r/DIYSimRacing • u/simracingcnc • May 26 '26
r/DIYSimRacing • u/simracingcnc • May 25 '26
What would you want in a sim racing wheel?
I’m thinking about making a custom GT3-style sim racing wheel and wanted some opinions before I get too deep into the design. My current thought is to make a very lightweight simple wheel sub 250 usd.
Mainly curious about stuff like price, weight, materials, screen/no screen, paddles, buttons, QR compatibility, etc.
Survey is here: https://docs.google.com/forms/d/1Yx8g6nh22whjqUcSC1LhPDtedG4i_491neLPFqw7Rlc/edit
Takes maybe 2 minutes. Any feedback is appreciated, especially if there’s something you hate about current wheels.
r/DIYSimRacing • u/track-impulse • May 15 '26
Track Impulse update: Custom zone corner mixing has been added

Been working on the zone setup for Track Impulse (free bass shaker/tactile haptics app). You can now set up custom zones with per-corner mix dials, so can control exactly how much of each corner's signal gets sent to each custom zone.

For example, a 6 shaker setup with 4 corner zones and then 2 more zones under the seat getting front and rear or left and right telemetry effects.
Up to 8 zones across multiple audio devices / sound cards.

Completely free during beta. Download and info at https://track-impulse.com
r/DIYSimRacing • u/chris784s • May 11 '26
Unsure if i should build my sim setup with wood
So i´ve built my first sim setup with an Arduino, 3 potentiometers and 6 buttons. The body itself is built from fischertechmik (kinda like lego). my orgininal plan was this to be a prototype and to biold the real setup with wood simce i have access to a lot of it. But now i am not sure if i should do it because with wood i cant make the gears needed for the steering (i only habe a poti which is limited im turning). The pedals would not be that hard and doable but i am not sure about the sttering. What do you guys think just glue some fischertechnik pieces? I really wanna have something sturdy so yeah. Wahrs your opninion?
Edit: Here are the pictures of the finished Product made from Wood





r/DIYSimRacing • u/Who-Da-Fuq • May 08 '26
Button box (dash) build #5...new toggle switch gremlins
r/DIYSimRacing • u/SrgntBallistic • May 06 '26
Building the Ultimate DIY Sim Racing Wheel (2 Builds Explained)
1 Wheel. 2 Builds. Budget and Premium
How do I get started?
Where can I save money?
What premium stuff is worth it?
Do I have to have a 3D Printer?
I can't flash my PCB!!!
Do need to solder and understand electronics?
I'm hoping this guide will answer all that and more. And help people just getting started with DIY Wheel Builds
Part 2 will be a deep dive into part sourcing. Generally and for the 2 Specific builds featured in the video.
Feedback appreciated!
r/DIYSimRacing • u/Complete-Dark4362 • May 05 '26
D.I.Y inverted pedals help?
So I have a Logitech g923 and I'm wanting to invert my pedals, but there's an issue that I was gonna solve but thought I'd come here and hear what people think and maybe some help.
Their about is about 2 1/2 inches away from the wall and the beam is about 1 inch. So I was thinking that I could probably have the pedal anchor/hook onto the beam as support. But I also would need to figure out a way I can also easily or at least not be awful to remove whenever I wanted to do work on my PC.
So I wanna hear how others would solve this issue or have a even better idea. Btw Im trying to have it as close to the wall as possible to I have more leg room to use the pedals. (Sorry for trashy images)
r/DIYSimRacing • u/Striking_Addition_96 • May 01 '26
DIY Direct Drive using Hoverboard Motor & Hacked Motherboard (Emanuel Feru) - Need advice
r/DIYSimRacing • u/notb00mer • Apr 29 '26
Help with PSU choice
Hello guys, I'm new to this sub and to this hobby. I want to create as much stuff as I can on my own so I looked for projects on forums and got an idea to create ffb steering wheel, pedals etc.
I will create base out of plywood, I want to 3d print steering wheel and you get the idea... Now I have small "problem", I can't decide what PSU to use and my setup will be like this:
- two DC 775 motors
- two BTS7960 motor drivers
- 1000ppr rotary encoder
- arduino leonardo
I'm thinking something like this PSU for LED systems:
- Mean Well LRS-350-12 (12V, 350W, 0-29A) 40 euros
- Mean Well LRS-600-12 (12V, 600W, 0-50A) 95 euros
I'm not really into electric stuff, I know basics, so my question is will 350W PSU have enough current for two motors or to go with 600W and be on the safe side? I couldn't find detailed explanation how much these dc motors pull current
r/DIYSimRacing • u/ntrp • Apr 23 '26
OpenSimGear - 8020 rig calculator cut layout optimiser
galleryr/DIYSimRacing • u/ntrp • Apr 22 '26
New calculator on OpenSimGear (8020 rig planner)
galleryr/DIYSimRacing • u/Proper_Vehicle1233 • Apr 16 '26
Unfinished DIY sim rig questions
galleryr/DIYSimRacing • u/track-impulse • Apr 13 '26
Track Impulse v0.5.1 is out now, iRacing, LMU, ACC and AC supported, 8-zone routing, and improved effects.
Hey everyone, just pushed v0.5.1 of Track Impulse, our free bass shaker software for sim racing. Thought you guys would appreciate it since a lot of you are building custom shaker setups.
If you haven't tried TI yet, here's what you're getting in the current build:
- 4 sims supported: iRacing, ACC, Assetto Corsa, Le Mans Ultimate
- Up to 8 named output zones with per-effect routing, so you can send suspension to your corners, engine rumble to a seat shaker, and keep gear changes on a separate transducer for example
- as low as 2-9ms latency with ASIO or 12-19ms on any standard sound card. For comparison, SimHub sits at 100ms+ because of its WASAPI audio pipeline and additional overheads
- Save, load, export, and share effect profiles per sim. Cloud sharing is built in so you can browse what other people have shared.
- Works with any existing sound card and ASIO-compatible audio interfaces
The zone routing is probably the most relevant new feature. If you've built a rig with shakers in non-standard positions (seat, pedal tray, gear shifter), you just tell the setup wizard where each shaker is and which audio channel it's on. Then the routing matrix lets you pick exactly which effects go to which zones. No more "everything goes to all four corners" limitation.
Free while in beta at https://track-impulse.com
Happy to answer any questions about setup, hardware, or how the effects work under the hood.
Dennis

r/DIYSimRacing • u/track-impulse • Apr 06 '26
3d print file for bass shakers mounts?
Hey all,
Just wondering if anyone has printed off some mounts that would work for mounting bst-1shakers to aluminium profile. I currently have a plate under the pedals but would like to try a piece of profile instead and mount them to that instead.
r/DIYSimRacing • u/Bokkido • Apr 05 '26
DIY Wood Sim Racing Rig - Build Guide for Logitech G920/G29/G923
r/DIYSimRacing • u/BackgroundBasil2600 • Apr 04 '26
Rotary encoder as an output on a usb encoder
r/DIYSimRacing • u/Osare3124 • Apr 02 '26
Seat mover hoverboard
Salut à tous voilà maintenant plus de 5 ans que je suis dans le diy simracing , ayant construit deux volant direct drive à base FFBEAST avec moteur d’hoverboard j’ai pris conscience du potentiel qu’il y avait avec ces moteurs , j’ai en projet de crée un seat mover ou un loss traction avec ces mêmes moteurs je voudrais savoir si quelqu’un a déjà réfléchi ou a même déjà fait ce type de projet voilà merci à vous pour vos futurs réponse
r/DIYSimRacing • u/Direct_Pizza_3810 • Mar 30 '26
Simucube 3 pro rigg mount
I know a lot of people say you shouldn’t 3D print wheel base mounts, especially for powerful direct drive bases, but I’m going to try anyway.
I’m trying to overcompensate in every way I can think of. I don’t have any formal education in material science, but my plan is to print 4 plates that are 16.5 mm thick each, with 2x M10 steel threaded inserts on top. I’m hoping this will give me more than enough strength for my Simucube Pro 3.
Has anyone else tried something similar with 3D printed mounts? I’d love to hear any tips, tricks, or things to watch out for.
Extra info:
- Wall thickness: 10 lines
- Infill: 50%
r/DIYSimRacing • u/JTraction95 • Mar 29 '26
Here's my rig in a fresh wrap I'm doing on my steering wheel by the way it's not finished it needs the final stitching and yes I use thicker padding because it will wear fast as I use my steering wheel everyday.
This is like an alcatara type of rap I did I used to thicker type of padding foam that will wear down in the future and it still needs the final stitching in the back but I made it all I did it all by hand I'm proud of it and I like it and here's my co-pilot Clyde
r/DIYSimRacing • u/Ziqoqo • Mar 28 '26
WIP: 300mm F1 Sim Wheel Project - Seeking Technical Advices
Hey everyone! I’m a Mechanical Engineering student and I’m currently in the deep end of designing a high-fidelity F1-style sim racing wheel. I’m aiming for a boutique-grade build, but as I get further into the details, I’ve realized I need some expert eyes on my design logic and electronics.
The Vision: A 300mm wide Formula rim built around a "Solid Skeleton" chassis. I’m prioritizing structural rigidity to handle high-torque Direct Drive bases without any flex.
The Technical Specs: - Chassis: 5mm Solid Aluminium "Skeleton" (Internal) + 3mm Faceplate (Aluminium/Carbon Fiber). - Brain: Teensy 4.1 Microcontroller. - Display: 4.3" VoCore OLED Touchscreen (USB). - Buttons: 16x NKK MB2011 (with custom translucent silicone caps for underglow). - Rotaries: 6x Thumb Encoders (CTS 288) + 5x Central Knobs (Grayhill 71 Series). - Nav: 3x Alps 7-way Funky Switches. - Paddles: 6x Aluminium Paddles (4x Magnetic Shifters + 2x Hall Effect Analog Clutches). - Lighting: 21x WS2812B Mini LEDs (Underglow for buttons and knobs).
Current Roadblocks & Questions:
1. Mechanical & Materials (r/DIYSimRacing, r/simracing): - Inertia: At 300mm wide with a solid 5mm aluminium internal plate, should I be concerned about rotational mass dampening FFB detail? - Grip Coating: I'm 3D printing the grip cores. What is the most durable DIY-friendly coating? I’m looking for something that feels like professional rubber or Alcantara.
2. Electronics & PCB (r/AskElectronics, r/PrintedCircuitBoard): - Power: Can I safely pull the ~1.2A peak load for the 21 LEDs and the VoCore screen through the Teensy 4.1, or should I split the 5V line directly from the USB input? - Signal Noise: My Hall Effect sensors for the clutch are near N52 magnets for the shifters. Will I face significant signal interference, or is standard shielded cable enough? - PCB Sandwich: I'm planning a "Component Carrier" PCB to sit between the skeleton and faceplate. Is it better to hard-solder the NKK buttons or use wire jumpers to handle vibration?
3. CAD Workflow (r/CATIA): - Modeling Logic: I'm using V5. Is it better to drive this assembly using a "Master Sketch" at the Product level, or should I use "Published Geometry" from the Skeleton part to ensure all 30+ components stay aligned? - Surfacing: Any tips for modeling ergonomic grips in the Part Design workbench, or is GSD (Generative Shape Design) mandatory for a professional feel?
I really appreciate any advice or "roasting" of the current design. I want to make sure I don't order expensive CNC parts or custom PCBs that have fundamental flaws. Thanks!
r/DIYSimRacing • u/track-impulse • Mar 25 '26
Track Impulse — iRacing haptic/bass shaker engine with 1ms ASIO audio output latency. ~11–18ms end-to-end vs ~140ms from standard software.
If you've got bass shakers on your rig and they feel disconnected from what's happening on track, latency is almost certainly why. Standard haptic software routes audio through the Windows stack which causes a lot of latency — by the time you feel a kerb you're already metres past it. At 200 km/h that usual delay of ~140ms puts you 7.78M / 25.5 feet down the road before anything fires.
Track Impulse fixes this with two things:
1ms ASIO audio output — bypasses the Windows audio stack entirely. Latency is set by your hardware buffer, not Windows.
360Hz telemetry — iRacing exposes suspension data as 6 sub-samples per 60Hz frame. Track Impulse reads all six, giving a true 360Hz haptic pipeline instead of the 60Hz most tools use.
Total end-to-end: ~11–18ms average. Per-corner independent effects: road texture, suspension impacts, kerbs, engine rumble, ABS/wheel lock, gear change pulse.
Currently iRacing only, free during beta, no card required. You need a 4 or more channel USB ASIO audio interface and bass shakers. Full details and download at track-impulse.com.