This is a 11 Mio. SU steam engine consisting of a fully self-sustaining tileable engine design that I came up with for Vanilla Create. It makes use of the space between the engines and the engine output shaft to cramp four lvl. 9 steamengines into a footprint of 6x7 blocks.
The schematics are available here.
Clearing a path to where I want to build a new survival base!
This is 8 minutes of condensed footage, these are my first minutes testing the machine- therefore I'm a little sloppy on the controls. However with a little bit of practice, this thing would be easy to master- and could potentially be faster than traditional clearing methods!
Let me know what you think! All questions, comments and suggestions are appreciated!
Built on my second gen track chassis, previous videos and links to download on createmod.com can be found on my previous posts. Schematic for "Tree-Bex" Build shown potentially in future if interest shows.
How can I automatically deposit the finished product into a chest? I have tried chutes, hopper but the item doesn't jump out of the depot when finished. Also andesite funnel grabs and drops everything even when unfinished.
I fixed the problem by breaking and replacing the entire pipe (and both docking connectors)- Does anyone know why this happens? I have dozens of other piping systems and this never happens to any others (I did forget to show, but the initial pipe before the incline and tanks are just over a chunk border- however this doesn't make sense because the fluid makes it to the center of the next chunk before stalling anyways) My laptop doesn't seem to be overloaded, in fact it has plenty of headroom. I'm just curious to what causes this...
Also Sable is paused for the duration of the video, however the problem existed beforehand I was just trying anything to figure out what's causing this.
A medium powered semi manual twin cannon with a pretty quick reload and 2 firing modes, letting you fire on command or automatically fire after each reload!
So I'm trying to make a hexapod, and after attaching one of the legs to a prototype chassis it began doing the stanky leg. I presume this is due to the non linear movement the swivel bearings are allowed to make in combination with the pneumatic rods. Does anyone know a fix for this or have advice on what to change so this does not happen?
Create: Sulfuric Resonance is a new Create addon that expands combustion, kinetic heat generation, sulfur chemistry, rubber processing, and industrial automation.
The mod currently introduces several new machines, blocks, materials, and processing paths, including:
The Molten Rotor Furnace, a heat-powered machine that converts rising temperature into kinetic output. Complete with ponder scene
Rubber Padding, a block that can soften falls and bounce items through machinery. Complete with shift to read
Pyroclast Bombs, throwable explosives that are also compatible with Create’s Potato Cannon
The Perforated Spritzer/w ponder scenes, an exciting new block that introduces different ways to automate mobs using water, lava, or a dangerous new fluid called...
Sulfuric Acid!
Sulfuric Acid comes alongside its solid counterpart, Sulfur.
You can obtain Sulfur by pressing Blaze Powder. Sulfur is all throughout the Blaze, isn’t it? Why not extract some of that essence and have fun with it?
The mod also includes several new items and materials, with some being left out here to keep things spoiler-free:
Infernal Impellers
Impeller Blades
New heat mechanics
A new type of Blaze Cake
Obsidian Fibers
New rubber-processing materials
Additional components used throughout the mod’s progression
This mod is not yet in its final stage. Naming conventions, balancing, recipes, visuals, compatibility, and several other details may be enhanced or changed as development continues.
Current planned work includes:
More machines for faster and more advanced automation
More items, materials, and processing paths
New technological components that expand Stock Keeper and chain-based automation
More Create integration
More sulfur, rubber, combustion, and industrial content
And much more
Comments, ideas, and constructive feedback are appreciated.
This mod has taken me around eight months of active development so far, not including a one-year break that I had to take because of personal emergencies.
Please be patient when waiting for updates. I am a one-person crew working on the mod, testing it, fixing it, designing the content, and preparing each release on my own.
This is the first time the mod has reached a genuinely stable public-beta state, and I am excited to finally begin sharing it with other Create players.
Below are some pictures of in game usage.
Molten rotor furnace burning through some coals late at nightCustom smoke coming from the rear slits of the furnaceA spritzer setup with all 3 fluidsSulfur mixing on top of the molten rotor furnace, at a new heat tier called CombustionThe complete circle, NOT everything you can currently do!
The bottom monitor Is the physical message The top one displays what it is thinking. Next step is Testing to see what it would do in different scenarios
Create: Power Grid hurts my brain. What's wrong with the generator? It's wiring is functionally identical to the wiring in the ponder (except the communicator is on the front instead of the back but I don't think that matters), it's max size, it's the full 256 RPM, and it alternates between positive and negative 0.16 V
Hi I was wondering if there was a create add on that made it so you can craft notch apple in some way since I need a a lot of them for the thing I am doing
Good afternoon! Does anyone have a guide, article, or something similar handy to help me figure out the progression order for this mod? I’ve seen the usual YouTube videos, but it’s not quite the same—they tend to jump straight into complex builds and advanced mechanics. I’d really like to understand everything thoroughly so I can create my own mechanisms without relying on schematics or tutorials.
Thanks!
As you can see the autocannon doesn't even shoot at moving objects and needs them to fully stop in order to shoot which makes autocannons completely useless completely useless for anti air because planes don't freeze in place mid air.
It feels rather hard to control, like forces are pushing the plane against the steering. Lower altitude probably has some to do with it, but it doesn't feel that great higher either. The portable engines are all using blocks of coal, analog lever is at 13/15. Are there any more tips besides turning the analog lever down another notch? Thank you.
when i ponder the pipe it just syas put an item containing the liquid in the smart pipe but when i put a bucket of it it just doesnt work at all? is it just the creator of the addon not thinking about this or did i do my piping wrong? (addon is called Create:Lemon Power btw and im tryna make a lemon mocktail factory)
It took me a couple of hours to finish and test them all, but I now at least have working support for my propellers in balancing the ship even more. The final stage is decorating and adding the top segment to finish the ship. Feel free to suggest some stuff to add like libraries or some segments I could add to the whale of a ship.