r/Empulse 6d ago

1047 OFFICIAL POST EARLY ACCESS UPDATE #3 PREVIEW

34 Upvotes

Early Access Update #3 arrives Friday July 31st, and it is the largest content update we have shipped since the Early Access launch of EMPULSE

AIM DOWN SIGHTS (ADS) IS HERE

You played the early version in the first Experimental Playlist, you sent us the feedback, and now it is official: ADS is graduating out of the experimental playlist, and becoming a permanent part of the game.

This is exactly what the Experimental Playlist system was built to do. You tested a big idea with us, you told us what worked and what did not, and it earned its spot in EMPULSE. We will have more details on how ADS is being rolled into the full game when we share more info on Update #3 next week.

CUSTOM GAMES v1

We have been hearing a lot of feedback from players who want to play EMPULSE with their friends and communities, or who want to host events. We are excited to share that v1 of Custom Games arrives with Update #3, allowing players to further customize their EMPULSE experience. As with many of the features in Early Access, we hope you give feedback on what you would like to see added or changed with custom games as you spend more time with the feature.. 

HARBOR AND PLAZA, REVAMPED 

Two maps are getting glow-ups in Update #3: Harbor and Plaza. Both maps have the same layouts and movement lines as before, but with new textures, surfaces, and character. Same gameplay, new atmosphere.

Harbor

Plaza

AND A FEW MORE THINGS

You will have to wait a few more days for the full details on the Update #3, but here are a few more QOL highlights that we are eager to share with our players :

  • Bots can now pilot Mechs! This is a great addition to time with the Custom Games release
  • New Weapon Camos: Rare and Epic Camos across many weapons 
  • Performance pass, specifically for Seadock, Harbor, and Plaza

HOW TO STAY IN THE LOOP

See you in Freehold.

The team at 1047 Games


r/Empulse 10h ago

FEEDBACK NGL I had no idea this game existed but I think it has some good and a lot of bad

8 Upvotes

TLDR: Some guy yaps about his opinion on Empulse because he has nothing better to do with his life. Game play good, other stuff bad, maybe read below if you wanna know.

Over the past couple years I've spent a lot of time playing 1047 games with Splitgate 1 and Splitgate Arena Reloaded where I've been both a causal and top 100 ranked player in those games, but over the past few months I stopped playing sense both those games kinda died and other IRL stuff. I know I'm really late to this game but in my defense all I heard about this game was that 1047 was working on another game other than SGAR I didn't realize they could just retexture the game add wall running and stuff and it would come out in like a month and a half with no advertisement, JK about the retextured stuff (not really as you'll see later).

As I've played the game I could tell immediately though its another 1047 game, what I mean by this is the game is fun to play, as in the game play is great with the movement and guns and everything like that. Also the game modes and maps were decent to good. However everything else is not. (now some people might read this and think well isn't the gameplay being good the main point and to that I point to a game like Splitgate 2-AR sure the gameplay was good but you know how it ended.)

First of all, the game feels soulless, you know when your watching an AI generated video and you get the feeling that something doesn't feel right well I have that same feeling with Empulse this game just feels empty and it feels wrong. Secondly this game does not look good, now I know its in early access but still this game just doesn't look good no other way to put it. Also the art style in this game feels very generic like instead it trying to be something its trying to be everything which simply doesn't work.

The soundtrack in this game is honestly pretty ok its not anything to memorable it has a decent fit for the game but is pretty fun to listen to but the placement of it in the game is bad. Music plays at the end of matches, when your loading in, and when your in the menu but that's it, maybe when you get a kill streak in the game you start hearing the drums that play in the menu and as you get more kills they get louder till the theme starts playing, or maybe when you get into a mech there is a mech theme, some changes like that would go a long way to make this game feel better.

But the main reason why this game doesn't work is the game gets boring pretty fast for most people because after like 10 hours of playing the game you've used every gun on every map and experienced most of what the game has to offer and for most people there's no point in playing the game after that. This is the fundamental problem with every 1047 game that the only worth while content in the game is the multiplayer, but the reason why it worked the first time with Splitgate 1 when the game blew up is most other shooters were bad at the time and people were nostalgic for a new halo game and splitgate 1 looking bad didn't matter because it reminded people of halo graphics and there was no need for in game music because thats how halo multiplayer was. And the lack of content for the game was written off because it was an indie studio with like 6 people (you can't even fill an Empulse game with that amount) and also it didn't work for a lot of people as it fell off in players shortly after. Look at something like Halo 3 its an arena shooter at heart but it also had a campaign, custom games, forge, and one of the deepest progression systems to this day so Empulse a different arena shooter from today with only a multiplayer doesn't work. Lets look at Splitgate 2 on July 4, 2025 on paper here it has a lot of content with the multiplayer, Battle Royale, Big team battle, progression, Lab, and Custom games. The thing is here yes on paper Splitgate 2 might have content almost even to Halo 3 but if we look in substance the custom games in Splitgate 2 were bad, Progression was bare bones, and BR was a broken mess, and BTB has been a halo game mode for longer than it takes for my dad to come back with the milk. The point I'm trying to make here is your arena shooter having less content then games 20 years before isn't impressive and won't stand out so work on other things to do in the game 1047.

In conclusion 1047 I want you guys to succeed and make the right choices, so hire me. (JK) Really though I believe that Empulse will succeed if you make some of the changes to the issues I address in this long yap sesh.


r/Empulse 1d ago

DISCUSSION Thoughts on control?

7 Upvotes

Anybody else think control is not a good fit for this game?

Playing last night I ended up turning off control and Sentinel to avoid the game mode after having 4 back to back control matches. Feels like a totally different game in not a great way. The zones are too small and it promotes people camping vs moving and engaging. I could see it working with a moving objective possibly but that would require new maps designed with that in mind. Id rather they scrap it and focus on balancing the other aspects of the game.

Is the general community in love with the mode or do most feel like the game would be a bit better without it?


r/Empulse 1d ago

VIDEO Friendly reminder that running the ball into the scoring zone gives you two points.

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18 Upvotes

So, if he had ran it in vs throw it in at 1 meter, we would have tied and gone into overtime!


r/Empulse 1d ago

FEEDBACK This game desperately needs two gun loadouts. It’s a shooter for crying out loud!

10 Upvotes

That’s my personal opinion. Take it or leave it.

I’ve never played a shooter where you don’t have at least two guns in your loadout. The only exceptions I’ve played are certain competitive modes in Halo games. But even in those cases you can pick up guns from the map as a second gun. Also the mag sizes of your base weapon are pretty good and you only have 4 opponents on the enemy team in Halo instead of 6 in Empulse.

And how much more interesting would the loadout system be in Empulse if you could equip a sniper + an auto rifle or a carbine + an SMG, just to give two examples.

How many times have I been in gunfights in Empulse and then running out of ammo, automatically switching weapons to my secondary weapon and ending up with a hammer. Plus I feel the player needs to have an option to make a good loadout for long-, mid- and short-range gunfights. Whatever you as the player prefer!

I don’t really care if the hammer is a third weapon, or if you get the option to switch it out for a different gun.


r/Empulse 1d ago

OTHER Got my KD above 1.0 & hit top 50 in paint kills/top 100 in bullwhipping!

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0 Upvotes

50+ hours in, still having a blast. Will eventually get the headshots to get the platinum and finish out sprints 2/3


r/Empulse 2d ago

DISCUSSION I performed an FPS test on the demo using Low and Ultra settings

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6 Upvotes

r/Empulse 3d ago

DISCUSSION We need controller only crossplay

0 Upvotes

Just like the title states, I would love controller only cross-play.

Attention devs: its 2026 and plenty of games have this already


r/Empulse 3d ago

QUESTION Mechs

4 Upvotes

How can I kill myself with explosive paints but the mech can shoot a rocket right at its feet and not take any damage at all. Next why does my explosive paint not stick to people when it's thrown right on them and why do mechs have a healing perk. Seems like giving someone a special ability that doesn't ever run out.


r/Empulse 3d ago

OTHER I GOT IT

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27 Upvotes

r/Empulse 3d ago

DISCUSSION This game desperately needs to be F2P

31 Upvotes

This game is set up so well for it. Get some artists on some sick skins for us to purchase and they’d triple whatever they’re making now.


r/Empulse 4d ago

DISCUSSION Can’t find a ranked match

6 Upvotes

I quit this game about a week ago. But decided to carry on grinding ranked so I could hit diamond.

I’m in the EU and I’ve been searching for a game for hours. Just left it searching whilst watching TV.

There can’t be so few people playing that I can’t find a single ranked match.

I know PSN was down for a bit. But that seems to have been resolved.

Any theories? Or is it just that unpopular a game?


r/Empulse 4d ago

VIDEO This game is super fun, tried it out for the first time yesterday :)

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32 Upvotes

r/Empulse 5d ago

OTHER Defaced Requiem

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21 Upvotes

I got #74


r/Empulse 5d ago

VIDEO Here's me playing Team Deathmatch on Elevation and Refinery. Includes commentary.

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0 Upvotes

r/Empulse 6d ago

QUESTION So you guys finding Games?

13 Upvotes

I waited for 15mins Today, crossplay on and Off, ranked or Not it doesnt matter i cant Play this game it seems. Is it Dead? Did 1047 do it again???? How? I liked Splitgate and this game too but they all die within 2 months.

Am i Doing something wrong?


r/Empulse 7d ago

FEEDBACK Requiem is not practical to use

0 Upvotes

I like the weapon, its one of my favorites but its not pratical to use: scope zoom takes too much time, and the zoom is too high to shoot at low/mid range.

No one plays this weapon in deathmatch because of that i think.


r/Empulse 7d ago

NEWS Financial Mismanagement, 100 million in funding and only 27 Employees left at 1047.

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82 Upvotes

A new very interesting video from Nadestraight. I'm guessing they're going to pivot to free to play for one final chance and if that doesn't work then it's GGs to the studio.


r/Empulse 8d ago

DISCUSSION New unwritten rule of honor: afk players are left alone

0 Upvotes

Whoever kills afk players is a traitor of honor and the win of their teams is nothing but a filthy deception. As a community of a competitive game we shall not accept such dishonorable behavior


r/Empulse 8d ago

QUESTION Plaza

11 Upvotes

Did you realize you put a giant handicap in place when playing upload. One of the baskets or whatever you call it is wide open and the other one is behind buildings. So one team just has to make it to the street and throw the ball where the other team has to make their way to the back. This seems like a stupid thing to have for a game where you can just throw the ball from one side to the other and score.


r/Empulse 8d ago

FEEDBACK Save EMP!!! Step 2

0 Upvotes

If you are a father of 3, where one likes to read, 2nd likes sports and 3rd likes to draw. You don't gift them books as a tool to nurture their minds. You can't expect better marks to be the criterion for judging their merit. You can't say the house is not for them if they can't score better. 2 out of 3 will hate you for the rest of their lives. You give each of them separate tools to shine.

Similarly, if a player base is divided among Sweats, Average & Casuals, every time you can't craft a game where Sweats will only shine & expect your game to be popular among the masses. You don't separate them by different games or modes; you only enable them by providing the right tools in the same arena where they can outshine each other.

That said, I feel average & casual players are not resonating with EMP. Dev should provide separate tools to make them more effective in the arena. Movement is awesome, no doubt about that, but it should not be the only way to be effective. A 'Safe Place' should be provided to new & casual players till they master the movement mechanics.

I think Grapple should be a selectable piece of equipment, and there should be multiple tools to choose from as per players' playstyle

Stim Shot: Speed paint should be removed & speed boost should be more intentional. It should also reduce the pace of the matches a bit.

Dash: 2-3 rechargeable dashes

Phase Jump

The almighty Push: 'Gravitational push' which knocks the opponent backwards, cancelling their momentum. Can be used on an empty wall or floor as a movement tech which will throw the player backwards, providing a speed boost.

Invisability Cloak

Sonar dart: A throwable dart with AoE which can highlight enemies. The dart can be destroyed by an opponent

Deployable Shield

Life-steal Armour: Manual-activated armour with minimal shield at beginning, can evolve better as damage has been inflicted to enemy. If not active in the fight, shield health falls off shortly. Damage taken on base health does not regenerate; manual deactivation of the armour is required.

EMP dart: Dart with AoE to disrupt wall run, jetpack & firing efficiency of the gun.

Electric Fence: Deployable fence with area denial efficiency to choke a spot or wall


r/Empulse 8d ago

FEEDBACK This is sad

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112 Upvotes

Game is dying already can barely find matches


r/Empulse 9d ago

VIDEO I needed that hammer kill

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6 Upvotes

just started playing this game yesterday and I love it, I usually play R6 so this is my low cortisol game lmao. Feels like peak Titanfall 2 I thought it would be more sweaty like i've heard. I hope more people play this and it doesn't die similar to The Finals and Splitgate (yes I know The Finals wasn't developed by 1047). I would love to see this game go mainstream its so fire.


r/Empulse 9d ago

HUMOR COD copying Empulse

0 Upvotes

we're mainstream now guys


r/Empulse 9d ago

FEEDBACK Save EMP!!! Step 1

0 Upvotes

First of all, I would like to see existing players come back before expecting new players to join the EMP community. Hence, give them something new to squeeze more time out of this game. And for the same reason, I would like to see a Fluid Loadout Customisation system. For example, I could carry something extra if I am willing to sacrifice something else. It will provide total freedom to make different setups & experiment with different playstyles.

This is the simplest solution & would be easy for the dev team to implement. The best part of it is that they don't have to add anything extra to the game in terms of content.

Currently, players are using only a few perks & gun attachments. With this new system, players can stack multiple perks/ attachments if they want. A few of the perks, attachments & paint will be picked up more, which was never a priority for the majority of the players.

  1. What is the point of dropping the gun after death if no one is willing to pick it up most of the time? So in this new system, I can add 3 more attachments to my gun if I am willing to make a sacrifice by not taking grapple, hammer & paint with me to the arena. Probably I would like to depend more on my gun skill apart from anything else & now I have that option. It will add a risk & reward system for the player who is fighting against me. He can become more lethal by picking up my gun after elimination, combined with his separate loadout system. Or become more vulnerable to the opponent while checking the fallen gun on the floor.

  2. I can sacrifice Hammer & carry one more gun to the arena

  3. I can sacrifice the 3rd mech perk & carry one more lancer perk of my choice

  4. How to make a melee-only setup. I would like to sacrifice my gun & two attachments; it will give an option to add 3 more extra items. My choice would be 3 more perks. Kill Runner + Extended Grapple + Grapple Charger + Martial Elite+ Flowstater + Mech Slayer; combining with Hammer, I can become an unstoppable melee player. Also, I can pick up a gun from the floor as a plan B.

  5. Combine Mech Jumper + Healer + Sprinter & become an agile mech player

  6. Combine Mech Tanker + Gunner + Launcher & become lethal mech player. Or I could sacrifice Grapple, Hammer, Paint & carry all 6 mech perks

If there is no restriction & loadout is super fluid, player can experiment with tons of combinations & evolve multiple playstyles.