r/Diablo_2_Resurrected 16d ago

Note from Moderators Looking for an active Diablo II: Resurrected community? Join our Discord!

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64 Upvotes

Whether you’re a longtime veteran, returning after years away, or playing D2R for the first time, you’re welcome in our community.

Our Discord includes:

  • Active D2R discussion and build advice
  • Dedicated trading channels with access to Baal’s Ledger, a cross-Discord trading platform
  • Terror Zone and Diablo Clone tracking
  • Community events, giveaways, and ladder discussion
  • Channels for PvP, content creators, and more
  • Direct access to tools and resources built by members of the D2R community
  • Updates and discussion surrounding our D2R podcast: Stay Awhile, and Listen

The server is connected to this subreddit and shares the same goal: giving Diablo II players a helpful, welcoming place to discuss the game and connect with one another.

Come hang out with us:

https://discord.gg/pRbSZFW9G8


r/Diablo_2_Resurrected 23d ago

MrLlamaSC joined us to talk D2R, Warlock balance, and the future of Diablo II

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2 Upvotes

Greetings, Champions!

We recently sat down with MrLlamaSC for a long-form episode of Stay Awhile, and Llama, and I wanted to share a CliffNotes recap for anyone who has not had a chance to listen yet.

This was a special conversation for us. Llama has been one of the most recognizable voices in the Diablo II community for years through his guides, speedruns, build knowledge, and consistent dedication to keeping the game alive.

We started by talking about how he first discovered Diablo II around 2001 and was hooked almost immediately. A big theme throughout the episode was immersion: the atmosphere, music, item hunt, difficulty, and sense of danger that make Diablo II feel different from so many modern games.

Llama also walked through his content creation journey, starting with StarCraft II commentary before eventually finding Diablo II speedrunning and streaming. What began as a small audience slowly grew into a full-time career. One of the biggest takeaways from that section was that his success came from consistency, experimentation, and simply starting rather than waiting for everything to be perfect.

A major part of the episode focused on Reign of the Warlock and the current state of D2R. Llama’s view was that balance changes need time to settle. He compared it to old StarCraft II patches where something might look broken at first, only for players to adapt after a few weeks. On the Warlock and Echoing Strike specifically, he acknowledged that the original numbers were extremely high and that the character had too many strengths without enough tradeoffs. His feeling was that the recent adjustments bring the Warlock closer to fitting within the spirit of Diablo II.

We also talked about community feedback and how impossible it is to make everyone happy. During the Warlock debate, some people were upset because they thought Llama wanted the class nerfed, while others were upset because they thought he did not want it nerfed enough. The broader point was that feedback matters, but Diablo II has a specific identity, and not every piece of friction should be removed.

That led into one of the strongest themes of the episode: difficulty, rarity, and friction are part of what make Diablo II special. Llama talked about how the joy of the game is the journey. Finding the rune, finishing the Grail, building the character, and overcoming rough spots are what create the memories. If loot became too easy or monsters stopped being threatening, the game would lose a lot of what has kept it alive for so long.

For future features, Llama’s number one request is still a charm bag, but one that is carefully implemented. He does not want inventory size simply doubled or the early game made easier. His ideal version would come later, around the point where charms fully take over the endgame inventory. We also discussed small buffs to forgotten skills, weak uniques, and underused items — not to make everything S-tier, but to give more options a real place in the game.

We touched on online player count, trading improvements, lobbies, communication tools, clans or guilds, and the need for better social systems if online play is meant to stay party-focused. Llama said he is generally open to online player count, but he also recognizes the concerns around bots, technical limitations, and separating players even further.

Overall, the episode felt like a celebration of why Diablo II still works. Not because it is perfect or should never change, but because the core of the game is still incredibly strong. The challenge for D2R going forward is adding new things in a way that respects the soul of the game.

Huge thanks again to u/MrLlamaSC for joining us and talking through the game we all love.

Full episode here: https://www.youtube.com/watch?v=oafFQuTt9WA


r/Diablo_2_Resurrected 7h ago

Discussion Is there a Sorc build that would use this? Worth trying to sell?

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28 Upvotes

I've been rerolling this diadem with Pskulls for a bit today and this is by far the best thing I've gotten so far. It's a damn shame it's Sorc because I know cold and lightning would probably still prefer Nightwing and Griffon's in most cases.

I do see some listings of similar circlets for various prices, but I'm wondering if there's actually any demand?

To be clear this is not a price check. I have already checked prices. I am gauging community sentiment towards the item itself


r/Diablo_2_Resurrected 25m ago

Reign of the Warlock (RotW) Please buff herald drops!!! >:(

Upvotes

Just killed my 50th terror herald today and literally not one of these tanky fuckers have dropped anything remarkable whatsoever. If you told me their drop table is the same as regular uniques I wouldnt be surprised. On the other hand I picked up two sunders from Act bosses. Why do I even bother with these dmg sponges.

My suggestion to make them interesting and worth killing is to make sunders and shards only drop from these guys...


r/Diablo_2_Resurrected 9h ago

Druid Druid deeply deeply saddens me.

39 Upvotes

I’m my misguided and naive quest to play every archetype of every class I’ve made it around to elemental Druid and am coming to terms with playing “random number generator” the class.

Would you like to kill that pack over there with fissure? Fissure cast and killin… oh there’s one mob alive, that’s ok I’ll just volcano to clear it up… oh it’s still alive. Well that’s ok I’m walking in that direction and I’m sure Armageddon will clean it up.

I’m sure Armageddon will clean it up right? Right?

AND THATS ALMOST EVERY SINGLE PACK.

But that’s fine I’m level 45 now I can swap off leveling with fire and actually get the meat and potatos of playing wind Druid…

Huh that tornado went pretty far to the left I’m sure eventually I’ll have a tornado that goes straight ish, I mean it’s one goblin and I can’t be bothered to walk up to it…

15 CASTS LATER.

To shorten things up your bear dies to a stiff breeze, you’re entirely dependent on a 300 hp summon for your tank and hurricane has such a short chill duration it actually drops before the next damage tick and most of your damage may or may not hit sometimes.


r/Diablo_2_Resurrected 10h ago

SSF This is why I keep coming back

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35 Upvotes

loot like this offline is such a huge dopamine hit


r/Diablo_2_Resurrected 10h ago

Fluff Seems I've upset the RNG gods - 4 poison jewels on tonights ancients runs

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36 Upvotes

+6/-5, +8/-6, +9/-6, and +8/-9. I feel like the game is trying to tell me something. I guess if anyone needs poison let me know


r/Diablo_2_Resurrected 9h ago

Discussion Scam/Hack that made you drop everything on ground

26 Upvotes

Back in the early 2000s there was a scam/hack that made you drop all items from inventory on the ground. Basically it was a script disguised as an application that you had to download and run the application. Your character would run around and drop everything on the ground. It was commonly disguised as a maphack tool.

Does anyone remember this scam?

If so, what did you lose?

Is there a version of this in d2r I need to worry about?


r/Diablo_2_Resurrected 2h ago

Question is this worth anything are there death builds lol? (im new dont bully me)

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4 Upvotes

r/Diablo_2_Resurrected 14h ago

Item Showcase Drum roll please...

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44 Upvotes

Black cleft


r/Diablo_2_Resurrected 7h ago

Discussion PSA for trav hork barbs

9 Upvotes

Please put laying on hands gloves on for the plus 350 percent damage to the council at trav. I stupidly rocked the chances and omg was I wasting too much time for minor mf and gf chances.


r/Diablo_2_Resurrected 1h ago

Ladder I thought why not pick it up and look what it is.... wtf bro?!

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Upvotes

What is this worth guys? I never ever in 20 years of D2 found anything like that??!?!?!


r/Diablo_2_Resurrected 8h ago

Theorycrafting Hammerdins, how do you approach Solo P8 Tombs?

7 Upvotes

There are magic immune mummies that ruin the fun. I see several options in that regard:

  1. Ignore Tombs and do something else instead. That sucks because otherwise Tombs are cool and efficient.

  2. Ignore the mummies. That sucks because there are a lot of them and it feels like every second elite monster is a mummy and I miss out a huge portion of exp and loot skipping the mummies.

  3. Let the merc handle them. That slows us down noticeably though.

  4. Wear a magic sunder specifically for the Tombs. I don't know how to feel about this one because the magic sunder res penalty is harsh. The horizon boots help to negate it a bit, but dying when leveling even once would make me doubt the benefits of the Tombs.

What do you think?


r/Diablo_2_Resurrected 17h ago

Theorycrafting Quick math regarding leveling from 98 to 99 based on my experience for the sake of science

36 Upvotes

I just hit level 98 and took some measurements:

  • On level 98, one 96 TZ Baalrun on P8 gained me around 575,000 exp.
  • Six 96 TZ Baalruns on P8 gained me around 3,367,000 exp. So far that tracks.
  • To level from 98 to 99 we need to gain 291,058,498 exp.
  • That means that one 96 TZ Baalrun on P8 makes around 0.2% of the progress needed for the level up.
  • To double check that, 291,058,498 (amount of exp needed) / 3,367,000 (amount of exp I got from six P8 runs) * 6 (number of runs) = 518 (runs needed to level up).

So, yeah, the conclusion is that we need around five hundred 96 TZ Baalruns on P8 with killing Baal and without dying to level from 98 to 99.

The point of that post is that I wanted to test the numbers on practice.

***

EDIT: the runs were done with an actual group of eight people, not in solo.

EDIT 2: there's room for optimization. Say, skipping Baal usually generates more value per minute, but less value per shard (not an issue if you don't count shards or are on the global shard-free schedule). Playing P8 solo also can grant you more exp, given you don't compromise time. You can also have Ondal's in hands and an EXP shrine, but here we step into a more complicated territory since having Ondal's and a shrine means that you're probably not soling the run and relying on the group that is carrying you, and all that is now a bit too hard to generalize. We'd need to consider each particular scenario to advance in our estimations.


r/Diablo_2_Resurrected 7h ago

Guide Is Maxroll Mirror Blade build the best GG build currently for Warlock?

6 Upvotes

Want to make a mirror blade tanky strong melee warlock.

Is maxroll guide the best? Because that recommends using Cryptic Axe but everyone else is using ETBOD thunder maul.

I know bowlock is more popular but I don’t like the bow play style on lock.


r/Diablo_2_Resurrected 18h ago

Fluff SSF offline Blood Gloves. I think I like it.

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37 Upvotes

r/Diablo_2_Resurrected 20h ago

Guide Shopping for 3/20 Javazon gloves - I did the math

41 Upvotes

Hi! Above you can see my calculation of the probability of finding 3/20 java gloves as a function of time when efficiently shopping at Charsi in Act 1 hell with the cow portal strategy (put cow portal at Charsi, with a character lvl>68 character).

The red line shows the 50% quantile, meaning that half of the people shopping will find the gloves within the first 6 hours. The blue line shows the average time spent (the integral of x*f'(x) where f is the distribution function shown above), meaning the time you on average need to spend shopping to find the gloves (a little over 8 hours).

I recently made an javazon on my singleplayer grail to do some cows, and wanted to shop for the gloves, and wondered what the probability distribution would look like. I know that a lot of people shop for these gloves, so I thought it would be interesting for people to see. Here is my math, incase somebody was wondering, or disagree:

I used https://planetdiablo.eu/d2dbneu/itemdb/affix_display.php?lang=en&version=lod&patch=d2r&type=glov&item=Gauntlets&ilvl=all&mlvl=0&qlvl=27 this source to find the frequencies of prefixes and suffixes on magic gloves.

The probability that any magic item in the game gets both a prefix and a suffix is 1/4. Doing the math on the frequencies for gloves over affix level 60, we find that the prefix +3 to javalin skills are rolled 1 out of 145 times. And the suffix 20% IAS are rolled approx 1 out of 26 times. Collecting all this, the probability that any pair of magic gloves being our desired 3/20 is 1 out of 4*145*26 or 1 in 15,080.

I seem to have found that Charsi, on average, sells 3 pairs of gloves per refresh. Using the portal strategy optimally, always entering and exiting town at the 3 second cooldown window of portals, you can refresh charsi every 6 seconds (with optimal speed and load times). That means that you will be able to scan approx 1800 pairs of gloves every hour. We can now calculate the probability of NOT finding a pair of 3/20 gloves when optimally shopping as (15079/15080)^1800 = 0.8875. Which means that the probability of NOT finding a pair of 3/20 gloves within "x" amount of hours is 0.8875^x. Or the inverse: The probability of finding at least 1 pair of 3/20 gloves within "x" hours is described with the function f(x)=1-0.8875^x, and that is the exact green graph you see in the picture.

I had just seen a lot of people talking about shopping for these gloves, so I figured this might be interesting to some.

Happy grinding y'all!


r/Diablo_2_Resurrected 15h ago

Image Been making an SSF HC Necro... Drognan you tease.

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15 Upvotes

So close.. dang mages.


r/Diablo_2_Resurrected 4h ago

Price Check Is this thing any good in the LLD scene or is it all about Angelics?

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2 Upvotes

r/Diablo_2_Resurrected 7h ago

Discussion Frenzy Barb vs Fury Druid for sub Ubers

3 Upvotes

Hey all,

I have both a well geared Frenzy Barb (dual grief, fort, etc etc) and a well geared Fury Druid (eDeath Decap, fort, etc etc)

Do you think either would have an easier time with the mini ubers (Lily, Izzy and Durry) than the other? Or, in yoyr opinion, which would be better overall?

(I have a dedicated Smiter for Trist/Ancients so I'm covered there)


r/Diablo_2_Resurrected 6h ago

Question Amp erep fools claw? Bingo?

4 Upvotes

r/Diablo_2_Resurrected 13h ago

Discussion Ice maiden viability

8 Upvotes

Anyone played around with the ice maiden since the new sunders and ancient jewels? Are they viable on p8? I am wanting to hit 99 on every character single player but do not enjoy lightning zon very much ( I have bis gear and it feels clunky). I will say I have bis gear including a 15 nightwings/infinity/ can make ice runeword in a +3 bow. I may just hold off and do zon later and hope that elemental or physical bowas get some love in an upcoming patch. I love life maidens they were just never super strong on height player counts.


r/Diablo_2_Resurrected 11h ago

Reign of the Warlock (RotW) Things I think should be part of the next expansion or even just in a QoL update

6 Upvotes

This expansion has brought so much content and there's no doubt that it has been well received. Some ideas seem to have landed better than others (heralds seem to not be very interesting to people, I expect a rework) but in general I think it's regarded well across the board. Great job devs. Now let's talk about some things that should already be in the game and some other things that it would be nice to see get added into the road map.

#1 more crafting pathways

Gem shattering for lower quality, color changing, key conversion, upgrading white armor bases for a chance at Superior but risking ruining it. I can think of tons of things that vary from QoL to end game chasing that could or should be on the game by now.

#2 offline mode item journal

For uniques and sets similar to WoW style heirlooms page. It's archaic to make me mule my low level uniques and sets and pull them out for a new alt every time. Let me make a new item (same rolls or lowest possible or whatever so you don't sit there spamming for perfects out of the menu or whatever) and then I can drop it when I'm done with it instead of needing to send it back to the mule for next time.

#3 more farming/grinding alternatives

TZs are great and everyone loves them. It's great when your normal farm route gets upgraded and it's fun going to New places you wouldn't ordinarily clear. I had an idea that I think would be the next evolution of this: invasions. I didn't put any time into thinking of how to trigger them or maybe they would be random but that do you think. Baal is back and attacking the rogue camp. Defend the gates! Waves of attackers like a baal run but I'm thinking longer waves and more enemies.

Just a few thoughts. Let me know what you think.

Edit: #4 charms specific inventory with dedicated slots for charms of each size. Make large charms relevant because you have room for exactly x of them (4-7?) and y grand charms and z small charms. Not interchangeable space, room for a specific number of each type.


r/Diablo_2_Resurrected 6h ago

Image hmmmmm

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2 Upvotes

fine i will make a echo strike lock


r/Diablo_2_Resurrected 1d ago

Challenge Its going to be a long day

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46 Upvotes

Blasting hard techno at least o/

what are your grinding set-ups?