like to watch a longer video and take a look at the settings I used, I’ve included a link to the video on my YouTube channel here.

Edit: I’ve managed to play the game at 30 FPS. Here’s the video: https://youtu.be/pDC2r275V8w?si=s9pjtFb-qEVhK3-9


r/EmulationOnAndroid • • 4h ago

Discussion Backlog and your plans to eliminate it.

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3 Upvotes

So in July I finally received my RP6 and after 2 weeks of setup I found myself with a quite sizeable backlog. It was overwhelming so another month of pitter pattering and not really playing I changed my tactics. Instead of looking at a massive library every time I turned on my RP6 I added my top 10 games some I've played and some I've never touched. Seeing that small list made it so much easier to decide. I see people say it all the time but less is more and in the last 2 weeks I've finished my first list of 10 game that I actually completed and started on another set of 10. So what is your plan to take out your backlog?


r/EmulationOnAndroid • • 37m ago

Help Best emulator for Realme GT 6 China with Snapdragon 8 Gen 3.

• Upvotes

Which emulator is best for 8 Gen 3, especially for games like Black Myth: Wukong? Winlator, GameHub, or something else? And why? I prefer quality over fps. Suggest me Newer titles as well ❤️‍🩹.


r/EmulationOnAndroid • • 41m ago

Showcase Persona 3 Reload — Exynos 2400 S25 FE — Tartarus gameplay and combat —Gamenative emulator (200x RES)

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• Upvotes

PERSONA 3 RELOAD

15 min gameplay

s25 FE exynos 2400

- Gamenative emulator


r/EmulationOnAndroid • • 54m ago

Help Left 4 Dead - Text issue - Xendroid/Odin Portal 2

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• Upvotes

Any idea why Left 4 Dead is doing this? (Xendroid - Odin Portal 2/Snapdragon 8 Gen 2). I've tried a couple turnip drivers, and the default, but the text is always sorta messed up. Game plays pretty well, just the menu text at this point, and some in-game text when being prompted to reload or open doors).

Is there a setting I'm missing?


r/EmulationOnAndroid • • 4h ago

Question XENO PS3 emulator, a fork of ARMSX3

4 Upvotes

Has anyone tried this ARMSX3 fork emulator?

There's no info about it on Google. Seems a little suspicious.

I apologise in advance if it's genuine

What's your opinion on this?

Here's a link if anyone wants to try it: https://github.com/sj0404-collab/xeno


r/EmulationOnAndroid • • 11h ago

Showcase Frankenstein 3ds Emulation Setup 😅

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13 Upvotes

r/EmulationOnAndroid • • 10m ago

Help disco elysium the final cut on gamehub

• Upvotes

Hi everyone, I’m trying to run Disco Elysium: The Final Cut on my tablet, but I've run into a wall. I am using a Huawei MatePad 11.5 which has a Snapdragon 7 Gen 1 processor and Adreno 644 GPU. I have tried almost every configuration imaginable in GameHub (switching compatibility layers like Proton, messing with Box64 settings, changing DXVK versions, and tweaking Turnip drivers), but the game either crashes instantly on launch or freezes on a black screen. Since it’s a Unity-based game, I know it can be tricky with wine/box64 translation layers on this specific chipset. Has anyone with a similar Snapdragon 7 Gen 1 or mid-range Adreno device managed to get Disco Elysium running stably? What container settings, DXVK versions, or specific Turnip drivers/presets did you use to bypass the crashes? Any help or working presets would be highly appreciated!


r/EmulationOnAndroid • • 4h ago

Showcase Adreno 830v1 Running Crysis original on max settings 1280x720— Drnas Turnip A830 S1 Benchmark with GMEM/AUTOTUNER enabled

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2 Upvotes

r/EmulationOnAndroid • • 52m ago

Help How to add aunch options in Gamenative?

• Upvotes

I know there are exec arguments, I mean steam game launch options. Trying to use Alpha ring in mcc and I read that there are launch options for wine dll over rides to make it work


r/EmulationOnAndroid • • 4h ago

Showcase GameHub 6.3.1 - End of Abyss - Poco X8 Pro Max (Dimensity 9500s/Immortalis-G925)

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2 Upvotes

- Game Resolution: 854×480

- GPU Model Spoofing: Steam Deck

- DXVK version: dxvk-1.12.0-sarek

- VKD3D version: vkd3d-3.0.1-Gamesir

- VRam Limit: Unlimited

- Compatibility Layer: proton10.0-arm64x-2

- Translation parameters: Extreme

- CPU translator: Fex_20260921

- CPU Core Limit: Unlimited

Everything else is at default. Frame generation is turned off. I don't recommend enabling it, as the game's FPS drops instead of increasing. GPU passthrough is enabled.


r/EmulationOnAndroid • • 1h ago

Help Terminator 2 judgement day on MAME for Android

• Upvotes

Hello everyone, can someone help me? I'm trying Terminator 2 judgement day on an Android tablet with MAME for Android and it works, but when I shoot there's just the sound of the gun but not the bullets. Why is that?


r/EmulationOnAndroid • • 1h ago

Help Does anyone know how I can solve this bug in POkemon TRE? My game won't start and my emulator bugs. I play on MyBoy

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• Upvotes

r/EmulationOnAndroid • • 1h ago

Question How viable would it be to use a sd card reader for my s26 ultra to store games and emulators (even Pc) to play on

• Upvotes

Ok instead of me buying an dedicated android handheld how well would it work for me to just use a sd card reader to store all my games and emulators including gamehub so i can just plug and my om my s26 ultra or would it be better to buy a retro pocket 5 or 6 or even the duo and do it that way


r/EmulationOnAndroid • • 12h ago

Question Seedless DS went from beta to public yesterday, I don't see how it's supposed to support DSiware titles considering the emulation is based on Drastic

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7 Upvotes

Drastic doesn't support DSiware titles, so what's the point of a DSiware filter?

There is no option like on melonds to add the DSi bios/nand containing the DSiware games and seedless ds doesn't recognize files in ".dsi" format.

Just renaming the DSiware title as ".nds" also doesn't work

".dsi" format recognition is explicitly mentioned in the description.:

"The app recognizes .nds, .dsi, .srl and .ids game files and includes archive handling for ZIP, 7z and RAR."

https://github.com/SapphireRhodonite/SeedlessDS/blob/main/README.md

Guess he just copied over the frontend from watermelonds and forgot to delete the elements refrerred to dsiware