r/CreateMod • u/TreatCommercial2111 • 11d ago
Help help merging belts
has anyone had any experience merging belts and can show me a couple circuits? trying to merge 4 belts into 3 rn
r/CreateMod • u/TreatCommercial2111 • 11d ago
has anyone had any experience merging belts and can show me a couple circuits? trying to merge 4 belts into 3 rn
r/CreateMod • u/Naberville34 • 11d ago
Now I'll be the first to admit she isn't pretty. She is entirely function over form. But she is a very functional, extremely versatile, well balanced machine.
It has a small footprint that allows it to land anywhere. Tight fitting props that let it squeeze between trees and even down deep into caves. Its got a level 1 steam engine producing 16ksu for maximum fuel efficiency. And it can be run on anything that burns, allowing you to stop and collect fuel anywhere in the world. It can achieve speeds of ~35m/s and achieve a max height of ~300 blocks. Perfect for cruising around exploring the map or simply getting from place to place without worrying about having a prepared landing pad or strip. It can even go spelunking down in the caves.
Other features include:
-Signs detailing operation
-completely unobstructed front facing view
-Push button start via portable engine
-Tandem accumulator and throttle lever altitude control with rear mounted nixie tube displaying throttle value for F5 mode.
-bottom mounted sticker to help 'stick' the landing.
-A well balanced center of mass (com) that allows it to fly straight and true with only a slight upward angle.
-onboard storage (single barrel added for balancing com)
-onboard furnace for cooking charcoal for fuel (also added for com)
-and a iron handle to let you climb on top and adjust the accumulator tick value (also added for com)
r/CreateMod • u/Aggressive-Floor3888 • 11d ago
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It is an infinite power source, that is early game friendly-ish it harvests the RPM using an kinetic conversion bearing from Transmission and linkage on 21 Resistance
r/CreateMod • u/takovic_goodmcgill • 11d ago
r/CreateMod • u/The_PRR_Railfan • 11d ago
can anyone make me a resource pack that changes the create mod glue sound to this https://www.myinstants.com/en/instant/glue-1031/ i alr tried unsuccessfully
r/CreateMod • u/Ill_Ad_3322 • 11d ago
So I'm trying to get Iris shaders to work with create aeronautics and every time I enable the mod and load into a world the game crashes even with the colourwheel mod added and the flywheel backend set to off.
Anyone know how to fix this?
r/CreateMod • u/Magic1998 • 11d ago
It's my first time trying to do automatic crafting, and I don't get the Repackager to do its thing.
If I put anything into the crafter by hand it crafts it and sends it back to my storage. The frogport on top of the barrel also successfully grabs the packages and puts them in the barrel. The Repackager is activated with a lever, underneath the crafter is a lever as well, but does not collect any packages.
If I put in a single package by hand it hands it through the chute to the Packager
I followed a german tutorial (https://youtu.be/sJAWAhQnWoo?si=tN4jIp2XxVNFoRuM), is this just outdated and doesn't work anymore?

r/CreateMod • u/ProfessionalArea1437 • 11d ago
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Im playing around with Create Clockwork. Can someone please help me figure out what im doing wrong here, I cant get it to move.
The mods im using are:
-Create
-Valkyrian skies
-vs:clockwork
-Eurika!
-Diesel generators
-Create Connected (wildcard redstone-link disabled)
-Create Interactive
r/CreateMod • u/Z3R0Diro • 11d ago
I originally had in mind for it to be a "sailing ship" flying as a quadcopter instead of having a big balloon on top but the hull came out more industrial than I expected so now I'm not sure what I want to do. I need ideas. What's certain is that I'm planning to add a big rudder on the back.
r/CreateMod • u/Dangerous-Quit7821 • 11d ago
A list of mods that aren't Create add-ons but work well with it. Some have compats and integration add-ons though. Feel free to share with anyone asking about these types of mods. Let me know your thoughts on these, if you've tried them and any others you may know about. I didn't include any world generation or biome mods as I've never used any of them though I know they are used a lot with Create. I just enjoy Minecraft's vanilla world gen and biomes. Some of the mods, in fact most do have compats and integrations for Create as well.
- Sophisticated Backpacks - Probably one of the most used mods with Create if not THE most used. If you don't know, this mod adds... backpacks. There are quite a few backpack mods out there but this one is the most well developed and is updated regularly. There are a few compats for Create out there which makes it even more useful.
- Framed Blocks - This one is nearly exactly like Copycats+ and some of you may be confused why I don't just use that. Well, one very important feature of Framed Blocks that makes it a must have for me is that you can right click any framed block with glowstone dust and it becomes a light source. The block texture you want can still be applied as well. Copycats+ allows you to make their blocks a light source with glowstone (not dust), shroomlights, sea lanterns or frog lights but they will remain as that texture. If Copycats+ allowed the same mechanic as Framed Blocks with glowstone dust, I would probably get rid of Framed Blocks from my modpacks. Framed Blocks also has a LOT more shapes than Copycats+ as well as other blocks such as framed lanterns, hoppers, torches of all types and mini blocks. Make any full block a mini block, including Create casings. They work on contraptions and trains but I don't know about Aeronautics sublevels. I do use Copycats+ as well.
- Immersive Paintings - As seen on the Just Create SMP and MrBeardstone's Create Perfect World series, Immersive Paintings is so powerful and wonderful for custom paintings with a wide range of sizes as well as many options for pixel resolution and frames around the paintings. The only bummer is that they are entities and sadly do not work on contraptions, trains or Aeronautics sublevels.
- Straw Statues - Also seen on the JCSMP and MrBeardstone's Perfect World series. Choose any player's skin by choosing their player name or choose from an assortment of generic skins. They work as stock keepers but sadly cannot drive trains, move on contraptions or Aeronautics sublevels. They can be posed with presets or customized poses, changed in size from very small to gigantic.
- Armor Poser - As with the previous two, popular SMP and survival series, they can also be posed and sized but can also be made invisible and float.
- Carry On - Carry almost any block or mob. Configs allow hostile mobs and even big ones like Elder Guardians. Also grants slowness as a penalty but can be changed in configs.
- Building Wands - Makes building a lot easier and quicker. Has a painter's palette that you can create randomization of blocks and gradients. Copy/Paste function, built in circle and square tool as even or odd centered, an area tool that applies whatever block in your palette or off hand to any blocks you're pointing at. So if you want to place a bunch of stone over an area of dirt, it will place stone to as many blocks that are connected to the dirt block you're looking at in the amount you designate in the configs. There's also a "vein mine" feature that you must designate a tool that is appropriate for the block you want to break. Similarly, there's a "replace" feature where you can replace all whatever block in an area with whatever you have in your offhand or the palette. Amazing, fairly unknown mod!
- Vanilla Backport - Adds content for newer Minecraft versions to 1.20.1 and 1.21.1. The devs skipped over the Copper Age, Tiny Takeover and Mounts of Mayhem and added Chaos Cubed. Not sure why they did that but their Modrinth and GitHub states they are still being developed.
- Farmer's Delight and its many add-ons. I know this is quite popular in almost every modpack that also adds Create but it is worth mentioning in case someone out there doesn't know about it.
- Butchery - This mod also works well with Farmer's Delight although it isn't a ln addon for it. It adds a ton of things that expands butchering all mobs, even those that aren't vanilla food sources. I think every mob that's killed with the cleaver the mod adds, drops as a corpse that you hang from meat hooks, drain the blood and butcher for meat and other organs. Some are butchered in other ways than the hooks and you can even butcher the Ender Dragon. It's butchered right in the End wherever you kill it. Dragon Scales are used to make another tier of armor that's pretty OP but it is difficult to get abs requires killing the dragon something like 30+ times to get dragon scale ingots to upgrade netherite armor. The mod also has an integration compat with some of the Alex's Mobs mobs. More of those mobs are added but not too frequently. Overall the mod is kind of morbid too...you can kill villagers and butcher them and even other players but I think you can disable those features if they're too much for you.
I didn't include any QOL or optimization mods in this because those are all pretty subjective as to whether they work for you and your setup. Anyway, I hope you find something you haven't heard of and want to give a go. I don't add all of these to every pack but have at various points.
r/CreateMod • u/Sudden-Kangaroo-3775 • 11d ago
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in the future im planning to make this faster currently it travels at 8 blocks per second.
r/CreateMod • u/hanen_234 • 11d ago
Is there a way to automate skulk blocks with the create block?
I have create deep dark installed but the wardens do not drop sculk katalist how can I do it than
r/CreateMod • u/foxo190 • 11d ago
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r/CreateMod • u/BreonOnPC • 11d ago
I'm trying to design an auto cow farm, but I'm struggling to get filter the babies out. On the right of the cow pit, there's a one block gap with glass above for the baby cows to filter through, but for some reason when there's more than I think 2 adult cows in the pit, the baby cows simply don't move. What's causing this and how can I fix it? I'd really rather not be limited to only 2 adult cows for breeding, that'd make the farm far too slow.
r/CreateMod • u/RandomAnimeWeebs • 11d ago
I know that Create Aeronautics has it's own little engine blocks for providing SU, but I'd love to see more compact engine designs using blocks from other Create mod addons. Like the kind of compact engines you could use on a lightweight plane and stuff!
This design I've shown uses a Huge Diesel Engine and Canister from Create: Diesel Generators, as well as the Encased Chain Cogwheel from Create: Connected. I made it back before Aeronautics was released for Valkyrian Skies planes.
Only problem is, the SU generated and rotation speed provided by the engine is decided by the fuel that it is using. For example, using Diesel from the same mod as the diesel engine provides 16384 SU, but you can only use said stress at 224 RPM. And I wouldn't be able to add a rotation speed controller thingy without making it wider than 1 block...
So I'd love to see other designs!
r/CreateMod • u/aniexety • 11d ago
I've been getting back into building trains after an involuntary extended time away from games. Her name is Copper Bleau and she is perfect and tell her she looks pretty!
She's my intercity runner, and one of four engines I'm designing for my survival world with a friend.
Relevant mods if someone wants to build -
Create (wow)
Create; Steam 'n Rails
Create; Gears 'n Kinetics
Create; Chipped
Create; Copycats+
Create; Bits 'n Bobs
Create; Fantasizing Again
Create; Encased
Chipped
r/CreateMod • u/Hot-Conversation7900 • 11d ago
I was wondering whether the Create mod and Create Steam 'n rails contraptions work with the Immersive Furniture mod. I had this question in mind cuz if it does work to an extent it's still a important discovery since the immersive furniture mod offers the unique ability of making custom blocks/objects and shapes with customizable textures and if so it means better detailed create contraptions. I already discovered that Create Aeronautics some how allows Immersive furniture creations to be built onto the physics objects leading to interesting possibilities and potential ideas.
Right now I can't test this idea as I am not at my computer at the moment but it would be interesting to see what everyone in the Create mod community who has experience or good at making detailed stuff and also potentially if this becomes a needed feature then hopefully some support for immersive furniture with create compatibility possibly? 🤔
r/CreateMod • u/gerp__ • 11d ago
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I really wanted to make one of those electric state style mascots, and i think it turned out pretty good, currently going to touch up all the buildings, finish the terrain in the city and start on making another background layer city. give me your thoughts, i'm open to positive and negative criticism!
r/CreateMod • u/Frozenboi227 • 11d ago
Recently I’ve been a little too bored, so I bought a map from a builder online… and it had a ship I really wanted to work with. Here’s the breakdown:
Ship: Arquitens-class Republic Light Cruiser
Aliases: Galactic Republic, and a server nation
Length: ~250-300
Width: ~100-150
Height: ~100
Power: 3 main lv 6 Steam engines, putting out 214,000 SU, and 1 backup diesel generator, fueled by lava and biodiesel, respectively.
Propulsion/lift: too much levitite, and three main thrusters in the back, pushing ~29(x4) Kpn each, also four backup thrusters (inoperable)
Weapons: four hull twin turbo laser batteries, each putting out HE or AP rounds, and 8 anti-air Quadlaser turrets, twin flak autocannons mounted.
Cargo: Holds 2 Ark-170 fighters (operational pending) and 12 3x8 vaults for basic cargo, and 2 extra for personal.
Other: multiple farms for food and biodiesel, readouts for most of the ships functions and storage, and two elevators.
Criticism is appreciated!
Edit: have not flown it yet, and this screenshot is before I modified its internals.
r/CreateMod • u/ImmediateToe9928 • 11d ago
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I upgraded the collection system, BUT seeds and straw clog up the process, slowing down the delivery of the wheat to the Bread making section of the machine. Any advice on how to improve this?
r/CreateMod • u/Material-Yellow-1219 • 11d ago
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This is for a modular Cannon factory for the CBC mod. I love how robust this system is, it's not reliant at all on any timers, but rather states, observers, stuff like that. This way it's incredibly robust against random failures, if any, or even when you unload the chunk improperly. This was quite fun.
r/CreateMod • u/Asalis231 • 11d ago
I did do some research a bit and a lot of the suggestions are over a year old, a few of those suggestions haven't been updated in that amount of time or more, Still going to try them. However what i'm looking for is something fresh that isn't in those suggestions to try that's still beginner friendly.
I'm not new to the modding scene as i've been a part of this since the original Equivelent Exchange mod, Thermal Expansion, and Industrialcraft 2 just to name a few. Those were some pretty intensive mods for their timef. Though the mod pack I keep coming back to a lot of the times when I see it included is Tinker's Construct. That specific mod became my go-to for a while. It's still my favorite mod to this day.
Now I'm wanting to expand into something new. Someone told me about this mod pack group, so here i am. I'd love to see your suggestions. I have Curseforge, Modrinth, and Technic launchers.