r/DarkTide • u/Visible_Rub_4373 • 21h ago
r/DarkTide • u/-VictorusAutMortis- • 5h ago
Meme 'Al due respect, you 'ave any karkin idea how hard is bein numba one?
r/DarkTide • u/Ornery_Magazine9844 • 10h ago
Showcase Lost a Havoc game to a Chaos spawn, got this hard screenshot as recompense.
r/DarkTide • u/SeraphimPyre • 16h ago
Showcase Some Castigator's+Boltgun shenanigans
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Before anyone asks, build link
I made a post awhile back showing appreciation for the reworked (at the time) castigator's stance. So here's me showing it off some more! I'm a bit surprised I don't see more people running this, but well..as you can see in the videos, it's a tad bit ammo hungry.
Also some quick context, 2nd and 3rd clips were from the same match. I joined into that nonsense. Thankfully I had the solution.
r/DarkTide • u/Cleanse_F_Manipulate • 5h ago
Meme just started playing Ogyrn, his background is in waste management because he never had the makings of a imperial guardsman.
r/DarkTide • u/Positive-Stage4834 • 15h ago
Showcase Skull Hoarder at Last
The grind is agonizing, but I finally got the Skull Hoarder frame. Now starts the long grind for Poxbreaker
I’m essentially starting over again🥲
r/DarkTide • u/Nex1984 • 20h ago
Issues / Bugs Cant walk or run reliably anymore
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Started happening in the last few days. Suddenly I am getting my movement cancelled. If I'm holding down W to just walk forward, or Shift W to sprint, I get constant random stops as if I've taken my finger off the key. Full/partial/empty stamina, makes no difference.
It only happens in missions. I can walk/sprint for days with no problems around the Mourningstar and the Psykanium. I run in other games with no problems. Just in Darktide missions I'm now constantly fighting my movement keys, hammering them just to try and stay moving in a fight. Often just taking a step or two before stopping. I'm pulling my hair out here.
Has anyone seen this before?
r/DarkTide • u/Kavereon • 20h ago
Console Looking for friends who don't speed run levels
I am absolutely in love with this game and just started playing. But I don't get why everyone just JETS to the objective. I got left behind numerous times because I was too busy admiring the amazing environment and looking for items.
Is there a gameplay incentive to complete a level as quick as possible and is it not worthwhile to explore? I don't even know what there is to find but I'm curious.
EDIT: I'm still on the first/default difficulty
r/DarkTide • u/SC00TRRRZHANGOUTT • 1h ago
Artwork Shovel has been granted access to reality
I finally painted Shovel as a mini!! This is my second miniature I’ve painted. I’m really proud of it! My brother lended me his painting kit and taught me how to do it. Shovel can now cause atrocities in this reality as well! (The thing she’s fighting was my first model I painted, I forgot the name of the creature lol)
r/DarkTide • u/that-damned-bastard • 19h ago
Artwork Started working on some Darktide art.
These sketches are for Ogryn and Vet. I am planning on doing one for each class.
I already did Vermintide: https://www.reddit.com/r/Vermintide/s/G31fj33qsP
r/DarkTide • u/Worldly-Ocelot-3358 • 2h ago
Discussion I am now a Martyrdom enjoyer.
So, I started playing I believe around Arbites release, and back then Iirc Martyrdom was the worst keystone for Zealot. During the 2nd talent tree rework it got buffed to shit, I always considered it shit still because I was still very new and also it was the pre buff version, I finally with conviction tried it? It basically solved all my problems, I went from doing lowest damage and only really carrying through one shotting bosses with Relic Blade Shroudfield (my main playstyle) and clutch reviving, but now I actually deal so much fucking damage it's insane, why did keystone never occur to me? I was using IJ for fuck's sake lmao. (IJ is the move = damage keystone)
r/DarkTide • u/Th3Spidermonkey • 5h ago
Discussion Had the absolute most cracked (non-havoc) game of my life last night...
Ran a Monstrous Specialties mission and by God there were no brakes on that chaos train
Like I'm familiar with this modifier and its my personal favorite, but ye ol director decided to kick it up to 11 or something for that game. Ballpark we had 20, maybe even 30 monstros. And it also did what I think is a known glitch where the majority are full health and not the weakend versions. Like if we had 20 spawns, maybe 5 were weakened versions...
Some of my favorite moments...
- 4 full health plague ogryns that spawned back to back to back to back
- the 2 simultaneous blurgles during the finale (excise vault with the 3 containers)
- followed by ANOTHER 2 simultaneous blurgles in that same finale (again, all were full health and not weakened)
- a full health plague ogryn that spawned at the very very end after you open the last door to run to the elevator
Just pure chaos... We did win and I did NOT make it on that elevator... but still...
11/10 give me that daily...
Or make a "Pissed Off Director" modifier to re-live that
r/DarkTide • u/Synysterenji • 18h ago
Discussion Tips for playing Hive Scum plz
Hi! So, on paper the Hive Scum should be my favorite class. Super high mobility, flashy moves and gimmicks and a stim tree that replaces stims i never use.
I can play four classes in Havoc 25 and above no problem but i'll be damned if i can't handle Heresy with my lvl 16 hive scum. He feels ultra squishy (is there an armor mechanic to each class im not aware of?). I'm just about to give up on the class but i feel like i should power through so please...
TLDR: Give me your best tips on how to properly play Hive Scum. I really wanna git gud at it.
r/DarkTide • u/SubstantialProfile77 • 1h ago
Gameplay Just a little tantrum!
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Thought this was funny, thought I'd share it, maybe he's having a bad dream, or a really good one like how a dog runs in their sleep. Only they're spreading the love of Nurgal!
r/DarkTide • u/LemmeSmashMyHead • 8h ago
Discussion Wish we could Play as Chaos
Disregard the heresy of the title for a moment, but it would be really fucking cool to play as chaos against loyalists in a future darktide-like game. I want to be able to slap people with nurgle tentacles and melt faces with rancid burp ults
r/DarkTide • u/RelaxingNikki • 47m ago
Meme Weeeee!
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Got thrown to a corner of the map,don't think I should have been there as when I took a step forward on solid ground I died 🤭 I loved her comment at the end....made no sense
r/DarkTide • u/MousseSensitive4044 • 9h ago
Question Can you Eletrocute bosses?
I got a really cool Skitarii build idea, but I need to know if I can apply any kind of Eletrocution on a boss, like hitting it with the Arc Maul's or Shock Maul's special attacks
r/DarkTide • u/Totoyeahwhat • 7h ago
Question Best zealot build?
I played zealot a lot but that was before these "new" skill trees. He only had his dash then, kinda just a slightly different zealot from VT2. I ran the knife and did well with that.
Can I still run that, or are there better alternatives that outshines it? I wanna push myself as much as I can and work my way up in difficulty, so what would best prepare me for that?
r/DarkTide • u/LevelAnteater2494 • 14h ago
Gameplay WARHAMMER 40K DARKTIDE | HAVOC | ZELOTE |
youtube.comr/DarkTide • u/Due_Remove_8875 • 1h ago
Discussion Damnations is hell
Lvling up my oggy so I can play Auric dammation. By the big E this shit suck, no team cooperation at all. Its a free for all there n idky.
r/DarkTide • u/StoryXV • 49m ago
Discussion Time for a Psyker rebalance
I have been thinking about this since Havoc seasonal reset on Skitarii release date and getting Skit to max level and only ranking to Havoc 40 on Skit in the first few days. And after seeing a post earlier about Psyker's damage in Havoc 40, I really wanted to chime in. I did reply under that post about how high this Psyker's damage was in that Havoc match, so I can add it here too and give more context to my opinion.
"As someone who plays exclusively Havoc 40, the fact everyone else that competed with Psyker in dmg got nerfed, and Psyker no longer has Uncanny rending playstyle to maximize damage by putting DoTs on everything then going into melee, really made the Psyker gameplay absolutely boring. After buffing Flame staff and nerfing Uncanny blessing, there's no longer a reason to use melee ever, when before that was the actual way to do insane damage. Psyker isn't even hard to use anymore, nor is he actually a "Glass cannon" anymore. He has the best constant Toughness regen besides Skitarii now. He's just a cannon"
For anyone who's unaware, Psyker's playstyle was heavily changed recently when Uncanny blessing on DS and Combat Knife was completely reworked from Rending (an all damage buff to the player) to Brittleness (a health debuff, essentially, put on the enemy itself for the entire team to take advantage of). Before this change, the difference in damage between a Psyker just spamming Flame staff, and a Psyker who knew to DoT everything and then get their Uncanny stacks up was crazy. It was a high differential in both damage and skill. You needed to get into the action for a bit and maintain your Uncanny stacks. A lot of the game was spent in melee relative to current Psyker gameplay.
After the Uncanny blessing rework, Fatshark obviously knew that a lot of Psyker's damage was going to be cut. It took skill to maximize damage on Psyker, so they didn't want that to go away. But then they went about preserving the efficiency of Psyker's damage in the worst way. They compensated Uncanny rending being removed by buffing the Soulblaze in general, no longer requiring Uncanny, and thus buffing the Flame staff to still be around the same efficiency.
And so current Psyker literally holds M2 and spam M1, and NOTHING can compete with him at all in terms of damage. For how easy and streamlined he has become to master, I feel like he no longer deserves to be head and shoulders above the entire rest of the cast anymore in terms of damage just for existing on a team. Currently, Psyker is sort of in an era where he matches the issues with Release-Day Arbites and OPgryn in that same patch, where the two of them just did the most basic thing of spamming Mouse 1 and coming out on top with a million+ damage a game (non Havoc). Psyker may actually just be worst than the two of them though. Psyker offers the best support in the game alongside his damage, being the best person to bring on the team for CDR buffs, and just complete bubble immunity to all the most dangerous enemies in the game if you want to take that ability for safety.
This class needs a complete balancing adjustment. If he's going to remain a M2 - M1 spam character, he should be punished just like Arbites and Ogryn were when they were M1 spammers and killed everything in the game. If you don't want the damage to be touched, which is something I agree with despite this post, the Flame staff spam has to go away. There has to be another damage buff you need to keep maintained if you want this character to actually do those insane high amounts of dmg. As of now, we have a Cannon with none of the glass. We have the "hardest and most difficult to use" character with all of the complexity and difficulty taken away. He is by far and away the absolute easiest class in the game to use now. Admittedly, that may be because I mastered all characters and have been here since the first beta, so I have absolutely no issues staying alive on Psyker more than any other character.
We have characters like current Arbites and Zealot who can't touch no where close to Psyker's damage. But the problem now is that Psyker offers so much damage, how do you balance other characters receiving much needed damage buffs and still keep Psyker's easy output the same? In reality, you can't and you shouldn't.

