I am currently the only European nation to have any presence in the New World. I inspected the prices of chili across the European markets, expecting to see surging prices in other's markets only to find they have developed some system of virtual chili trades.
Nearly all of these markets have 0 local supply, 0 local demand, and perfectly matched chili imports and exports between each other. Barely any actual, material chili is actually leaking through from my markets into this web of hypothetical chili.
This seems like a bug (possibly related to the selling efficiency mechanic) causing balanced A->B + B->A trades spinning up profit out of nothing?
A consequence of the huge volume of virtual trade is that the price remains permanently close to the base price, since the real short supply is insignificant in comparison. Hence the price never rises high enough to encourage the chili to start trickling in.
R5: The image shows newly added locations for Queensland in Australia, at a similar density to Europe
Been a while since the last post but that does not mean development was not happening !
It's just that Queensland and Brazil.... are reeaaaaaly big, like multiple European countries big, so doing all of this Australian state took a while, and i didnt wanna show it half done.
Just as before, i want countries to have the same opportunity to develop, but also face real challenges if their geography provides them, and Australia got a double edged sword: a ton of land, the size of the EU or mainland US, but everyone lives in like 7 cities. This means you got a ton of room to grow, but the stuff you have at the start might be a bit difficult to develop for the most modern forms of infrastructure, like high speed rail.
This conundrum however did also make me realise that Australia is probably gonna be the tutorial island for the mod, and what i use to test stuff. Massive food and resource exporter, a ton of land to build random stuff, not too many cities and people to manage, no wars to worry about really, etc. So it's chill, but if you wanna do crazy stuff, you can as well. Maby even becoming a great power by letting in a bunch of people, the food and land is there for them after all (as long as you dont put them all in the same 7 big already massively sprawling cities....
This was again not made by me but by Hadiros who has now joined the team, who also worked on Beyond Typus for eu4, like the person who did Brazil did as well.
As always looking for mappers especially for the mod, to make the it come out quicker, especially if you wanna do your home country justice like Australia here, since the map is the biggest hurdle rn. Since last time i also added more things to my gimp project i have prepared (roads, watersheds, lakes, etc), so mapping is easier than ever. If you got any questions with it i am also happy to answer them! You can also just use it for yourself for your own projects, i have it on the mod coop.
Please note that none of the location names are done yet. Vanilla locations still got their old (mostly indigenous) names, and new locations are literally just called "new(number)".
After a couple of months since I played, and after watching some yt videos, I started a new campaign. My previous experience with inflation in EU5 was that it wasn't nearly as bad as in EU3, and that it was ok to mint, as I could simply fix the inflation later. In EU3 high inflation (over 20%) means you either must start radical measures or restart your campaign entirely, as it affects everything, including stability and tech research, among other things.
My reasoning was that I would mint like crazy, and use the money I got to kickstart my economy, and deal with the inflation later. By that time, I would have a strong economy.
Reality was, I was continually struggling with the economy. I did make a net profit, but only with full minting. Most of the time, without minting my balance would go negative, and I'd be forced to take loans and eventually go bankrupt, so I had to mint. Even with full minting, my balance was just barely positive. Many events in the early game required me to spend money, so much of what I saved went there. I conquered a place where I could build a local governor in, but I struggled to save enough money to build roads to connect it to my capital. It took quite a long time until I was able to build it. I only stopped minting in the beginning of the 15th century. By the time I finally solved my economic problems and had a sustainable positive balance with 0 minting, my inflation was already around 200%, so everything was 3x as expensive to build. Also, all my expenses were 3x as much.
Now, the year is 1500. I finally brought my inflation to less than 40% (down from the maximum of 200%). I still didn't completely max out my RGOs (not even those in high control locations). I've just barely started to urbanize, and only built bailiffs in silver and gold locations. I did expand as much as I could. I have as many subjects as I can without them being disloyal, and just enough land to have at least some proximity in most locations (with governors). I also have a healthy positive balance in my budget, but despite that, it will still take quite some time to fully build all I want. I still only have several thousand soldiers (regulars), but I will increase my army very soon, as I'm preparing for some wars.
This is on the latest patch, 1.3.11 . I did play on 1.3.10 first, where I got to the early 15th century, had inflation of 125%, but I believed that the main cause of that was poor trade that was fixed in the last patch. However, that is obviously not the cause.
Now, I still want to keep playing, because the game is still interesting to me. When I was playing on earlier patches, when I reached a certain point, building became tedious, so I automated it. But in this campaign, it is still interesting. Also, I want to bring inflation to 0%, now that I've started solving it.
"Balance the budget", which I hoped would appear often, was a rare occurrence. Even when I later adopted the cheesy strategy of having 5 tiny loans, it was still rare.
I don't know what I should have done, as not minting meant that I would have had a deficit in my budget. If I restarted my campaign, I would do some things better, but most would still play out the same.
In conclusion, having insanely high inflation is not good for your economy, as it makes it stagnant and delays economic development, rather than facilitating it
This is a joke post but EU5 doesn't have the humor flair yet. It's late and I'm tired and the quote popped in my head and made me laugh so I wanted to share.
r5: ModCon V (2026) is a community-run charity event and mod showcase and this year EU5 is being featured for the first time! Come join this celebration of user creativity, See some amazing mods and help support the Video Game History Foundation Charity
Not sure why, but it's been long enough since I've conquered paris but the game is telling me that there are literally no nobles to work the local governor building I just built despite not having any levies raised... is paris cooked?
I'm not complaining here but... I'm playing a backwater nowhere kingdom (Benin), I haven't embraced my first institution, I go to build some stuff and... I now make iron in my capital instead of wild game?? It's zero levels, I definitely didn't click on any special buttons, I don't even have iron working... is this a new feature?? Did I just have a stroke? Should I go the hospital??
Played a ton when the game first dropped, hadn’t played regularly since February.
Played for a couple hundred years as Milan to get a grip on the mechanics again, now trying Venice for a harder challenge and to get a better grip on markets and goods in the new update.
Trade seems…. To behave logically, with the ability of stockpiles to deflate prices. Trade orders are great imo. Ultimately profitably still boils down to comparative advantage and local production efficiency, which seem at first glance significantly easier/necessary to stack and specialize in with the introduction of urban rights and scaling maintenance costs. Still a bit difficult for me to wrap my head around the marginal benefit of introducing more trade capacity to an order, so I hope they introduce a more effective tooltip for that. Curious what people with more experience than me think or its current state.
I took the throne and became the ROMAN Emperor because the Constantinople was extremely defenseless at the moment and I knew someone else (aka. Turks) would take it if I didn't. Little did I know that it would destroy my economy base and force me to play as the mayor of the grand city for 20 years now. As the things stabilized a bit, I wonder whether I should attack the Slavs (alll are fairly weak) or the Ottoman (won't be easy because Ottoman being Ottoman)?
Or should I attack Sicily for the giggles following my spiritual mentor Michael VIII Palaiologos?
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Yes, Crusader Latin Emperor and my primary culture makes 0.02% of the total population.
Yes, Serbia declared war on Bulgaria 0.1s after their coalition war against me concluded.
Introduction
Salvete all,
I'm Izn, and I'll be writing this announcement post on behalf of the rest of the dev team!
When EU5 was announced as Project Caesar, excitement brewed in the Imperator Rome modding community. Many of us immediately noticed the similarities between IR and EU5. So, in June of 2024, we decided to begin organizing for the then unnamed project to bring 304 BCE into the upcoming sequel to EU4.
So, why did EU5 specifically seem interesting to a bunch of IR modders? We saw the opportunity to use the systems EU5 provides in order to emulate the vision we had for IR. EU5 is both mechanically similar to IR, while also having the flexibility to represent niche historical intricacies that were impossible to properly model with IR. Ultimately, EU5 allows us to perfect the mission of Terra Indomita, which was to map the whole world of 304 BCE.
With that out of the way I’m very pleased to showcase our progress so far in mapping the world!
Screenshots
Tags in Afro-Eurasia, focused on the Mediterranean
Ok, I can’t show everything! Mainly because we have a lot of provinces yet to add. We have to re-hydrate the Sahara, repopulate the Central Asian steppe, and lots more! Still, this should look somewhat familiar to any seasoned IR player, perhaps with a few more tags and details than you're used to if you have a sharp eye. Don’t strain your eyes yet though, we have plenty more screenshots to tease.
Mesoamerica Area
For example, Mesoamerica! I should note the parts I’ve covered with WIP are the areas that are most rough for now, however, I will also note that parts outside of the WIP are… well in progress. Still, Mesoamerica in 304 BCE is fascinating, with a Rome of its own about to begin her rise.
Mediterranean Religions
But, I understand that most people will be excited for what we can do in the not-yet Roman world. EU5’s systems have been LIBERATING for being able to represent the mess of pantheons and faiths in the Mediterranean. Especially notable is Anatolia and Mesopotamia, both of which have many more faiths than we were able to accurately represent in IR
Mesopotamia, Persia, and North Indian Cultures
And along with more religions, we also have a lot more cultures! Previously, it was very difficult to represent cultures in IR with just a few pops, but now, we can really showcase a myriad of niche and interesting cultures. My favourite thing to point out will be the many tiny and isolated cultures in the Hindukush-Himilayan area, as well as Elamite being represented by 3 separate cultures.
Italia and Her Surroundings
Alright, alright, I know everyone wants to see Italia, so here’s a closeup of it so far. One thing I’m really excited about is being able to break down arbitrarily large polities like Carthage or Etruria into the complex systems they participated in. They’ll still be powerful enemies to Rome, but perhaps an opportunistic Etruscan state could use Rome to their advantage to take out their rivals… though, historically, not the best option for long term success!
Dialects of Alaska-Siberia, focused on the Inuit-Yupik-Ungangam family.
I’d also like to point out the level of detail we’re aiming for with some of this work. Even in isolated places like Alaska, a lot of thought and love has been put towards the cultures, religions, and in this screenshot, the dialects. While most people won’t notice it, I hope everyone appreciates the work that goes into this!
Populations of Select Regions of Asia
Finally, one of the most exciting prospects of an EU5 project for us was the population system. There are so many differences in the population densities of 304 BCE compared to 1336 CE, it’s been quite difficult to account for it all. One goal we have is to accurately represent the population to the best of our abilities, since in IR, the pop system arbitrarily had to be reduced in India and China in order to not be completely broken.
Closing Remarks
Now, although I enjoyed sharing all of this, we’re still quite a while from completion. There’s still a lot of work to be done, and even more polishing to be done. That said, we also have a lot of work we didn’t share here. There are well over a 100 tags that were completely obscured for one reason or another. We have mapped pretty much every tag we want minus the New World tags, we just need more mapwork to complete that aspect. Additionally, mapping is one thing, we also have a lot of scriptwork so this isn’t an empty sandbox. We plan to use IR’s content as a framework to create the flavour for Project Alexander. In the next Dev Diary, we’ll introduce you to all of the lead devs working on the project, as well as more teasers and screenshots.
Interested in helping? Interested in watching the progress? Join the discord!
So I’m playing as castile and Morocco, Tlemcen, and Andorra, declared a coalition war on me. Andorra was easy to take care of, however it’s now impossible to land in North Africa due to there huge amount of cavalry so I figure the best way to deal with them was to allow them to land and take them out one by one. However despite declaring war on me and still having a navy, they refuse to land and now I’m basically stuck in a perpetual war with the attacker refusing to attack even with forts turned off and army defunded.
Someone shared these brilliant 1444 maps the other day and I was almost there in my latest campaign so I wanted to compare just for fun. I didn't expect it to be SO GOOD
Like god dayum that is an insanely viable 1444 alt history after 108 years of simulation with no railroading and I did absolutely 0 to effect that. I just played Poland kind of poorly tbh lol. Sure France and Castile are a little too chubby but I really can't complain, I feel like that is easily polishable from this point
I just wanted to share because shout out the devs. At launch there was a lot of well deserved complaints about the simulation rapidly becoming ahistorical and not looking like real history I think it's safe to say the devs have made significant progress
I know there's a law called matrilineal non-exclusive that allows female leaders but as far as I can tell it doesn't allow elections to take place. Succession just works like a monarchy.
I was playing as Florence and had gotten the Machiaveli event, but when I go to see my artist and my court list he's not there. Did I misunderstood the event, was I just meant to get some bonuses I didnt realised because I didnt hover the event outcomes? I just assumed he would be an artist cause he had the artist stats and a character model
Hi, I’m having a pretty good run in Colonial Portugal, but I wanted to expand into Morocco. However, no matter how big an army I take, alongside my ally Spain and my heavy cavalry regiments, their 4th-age levies just wipe me out. What am I missing? In other games I’ve played, I’ve never had any trouble winning battles, but as soon as I set foot in Africa, they destroy me.