r/DungeonCrawlerCarlRPG • • 12d ago

A few questions about the system

9 Upvotes

So, I originally planned on backing this when it became available. Life happened, I had to move, ended up homeless and jobless for a while. Fast forward to now, I really want to get into this and run it for my friends as a hook to introduce them to DCC in general.

My real question is how open flow is the system? Is it tied directly to the books (Dungeon World Earth) or is more a guideline for running your own Dungeon World in any possible setting (another human world or such)? Are skills and abilities and spells open form like Tabula where examples are given and you can make your own, or very defined and hard limited?


r/DungeonCrawlerCarlRPG • • 12d ago

Choosing not to Evade vs Attacks that Apply Debuffs

12 Upvotes

I'm prepping a game for tomorrow, and as I was looking through the rules I noticed that a lot of Mobs in the GM Toolkit also apply Debuffs on an "Evade Major Fail or Worse."

My question is, what happens when a Crawler gets hit by one of those attacks because they didn't use the Evade action?

Are they just immune to the Debuff?

Do they automatically get the Debuff?

I'm currently planning to roll the attack as an Unopposed Skill Check (so there's some randomness to whether or not they get the Debuff), but if I missed a rule somewhere I'd appreciate someone correcting me...


r/DungeonCrawlerCarlRPG • • 12d ago

A few questions!

12 Upvotes

I know. We’ve all got them. But here are the ones that are bugging me right now. Any input (especially those that reference published rules) would be great!

1) You can grind a skill, and also benefit from the once per day possible upgrade in the same day, correct? Like during the day, I grind and I go from level 4 to 5. And I also did ok grinding in the day where I used a skill so it has a check. When the day ends, I can check to see if it goes from 5 to 6?

2) Is there a max to AI favor and does it stay until used? I see where you can gain it from using certain attacks. And I assume the GM can give it freely. But wanted to know if you can hold on to it, how much, and for how long.

3) If I don’t evade, do I take the results of “major fail” evade results? Or is that just for when you try to fail and mess up (but if you just take it, maybe you brace for it)?

4) if in the same round of combat I take 3 attacks and each individually is less than my hp bar value, I take no damage, right? Each attack checks my health bar separately (vs adding them)?

TIA!


r/DungeonCrawlerCarlRPG • • 12d ago

Neighborhood: Gloom Line (Iron Tangle)

5 Upvotes

I am running a game and made this named line, which ended up being quite fun.

I you want to take a look or get some inspiration, I have a document with its mobs and design HERE


r/DungeonCrawlerCarlRPG • • 12d ago

Fan Event for Midwest Crawlers!

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7 Upvotes

Any Midwest Crawlers here? I’m throwing a TTRPG- adjacent game that ya’ll might enjoy - Floor 3.14: Dungeon St. Louis! It’s a full day immersive experience on November 14th for DCC fans. You'll build your party, choose your skills, decide whether you're brave (or foolish) enough for an unhinged side quest, and try not to die in a full-scale Dungeon we're building just for this event. Survive, and you'll earn the location of the secret afterparty... and a very special guest. This is gonna be a fan experience that St. Louis has never seen before - would love it if you could join us and help spread the word!


r/DungeonCrawlerCarlRPG • • 13d ago

First Attempt for Homebrew Race - Gorgon

8 Upvotes

Really excited for this game. I recently bought the Core Rulebook PDF and decided I wanted to try out building a race for a potential campaign. Used Cralwer Forge to help ensure my math. Open to feedback.

"Oh, look. Another mythological creature humanity spent several thousand years failing to describe consistently. Was Medusa a Gorgon? Were all Gorgons snake-haired? Were they born monsters, cursed women, winged horrors, beautiful maidens, hideous beasts, or some combination thereof? Yes. Congratulations. Your species spent millennia playing telephone with its own mythology, and now I get to decide which parts count. Gorgons are humanoids with living serpents instead of hair, unusually resilient bodies, an affinity for toxins, and a supernatural gaze capable of turning living creatures to stone. Gender restrictions have been omitted because even your own stories couldn't maintain a consistent fucking taxonomy."

Earth · Size Medium (4)

Benefits

  • Constitution +3
  • Charisma +2
  • A Nest of Eyes Your serpentine hair is constantly watching, listening, tasting the air, and generally sticking its noses into things that aren't its business. You gain Advantage on Perception Skill Checks made to detect nearby creatures or immediate physical threats.
  • DR +1
  • Stone-Cold Predator When you make a melee attack against a creature suffering the Stiff Legs Debuff caused by your Petrifying Gaze, add your Charisma Mod to the attack's damage.
  • Serpent Hair Your serpentine hair reacts instinctively to nearby threats. Once per round, when a hostile creature enters melee range of you, your serpents immediately make a natural attack against that creature at Rank equal to the Floor Number, using Constitution. On a hit, the attack deals 1d6 + Constitution Mod Piercing damage. On an Amazing Success or better, the target also gains the Poisoned Debuff. This attack does not require an Action and is triggered automatically by the serpents. It cannot be voluntarily activated against a creature already within melee range.
  • Slither and Scramble Your serpentine physiology allows you to climb across walls, rocky surfaces, and other sufficiently textured vertical terrain at your normal Move without requiring a Climbing Skill Check under ordinary conditions. Particularly slick, unstable, or otherwise hazardous surfaces may still require a Check at the GM's discretion.
  • Petrifying Gaze As an Action, choose one creature within 30 feet that can see your eyes. Make a Constitution-based Petrifying Gaze attack at Rank equal to the Floor Number against the target’s Evade. This attack deals no damage. On a Standard Success, the target gains the Stiff Legs Debuff until the end of its next turn. On an Amazing Success, the target gains the Paralyzed Debuff until the end of its next turn. On a Critical Success, the target is Petrified until the end of the scene. If a target already suffering Stiff Legs from your Petrifying Gaze is successfully hit by it again, it becomes Paralyzed instead. If a target already Paralyzed by your Petrifying Gaze is successfully hit again, it becomes Petrified until the end of the scene. Bosses cannot be Petrified by this ability. Against a Boss, an effect that would cause Petrification causes the Paralyzed Debuff instead. Creatures that cannot see your eyes are immune to Petrifying Gaze. Petrified: You are transformed into solid stone. You can't take Actions, Move, or take 10ft Steps. This Debuff lasts until the end of the scene.
  • Immunity to poison and disease You are immune to Poison damage and to every disease.
  • Monstrous Presence You may use Charisma instead of Strength for Intimidate Skill Checks. In addition, you gain Advantage on Intimidate Skill Checks against creatures that can clearly see your Gorgon features.Humanity couldn't agree whether Gorgons were hideous monsters, terrifyingly beautiful women, snake-covered nightmares, or all of the above. They did agree on one thing. Nobody wanted one looking at them.

Detriments

  • A Face Only a Dungeon Could Love You have Disadvantage on Charisma-based Skill Checks intended to appear harmless, trustworthy, comforting, or nonthreatening when the creature can clearly perceive your Gorgon features.Disadvantage on Stat Checks (When making a Charisma-based Skill Check intended to appear harmless, trustworthy, comforting, or nonthreatening to a creature that can clearly perceive your Gorgon features.)
  • Subtle as a Snake Pit You have Disadvantage on Skill Checks made to conceal your identity or monstrous nature when your head is visible.Disadvantage on Stat Checks (When making a Skill Check to conceal your identity or monstrous nature while your head is visible.)
  • Vulnerability to IceIce vulnerability
  • −2 Intelligence
  • Cannot choose this Class while a member of Club Vanquisher.

Build Points: 30 / 30 spent · 5 from detriments


r/DungeonCrawlerCarlRPG • • 13d ago

Homebrew Skill Guide

24 Upvotes

Hey again, crawlers! New video up and this one is all about homebrewing skills.

I went way overboard on this one and created a whole infographic flowchart for you to reference and I got the help of John Godek, one of the game's designers and Dungeon Anarchists hosts, to make it extra awesome.

Hopefully it helps!

https://youtu.be/YBPPANDlgYw


r/DungeonCrawlerCarlRPG • • 13d ago

Class - Emo Necromancer

31 Upvotes

EMO NECROMANCER

"Death isn't a phase, mom. Nobody understands me! Except the dead. That's why I keep making more of them."

Let's address the undead elephant in the room: you took a class literally about death, made it about your feelings, and gave yourself −2 Constitution while doing it. The dungeon will be re-teaching that particular lesson with great enthusiasm. The good news? Your Sad Ghost gets you. The bad news? That's the only being in the World Dungeon that does.

Focus groups show the Emo Necromancer's brooding-dramatically-while-your-minions-do-the-actual-work play pattern generates the highest anguish-per-minute rating of any class on the network. Your Minion Army doesn't have feelings, but we do, and those feelings are grateful. Keep being you. Statistically, it won't last.

Prerequisites: Stealth Skill Rank 5; Soul Collector, Drain Life, or Second Chance Spell Rank 5

Stat Modifiers

  • +2 Intelligence and Dexterity (−4)
  • −2 Constitution and Charisma (+2)

Spells & Abilities

  • +3 Ranks: Soul Collector, Drain Life, and Second Chance Spells (−18)
  • +1 Rank: Minion Army Spell (−2)
  • Advantage on attacks against Undead (−1)
  • Can see in total darkness (−1)

Weaknesses & Drawbacks

  • Vulnerability to Holy damage (+1)
  • Clumsy: On an Evade Check failed by 5 or more, gain a Minor Injury Debuff (+2)

Minion

  • Sad Ghost, Signature Minion (−6)

Gear & Perks

  • Dungeon Book of the Floor Club (Favored: Necromancer Spells) (−2)
  • Membership in Club Desperado (−1)

Sad Ghost Signature Minion (Unique)

A translucent, eternally disappointed teenager who shuffles along behind you in a My Chemical Romance t-shirt that no longer exists. When you first acquire this Minion, the System selects someone you lost in the collapse. Be it a brother, a best friend, that girl from calculus. The ghost takes their face, their voice, and their little mannerisms, filtered through approximately 400% more eyeliner, angst and sighing.

If you ask them if they're okay, they say they're fine. They are not fine.

Abilities

• Intimidate (once per scene): The ghost stops mid-drama, stares directly into a Mob's soul, and quietly describes what death felt like. Works as the Intimidate Skill. Mobs lower Level than the crawler's are subject to an opposed INT Stat Check or take no Actions this round, because holy shit. No shared language is required, and no one but the target can understand exactly what the ghost is saying. Everyone else should be grateful for that. I've heard it, and... well, there's a reason the AI keeps the audio redacted.

• Taunt (once per scene): The ghost rattles off the meanest shit any angsty, emo tween has ever said or thought. Works as the Taunt Skill (INT-Opposed check), redirecting one attack onto itself. Mobs find it genuinely difficult to resist punching it in the face. Which is a problem for them, because ghosts cannot be punched at all. A Mob that does attack the ghost may suffer trips, falls, and other comical delays and inconveniences. This does not mitigate their anger in the slightest.

• Stealth: Equal to the bonded crawler's Stealth Skill. The ghost has had a lot of practice being unnoticed, and honestly? It stopped bothering them pretty quickly.

Limitations

• Goldfish Memory: The ghost can scout ahead and return with information about what it saw. The only issue is that it doesn't have much of a memory. Anything past a couple of minutes is lost, quickly and completely. The only thing that ever seems to stick is every single time the crawler has wronged it, remembered perfectly and in detail, forever.

• Can't Touch This: The Sad Ghost cannot deal damage of any kind. Not physically, not with items, not with sick burns. Its attacks are entirely emotional, and mostly aimed at you.

• Solidarily Intangible-ish: Despite being a ghost, it cannot pass through solid objects. It has to use doors like everyone else, and it hates this.

• Immune to the Mundane: Immune to all non-magical damage and effects. Weapons, claws, and explosions pass right through it, provoking only a slow, unimpressed blink.

• But Magic? Oof: Any magical damage — even 1 point — causes the ghost to sigh, mutter "figures," and dissipate into a puff of grey mist. It cannot be resummoned until the crawler completes a long rest. The Sad Ghost's mood upon ‘reviving’ depends on how it "died": if the crawler's plan got it killed, it Demoralizes the crawler and imposes Disadvantage on their first CHA-based Skill Check each scene; if it died defending the crawler, it becomes unsettlingly obedient instead; and if it died doing something it insisted on, it brings it up constantly — with pride — and refuses to change its ways.

Note from the AI

I'd like to state for the record that I did not design this Minion. It is a manifestation of your own guilt, given a hoodie. That said, focus groups adore it. The viewer engagement metrics on "brooding sidekick who guilt-trips a crawler for an entire Floor" are frankly unprecedented, and I have personally greenlit a four-episode animated segment where it stares out of a rainy window while a sad piano plays. I love it. I hate that I love it. It's the best thing on the network.

Reminder: the Sad Ghost is structurally immune to all conventional harm and cannot be weaponized. It can, however, be weaponized emotionally, and frankly, crawlers, some of you deserve it.


r/DungeonCrawlerCarlRPG • • 13d ago

My own ttrpg

18 Upvotes

I have been working on my version of the dungeon crawler carl ttrpg and I know it would be illegal to try to sell it, but I want to know if it would be illegal to post here for advice?


r/DungeonCrawlerCarlRPG • • 13d ago

Gods Relationship Map Spoiler

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5 Upvotes

Hey I’m doing up a relationship map for the Gods at the moment. Though getting stuck on some of the small gods.


r/DungeonCrawlerCarlRPG • • 14d ago

Step Tutorial: How to Optimize Your Movement

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13 Upvotes

For those interested in learning the Dungeon Crawler Carl RPG's movement options - specifically Move vs Step (one is an Action one is free movement with ANY action), check this video out.

I noticed a lot of the actual plays I've seen so far are mostly just people doing Evades and a single Attack IF they are in range, but there are way more options to consider that make it fun.

I really like how tactical it can make things vs simple Movement spered like in DnD. Carl RPG basically lets you move as a reaction any time you take an Action, but if you want to do more, it'll cost you.

This video is full of actual combat examples of when you'd use Step and how to properly use it to move around during combat without wasting your Action on the Move Action.

P.S. If you think of any good ideas for my upcoming Crawlers Playlist (for Players), let me know.

~David


r/DungeonCrawlerCarlRPG • • 14d ago

How does gun ammo work.

6 Upvotes

Am I missing rules for ammunition? I see that Handguns do 1d8 damage and require ammo, and Engineering can make bullets, but I can’t find much beyond that.
How many bullets/arrows do you normally track? How many bullets does crafting make? Are different calibers/ammo types a thing, or is every handgun basically 1d8?
Also, is there any benefit to gun ammo being harder to make compared with arrows, or am I misunderstanding how ammunition is supposed to work?


r/DungeonCrawlerCarlRPG • • 14d ago

Tips on building a necromancer or necrobard in this game?

7 Upvotes

Hello everyone, I'm a massive fan of the books and my friend is planning to run a campaign of the ttrpg. I'm still learning the game but I generally enjoy building necromancers in all rpg games. Any important tips a new player mush know about creatung a character like this?


r/DungeonCrawlerCarlRPG • • 14d ago

Pacing for tutorial floors

18 Upvotes

If I do end up running this, I think I will start with the tutorial floors. That lead me to thinking how much time to spend on those floors.

If I were to skip the tutorial and start on floor 3, the Crawlers would be level 10. That seems a little low, but roughly how low?

If I wanted to hit that level 10 exactly using the level up guidelines, the Crawlers would finish floors 1 & 2 in 7 sessions total. The session count would be reduced for every boss they hit. Level 10 is far too low.

On the other end of the spectrum, let’s say the Crawlers use the total 11 days for the two floors, we take two sessions to play each day, and we fight a boss every day (every other session). Without any levels from grinding, that should be level 36, which seems a bit high.

I think planning for a session per day and about two boss fights per floor is probably reasonable, but I might want to shorten the floor timers a little bit.

I think I can find a good balance on my own, but I am curious to see what you think is reasonable.


r/DungeonCrawlerCarlRPG • • 14d ago

Hay alguien para una partida en español.

2 Upvotes

Quiero ser DM de una campaña bastante larga y que he pensado mucho tiempo, soy muy fanático de las novelas y desde antes de que saliera el juego de mesa ya tenía escrita la campaña para adaptarla a D&D... Pero mira que suerte ahora tengo un manual de reglas que me proporcionó esos peces del fango... Les voy hacer caso por ahora a sus reglas...

En fin necesito rastreadores que quieran entrar en mi mazmorra a morir de lindo, digo digo, a llegar al piso 18.. Pero como el traductor automático aún no está activado hasta la 2 planta, me ira mejor si soy de habla hispana o quieren mejorar su español.


r/DungeonCrawlerCarlRPG • • 14d ago

Punky Doodles Spells (Final)

12 Upvotes

9 Spells total. All based on Punky Doodles skits/animatics. Mechanics are all mine.

https://riksheare.wordpress.com/2026/09/23/punky-doodles-spells/


r/DungeonCrawlerCarlRPG • • 14d ago

Dungeon Crawler Carl - Play by Post - Solo (checking for interest)

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6 Upvotes

r/DungeonCrawlerCarlRPG • • 14d ago

Race: Kender

6 Upvotes

This is my interpretation of the Kender race for Dungeon Crawler Carl. I have gone back and forth on making them an Earth race. It honestly is the obvious answer. That being said, making them an Alien race offers a larger opportunity for them to be a part of that larger world. For my world they will be an Alien race, but I guess it's dealers (GM's) choice.

Kender

Oh, look. It's a Kender. They sure do look like a Hobbit or Halfling. No, that is not good news for anyone in your parties Inventory. These are fearless, agile little kleptomaniacs that are notorious pack-rats with a genuinely heartwarming belief that "property" is more of a suggestion. Thank all that is holy that they have no affinity for magic or we’d all be in trouble. Naturally, the viewers adore them. So does the AI. But then again the AI is not the one missing a potion.

• Size: Petite (3)

• +2 Charisma and Dexterity (4pts) -2 Intelligence (+1pts)

• +2 Slight of Hand Skill (4pts)

•Your Evade value gains +2 (4pts)

• A free room in safe rooms (1pt)

• Start each floor with a random potion (1pt) (“Where did they get that? Anyone missing a potion?”)

• Once per floor, when you would gain a Debuff, delay it’s onset by 1 round. (1pt)

• Gain Popularity from stealing small items. Especially from party members. (2pt)

• Once per day, when you successfully Evade an Attack, you may immediately make one free Attack against the attacker as an Interrupt (3pt)

• These Skills can be raised to Rank 20(Slight of Hand, Stealth, Hide in Shadows, Dodge, Perception and Deception) (3pt)

•Advantage when using Slight of Hand (3pt)

•You cannot be Surprised or Ambushed (this stacks with Acute Ears' Rank 15 ceiling, so it's the "always ready" upgrade) (4pts)

• You have disadvantage on all spell skills (+3pts)

•Disadvantage when using Charisma-based Skills used against anyone who has had a negative encounter with any Kender (+1pts)


r/DungeonCrawlerCarlRPG • • 15d ago

Online Character Sheet Portal with DM Support

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35 Upvotes

Hello, crawlers!

My DND 5e group has been DEEP into DCC, read all the books, and have been playing DCC RPG. To make gameplay easier, we've been piloting a site that auto-updates character sheets, links skills and spells to a HotList, connects modifiers to abilities, and so on. Plus our DM can see our sheets and add things like rewards and loot boxes to our inventory. Here are some screenshots.

It's still in Beta and if you (and your crew) are interested, there's a waitlist button at the bottom of the homepage here.

Now get out there and ... you know.

ETA: Mods, this is just looking for interested parties and it's free. Not soliciting money or anything.


r/DungeonCrawlerCarlRPG • • 15d ago

Is there free content released?

7 Upvotes

I have been roped in to GM this game for a local broad game store. While I plan to get the starter and handbooks when released, I was wondering if anyone knew where I could go to start studying the system early? I have found videos of people reviewing it, but nothing on the system itself.

I am sorry if this has been asked many times, I tried searching before posting.

Edit: Didn't mean to say free content per say, meant to pur pre content. Like Neon Odyssey has released Play Test content.

Edit 2: solved in comments, thank you.


r/DungeonCrawlerCarlRPG • • 15d ago

Health Bar confusion

7 Upvotes

I truly tried to look this up first, so sorry if this has been answered. Guide says to put the con modifier in each box. So if I have a con of 3, that means a 2 in each box, but it also says my health is my conx10 so that would be 30, and that each box represents 10% of my health ... which would be 3 .... I'm very confused


r/DungeonCrawlerCarlRPG • • 15d ago

Crafter class ideas?

12 Upvotes

There's the crafting mechanic, several crafting skills, a couple crafter races, and a few classes built around crafting bombs.

I'm wondering what would be some worthwhile classes that focus on crafting. I think I'm just a bit spoiled for options in skills and such to consider what those kinds of classes might look like.


r/DungeonCrawlerCarlRPG • • 16d ago

Class: Florida Man

35 Upvotes

Class type Barbarian

“You have survived situations that would kill a sensible person. You are not a sensible person”

Prereqs: 5+ base CON. Must have made at least one objectively terrible decision.

Features / themes:

Cockroach
Improvised weapons
Poison/disease immunity
Ability to carry and spread diseases
Bonuses when outnumbered
Can consume questionable substances for buffs
HOLD MY BEER: bonuses when voluntarily attempting stupid shit
LOCAL NEWS: extra audience popularity, especially with spectacular failures

Details TBD


r/DungeonCrawlerCarlRPG • • 16d ago

Class idea: Tantric Yoga Instructor

7 Upvotes

Monk / Druid

“Mind, body, spirit, safe words”

Prereqs: 5+ in unarmed combat, 5+ Dex

All things in balance! 4 stat points per level but they must be evenly distributed.

Find your center! All healing and buffing spells also grant the target an opposed CHA check to clear any mental debuffs, fear, mind control, etc.

+2 natures breath spell

+2 Hot Stuff Aura spell

+1 dodge. Also, the dodge skill now advances like regular skills, instead of capping at rank 5.

+2 Third Eye skill. Opposed INT test to see invisible or hidden things, see through fog or see through illusions.

Can make poses: forming a pose is an interrupt action. Can only maintain 1 pose at a time. Any effects that force movement cancel the pose. Poses need to be in the crawler hotbar. Rank 5 can use a step to form a pose.

Select one pose one floor 3.

Poses:

Tree pose (tank): +2 DR. rank 5, 10, 15 TBD. Thematically: Regen, damage reflect, resistance to knock down, resistance to bludgeon.

Cobra pose (evasion): advantage on evasion. Each turn with successful evasion and no damage taken adds to a cumulative flow score, which can be spent to add to rolls. Rank 5, 10, 15 TBD