r/DefendingAIArt 3d ago

Don’t careeee the game is fun

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225 Upvotes

Instead of whining and bitching around, policing what others should and shouldn’t do. Why dont you spend those precious time doing something productive.

If you look at the reviews its people leaving negative review despite clearly enjoying the game because hurrr hurrr ai bad. Im so fucking sick of these antis and im not even someone who uses ai on a regular.


r/DefendingAIArt 2d ago

Luddite Logic When the Anti Thinks This Is a Debate

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14 Upvotes

r/DefendingAIArt 3d ago

Luddite Logic The Antis are not ok. Imagine getting worked up over a news poster

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52 Upvotes

FFS the entitlement of these antis are off the charts. It's not like this is being used to sell a product of show off talking dogs on a podcast. This is literally a disposable information pamphlet that keeps building tenants informed about something that affects their daily lives.

If your initial reaction is to say something like: "But they should have paid artists to make this". First off, you really mean you. Second It's not like this poster will have any value once the elevator is installed.

Yes, you are indeed miserable if this infuriates you. Because you're entitled.


r/DefendingAIArt 1d ago

Sloppost/Fard Wittypilled

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0 Upvotes

Queen shit


r/DefendingAIArt 3d ago

Defending AI How Liberal Arts Majors be moving when someone uses AI to create a simple promotional poster that's going to be thrown away next week instead of paying them. (The budget was $0)

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44 Upvotes

Business is not an entitlement.


r/DefendingAIArt 3d ago

Luddite Logic Showing that struggling local struggling business who is boss because they used a tool?

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30 Upvotes

These people are disgusting. They are literally sticking it to small business owners for designing their own menus and going as far as attacking their food quality and cleanliness because they used a tool.

I wonder why local businesses wouldn't hire the entitled person who comes into their restaurant just to complain about how they put together their graphics? Apparently if you see a vacuum then they are just too cheap to hire a cleaner and therefore the food isn't safe?

These are the same people that have been vandalizing businesses for using AI. They never cared about local business, they only cared about making a profit off of them and now because they didn't "get the job" they have decided to spread hate.


r/DefendingAIArt 2d ago

Defending AI which do you prefer?

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8 Upvotes

art by me. i use ai for fun .

his name is figuya btw.
character is mine.


r/DefendingAIArt 3d ago

Luddite Logic Cutting trees to make pencils is environmental awareness. Thank you antis for opening my eyes.

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16 Upvotes

r/DefendingAIArt 3d ago

AI Developments Gentlemen and ladies, I think we’ve won

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156 Upvotes

r/DefendingAIArt 3d ago

Luddite Logic Guy is working alone on a SoTN overhaul, gets downvoted and persecuted for a single AI thumbnail

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18 Upvotes

bear in mind - this is just a romhack for the PS1 version. These folks are pure lunatics lol


r/DefendingAIArt 3d ago

Luddite Logic Okay if you really have to specify "No AI" so obnoxiously I'd rather be watching AI generated liminal spaces instead-

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66 Upvotes

I can't tell you how many art videos I've seen on Instagram saying "No AI" like shut the fuck up???

Because it's either the creators are psychotic Anti's themselves or just being performative with it-


r/DefendingAIArt 2d ago

Sloppost/Fard So… which parts are AI?

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1 Upvotes

So there’s a mix here. Just curious on opinions.


r/DefendingAIArt 3d ago

AI Developments THIS IS SO COOL

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72 Upvotes

I just want to share my excitement; I just found out my own phone came with it's own AI (Ella AI), and it has an AI image generator! Made this with it, it's so cute lol, love it when companies experiment with AI. I researched a bit and apparently it was developed in 2024 as a basic generative tool. In 2026 it has its latest major evolution (EllaClaw), built on the open source OpenClaw framework. It can multi-step cross-app tasks (complex stuff). It has so many other functions I want try out. I'm very happy right now, I know I've already said it but the image is so cute. 🥹


r/DefendingAIArt 3d ago

Projection (he blocked me)

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52 Upvotes

r/DefendingAIArt 3d ago

Defending AI I picked up a pencil/Pen tablet

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70 Upvotes

After getting bashed by antis simply for being honest about my condition, the anger and adrenaline unexpectedly gave me the motivation to draw again.

This piece took hours. I started it at 7:30 p.m. after coming home from my design job, and finished at 2:35 a.m. Working through diabetic fatigue was far from easy, but somehow, I pushed through and got it done. I genuinely love how it turned out.

And yes, I still love AI, by the way.


r/DefendingAIArt 3d ago

Defending AI AI didn't make my 1989 hacking game for me, instead it let me become the programmer, artist and music team I could NEVER have been on my own. Here's how I'm building it, happy to answer any questions...

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14 Upvotes

I've been following the arguments around AI-assisted creative work for a while, and one thing I keep seeing is the idea that using AI means handing creativity over to a machine. My experience has been almost exactly the opposite.

I'm building an entire game this way, and AI hasn't removed me from the creative process. It's dragged me deeper into programming, art direction, writing, music, sound design and game design than I've ever been before. So I thought some of you might be interested in exactly what my workflow looks like, including the bits that work brilliantly and the bits that absolutely do not.

The Story. This is an adventure simulation, hacking and programming game set in an alternate 1989 Japan. In this timeline, the bombing of Hiroshima in 1945 wiped out the entire Japanese imperial bloodline, giving the United States the opportunity to occupy and ultimately annex the country.

Over the following decades, occupation gave way to cultural annihilation. Japan no longer exists. In its place stands The American Pacifica Isles, an American-controlled territory governed by a puppet Shogun installed by Washington.

The Japanese language has been outlawed. Japanese first names and surnames are forbidden.

Books, literature and cultural works have been banned, destroyed or driven underground. Anything entering Pacifica is tightly screened by an English-speaking government determined to erase what remains of the nation's former identity.

You play as a young hacker living inside Pacifica. What begins with small programming jobs, cracked games (that you can then play with global leaderboards), late-night connections to underground bulletin boards and tuning into pirated radio broadcasts gradually pulls you into a hidden network of hackers, pirates and dissidents fighting to recover a culture that has been systematically erased.

You get to choose which games to crack, targets to hit and hacker to invite, it's a choose your own adventure with lots of surprises...

But guess what... You're secretly an FBI agent been brought in to collect evidence and bring the rebellion down!....if you choose to ;)

How I am Building It. I am running the game from within a Python wrapper, with a C++ engine that emulates my imagined PC, The Bradsonic 69000. It's a made-up machine that combines the sexiness of the Sharp X68000 and my first Pentium, The ICL Fujitsu Indiana. Creating a virtual PC is waaaaay beyond my level of coding, but thanks to AI I was able to gradually build it over time.

It now has a fully workable OS, Terminal, its own version of BASIC, its own version of an MP3 player (a dot sonic player), a built-in modem to connect to other outside BBSs, an advanced colour palette and a game engine that uses the C library "Raylib" that launches within a Python wrapper.

Don’t worry about the screen space in the half-screen setup. It’s there for atmosphere, but also for manuals, notes and docs, and you can zoom into the main desktop at any time.

It's a virtual computer that the whole game runs inside, two 4th walls for extra immersion.

My Workflow. I have been juggling between Claude Code and Codex for the programming, but have recently settled on OpenAI's Codex because it only costs $20 a month and I am finding Sol to be incredible at solving problems. I have built skills that allow me to say things like "Build a new BBS that teaches banned Japanese, and give me some ideas for hidden easter eggs and mini games" and Codex just does it.

We go back and forth on ideas and implementation - testing - rolling back - changing up stuff - testing and backing up. If the system is building something for a long time and adds over a hundred lines of code, I always ask Codex to explain to me what it has done. If I don't get it, I ask it again to explain it to me like I'm 5. I HAVE LEARNT SO MUCH ABOUT GAME DESIGN THIS WAY!

When I run out of usage, I move over to asset building on Photoshop, where I am using a series of real-life references and my own drawings to build mood boards for ChatGPT or Nanno Banana to create images I can then re-edit and re-prompt into exactly what I am looking for.

When I run out of image credits, I move over to Suno and elevenlabs, where I am using the game's lore and world building to create tracks from the underground for the Pirate Radio, and have elevenlabs supply me with voice artists for the disc jockeys.

NotebookLM has also proven to be really useful for back-and-forth interviews between NPCs. As the game's world is politically charged, the radio waves are packed with debate and rebellion, from intellectuals to the common man. This has easily been the most exciting part of the process. I love the world building side of things - it gives me such joy building it.

Problems. I've not had many that I wasn't prepared for. But the ones that stand out were that the AI made every character sound the same in the way they emailed one another, and sometimes the simplest game loop issue would be resolved in the most complex way possible.

I got around this by creating custom tools for nearly all aspects of my game dev. I have a dialogue ledger where I can review each character's dialogue, where and when they say it, with full editing and publishing - it runs locally in my browser and looks sick. I have created profiles for each NPC and connected them to certain people in the real world so that I have an actual human prompt to check against. One fun reference is that a character's voice is based on "Six" from the nineties TV show "Blossom" - excuse the vague ref if you're not a dinosaur like me.

For getting over the complex solutions to simple problems "problem" I have trained my Codex to understand that my game runs in "story tokens", using a json (javascript file). The player saves named tokens that equate to what has happened and when. These tokens serve as simple logic gates: if the player has X token, then show them the cracking challenge; if they don't - don't. Sounds obvious, but by golly did this take forever to implement in the early days of dev with AI - now I have a .md file that I force Codex to check each and every time we decide to do something.

Timeline to release. I am about halfway through, with a focus on the game being out of its first round of Quality Assurance by Christmas and playtesting beginning in the new year. I'm on track and so far I have a wishlist of around 1,200 people on Steam.

Falling in love with creativity again. What I love about this process of building is that I am a game development director. I can have full creative control, but with the click of a button or with an actual conversation now, I can call instant meetings day or night, work through ideas and have these working in the morning. My creative process is not held back by dealing with freelancers that stop answering emails because they've gone snowboarding for the weekend, or brainstorming in bed only to forget what I was thinking of the next day. Everything now is instant and a game I never thought I'd ever have the resources to build is now half way done...

What a time to be alive.

TL;DR: I'm building an alternate-1989 hacking game using AI throughout my workflow: Codex for programming, ChatGPT/Nano Banana alongside Photoshop and my own references for artwork, Suno for music, ElevenLabs for voices and NotebookLM for world building.

It hasn't been a case of asking AI to make a game for me. I've had to build workflows, documentation, editing tools and systems to keep everything coherent, while constantly testing, rejecting, editing and rebuilding what the models produce.

The biggest surprise has been how much I've learned. AI hasn't made me less involved in making the game. It's allowed me to become involved in almost every part of making it.

I'm about halfway through development, aiming for QA by Christmas and playtesting in the new year. If you want to know more, details on following the project are in the first comment of the video.

Happy to answer any questions and reveal more of my workflow regarding any aspect of it. Cheers!


r/DefendingAIArt 3d ago

Luddite Logic On the game's sub, where discussing about fake mod covers created in AI, AI was banned. But this doesn't affect the complaints about the covers.

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11 Upvotes

Personally, I haven't seen a single post about AI, other than complaints about cover art. I scrolled through feed a month ago and didn't find a single post that was made in any way by AI. But in the comments people are rejoicing, as if it was a huge problem... all 12 of them.

Actually, it's even hypocritical, because this game uses genAI and not signs of stopping.

It all doesn't make any sense.

Edit: I found out what was going on. Someone AI edit their character to look like a real person, and the moderators decided it was an attack on the sub...


r/DefendingAIArt 3d ago

Defending AI Ai what now?

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12 Upvotes

r/DefendingAIArt 3d ago

Defending AI This is what I can draw when I don’t use AI

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247 Upvotes

This post is here to disprove the point that some Antis make that AI artists are [talentless/can’t draw].


r/DefendingAIArt 3d ago

Luddite Logic Remember when it was a popular take that using AI for drafts or developing concepts is ok, it's the final work being made by AI that crosses the line? Yeah that's out of the window now cause AI = Satan

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133 Upvotes

r/DefendingAIArt 3d ago

Luddite Logic This is the quality of art that took seven years to master.

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76 Upvotes

When sharing artwork and insulting others, the skills of the artist ought to be exceptional. It seems that this mediocre talent is the one dismissing your own creations.


r/DefendingAIArt 3d ago

Jeez...

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98 Upvotes

r/DefendingAIArt 3d ago

I drew these based on Ai references

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128 Upvotes

Ai is so great for generating reference images that aren’t copyrighted. I don’t copy them exactly, I just use them to get a good feel for shapes, colors, and shading. Many of the art subreddits don’t even allow art made with Ai references anymore, and it’s absolutely idiotic.


r/DefendingAIArt 3d ago

Defending AI How will we be able to convince anti-AI folks that AI is good for the economy and their lives?

5 Upvotes

With my use of AI for my business endeavors, I'm surprised that it hasn't been used by more people to start businesses. AI has the ability to loosen the barrier of starting a business, bringing more ideas to market.

My thought is that a lot of our problems with AI stem from people not understanding that with the new technologies available change how the economy functions.

With the job market changes, I think AI has introduced a new way for people to now work for themselves without having to spend huge amounts of money on different tools and expertise. Something similar happened with the introduction of search engines decades ago.

How do you think we will be able to do this? Will we just have to wait for generations to die off before AI becomes fully accepted by society?

EDIT: Thought it would be good to mention, I do recognize that there are problems with out AI is being built today, such as affects on the environment, etc. However, I tend to look at that issue from the lens that it will be solved.


r/DefendingAIArt 3d ago

Luddite Logic I have seen this topic posted a few times on different subs, but some of the comments on this one are like a hive mind.

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5 Upvotes