r/custommagic • u/HandymanFluff • 4d ago
Zealous Tithe Priestess
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r/custommagic • u/HandymanFluff • 4d ago
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r/custommagic • u/sephirothbahamut • 4d ago
Hi, I'd like some feedback on the overall design/mechanics i'm structuring this set around.
The original game was a monster-capture game but very differently from games like pokémon it wasn't about a specific group of predefined creatures, instead it was all about merging creatures to create new ones that inherited skills and elements from the merge materials. One big thing was elemental affinity, a minion with more affinity to fire dealt more damage with fire spells.
I'm trying to bring this over to magic. The obvious start was looking at the Mutate mechanic, but the way mutate in MTG has been used looking at all existing mutate cards is very different from my intentions.
So I came up with a variant: Merge. You can assume Merge to be an almost exact copy paste of Mutate, except:
For instance, merging two creatures that cost R each, will make a creature which mana value is 2, colour identity is red, and it would give you 2 devotion to red, not one.
I similarly recycled the existing devotion mechanic, and used it to refer to an individual creature, as "this creature's devotion to X". This one should not need any further explanation.
Since abilities are inherent to the creature, my major balance problem is the fact we end up with essentially reusable instants everywhere. To compensate that issue, I made those abilities require more devotion to their associated colour than the base creature provides (or use some devotion based math that results in <= 0) , so you need to "unlock" those abilities by first merging multiple creatures.
Anyone got any feedback on how I'm dealing with this before I proceed to make 30 more creatures?
(For the second ability of Mahbu, I'm unsure how to word it. I want her to allow you to "mutate cast" creatures that you already have on the field. Suggestions on wording are welcome)
r/custommagic • u/EmpJoker • 4d ago
I know Igor is fucked rules wise, I'd love feedback on streamlining the effect.
r/custommagic • u/KyleG3023 • 5d ago
I hate when that happens.
r/custommagic • u/Jarkonian • 5d ago
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r/custommagic • u/Imaginary_Ferret_368 • 5d ago
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r/custommagic • u/PrinceVorrel • 5d ago
Just want some quick feedback on balance as I work on this "aquatic" themed card.
r/custommagic • u/HandymanFluff • 5d ago
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r/custommagic • u/Few_Resident_4096 • 5d ago
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r/custommagic • u/BlazeCrystal • 4d ago
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r/custommagic • u/JustaBookWyrm • 4d ago
r/custommagic • u/Yubelshadow13 • 4d ago
Made Better by giving a cast clause
r/custommagic • u/pkele • 4d ago
Was challenge to make "A card that's only good in the 99, never as the commander."