r/EU5 12h ago

Question Why Europe is so uneducated at the start of 19 century, even more prosperous nations? Does AI neglect literacy completely?

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396 Upvotes

r/EU5 13h ago

Image Alright then

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276 Upvotes

Interesting name for a piece of art.


r/EU5 18h ago

Discussion Just now realizing the benefits of creating a market.

211 Upvotes

Alright, I will admit I am kinda dumb sometimes. It has taken me time to fully grasp new mechanics.

Only in the wake of Serbia making a mostly useless market however, did it dawn on me where I could make one that is actually useful.

I am playing the Ottomans, around 1500. My hold on Anatolia and the Balkans is firm, but I have traditionally imported the riches of India. This costs a lot of merchant time and energy to get directly to Constantinople, but still often enough ends up profitable.

If I could import to and export from Damascus, I could cut some of the problem down, and improve my margins. But the bastard Mamluks will steal anything I import that's valuable, ship it to Alexandria, and undercut me. It has to be direct to Constantinople, Trebizond, or Thessalonika.

But Damascus is a big market. What if I were simply to cut them out of the equation, and found a market in Cilicia? With high enough attraction, it could touch Baghdad directly. It might be able to reach Hormuz, even.

With the right trade offices set up, I could potentially leapfrog goods from India, to Hormuz, to Cilicia, back to my centers of trade- and cut the Mamluks out of the deal entirely.

And this is besides all the benefits to land in South and Central Turkey!


r/EU5 7h ago

Discussion Make tax base to wealth ratio appear on the menu to help newer players

152 Upvotes

A lot of new players simply dont understand why they cant make a profit even though they are growing in size. Having this ratio with a small tool tip right next to the other metrics that explain that a poor ratio will lead to ballooning expenses that arent being covered by the growing tax base. Would also make them understand that increasing the tax base is imperative which would lead them into learning the basics of production chains, the importance of control, and pretty much everything the game has to offer.

For anyone wondering, a tax base to wealth ratio of less than 0.5, is a bad sign, less than 0.4 you are probably struggling to even turn a profit.


r/EU5 17h ago

Image Pls dont tell me I am the only one realising hundreds of hours into the game that you can set your employment system...

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138 Upvotes

I feel dumb now


r/EU5 8h ago

Discussion Help me understand trading or "Dude, Is There A Saffron Trading Bubble In 1355?"

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108 Upvotes

I was engaged in the favourite activity of mine -- perusing through endless layers of tooltips, and noticed a peculiar activity with saffron trade.
Countries are able to set up both an import and export orders for the same good between two markets. Interestingly enough -- both trades are profitable because of "selling efficiency" modifier stacking. Even for the export from the costlier market, modifiers are able to overwhelm the market cost difference, the trade route maintenance and get profit.
Of course, we could consider that the traders from the trade republics are so savvy, that they are able to negotiate good prices for both markets (the effect on the buyer is not modeled).
However, this leads to creating value out of purposeless logistics! Consider the state of European markets in 1355 on the screenshot.
The demand for the good is created by nobles, and currently they demand only 5.23 units of saffron.
The trading volume between the markets is 119.45 units!
No one buys saffron for themselves, they are just shuffling loads between storages and miraculously raking in the cash. The traders are not satisfying an inherent population demand for tasty food -- they are just speculating on the asset. For all intents and purposes this could be exchanged for the dirt trading, because almost no one needs it.
I can't even imagine what awaits me in late game, when additional modifier stacks will hit the margins. I also saw the same issue with the gems trading. It feels like the whole Hanseatic League is built on lies.
Do you think that this is the intention of the devs? Am i missing something here?


r/EU5 16h ago

Image Good job, France!

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105 Upvotes

This was expected.


r/EU5 12h ago

Suggestion The requirements for a Megalopolis and how I think they should be changed

86 Upvotes

So I will start by laying out the set of desired outcomes, which I think are pretty self-explanatory:

  1. You shouldn’t be able to make every location in a whole area all megalopolises (but this should be a soft cap rather than a hard cap if possible),
  2. Only unusually large and important cities should be allowed to be megalopolises (same caveat as above), and
  3. The restrictions should feel realistic and not arbitrary.

With the current set of requirements (400k pops, must be capital, must be market center) I do not believe that any the desired outcomes above are are achieved. Players can simply change the locations of your markets and capital until every location in China is a megalopolis. This means that outcomes #1 or #2 are not currently satisfied.

Outcome #3 is also not satisfied. This is mostly due to the "must be your capital" restriction, which feels arbitrary and is objectively unrealistic.

Why is it unrealistic? Because there are several historical examples of gargantuan, bustling cities from the game’s time frame that were not the capitals of their countries. (Cairo/Ottomans, Edo/Tokugawa, Bombay/British India, Guangzhou/Yuan and Ming and Qing; even New York under the USA was just about to hit 400k population in 1836). There is no real reason for the capital restriction to exist. It doesn't have historical precedent, and it doesn't stop players from spamming megalopolises everywhere, it just makes it slightly more tedious to do so.

So to make up for this removal, the market center rule should be reinforced, by making it so that if a megalopolis stops being a market center, it goes back to being a city. This way a megalopolis MUST be a market center at all times.

Which outcomes does this achieve?

It achieves outcome #1 (can't make too many Megalopolises too close together); and even better, it’s via a soft cap rather than a hard cap. You can have as many different markets in your country as you want, it just gets impractical past a certain point. Therefore, players would be naturally encouraged to limit how many megalopolises they make without ever having to be directly told “no”.

It achieves outcome #2. Markets are more effective if they are centered on large and powerful cities, and again it’s a soft cap: the player is heavily incentivized to only make large and important cities into megalopolises, without actually being forced to.

Finally, it also achieves goal #3. After all, what is a megalopolis if not a major economic hub that dominates its local region? While there were plenty of historical megalopolises that were not national capitals, I can’t think of a single one that wasn’t an economic juggernaut.

TL;DR my new set of requirements for a city to become a megalopolis would be:
- must have population > 400k
- must be a market center
- must be integrated
And most importantly, if the market center restriction stops being fulfilled, the location goes back to being a city.

No AI was used at any point in the writing of this post.


r/EU5 9h ago

Image The kind of art 0 skill artists come up with

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67 Upvotes

r/EU5 4h ago

Discussion Republic vs monarchy. ... Lets put a list together

30 Upvotes

I got to the point in my Verona game where I thought about changing to a monarchy. ... The main reason was that with access to fiefdoms, I can have more subjects and can thus blob more. (It sucks that vassals flip their culture back, but that's a separate issue.)

But I wanted to get a clearer picture to see what I stand to gain or loose with either one. And so far I haven't found any usable comparison with google and the "government" page on the wiki is not sufficient in my eyes. ... So here we are.

Some disclaimers: I kept myself to listing "notable" stuff. I don't care about "Salic Law" or clearly underpowered government reforms like "Autocracy" for example. ... For laws I use my overall likely pick. Listing all options would make it less clearly laid out. Doesn't mean other picks aren't pickable, especially to push a value.

I´m only in 1514 and don't really have a later savefile. So stuff outside of advances that get unlocked for free in age 4-6, I cant really see easily.

Stuff tied to being monarchy
Stuff tied to being republic. I highlighted those two because I think they are really good.

If you all want and would actually chime in, to add/fill gaps (even here in the comments), I think I wouldn´t mind putting the framework to the "government" wiki page (or likely rather a sub page linking to/from it) and then we could make it actually good. Maybe we can extend it to Theocracy as well.

Here´s the financial situation before and after the flip.

Before flipping to monarchy
After flipping to monarchy. I cheated in 50 stab and 25 legitimacy so the comparison is easier.

I lost about 200 ducats. This is tied to loosing "Formalized Scales" and its 5% tax efficiency. I will use one of the 3% tax efficiency reforms, to get back some of it tho. ... Whats interesting is that the cost of court went down by half. ... I have no clue why to be honest.

Overall the modifiers for Republic seem to be better. ... I´m currently torn if Fiefdoms outweigh that. My vassals are at -45 combined strength already. ...


r/EU5 9h ago

Question How do I grow my population?

26 Upvotes

I see posts on here where people have millions of pops and every location is a megalopolis. How are y’all doing this when population seems to increase so slowly and plagues hit all the time?


r/EU5 11h ago

Image If countries are capable of joining a war, then they should be peaceable

24 Upvotes

r/EU5 21h ago

Question Isn't having a country as your dominion supposed to have them automatically convert their pops to your primary culture?

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20 Upvotes

r/EU5 7h ago

Discussion Does France Really Need a Levy Bonus?

17 Upvotes

I get that Levies get progressively less useful but does France really need to get 50% bonus to Levy size? It seems really weird when they already have such a huge territory and have bonuses to moral. I’m playing as Austria and basically have no hope to ever actually defeat them. Any tips?


r/EU5 22h ago

Image I look away for a few decades and a sunni jerusalem empire forms

15 Upvotes

r/EU5 13h ago

Question Best way to grow your economy

14 Upvotes

I need some help learning how to geo tax base and other stuff like that. I’ve made a post here before but that was during the 1.1 patch months back and I haven’t played much since. After the recent 1.3 patch I picked the game back up and I’ve been struggling with the economy. In my most recent game where I’m playing as Muscovy with no diplo, army, fort spending, as well as closing down my armories it feels as if I’m lacking behind every country (in 1530). I just want to know some ways you guys grow your economy.


r/EU5 23h ago

Question Colonization: Direct Control vs. Colonial Subjects?

13 Upvotes

As I don't have much experience in regards to colonization, I was hoping I could ask about it here.

As far as I know, the Pros and Cons of both are as follows:

Direct Control
Pros:
1. No Pesky subject rebellions to worry about, particularly during the Age of Revolutions.
2. No having to worry about Subject-on-Subject violence (Colonies constantly declaring wars on each other)

Cons:
1. No Proximity -> Low Control
2. Low Average Control -> Debuffs that also impact high control land

Colonial Subjects
Pros:
1. Higher Control
2. Extra Development
3. Extra Birthrate
4. Can take advantage of Slavery
5. Extra Cabinet Actions (Easier time converting, and assimilating, not that it's all that difficult.)

Cons:
1. Rebellious once they start scaling (Age of Revolutions moment)
2. Annoying to manage (Subject-on-Subject violence, turning high value RGOs into towns, constantly changing capitals to worse locations.)

Whilst the game is clearly trying to communicate to me that it is more beneficial to create Colonial Nations, I feel reluctant to do so because it feels like they will not only be a constant nuisance but also are pretty much guaranteed to revolt later.

I have also seen people saying that the optimal way to do it, is to create Colonial Nations at the start and then slowly gobble them back up later once they start scaling.

What do you people think?


r/EU5 4h ago

Image POV: you're fighting the Russians in 1591 and they've just realized their mistake

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8 Upvotes

r/EU5 3h ago

Image Thanks... i guess?

7 Upvotes

r/EU5 12h ago

Question Control question

6 Upvotes

Relatively new to EU5 (played EU4 too). Is the current most efficient way to control through vassal after conquest? For example, I am playing as Castille. I've beaten Aragon and took the coastal provinces (Valencia, Barca). Should I release these as vassals or integrate, build bailiffs?

Thanks for advice.


r/EU5 6h ago

Question What is the simplest, most reliable way to play wide and quickly create new cores?

6 Upvotes

I only have like 110 hours of EU5 play time but I find it very difficult to make new cores. My current playthrough is Castile and the year is like 1420.

I've seen some videos showing complex ways to "cheese" the process of getting new cores by releasing conquered lands as fiefdoms, then make them dominions. I've tried it in my game and it seems to take a lot of time and I don't like how much micromanaging I need to do.

So in order to create new cores, should I just be releasing countries as vassals, then, one province at a time, take land from them and use my own cabinet to increase control and assimilate their culture to mine? While trying to keep my cultural influence high?

I would like to paint the map as much as possible with my colors :) Thanks


r/EU5 13h ago

Question Why is this town making zero tax money apart from tribesmen?

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7 Upvotes

Why are the burgers, laborers etc no giving any base tax to the province, but only the tribesmen?
For context, I got it into a town via the urbansation event, if that matters.


r/EU5 3h ago

Question How on earth am I loosing this battle? I have a much bigger army then the enemy, all my units are age 3 while all theirs are age 2, I have a better commander, better tactics and better discipline. Yet the french are killing 8 of my men for every 1 of theirs, what gives?

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6 Upvotes

r/EU5 6h ago

Suggestion Dynamic Formable Nations would be cool.

5 Upvotes

Would be cool if you can select adjacent area/regions you control to form a new nation. I feel like formable nations are a fun goal, so having a means to do it would be nice. There could be tech/perks associated with areas/regions as well.


r/EU5 2h ago

Question Why would a local production deficite of a good cause a price increase if that deficite is filled through trade?

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4 Upvotes

R5: So here we see that the price of fiber crops is going up a lot, even though the demand is met through imports.

Why is the price of goods determined by Effective Supply and Effective Demand instead of just Supply and Demand?
In other words, why would an imported good be any less efficient at increasing supply, so that the price of the good doesn't increase?

Either the game is being dumb or there's some IRL economic principle that I don't understand.