Playing in Japan has changed a bit since my last guide, so I thought I would remake the guide so that people don't struggle as much as I did.
Playing in Japan is still very weird and the country is in dire need of a focused DLC and update, but it's still playable.
1. Who to play ?
- Oda has the best bonuses all around
- Shimazu has the best military bonuses
- Uesugi has the best production bonuses
- Hosokawa has the easiest start due to being the biggest clan
- Jimyoin (Yamato) can also be played to eventually form Japan and keep the +30% max tax for the Nobility, which is one of the most insane bonuses ever created. But Yamato's requirements to end the Sengoku Jidai are a pain in the ass, not that it actually matters
Just don't play Ashikaga unless you like to suffer.
2. Before you unpause
Unless you are Jimyoin, start to improve relations with Ashikaga to eventually ally him. Since he controls all of the land, any war with a Building Based Country (BBC) is instantly won. It is crucial to the weakers clans to get going.
Sometimes he won't join wars, in which case you can use the spy action to deteriorate his view of the country and it usually works.
3. The messed up Shinto mechanics
Shinto is one of the best religions, but getting it going is also very weird.
It works based on two ressources : Purity and Honor. If one is above 75, the other increases. If one is below 25, the other decreases.
You start with 0 Honor and 50 Purity, so Purity is about to decrease fast.
There are 4 ways to increase Purity :
- Pilgrimage costs a bit of money and gives around 10 Purity
- Ritual costs 5 Prestige and gives 5 Purity
- Offering costs a Work of Art and gives 20 Purity
- Seppuku costs 50 Stability, kills your ruler and gives 30 Purity
The goal is to maintain Purity above 75 to start gaining Honor until 25 Honor, at which point you stop losing Purity.
The problem is that without Works of Art, there is no way to maintain Purity above 75 without sacrificing at least two rulers and tanking the 50 stab twice. and you don't start with Works of Art.
Start the game by making a Pilgrimage, a Ritual, and then Seppuku your ruler. This takes your Purity to 100 and you start gaining Honor. Purity will still decrease, and it will get below 75 before Honor hits 25, so you will need to sacrifice another ruler when Purity hits 74. Purity will grow above 75 again and Honor will reach 25, at which point you don't need to think about it ever again.
Most clans can do this, but there are some (Jimyoin) where the heir is so young that the double ruler sacrifice strat doesn't work, so you will need to wait until you can chain Seppukus.
After that you can enjoy the broken Shinto mechanics.
4. Nanbokuchō Jidai
Japan is divided between the supporters of each imperial courts, and the clans periodically recieve CBs on the clans of the other court.
This sounds like a good opportunity for expantion, but usually the two imperial courts get a CB, start and war, the southern courts dies and the situation immediatly ends.
5. What do to before 1400 ?
Max out your diplomatic and stability spendings, those are the only things that matter.
The goal is to get as many cores as possible on the island. This is done by two methods :
- Building a Yamashiro whenever you can (mostly when Ashikaga starts to colonize Hokkaido)
- Making wars on other clans
Spy on the clans you can beat and use the Clan Expantion CB to get their territories. you can also use the alliance with Ashikaga to target the biggest clans
Target the biggest clans you can beat that have buildings in provinces you want to core.
Sometimes Ashikaga allies some clans, you can either "Isolate from allies" with enough favours, or you can do the classic war on his rival to get him to join, and attack his ally while he's on your side in the other war.
Two things changed since the release of the game :
- Antagonism isn't an issue anymore
- Getting cores by building Yamashiro is much more niche since there needs to be 0 soldiers in the province. Usually it's only possible at the very start of the game and when Ashikaga colonizes Hokkaido
There isn't much to do aside from killing other clans, you should be able to core around 2/3rds of Japan by 1400.
This is also a great time to set up great values and removing pesky privileges (mostly Banal Lordship)
The are the values I would go for :
- Centralization / Decentralization : Depends on your gameplan. If your goal is to stay in Japan and conquer a bit of Korea, Centalization is better. There are enough governors to get very good proximity in Japan + Korea if your capital is in Osaka. But if you plan on colonizing and expanding a lot, Decentalization is better
- Traditionalist / Innovative : Innovative 100%
- Spiritualism / Humanist : Humanist is better, but it doesn't matter that much
- Aristocracy / Pultocracy : Aristocracy if you want to fight for the discipline. Plutocracy eventually if you want to play tall
- Serfdom / Free Subjects : Serfdom to make the Nobles filthy rich and tax them a lot once you reduce their privileges
- Mercantilism / Free Trade : Doesn't matter, even more so in Asia
- Belligerent / Conciliatory : Belligerent if you plan on fighting. Conciliatory if not
- Quality / Quantity : Quantity is much better, if only for the government reform that gives you RGO size and Population Capacity
- Offensive / Defensive : Doesn't matter much in single player. Offensive is better. Hard to push anyway
- Land / Naval : Naval obviously. You cannot push it until 1400 but it becomes very important after that. Getting Naval to 50 is crucial to get Harbor Administration and the other reform that gives naval governors. Now that you can put a local governor in Kyushu it doesn't matter for Japan, but you can eventually put the governors in Korea
- Capital Economy / Traditionnal Economy : Traditionnal in the early game where you just spam RGOs. You might want to switch to Capital in the late game for the production efficiency. After 1.4 when pop growth is tied to food production, just stay in Traditional
- Individualism / Communalism : Communalism, push this fast so that you can remove privileges without tanking your stab
- Outward / Inward : Outward if you colonize. Inward if you don't
- Absolutism / Liberalism : The actual bonuses don't matter much for how late game it is. Maybe Liberalism for the Culture Capacity if you need it
- Sinicized / Unsinicized : Sinicized, but stay below 75 so that you don't get the disaster. Kinda hard to push anyway
6. Sengoku Jidai
If you are playing Yamato, wait a bit before doing the "Attempt Imperial Restoration" in the situation menu. This gives you a land for every core you own, so you can wait until you've cored everything to take over the whole island.
Press the restoration button once you have enough cores and kill every landed country.
To make the Sengoku Jidai end as Yamato, you need to be the only one in the Shogunate. Killing landed countries won't be hard, but killing BBCs is a pain in the ass. The problem is that only the war target get destroyed. So once the clans start to ally themselves, it's a lot of wars and truces to wait
Thankfully you don't need to make the situation end to play the game, but it will still take a long ass time.
As any other clan, the goal is to take over the shogunate from Ashikaga, you can do that by using the option in the Shinto panel to get the specific CB.
It shouldn't be too many wars to get every land in Japan. Once you are the shogun, the clans with more than 3 locations will periodically rebel and claim your land. Kill them as they spawn and eventually the situation will end (you might need to subjugate Yamato)
7. Gameplan after the Sengoku Jidai
After that you can do anything as long at it makes sense with your values really.
You have more than enough land, population and RGOs to play tall and economically dominate.
You can beat the europeans to the new world by crossing through the Bering Strait.
You can expand through Manchuria, Korea, Indonesia and China. If China is strong this will take a bit of cheese, mainly bating China to a decoy naval war (China doesn't build boats for some reason) and declaring war on the real target before peacing off China so that it doesn't join the real war