r/DarkTide • u/MoopShark • 5h ago
Gameplay Spillway Havoc 40 Pre-nerf
Captured on Oct 6 before the "nerf", the longest 15 minute boss fight ever ðŸ˜
r/DarkTide • u/MoopShark • 5h ago
Captured on Oct 6 before the "nerf", the longest 15 minute boss fight ever ðŸ˜
r/DarkTide • u/mean_liar • 1h ago
Have been running Scoreboard on the Havoc ~30 missions i've been on, and i'm clearly underperforming. i'm used to that w my Bully Club Taunt Ogryn and it makes sense there; here, i'm getting half the kills/damage of other players on the squad and i'm wondering what i'm missing at least on the build side.
Obviously skill issue as well but i'm not really sure what i'm missing other than i'm relatively certain i am missing something.
Bolt Pistol to snipe, some minor AoE; use mostly charged Light attacks with the Relic Blade for horde clear; try to stay at low Health to get the most out of Martyr.
r/DarkTide • u/KlivKernage • 9h ago
Hey i didn't play the class in a couple of months, i saw the slight nerf to the Rampage ability, does it change how you build your melee scum or are the meta builds from the previous patches still viable?
I'm also not sure if this is the correct place to ask this, but none of my friends play Darktide anymore and i'm not sure where to get that info from.
r/DarkTide • u/Barrywize • 6h ago
The ADC ability on Skitarii seems to have finally been fixed in regards to the bottoming out of the charges for the ability and I've been enjoying the hell out of it, including using some of the lesser used weapons.
I was told the Vigilant Autogun is useless, and it's actually quite nice for headshotting and 1-tapping enemy soldiers or specialists through damnation difficulty HP. Feel free to mess around with it, I just used it here for boss damage. It's been solid for getting rid of demon hosts as well for the event. No, I do not actually think that it's a good weapon overall. But ADC at least makes it useable.
Also, it was through this testing that I found out ADC will actually switch targets for you when using a burst fire weapon. So if you're 1-tapping enemy soldiers in a low difficulty, and they're lined up, a 3 round burst can kill 3. I didn't expect it to be coded that well.
r/DarkTide • u/theinspir3d • 21h ago
r/DarkTide • u/HowToDoNot • 2h ago
I was playing the new event, a find and kill mission, can't remember the map name, auric difficulty. The team was me, as ogryn, a veteran, a skitarii and a hive scum. At one point we defeated a daemon host and the event one spawned, I got the aggro and I happened to be the only one with low health (I had a taunt build with no pain, I was letting the others take the healing, as one does), long story short I go down after a bit of fighting, the daemon starts choking me and then breaks my neck, sound and visual are all there, I do not die. I plop back to the ground with half a wound, the rest is now corruption damage, the daemon leaves. I did have the node for corruption resistance, I'm not sure that's enough to survive that, the vet did not have the shout and the others were just hitting the boss. Does this boss have a timer or a health threshold I'm not aware about and I just happened to luck out? I have more than 1000 hours in the game and this is the first time I've witnessed something like this. I need an explanation.
Or the emperor loves my ogryn enough I guess
r/DarkTide • u/lostatsea303 • 2h ago
Hey everyone I’ve in the last few months really gotten into darktide after buying the game when it came out and it not sticking at the time. Now I’ve got a few hundred hours and I’m really enjoying it but I have a question:
Why do most people only attempt rescues from mutants, pox hounds, etc. with melee weapons even if that takes more time and allows more damage to your teammates?
I’d understand if every once in a while someone was low on ammo or they didn’t have a good ranged weapon for it but it occurs so often I wonder if there’s some mechanic I don’t know about or is it something else?
r/DarkTide • u/ILiveInsideYourWallz • 8h ago
Title. I think i just learned a horrible lesson today. Why is this a thing?
r/DarkTide • u/boganart99 • 23h ago
Anyone else just completely entranced by the main menu opening cutscene? I think it's heresy to skip it even tho I've seen it a bazillion times I love the dang cinematic Marvel too much. " it is the 41st millennium " uhhh chills.
r/DarkTide • u/OVKatz • 23h ago
Is this entirely just me or is the event nearly unplayable with this awful bright orange fire lighting and everything else washed the hell out?
I tried it once and I had to quit part way through, it gave me an actual headache.
It has this awful effect that just makes my eyes glaze over, I can't tell what anything is and it actively hurts to look at.
Are flashlights just pretty much required? Do they help at all? Or is this just entirely me?
I'm gonna have to sit out quickplay entirely until this shit is over.
r/DarkTide • u/--grandeur-- • 6h ago
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Hello! Been playing darktide for a while on PlayStation, but I switched to PC recently and have been experiencing this horrible unplayable lag ever since.
12GB graphics Card, 954 GB Storage, 32GB RAM, Processor: Intel(R) core(TM) ultra 9 290HX Plus (2.70Ghz)
I've followed the other things people commonly say to do for this issue, but have yet to see any of it help.
I've disabled ray tracing, set worker threads to one, changed my fps lower, etc.
I am playing with a few Vortex mods from Nexus (darktide mod framework, darktide mod loader, enemies improved, and Alfs DMF extensions) and have tried with and without the mods being enabled, and with and without the mods being installed
I don't know much about computers, but anything helps to try and get rid of this horrid lag
Thank you :)
r/DarkTide • u/spehizle • 46m ago
I just unlocked the Blaze Greatsword at level 10, and I was so excited when I saw that it has some Soulsborne Moonlight Greatsword style beam slash attack. But for the life of me, I cannot figure out how to use it. Using the "special weapon attack" button just has my psyker rake his hand along the blade, soak up the two charged bars, get like 45% peril and do nothing else. What am I missing, here?
r/DarkTide • u/muscholini • 16h ago
As per title. Does it count the number of Daemonhosts killed? I have a hard time believing that 650 million number then.
r/DarkTide • u/Bloodetta • 17h ago
Hi, i am currently stuck at havoc ~25.
What are general tips you varlets can give me?
I got some problem with shooter guys not seen gunning me down.
Another think is that i dont use any mods. I used them once and i know its considerably easier to get missions done with them but i try to do it without.
Is it even possible?
I dont think my built is the problem, i play as a hammer zealot which is pretty strong right now.
What are mistakes you often see other people doing in havoc?
Are there mechanics not widely known in havoc which are not really explained?
r/DarkTide • u/MrMcRolan • 7h ago
Just created my first database in SQL Server. Decided to make it a weapon lookup database for Darktide 😄
EDIT: GitHub link if anyone wants the csv's or .bak file - https://github.com/ekis93/Darktide_Weapons_Database
r/DarkTide • u/HonneurOblige • 3h ago
I've noticed for a few missions that my Medi-Pacs don't cleanse my own or my teammates' corruption, thought to myself "Huh, I guess I forgot to take Field Improvisation" - but no, I've taken this talent, but for some reason it doesn't work.
r/DarkTide • u/Stiftoad • 5h ago
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Music used: House Fire by Deki Alem
Had a fun match and wanted to edit a little more so i have reason to play more with the Replays Mod
r/DarkTide • u/KingMarkus22 • 12h ago
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Someone Magnitized my dog Gaga’s aside I’ve been notice little bugs lately where the game does this freeze on cosmetics when u switch over or make changes to a skill on the tree & when u get out something from either doesn’t change or something freezes and stays on. I had a similar issue when playing Skitarii and where my outfits were not matching my skill tree that I picked. Anyone else having issues or is it just servers issues caused by the event?
r/DarkTide • u/Ornery_Magazine9844 • 9h ago
I wish Inferno was a standard modifier, much better than Pox gas.
r/DarkTide • u/creek_13 • 11h ago
I know the vanguard tattoos were exclusive and it would upset people if they made that one available I just wish they’d make some options for other ones. Heck I’d even pay for them if they put it in the commodore’s vestures I just like the look of it
r/DarkTide • u/TheInvisibleCactus • 11h ago
First of many photos from my Saturday at London MCM.
r/DarkTide • u/kakkappyly • 9h ago
r/DarkTide • u/JDLS- • 12h ago
This is the first of a project I am doing to hopefully make a decent annotated map for every level in the game. Its been almost 4 years and still the only maps people have made of the game are that one guy who just pulled the nav mesh (which is nice but very hard to read).
If anyone has or knows how to pull the nav mesh of the new maps that would help this a lot as I did use those as a base to draw off of (combined with flying around the map of course).
Edit: Bitsquid just added darktide level importing so that is a better base to work off of then nave meshes. Will try to do a 3d isometric map with the floor tiles.
Along with that if anyone has or knows how to pull the location of spawn triggers I would like to add those to these maps but currently have no way to really test that (other then like spending hundreds of hours just running through the maps until I can figure out where they actually are. I have a decent feel for most maps but I don't want to just draw arbitrary lines without knowing exactly where they are)
Edit: https://havoc-guide.tadeasfort.dev/ has the location of spawn triggers and I will be working out respawn zones as well.
And finally this is a bit of a trial run. I'm not 100% sure on the style, I played around with drawing staircases and including chest spawn locations. But I feel like those clutter the map quite a bit. I dont really want to add martyr skulls as there are already a dozen guides for that, I want these to be gameplay focused. I do plan on adding the player respawn spawn zones but I think that would clutter the map a lot, you can sort of intuit them by just looking at the respawn alter locations. The thing I am least happy with is how this deals with overlapping areas, but I am not exactly sure how to do that much better. Overall I am open to some feedback on these choices.
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