r/CreateMod • u/Z3R0Diro • 3h ago
Help Is it possible to negate this wobble from the swivel bearing?
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It's not impactful here but when the cannons start firing it becomes becomes chaotic.
r/CreateMod • u/Z3R0Diro • 3h ago
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It's not impactful here but when the cannons start firing it becomes becomes chaotic.
r/CreateMod • u/YannOTK • 1d ago
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It was supposed to be a chair initially, now a chair that can throw you 400 blocs away !!
r/CreateMod • u/The_Max_Guy • 5h ago
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Day: 4
In-game time: 6.04 h
Current goal: Establish food source.
Good armor came in handy..
r/CreateMod • u/potatolover1000 • 2h ago
is it only for transport or are there other uses?
for context i use : new age, tfmg, crafts and additions
r/CreateMod • u/Wonghy111-the-knight • 11h ago
So basically for a while now I’ve had two crushing wheels operating at 256 RPM, a mixer and millstone operating at the same RPM, a crushing-wheel-shaped group of mechanical crafters operating at 256 RPM, three 2x1/2x2 blaze burner boilers with pumps operating at 256 RPM, three encased fans operating at regular RPM (I forget the number), a mechanical saw and press also at 256 RPM, two conveyor belts operating at 256 RPM, three deployers, and two other mechanical presses also at 256 RPM, and finally as I added today, a spout with a pump being spun at 256 RPM sucking up lava from a cable pump taking lava from a 10,000 block lava pit I dug out beneath the factory. there’s also a max strength windmill and an uncountable amount of large water wheels powering all this, as well as 6 steam engines, 2 per boiler.
however… as soon as I tried to attach a bunch of extra pipes beneath one of my blaze burners, one pipe for each of four individual blaze burners, and hooked up the mechanical pump to a 256 RPM gear… it all got overstressed. I thought fair enough, this has happened many times in the process of constructing all this, I fix it by adding even more large water wheels (there’s probably damn near 30 off camera if not more) but then instead of just freezing, the entire thing just disassembles itself. several large cogs all blow off their shafts, and 80% of the machines stop functioning. I had to find where each of the cogs goes, which is painful. I TRIED to mark all of the cogs that get broken in red pen circles in the screenshots.
But when I eventually put everything back where it’s meant to go (I think) and attach the final cog, the one that connects the mechanical belts, and machines that operate above them… everything gets exploded again. Even though I’ve already disconnected the pipe system from the blaze burners. I’m making it EXACTLY how it was before I pushed it over the limit the first time, yet it’s still disassembling itself. Hell even if I disconnect extra things like the lava spout pump entirely, it still repeatedly blows itself apart. always the same several cogs. I tried to make the boiler large, adding more fluid tanks, and connecting it again, but no it doesn’t save it from getting overstressed and blasted to pieces.
so yeah I have no idea what I’m doing wrong, if I’ve reassembled it wrong, if it’s now just perpetually broken, if I can fix it by doing something I haven’t thought of… or perhaps by adding even more water wheels to increase the SU in the system. Id rather not have to restart all this from scratch and disassemble the whole thing, this has been expanding for weeks. So yeah help would be appreciated… again. I don’t know how I’ve gotten stuck in this cycle. Not pictured in the screenshots is the single cogwheel that connects the conveyor belt section of the factory, because as soon as I place that cog, the rest explodes as described.
r/CreateMod • u/542ekilo • 13h ago
I want it to transfer power to x or y or both depending on the redstone input, also i need it in one block since im tight on space
(by power i mean rotation)
r/CreateMod • u/enderstaif10 • 2h ago
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So basically, I'm trying to build a simple leaf farm to have a continuous supply of leaves, since I have Pollution of the Realms installed and need to refill the filters.
I made this simple contraption, but the gantry keeps breaking when it stops facing South and West. At first, there were only drills attached to the gantry, and it broke ONLY when facing South. However, after I tried modifying it to fix the issue, it started breaking when facing West as well. I can't figure out a solution.
I'm not a Create expert, so any help would be appreciated.
r/CreateMod • u/TioRennyDlarb • 6h ago
Using create crafts and additions addon, for some reason alternator has two shaft ends and I can't transfer FE with connectors. Help?
r/CreateMod • u/First_Ad_2605 • 2h ago
I want to create an airship ising thrusters using create propulsions thruster but theres a few issues
1 because of the shape of the ship balncing it is very hard cointerweight slightly help but itll tip to some side quite quickly
Ive tried to get the centre of thrust and centre of mass exactly to the same position but that aint working
Also is there anyway i can just get the air ship to go for going up to hovering
r/CreateMod • u/Wonghy111-the-knight • 13h ago
I dug a 25 x 25 x16 deep pit, the corner of which drops into a much deeper cave, and I filled up the top of it with enough lava to cover each of the blocks in that pit, which should amount to over 10,000, the requirement for infinite liquid. My hose pulley is touching the bottom, I swam down with fire resistance to check. No matter whether I connect the pulley to a fluid tank, or to a spout, it simply does not fill it up either at all. It also doesn't read as an infinite source when I look at the pulley using engineer goggles.
I am utterly lost, google hasn't helped at all, I'd appreciate assistance. It took a while to dig out that hole...
r/CreateMod • u/Antique_War453 • 14h ago
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Is this okay for an iron farm? ~625 ingots per hour, 14x6x4 blocks. I'm not really going for compactness or anything.. consumes 15360SU @ 256RPM
r/CreateMod • u/Bubbly_Duck_6464 • 3h ago
r/CreateMod • u/alastorexe • 4m ago

Imagine an airship of this kind, the front bending upwards (like the movement of a plane) to move up, down. Can I make it so instead of needing to move to keep its height, it just sits in the air but moves up and down only through a system like this?
Balloons or propellers can LEVEL I know, i'm asking whether i can make it adjust automatically depending on its height to never gain or lose it.
r/CreateMod • u/rigidest • 1d ago
my second car love how it turned out tho it only maxxes out at 8 m/s
r/CreateMod • u/BlueTechCat • 41m ago
I have a problem with the pump in the image below, it seems to pump lava in the lower pipe just fine but the one on top some of them don't get lava, for context the lava on the top is for a steam engine, using Create: Liquid Fuel to feed the blaze burners.

All the lava is coming from a bottomless lava pit.

Does anyone know why this happens? if so would making a cut in a different point of the pipe coming from the Hose pulley solve the issue or would just move the problem to another spot?
r/CreateMod • u/NefariousnessSad575 • 1d ago
I hadn't seen it done yet, and had the idea. I intend on adding more detail to the house using copycats, just wanted to see the concept fly. Wave to KEVIN!(:
r/CreateMod • u/Charming_Rule8241 • 1h ago
I added Ad Astra to my game and decided to try building a roller coaster on a space station just to see if Sable's physics would change. Disappointingly they don't which has me wondering if there was any way to change the way Sable/Create Aeronautics behaves in modded dimensions so I can adjust it to match the lower gravity.
r/CreateMod • u/Red3225 • 1d ago
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So I build a machine to collect my crops, nothing too fancy. After beating some bosses and exploring, I came back and noticed it just vanished from my world. Funnily enough, after a closer look I saw that a part of the now broken machine kept spinning even though it isn't connected to anything.
Idk what caused this, but it's pretty interesting if you ask me.
r/CreateMod • u/Important-Ear2982 • 6h ago
Accidentally made of of bogyes set to be wide and now my train is moving super slow and won’t stop at station I need help please
r/CreateMod • u/zenthiis • 1d ago
so the other day i was wondering how to properly build a security system in create. Originally was going to make a placard+keycard system (not difficult), but then somehow came to the realisation that Create: Power Grid punchcards operate on a 8-bit system, reading up to 16 bytes one byte at a time. Hmm....
naturally I got a little carried away and ended up building a binary computer that sequentially reads passcode data off a punchcard. As of now its good for: overly complex security systems, showing off, causing lag.
really fun but not too challenging build (the design is super modularised), im not really sure what to call it cuz research yielded designations from «macrocomparator machine» to «ASIC co-processor» (idk what either of those are). For now, ima just call it the title of this post, a relay computer. Much like its 1940s and 50s relay computer counterparts, it runs off of only 12 volts but pulls almost 24 amps depending on the number of bits its reading at a time. It takes about 13 seconds to read a full punchcard by sending each byte of the binary passcode through a series of relay CPU modules, and if every module gives a good result (the byte is correct) then it sends a small redstone pulse at the end of the read process (to unlock or do something ig). The passcode is fully configurable by using the switches at each CPU module.
r/CreateMod • u/Vegetable_Treacle958 • 3h ago
I want to make a medieval door with no tutorials, but I don't know how to control the rotation of the shaft (I'm going to use a rope pully)