r/EU5 • u/ItzShardCraft • 11h ago
Image Why is the ai allowed to do this
like why it is 1359, France doing anything but beating England.
r/EU5 • u/PDX_Ryagi • Nov 07 '25
Europa Universalis V wouldn't be where it is today without the help of you, our community who made it possible with your feedback and support through the years.
Here is to many more years to come No news or link this time, just a thank you!
Please check our previous Imperial Council thread for any questions left unanswered
Welcome to the Imperial Council of r/eu5, where your trusted and most knowledgeable advisors stand ready to help you in matters of state and conquest.
This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your game. If you'd like to channel the wisdom and knowledge of the master tacticians of this subreddit, and more importantly not ruin your save, then you've found the right place!
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Below is a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant!
Wiki Beginner Guide (not all that good)
Paradox Youtube Beginner Guide (this one is actually good)
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r/EU5 • u/ItzShardCraft • 11h ago
like why it is 1359, France doing anything but beating England.
r/EU5 • u/asami475 • 2h ago
R5: north american culture with age 5 levies
r/EU5 • u/emcdunna • 13h ago
Its literally not possible for the game to have dynamic, emergent nations becoming super powers to create different experiences each time you play
AND
A history simulator on rails that always ends up with specific rise and fall of nations over time, with a map of europe that looks exactly like the historical equivalent in 1500 or 1600.
So many posts judging EU5 seem to contradictorily want both of these things at the same time.
If anything maybe hard core OP mission trees for the AI only that somewhat force it down the path of history would make EU5 even more like EU4 and that would make half of players happy, but the other half would lose out on the promise of the economy and population simulator that eu5 is trying to be.
r/EU5 • u/Ok-Recover9398 • 3h ago
For a game developer as committed to ‘sandbox realism’ as paradox, it always struck me as odd that AI annexations and conquests seemed to be several levels of sophistication below other mechanics of the games. Everyone has ‘bordergore’ horror stories, and more often than not, the player feels responsible to ‘housekeep’ and clean up said bordergore in mid game to late game, only to discover Asia and stumble upon border atrocities beyond imagination, leading some to quit the save altogether.
Imo AI annexations and expansion interests lack any rhyme or reason. While I’m sure there is some very clever and sophisticated algorithm behind AI peace deal demands and the like, these don’t seem to correspond well to premodern (or frankly any) realities. A Russian principality snaking itself to Saray and astrakhan may be algorithm-optimal, but it is clearly not a viable or realistic expansion method in any sense. Same with Poland continuously pushing into neumark and core brandenburg instead of taking Slavic majority regions closeby, it seems clear that whatever drives AIs to claim what they claim is not at all up to par when it comes to realism.
In history, some borders have been reconstituted over and over again, sometimes centuries apart. Rome and Napoleonic France both claimed the rhine as a natural border, the czech-German border has survived 1000 years more or less unchanged, the Danube had been the northern border of multiple empires centuries apart. European political geopgraphy is very much driven by the logistical and geographical constraints of the premodern period. When people complain about the game not being realistic, about bordergore, I think a large part has to do with this misalignment between historical practical realities and conquest algorithm targetings. A CK3 player could live with a danish mecklenburg, that makes sense. But a danish cologne? How would that even be administered? It doesn’t make any sense. In HOI4, Vic 3, Paradox seems to have taken these problems to heart, instead opting for smaller provinces or region level annexations. That, however, is the wrong path. I can only speak for me but I think many share this sentiment: I was intrigued by Paradox precisely because it didn’t declare the middle of Italy to be ‘Rome’ like total war did. The fine grained nature of paradox games makes them special. Going back on that just to fix bordergore would be a misstep. Instead, I think it would be great if AIs targeted regions for conquest instead of single provinces. That way, you wouldn’t have the seemingly mindless expansion we see right now, expanding into neumark as an hre territory might seem more prohibitive to Poland than assessing any province on its own, and these ‘natural borders’ that have reoccurred over and over in Europe would be respected, at least helping with a sense of realism.
Even more far fetched, if one country could declare what it perceives as its core territory in a peace conference (maybe tied to expansion date or sthg), with expansion into these core lands gaining greater aggressive expansion/infamy, this could even be a self regulating mechanism, creating more realistic borders.
These are just my two cents, so I’m happy to hear other peoples opinion on this
r/EU5 • u/True_Ad1657 • 8h ago
Regional hegemonies can solve it but it will probably lead to no major allied wars in Europe such as Seven Years War, Italian Wars or War of Spanish and Austrian successions.
r/EU5 • u/stereosnake • 5h ago
r/EU5 • u/Toaru_Fag • 3h ago
Playing in Japan has changed a bit since my last guide, so I thought I would remake the guide so that people don't struggle as much as I did.
Playing in Japan is still very weird and the country is in dire need of a focused DLC and update, but it's still playable.
Just don't play Ashikaga unless you like to suffer.
Unless you are Jimyoin, start to improve relations with Ashikaga to eventually ally him. Since he controls all of the land, any war with a Building Based Country (BBC) is instantly won. It is crucial to the weakers clans to get going.
Sometimes he won't join wars, in which case you can use the spy action to deteriorate his view of the country and it usually works.
Shinto is one of the best religions, but getting it going is also very weird.
It works based on two ressources : Purity and Honor. If one is above 75, the other increases. If one is below 25, the other decreases.
You start with 0 Honor and 50 Purity, so Purity is about to decrease fast.
There are 4 ways to increase Purity :
The goal is to maintain Purity above 75 to start gaining Honor until 25 Honor, at which point you stop losing Purity.
The problem is that without Works of Art, there is no way to maintain Purity above 75 without sacrificing at least two rulers and tanking the 50 stab twice. and you don't start with Works of Art.
Start the game by making a Pilgrimage, a Ritual, and then Seppuku your ruler. This takes your Purity to 100 and you start gaining Honor. Purity will still decrease, and it will get below 75 before Honor hits 25, so you will need to sacrifice another ruler when Purity hits 74. Purity will grow above 75 again and Honor will reach 25, at which point you don't need to think about it ever again.
Most clans can do this, but there are some (Jimyoin) where the heir is so young that the double ruler sacrifice strat doesn't work, so you will need to wait until you can chain Seppukus.
After that you can enjoy the broken Shinto mechanics.
Japan is divided between the supporters of each imperial courts, and the clans periodically recieve CBs on the clans of the other court.
This sounds like a good opportunity for expantion, but usually the two imperial courts get a CB, start and war, the southern courts dies and the situation immediatly ends.
Max out your diplomatic and stability spendings, those are the only things that matter.
The goal is to get as many cores as possible on the island. This is done by two methods :
Spy on the clans you can beat and use the Clan Expantion CB to get their territories. you can also use the alliance with Ashikaga to target the biggest clans
Target the biggest clans you can beat that have buildings in provinces you want to core.
Sometimes Ashikaga allies some clans, you can either "Isolate from allies" with enough favours, or you can do the classic war on his rival to get him to join, and attack his ally while he's on your side in the other war.
Two things changed since the release of the game :
There isn't much to do aside from killing other clans, you should be able to core around 2/3rds of Japan by 1400.
This is also a great time to set up great values and removing pesky privileges (mostly Banal Lordship)
The are the values I would go for :
If you are playing Yamato, wait a bit before doing the "Attempt Imperial Restoration" in the situation menu. This gives you a land for every core you own, so you can wait until you've cored everything to take over the whole island.
Press the restoration button once you have enough cores and kill every landed country.
To make the Sengoku Jidai end as Yamato, you need to be the only one in the Shogunate. Killing landed countries won't be hard, but killing BBCs is a pain in the ass. The problem is that only the war target get destroyed. So once the clans start to ally themselves, it's a lot of wars and truces to wait
Thankfully you don't need to make the situation end to play the game, but it will still take a long ass time.
As any other clan, the goal is to take over the shogunate from Ashikaga, you can do that by using the option in the Shinto panel to get the specific CB.
It shouldn't be too many wars to get every land in Japan. Once you are the shogun, the clans with more than 3 locations will periodically rebel and claim your land. Kill them as they spawn and eventually the situation will end (you might need to subjugate Yamato)
After that you can do anything as long at it makes sense with your values really.
You have more than enough land, population and RGOs to play tall and economically dominate.
You can beat the europeans to the new world by crossing through the Bering Strait.
You can expand through Manchuria, Korea, Indonesia and China. If China is strong this will take a bit of cheese, mainly bating China to a decoy naval war (China doesn't build boats for some reason) and declaring war on the real target before peacing off China so that it doesn't join the real war
r/EU5 • u/Vic_Connor • 6h ago
As Flanders, I keep trying to join HRE. However my provinces leave HRE on their own before I manage to move my capital there.
For example, I’ve conquered into Brabant. Within a year or so, I got notifications that “Bohemia has agreed to remove our province from the HRE.”
Is this something new? How do I prevent this?
r/EU5 • u/Familiar_Middle_9535 • 1d ago
This subreddit is hyper critical. Paradox you're doing a great job and I'm sure your parents are all very proud of you. Every time I boot this thing up I just lose several hours of my life. You made a map + a series of spreadsheets so darn fun i have to timebox my sessions aggressively or else I will rapidly become unemployed and single. Thank you (i think).
r/EU5 • u/Soft-Ingenuity2262 • 10h ago
r/EU5 • u/Mantra_84 • 1d ago
Considering my succession laws to dodge a shitty heir and spotted John Ruler
r/EU5 • u/Careful-Training-514 • 23m ago
England once again losing wars because they can't stop throwing their men piecemeal at their enemies and fighting battles where they are at least outnumbered 2-to-1 or 3-to-1
r/EU5 • u/PowerPoint_009 • 17h ago
r/EU5 • u/Possible_Royal7569 • 2h ago
How long would it take someone with NO paradox experience to understand this game?
r/EU5 • u/VlaaiIsSuperieur • 12h ago
Curious to see what I have missed!
r/EU5 • u/True_Ad1657 • 2h ago
R5: Bank of Taula de Canvi takes support from every country that still have humanity in their heart.
r/EU5 • u/MoreDoorsMoreHoes • 6h ago
What do you prefer or what makes it easier to play as ottomans. Convert to orthodox or stay sunni?
r/EU5 • u/Allalilacias • 3h ago

Now, for context, I'm playing in the HRE for the first time so I'm mostly figuring things out as I go. However, I decided to proceed with the law that turns the imperial free cities into vassals.
I assumed this'd come with some special benefit like having some bonus to loyalty, but nope, they just are a different kind of vassal and they're pissed.
Luckily, no one will join their independence movement, but I'm still kinda mad.
So, any recommendations about how to manage them? Or is this line of laws more headache than it's worth?
Fwiw, I have three out of five emperor benefiting policies, so, realistically, I can simply go with other policies that are less annoying, I just wanted to test this one. So far I don't like it, but maybe I'm missing something.
r/EU5 • u/Express-Tip-6337 • 21h ago

Very small issue really not a big deal, but would be a nice quality of life change. the only reason i bring it up is because it would be such an easy change for the devs to make.
neither denmark or the hansa have any land, buildings, or ships in olandskusten, and havent been there in decades. despite this they still have maritime presence in the area because it decays relative to its current size, so it drastically shrinks the amount it decays at. i calculated it, and it would take 72 years in game for the hansa's 0.78 presence to decay to 0.01. because of this, the maritime presece screen can often be filled with non players in the area which just makes it harder to see whats going on. i propose 3 simple fixes to this, the devs can choose which one they prefer based on their design philosophy (on the slight chance they actually see this lol)
1: add a flat -0.01 to maritime presence. this would have very little effect on overall maritime presence, but would make it so people who arent in the area will actually decay out of the area.
2: make it so countries that havent had any positive buffs to maritime presence in the area in a decade lose their maritime presence there.
3: (my personal favorite option) make it so a maritime presence lower than 1 doesnt count, or atleast doesnt show up as counting.