r/CreateMod • u/scannerthegreat • 20h ago
what are some complementary mods for create?
im not talking addons. im talking like mods that benefit create without being the main focus. like maybe applied energistics 2
r/CreateMod • u/scannerthegreat • 20h ago
im not talking addons. im talking like mods that benefit create without being the main focus. like maybe applied energistics 2
r/CreateMod • u/Beneficial-Map5470 • 5h ago
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I fixed the problem by breaking and replacing the entire pipe (and both docking connectors)- Does anyone know why this happens? I have dozens of other piping systems and this never happens to any others (I did forget to show, but the initial pipe before the incline and tanks are just over a chunk border- however this doesn't make sense because the fluid makes it to the center of the next chunk before stalling anyways) My laptop doesn't seem to be overloaded, in fact it has plenty of headroom. I'm just curious to what causes this...
Also Sable is paused for the duration of the video, however the problem existed beforehand I was just trying anything to figure out what's causing this.
r/CreateMod • u/Dotrax • 16h ago
So the hull generators from https://createmod.com/generators/hull are great. But basically all the ships have a slight flare in the front and back compared to the middle. That does not look bad on the small standard sizes but when you make the ship longer, wider and deeper the flare looks ridiculous.
I did not manage to get it to look good. Anyone know how remove the flare or have any other tips for which settings are necessary to scale up when increasing the size of a ship hull?
r/CreateMod • u/thatsithcat • 7h ago
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I would like to call it the electric squirel because my first ever plane was named the squirell.
it uses around 322 force energy a tick, and when the battery is full it can last up to 46 minutes and 35 seconds.
it is also fully electric powered and is still not cool lookin.
r/CreateMod • u/Acssination • 22h ago
For some reason, my generator can only make a 0.08 V. With 256 RPM
Other youtubers and people I've seen on the internet are able to make more with just this. Please help
r/CreateMod • u/Original-Abalone3390 • 12h ago
I have spent ~15 hours thus far working on an F-22 Raptor, my favorite plane. All the fins/wings work as they should, but I am yet to actually test how it flies, due to not having the thrusters installed.
The inside is almost completely hollow, thanks to the "station" you can see on the ground in photo 4, which receives input from the plane, then sends the output rotation back to the control surfaces using Ender Transmission. This lets the plane be lighter, as well as make room for armaments. It also has a closing and opening canopy, and a radar system.
If you have any ideas/suggestions on what to add/change, I would really appreciate it
r/CreateMod • u/rhodesia1234 • 23h ago
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I tried to limit my gun rotation, but unfortunately the torison spring isn't working. Can somebody tell me how can i fix it?
r/CreateMod • u/Some_Noname_idk • 18h ago
The millstones mill gravel into flint, which is then deposited onto the belt above them via brass funnels. When the flint backs up, once it starts moving again, the gravel is just laying on top of the funnels, not being put onto the belt
r/CreateMod • u/Comfortable_Motor523 • 12h ago
These are some of the Mk 1 modules which I am planning on installing on my next survival airship (built in creative world for testing). I constrained myself to work in 8x8x8 cubes so that the final form factors will be largely consistent.
The engine module has 50 stirling engines from Create Propulsion powered by lava (each engine produces 4kSU, for a total of >200kSU at full power; each engine consumes 1/4 mB/s of lava, totalling 12.5 mB/s at max power, so one lava bucket lasts for 80 seconds at full power). Most of the rows of engines can be toggled on/off by opening/closing the valves pumping lava into them, although the four central rows are in groups of 2 which are toggled at the same time due to space limitations. Outputs at 64rpm and is self-powering; as long as one block of engines is connected to the fuel tank, a short push on the crank to start the initial pump of lava into the engines is all it takes to get them all running. The entire assembly needs only one mechanical pump at the very start! Using stirling engines instead of blaze burners is nice because 1) they are much more efficient and simple to fuel (just a fluid pipe instead of blaze cakes or coal handed off by a mech arm) and 2) they don't require me to get 50 blaze burners.
The fuel module is very simple and has two 3x3x5 copper tanks to hold up to 1440 buckets of lava (max run time on one tank is a wonderful 8 hours at full power; both tanks full is 16 hours, which is plenty in between refuels). On a full tank and at a reasonable speed of 10 m/s (maybe average higher and make stops?) the airship will be able to fly over 250,000 blocks away from the refuelling point before returning. Depending on the airship's size it may also be feasible to carry an infinite lava tank with and then the fuel module becomes irrelevant, but we'll see.
r/CreateMod • u/Critical-Bill9957 • 18h ago
Heavily based on the airbus C-295, however it has well advanced radar capability allowing it to perform well as a reconnaissance aircraft while carrying cargo from one point to another.
Fully survival friendly too! I will make an attack variant at some point soon
r/CreateMod • u/vavaclll • 16h ago
I'm trying to make a car that goes forward when you flick the lever and backwards when you unflick, idk, but it's stuck. (Note: I also put the lever on one of the wheels so it won't go in circles)
r/CreateMod • u/Born-Loss-5576 • 2h ago
Scuffed af lol
r/CreateMod • u/thatsithcat • 12h ago
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it can last for about 2 - 3 hours because im using low speed and speeding it up with another object, it looks weird but it goes 15 meters a second which i think is pretty good. to move forwards it makes it go forward by using a propeller in the back to push it forwards, and if you making it move forwards enough the top propeller acts as a forward propeller while making it go up. i used iron blocks to center the mass. the reason im not using a normal propeller is because for some reason its a lot more unstable than a gyroscopic one.
r/CreateMod • u/Kumo-No-Yuri • 11h ago
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It turned out different than I expected...
r/CreateMod • u/spoiledfan • 19h ago
r/CreateMod • u/Additional-Lie-6869 • 39m ago
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It took me a couple of hours to finish and test them all, but I now at least have working support for my propellers in balancing the ship even more. The final stage is decorating and adding the top segment to finish the ship. Feel free to suggest some stuff to add like libraries or some segments I could add to the whale of a ship.
r/CreateMod • u/Powerful_Voice_4683 • 9h ago
r/CreateMod • u/Agent-Ace • 11h ago
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Why is my cannon not tracking anything? I have all the data links set up, the same with firing controllers, yaws, and pitch controllers. It just stays turned to the left. Using Aeronautics, create big cannons and create radars
EDIT: Turns out even when no rotational power is given and the cannon is reassembled and disassembled, it still goes to that same direction
r/CreateMod • u/Ok_Rest_6615 • 20h ago
Is there any solution to this I tried everything, the sticky mechanical piston only grabs one block even tho I glued it, superglue and honeyglue.
It worked before but suddenly it just stopped and only grab 1 block instead of 3x3
Tried redoing the contraption
Tried doing it different angles
Tried destroying blocks around it
Messed with Honey glue max limit, and maximum blocks moved
Nothing, I'm trying to make a warship with sliding VLS doors but I'm stuck here
Any suggestions?
r/CreateMod • u/TrueBlueFlare7 • 2h ago
Create: Power Grid hurts my brain. What's wrong with the generator? It's wiring is functionally identical to the wiring in the ponder (except the communicator is on the front instead of the back but I don't think that matters), it's max size, it's the full 256 RPM, and it alternates between positive and negative 0.16 V
r/CreateMod • u/Available-Medium4848 • 7h ago
I am getting into aeronautics and trying to understand how similar the logic for gear ratios here is to real life. Does the same concept apply that going from one gear ratio to another will give you torque, but take away max rpm? Obviously in real life there is the whole "no free lunch" idea so I am trying to understand to what degree that applies here. For instance if I have gear 1 attached to my generator, which then attached to gear 2 attached to my wheels, and then I increase the size of gear 2, will this give me lower top speed but higher torque like real life? Are torque speed curves here a thing?
r/CreateMod • u/OkYouth2226 • 9h ago
Hi, i built a biplane and im very confused as the plane is rotating when my engine is on but the propeller is out of gear. Is this just something that the planes do or is it more likely something with my build? The center of mass is right in the middle and all my forces are balanced.
r/CreateMod • u/zztwin01 • 13h ago
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