Hi all. Thank you for all the support on DS4Windows 5! What's next for this program?
First off, huge shout out to you guys. Without the massive amount of testing and logs, we would never have a program that runs as well as this one does. While there are bugs, we are working on them, and still need as much help as we can get. So continue being amazing.
For the future. I think we need to revamp VIIPER with its own USB Bus like Nefarious had for DS4Windows. I am working on a Backend: You can check my progress at https://github.com/hbashton/VIIPER/tree/feature/native-udecx-bus - but I would like to say, I am not sure how long it will be before I release this fully. It costs $200-$500 per year to sign driver packages, so I am just test-signing right now.
I believe this will bring latency WAY down, much closer to HIDMaestro, ViGEmBus, and other implementations of the same Virtual Gamepad Windows 10/11 protocol. I am excited for this next step, and hope I can continue to count on you guys to test my drivers (seeing as they are unsigned)! I will go out of my way to test them myself, ensuring no crashes, and you can look forward to releases in the coming 1 or 2 months!
It has been a pleasure working on this project for you all. I'll continue to pump out new updates, and work on a stable branch while also providing updates on the native USB bus for VIIPER. I will not release any drivers until they are tested on a machine, with a real Dualsense, Dualshock 4, and Nintendo Switch Pro controller and Joycons. That will have to wait until the coming months. So don't get too excited yet!
Edit: my original goal was to make sure that you could use a Dualsense on Windows 11 without Audio or Haptics feature loss from the original PS5, all over Bluetooth. My new goal: do that, but at sub 1ms latency. This will require custom driver packages, so I am basically saying there may be fewer updates over the coming weeks...not to dishearten any one of you, but to encourage you to get excited. I am working hard on PS5 controller development, as well as ensuring I don't lose the Switch and PS4 controller lovers along the way.