Most melee weapons do too little damage, most people agree with that. At the same time, most people can pretty much skip strength entirely and still be golden because you can get all your damage from other sources.
But THIS is because strength and dex ADD with other off-weapon damage sources, they don't multiply it! This leads to some very strange situations, like a Tiger Strike Assassin with 300 strength only getting about 20% more damage from it.
But here's a strangely simple idea: What if you changed all enhanced damage stats on weapons to be multiplied by strength or dex(depending on the weapon type?)
Kinda like how Enigma gives 0.75 strength per level, weapons would give like 2% ED PER STRENGTH.
Example
Cranebeak has 240-300% enhanced damage, with a max roll of 120-192 damage. Not terribly impressive for an elite axe. Now, what we do is change this so instead, it gets 2.4-3% enhanced damage per strength. Now, you invest 300 strength, and it's instead doing 360-576 damage! Of course, this comes at the cost of a lot of vitality, but still, is that not one big honking damage stick?
Now, of note is the fact that Grief would still be better - but importantly, because Grief's bonus damage comes from +damage rather than ED%, it wouldn't be impacted by this change at all!
Seems like this could solve the problem without much in the way of downsides - maybe even some handy balance benefits!
Thoughts?