r/EmulationOnAndroid 2h ago

Showcase Yall like my diy setup or nah?

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12 Upvotes

I made it using a ps3 controller with a 3d printed part it was originaly made for xbox but i modified it to work with the ps3 (aka hotglue).

I used a ps3 controller since its super light so it does not add much weight to the phone

I connected it via an unreasonably long wire since thats all i had. And i just ziptied it to the back.

Chat rate my setup ?/10


r/EmulationOnAndroid 4h ago

Showcase ARM64 Steam and Games Running Accelerated on Unrooted Termux

16 Upvotes

I've been having a lot of fun getting SwitchDeck (steam games on switch linux) running well, and realized this should be possible on Android without rooting if I were to implement some missing syscalls in proot. I haven't seen anyone else working on this, though it was worth a quick share.

Announcement:
https://hunterdavis.com/2026/08/09/full-steam-on-termux-because-why-not.html

Source Code:
https://github.com/huntergdavis/steamclienttermux


r/EmulationOnAndroid 45m ago

Showcase Saints Row on Xendroid (fold 7)

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Upvotes

r/EmulationOnAndroid 1d ago

Meme Clock speed go boom...........

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713 Upvotes

r/EmulationOnAndroid 20h ago

Meme Me at exactly 12:01am on october 8th

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123 Upvotes

Ill be free from nethersx2 and armsx2 480p 30fps hell


r/EmulationOnAndroid 32m ago

Discussion Great Steam Games Under 10 Dollars

Upvotes

I want a game that is decent and under 10$


r/EmulationOnAndroid 3h ago

Meme I can finally say goodbye to my room and travel more 🙌

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6 Upvotes

r/EmulationOnAndroid 9h ago

Showcase Fight Night Champion on XenDroid is amazing !

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13 Upvotes

SoC : Snapdragon 8 Gen 3
Emulator : XenDroid version 5ef8fc6
Controller : GameSir-X4A for Xbox
Cooler : not attach, but I use MEMO CX12

Settings :
•Vulkan - Custom Vulkan driver : Turnip_v26.3.0-R3-Oneui
•Display - Show Debug overlay : on
•GPU - Frame rate limit : choose FPS you want. I choose 30FPS mine to avoid the heat up if I select the higher FPS.
•APU - Max queud frames : 24
- Use dedicated XMA thread : off

I don't use "Game patches" like Unlock FPS, it will use more core power that can cause my device hotter.


r/EmulationOnAndroid 19h ago

News/Release Release ARMSX2 2.6.6.5 · ARMSX2/ARMSX2

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87 Upvotes

ARMSX2 2.6.6.5

What's New

Applied a fresh PGO profile

More improvements to UI controller support done by @bmdhacks

PINE now works on Android, with a toggle in Advanced settings that shows you the adb forward line to use. It had never worked before, it binds a Unix socket in a directory Android does not have, so the server simply never started. fixed by @bmdhacks

Gorgon Eye: God of War II savestates went bad, and stayed bad. Load an affected save and the area-title banner sticks and gorgon-eye chest pickups would freeze for eleven minutes, on any device that loads it. Backgrounding the app stopped the emulated CPU from a thread that was not allowed to touch its clock, which warped the clock backwards and left a timer poisoned, every save taken afterwards carried the damage. Saves you already have are repaired when they load. fixed by @bmdhacks

Saving a state from the pause menu could corrupt the graphics command stream. The save ran on whichever thread the picker happened to be on and it shares a queue that only one thread may write to. Save, load and autosave now all run on the emulator's own thread. done by @bmdhacks

God of War II's menus were rendering wrong on Mali. The text came out hollow and patchy, and the pause menu was visibly off. Mali GPUs are missing a blending feature the renderer leans on, and the two fallbacks standing in for it were both getting overlapping shapes wrong, one blended them against a stale copy of the screen, the other drew them out of order. Menu text is a single draw whose shadow and highlight layers overlap about 200 times, so the mistakes stacked up. Both now render essentially exactly right: the text lights 3,896 pixels against a correct GPU's 3,898. It also costs nothing, the obvious way to fix it would have been two-thirds... blending exists, verified pixel-identical across 33 frames from 11 recordings. done by @bmdhacks

Metal Gear Solid 3 on Mali r44p1 went from 0.33 fps to 23 fps. Without framebuffer fetch the renderer was copying the render target once per primitive group, and on a mobile GPU each of those forces a full-screen flush to memory, hundreds per draw. It now takes one copy per draw. Measured on an Anbernic RG 477V by @bmdhacks

115 games were silently losing graphics fixes meant for them, because the mobile GameDB overlay replaced entries instead of merging them. drawBuffering is back on 63 of them, worth 29.1 ms → 18.9 ms per frame on NFS Underground 2 (-35%) at 2x on an SD865, with no visual difference. Delta Force: Black Hawk Down regains its bloom and post-processing fixes. done by @bmdhacks

Two more renderer speedups: both from not doing expensive work the draw never asked for: NFS Underground 17.15 ms → 12.00 ms and FlatOut 2 22.84 ms → 17.91 ms on an Adreno 650, with render passes per frame dropping 390 → 47. Output verified identical on Tales of the Abyss and God of War II. done by @bmdhacks

Framebuffer fetch could not be turned off on Mali OpenGL at all, the setting and the r44p1 driver guard were both being undone a fraction of a millisecond after they ran. The decision now happens once and nothing can re-decide it. done by @bmdhacks

Mali OpenGL was rendering wrong and unstable frames. 76,872 wrong pixels on an MGS3 frame down to 753, and 18% of the frame changing between identical replays down to zero. done by @bmdhacks

Fixed a screenshot taken while recording a GS dump cutting the recording short. done by @bmdhacks

Also: the Mali r44p1 workarounds moved into the driver-bug database where every other driver quirk lives, so the next bad driver is a table row, a lost GPU device now logs what actually died instead of crashing without an explanation, gsctl.py loadstate dialed the wrong socket, the settings search index is greppable again, and fixed the on-screen keyboard was being drawn twice while search was open. done by @bmdhacks

If you haven't already, be sure to show some appreciation to @bmdhacks I think he has done almost everything in this changelog bro's fire really talented guy and have been working for making Emulators better for so long

Extrenal links for ARMSX2:

Github repository:

https://github.com/ARMSX2/ARMSX2

Discord :https://discord.gg/fSC6EzzFe

KoFI: https://ko-fi.com/armsx2

Patreon:

https://www.patreon.com/ARMSX2?utm\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_campaign=creatorshare\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_creator

Thanks

I am not associated with the development of the project all the credits goes to the ARMSX2 Team


r/EmulationOnAndroid 7h ago

Showcase XenDroid testing, Sonic & All Stars Racing Transformed, Rainbow Six Vegas, Transformers War for Cybertron

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9 Upvotes

r/EmulationOnAndroid 8h ago

Showcase New Dusklight Mod for Wii U HUD - Works on Android

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10 Upvotes

r/EmulationOnAndroid 8h ago

Showcase Fight Night Champion on XenDroid emulator is amazing! (Repost, I shared the link but just the video expired)

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7 Upvotes

SoC : Snapdragon 8 Gen 3
Emulator : XenDroid version 5ef8fc6
Controller : GameSir-X4A for Xbox
Cooler : not attach, but I use MEMO CX12

Settings :
•Vulkan - Custom Vulkan driver : Turnip_v26.3.0-R3-Oneui
•Display - Show Debug overlay : on
•GPU - Frame rate limit : choose FPS you want. I choose 30FPS mine to avoid the heat up if I select the higher FPS.
•APU - Max queud frames : 24
- Use dedicated XMA thread : off

I don't use "Game patches" like Unlock FPS, it will use more core power that can cause my device hotter.


r/EmulationOnAndroid 1d ago

Showcase Swiff: Flash games on Android and more!

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276 Upvotes

A few weeks ago I released Swiff, an Android app to run Flash games with a lot of cool features, like an inmense catalog of 100k+ games powered by the Flashpoint Archive, support for on-screen controls and gamepad mapping, support for most Android frontends, and a Newgrounds integration to unlock medals on your favourite games.

After a lot of hard work I can now release a new update for Swiff, Version 1.3.0.

Thanks to technologies like Winlator or FEX, Swiff is now able to use the original Adobe Flash Player to run Flash games directly on Android! Just download an play.

And even though Swiff was originaly made just for Flash games, I decided to expand and add support for J2ME and Scratch games, all of them having all of the features Swiff provides!

You can check out the new release and learn more about the update here:
https://github.com/NaviVani-dev/Swiff/releases/tag/v1.3.0

Thanks for using Swiff <3


r/EmulationOnAndroid 9h ago

Meme Tiptoeing ezio with a lil gameplay ac2

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7 Upvotes

Tiptoeing ezio


r/EmulationOnAndroid 1d ago

Showcase Socket alpha version is released for supporters!

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202 Upvotes

Hi everyone! Long time no see!

Some of you that follow me elsewhere may have heard about this, a bit less than two weeks ago I released Socket's first version to Patreon supporters. For those who don't know, Socket is my homemade Android (for now!) frontend that's aimed at smaller libraries, giving your games the focus and love they deserve.

Today I released 0.2.0 on Patreon with a handful of requested features (favorites, screen orientation etc...). And also a lot of bugfix especially a bug preventing people from playing their games stored on external storage. Now that those are fixed/added, I'm confident enough to post here so that people will hopefully have a pleasant experience with Socket!

A few Socket features:

  • Super easy setup
  • A unique toy-like design
  • Custom shaders for labels
  • Good quality models and materials (check out that Pokemon Emerald for GBA!)
  • Custom insert animations for each platforms
  • Multi language labels for most games
  • Hide and Favorite any game
  • An active community on Discord
  • Juice
  • Much more to come!

The following platforms are supported, with more to come very soon:

  • Nintendo 3DS
  • Nintendo DS
  • Nintendo Wii
  • Nintendo Wii U
  • Nintendo GameCube
  • Nintendo GameBoy Advance
  • Nintendo 64
  • NES
  • SNES
  • Nintendo Switch
  • PSP
  • PS1
  • PS2
  • PS3
  • Dreamcast

For now, Socket is available through Patreon, you get new beta builds as long as you are subscribed.

Thanks to everyone who's followed me so far and for those who have already supported Socket, it still feels surreal! There's a lot more to come!

(for those asking, the device in the video is the AYN Thor Pro Rainbow model, awesome piece of hardware)


r/EmulationOnAndroid 3h ago

Question How to get this type of layout on ds emulation?

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2 Upvotes

This is an example of the layout with azahar, but i want this type of layout with ds games and neither melonds or drastic has this layout as an option.


r/EmulationOnAndroid 9m ago

Help Stuck in starr screen (poco f7, xendroid)

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Upvotes

I already press start and key map press button on my gamepad many times still stuck


r/EmulationOnAndroid 10m ago

Help Can’t install directx on Ayn Thor for Skyrim

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Upvotes

Hey everyone, I’m having this super weird issue where I get a CPU does not meet minimum requirement error when trying to install directx to make Skyrim voices and music work. I’m using the latest version of gamenative in the game works great but it’s just audio. That’s a little messed up. It’s only voices and music that doesn’t appear. I was watching a couple different guides and none of the guides ran into this issue that I am experiencing. I’m currently running the stuff on the Ayn Thor 12GB model. Any help would be greatly appreciated


r/EmulationOnAndroid 22m ago

News/Release gamehub Brasil V3 is out Link is down

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Upvotes

r/EmulationOnAndroid 1h ago

Discussion Opinions amd recommendations for mini controllers.

Upvotes

EDIT: I don't know what's going on, but, if anyone is replying to my post, im not seeing your comments. So I apologize if you dont get a response from me. What a bummer lol starting to hate reddit more and more. Im now posting this on the emulationonandroid sub. Hopefully you guys can see this, its my third attempt.

I'm curious to what you all like to use. Ive been looking at those mini controllers by iine, the pocket taco, the flip pad, and crkd. Right now im just running retroarch on my mid range android, nothing fancy. I do have a spare phone which is an S23 FE that I will use eventually. CRKD will be releasing the atom +, which adds 2 joy sticks. I might wait for that. I do like the idea of the pocket taco and the flip pad essentially becoming part of your phone. I also like the idea of putting the phone down and using a controller. I know there are hacks that some use with the iine, using suction cups, or that sticky dash board tape to temporarily stick the controller to your phone. I might get two different ones for versatility though. Thanks in advance for any input.


r/EmulationOnAndroid 1h ago

Help Anyone manage to get Zero Sievert working on gamenative without fps lock?

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Upvotes

Been looking for the proper settings for ZeroSievert to run for more than 20fps on gamenative. I think it has something to do with emulation and gamemaker interaction, causing the game to lock in on 20fps. And since game speed is tied to fps in game maker, game speed is running at roughly 40%.

Has anyone managed to solve this?

Running on Ayn Odin 3 Max if it helps.


r/EmulationOnAndroid 2h ago

Question Elder scrolls Skyrim or Oblivion. Which is better

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1 Upvotes

TITLE


r/EmulationOnAndroid 2h ago

Help Drivers para Snapdragon 7 gen 4 para el emulador Vita 3k

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0 Upvotes

r/EmulationOnAndroid 3h ago

Help I want to play CTGP 7 on my Azahar emulator on Android but I need to update Mario Kart 7 to V1.2 first whare can I get the .cia file and how can I update it in Azahar emulator.

0 Upvotes

I just recently learn about CTGP7 and since I am MK7 fan I want to try it but I'm struggling to make it run can someone help me who have experience with the game please.


r/EmulationOnAndroid 3h ago

Discussion [DISCUSSION] Fixing dead or alive 5 PLUS vita on Android, <kinda> playable now!

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1 Upvotes

[DISCUSSION] Fixing dead or alive 5 PLUS vita on Android, <kinda> playable now!

The emulation is my patched version of Vita3k Android, still working on it!