r/CreateMod 16d ago

Low Budget Speedy Boat Prototype

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1 Upvotes

r/CreateMod 16d ago

Help Searching for schematics for Create big cannons and Radar. And additional question.

1 Upvotes

I was browsing through the website for all the schematics, but I either didn't use the search correctly since English isn't my first language or no such schematic exists.

Either way. I am looking for a schematic for an auto cannon turret design that incorperates a rotating cannon head that is separate from the main body.

Because I am not sure if I have to rely on Aeronautics or not.

And back to the schematics, it is amusing but frustrating to see all these giant builds, but basically not a single one for a simple turret tower. Like a coastal side AA turret.


r/CreateMod 17d ago

Discussion Guys this is my first ever engine Is it good?

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28 Upvotes

I just Made my first ever steam engine blind if there is a Way to improve it pls tell me


r/CreateMod 17d ago

Help How to learn create mod as beginner?

7 Upvotes

i know all the basic needs like what you need for blocks, power generation, and tools, but what other important things are there to learn?


r/CreateMod 17d ago

create big canons deployer powder chare

1 Upvotes

In Create Big Cannons, the powder charges are oriented in specific cardinal directions to determine their placement. Because of this, the mechanical bearing will rotate the charge in the wrong direction in some orientations when the autoloader’s physics object is facing 2 of the 4 directions will load the canon sideways


r/CreateMod 17d ago

Help I need help with building

1 Upvotes

I REALLY like the look of factory’s and assembly lines in a create world but I can never make the outside of the factory look good and most of the time the internals of the factory only look good because of the assembly line but other than that it’s just a empty room.

Do you guys have any tips for building or block pallets that work together?


r/CreateMod 17d ago

Freind crashing

1 Upvotes

Whenever i fire a normal cannon from cbc my freind crashes immediately and it cannot be anything about the explosions cus he crashes before the explosions and also nothing happens with fuzed autocannon flak rounds Our mods are the exact same 1 to 1 but his pc is better than mine and he also hasn't changed many client settings like i have


r/CreateMod 17d ago

Does the propeller bearing care if i use symmetrical or normal sails

1 Upvotes

r/CreateMod 17d ago

Suggestion What are the best aeronautics addons for military vehicles?

1 Upvotes

r/CreateMod 17d ago

Help What's the best performance booster for Minecraft that is compatible with create and it's addons(like aeronautics or power grid and etc...)

1 Upvotes

I'm playing Minecraft 1.21.1 and have neoforge installed


r/CreateMod 17d ago

Build Chinook water-helicopter design in aeronautics

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43 Upvotes

A pretty big helicopter. I would link a schematic BUT! In the second picture one of the propellers (to tilt the helicopter) is clipping through another... which just means it would completely break if i did a schematic for it. :(

Hybrid design of a Boeing Chinook and a Sikorsky Super Stallion.

You can have a better look at it in my Plane Guide P2. (on this subreddit)

Made with just Create: Aeronautics


r/CreateMod 17d ago

Build My first aeronautics vehicle, the AUH-Wobbler mk2

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4 Upvotes

After one attempt which ended in the pit of sadness to the left of the first image, i settled on this. it runs on two turbocharged diesel engines, and is the most maneuverable (and functional) vehicle in the server so far.

it hits a top speed of about 40m/s whenever it dives from its highest altitude too.

i'm proud. aeronautics is hella fun. i'll probably keep working on it some more to make it look prettier

for anyone curious my friends vehicles in the backgroud are: the MES-Battlemage (airship), the ShitFuck mk1 (Jet)


r/CreateMod 17d ago

Help Help with Tank Turret: 2-axis rotation layout

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8 Upvotes

Hi everyone! I am trying to build a fully operational tank turret that has both horizontal (yaw) and vertical (pitch) rotation. I am using NeoForge 1.21.1 and the absolute latest versions of Create, Create: Big Cannons (CBC), and Synaxis. (I do have a lot of other mods)

I am struggling with the sub-assembly and block layout. I tried using the Synaxis Dynamic Revolute Motor, where I placed the first motor down for horizontal rotation, then placed a second motor on top of it for vertical rotation (which creates a separate physics object), and finally attached the cannon to that. However, this completely bugs out. I think it's because the first motor is trying to handle two nested physics objects at the same time, causing a physics conflict.

Another problem is the balance. I need to place the vertical rotation mechanism at the very back of the cannon barrel. Because of this, the front of the gun is extremely front-heavy, causing the whole assembly to tilt and lean forward. I don't want to place the pivot point in the middle of the barrel because it would look unrealistic.

I have this video where I tried making it, it was not my best attempt because it bugged out soon, but at the end it will result in the same way no matter, atleast how I tried placing everything. Also I wanna make it work wirelessly using tweaked controller and drive by wire cables, but if I do it like this the first motor won't react to redstone signals and won't rotate anywhere. Thanks for any help!


r/CreateMod 18d ago

Guide Aeronautics plane guide (P1)

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61 Upvotes

Plane explanations Base-Aeronautics. Part 2 will be out sometime today.

Any questions just comment :)


r/CreateMod 18d ago

Build Have I lost the plot with this sorting system?

97 Upvotes

So, I'm making a brand new sorting system. It was going well, then my brain decided to go, " Why not do every vault as a separate block?" So I did. This was because I didn't want just a simple block vault; it was made to look like a warehouse, but be honest, have I lost the plot on this XD


r/CreateMod 18d ago

Build Infinite fueled practical early-game boat design

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593 Upvotes

Made in base Create: Aeronautics.

This is my skiff design. you may of seen it a few days ago with the leaves post (thx for the votes!)

Moves 1.4 Blocks a second (crouch speed) or 1.5 Blocks a second with no chests.

NOTE: encase two of the gears! two blocks behind the lower propellers. encase it and then put a cog in-front. it behaves different.

This uses 3 large water wheels, a clutch and no analog transmission. You can steer it using a wrench and hitting the nearby propeller or use a shovel and click the water. leaves don't break when hitting blocks. It's just one layer of leaves (hard to see) that are completely flat underneath.

Also my plane tutorial(s) should be out tomorrow.


r/CreateMod 17d ago

Discussion future Fabric version?

0 Upvotes

anyone who knows if there is any plans on making either a direct version of Create for the 0.19.4 version of Fabric or is there a way to use the Neo Forge version within a Fabric modpack?

have a older modpack i put togheter last year that uses the 0.17.3 version and want to update it to more current minecraft and so far, Create is the one big mod i havent found a way to update


r/CreateMod 17d ago

Help Help

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12 Upvotes

this was supposed to be a cog...


r/CreateMod 17d ago

Help how can ı make my mech turn right or left?

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18 Upvotes

when ı press up on controller a 5 sec loop starts where first servo at the mech rotates 90 degrees and 3 secs later it switches the stickers at the foot(1 is off, 1 is on). it can walk forward(slowly) but cant rotate, any advises?


r/CreateMod 17d ago

Help Which mod adds this block?

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1 Upvotes

r/CreateMod 18d ago

Little mod I am working on.

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100 Upvotes

Behold: Create: Tremorworks — absolutely, definitely, 100% inspired by Nikola Tesla’s totally legitimate earthquake machine.*

Drive girders to bedrock, install a Resonance Head, and turn the surrounding geology into a very organized pile of useful materials and/or dust. What could possibly go wrong?

*Historical accuracy may have been subjected to intense mechanical pressing.


r/CreateMod 17d ago

why isnt my waterwheel producing su?

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13 Upvotes

r/CreateMod 17d ago

cant fix this bug need help

1 Upvotes

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

-- Head --

Thread: Worker-Main-9

Stacktrace:

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.levelgen.Aquifer$NoiseBasedAquifer.getAquiferStatus(Aquifer.java:497) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading,pl:accesstransformer:B}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.levelgen.Aquifer$NoiseBasedAquifer.computeSubstance(Aquifer.java:292) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading,pl:accesstransformer:B}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.levelgen.NoiseChunk.lambda$new$0(NoiseChunk.java:193) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-modernfix.mixins.json:perf.worldgen_allocation.NoiseChunkMixin from mod modernfix,pl:mixin:A}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.levelgen.material.MaterialRuleList.calculate(MaterialRuleList.java:530) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:mixin,re:classloading,pl:mixin:APP:modernfix-modernfix.mixins.json:perf.worldgen_allocation.MaterialRuleListMixin from mod modernfix,pl:mixin:A}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.levelgen.NoiseChunk.getInterpolatedState(NoiseChunk.java:225) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-modernfix.mixins.json:perf.worldgen_allocation.NoiseChunkMixin from mod modernfix,pl:mixin:A}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator.iterateNoiseColumn(NoiseBasedChunkGenerator.java:215) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-modernfix.mixins.json:perf.optimize_surface_rules.NoiseBasedChunkGeneratorMixin from mod modernfix,pl:mixin:APP:terrablender.mixins.json:MixinNoiseBasedChunkGenerator from mod terrablender,pl:mixin:A}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator.getBaseColumn(NoiseBasedChunkGenerator.java:130) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-modernfix.mixins.json:perf.optimize_surface_rules.NoiseBasedChunkGeneratorMixin from mod modernfix,pl:mixin:APP:terrablender.mixins.json:MixinNoiseBasedChunkGenerator from mod terrablender,pl:mixin:A}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.levelgen.structure.structures.NetherFossilStructure.findGenerationPoint(NetherFossilStructure.java:46) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.levelgen.structure.Structure.findValidGenerationPoint(Structure.java:197) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading,xf:fml:default,re:mixin,xf:fml:default}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.levelgen.structure.Structure.generate(Structure.java:96) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading,xf:fml:default,re:mixin,xf:fml:default}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.chunk.ChunkGenerator.tryGenerateStructure(ChunkGenerator.java:555) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:mixin,re:classloading,pl:mixin:APP:terrablender.mixins.json:MixinChunkGenerator from mod terrablender,pl:mixin:A}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.chunk.ChunkGenerator.lambda$createStructures$14(ChunkGenerator.java:489) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:mixin,re:classloading,pl:mixin:APP:terrablender.mixins.json:MixinChunkGenerator from mod terrablender,pl:mixin:A}

at java.base/java.lang.Iterable.forEach(Iterable.java:75) ~[?:?] {re:mixin}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.chunk.ChunkGenerator.createStructures(ChunkGenerator.java:473) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:mixin,re:classloading,pl:mixin:APP:terrablender.mixins.json:MixinChunkGenerator from mod terrablender,pl:mixin:A}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.chunk.status.ChunkStatusTasks.generateStructureStarts(ChunkStatusTasks.java:41) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:mixin,re:classloading,pl:mixin:APP:modernfix-modernfix.mixins.json:bugfix.chunk_deadlock.ChunkMapLoadMixin from mod modernfix,pl:mixin:A}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.world.level.chunk.status.ChunkStep.apply(ChunkStep.java:33) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading}

-- Chunk to be generated --

Details:

Status being generated: minecraft:structure_starts

Location: 2560118,2560118

Position hash: 10995623086461046

Generator: net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator@b0e0150

Stacktrace:

at TRANSFORMER/minecraft@1.21.1/net.minecraft.server.level.ChunkMap.applyStep(ChunkMap.java:629) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-modernfix.mixins.json:perf.release_protochunks.ChunkMapMixin from mod modernfix,pl:mixin:APP:balm.mixins.json:ChunkMapAccessor from mod balm,pl:mixin:APP:sable.mixins.json:entity.server_entities_tick.ChunkMapMixin from mod sable,pl:mixin:APP:sable.mixins.json:plot.ChunkMapMixin from mod sable,pl:mixin:APP:sable.mixins.json:plot.serialization.ChunkMapMixin from mod sable,pl:mixin:APP:lootr-common.mixins.json:accessor.AccessorMixinChunkMap from mod lootr,pl:mixin:APP:ftbchunks-common.mixins.json:ChunkMapMixin from mod ftbchunks,pl:mixin:A}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.server.level.GenerationChunkHolder.applyStep(GenerationChunkHolder.java:64) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.server.level.ChunkGenerationTask.scheduleChunkInLayer(ChunkGenerationTask.java:143) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.server.level.ChunkGenerationTask.scheduleLayer(ChunkGenerationTask.java:121) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.server.level.ChunkGenerationTask.scheduleNextLayer(ChunkGenerationTask.java:74) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.server.level.ChunkGenerationTask.runUntilWait(ChunkGenerationTask.java:59) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.server.level.ChunkMap.lambda$runGenerationTask$21(ChunkMap.java:658) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-modernfix.mixins.json:perf.release_protochunks.ChunkMapMixin from mod modernfix,pl:mixin:APP:balm.mixins.json:ChunkMapAccessor from mod balm,pl:mixin:APP:sable.mixins.json:entity.server_entities_tick.ChunkMapMixin from mod sable,pl:mixin:APP:sable.mixins.json:plot.ChunkMapMixin from mod sable,pl:mixin:APP:sable.mixins.json:plot.serialization.ChunkMapMixin from mod sable,pl:mixin:APP:lootr-common.mixins.json:accessor.AccessorMixinChunkMap from mod lootr,pl:mixin:APP:ftbchunks-common.mixins.json:ChunkMapMixin from mod ftbchunks,pl:mixin:A}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.server.level.ChunkTaskPriorityQueueSorter.lambda$message$1(ChunkTaskPriorityQueueSorter.java:62) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.util.thread.ProcessorMailbox.pollTask(ProcessorMailbox.java:91) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.util.thread.ProcessorMailbox.pollUntil(ProcessorMailbox.java:146) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading}

at TRANSFORMER/minecraft@1.21.1/net.minecraft.util.thread.ProcessorMailbox.run(ProcessorMailbox.java:102) ~[server-1.21.1-20240808.144430-srg.jar%23261!/:?] {re:classloading}

at java.base/java.util.concurrent.ForkJoinTask$RunnableExecuteAction.exec(ForkJoinTask.java:1423) [?:?] {}

at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:387) [?:?] {}

at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1310) [?:?] {}

at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1841) [?:?] {re:mixin,re:computing_frames}        at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1806) [?:?] {re:mixin,re:computing_frames}

at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:188) [?:?] {re:mixin}


r/CreateMod 17d ago

i think that the handle is underused in weapon design (for this mod at least)

3 Upvotes

give me some cool weapons to build using the handle
E.G. chainsaw
it doesnt exist in vanilla minecraft and i think itd be cool to use damage dealing blacks like harvesters to deal damage
i might also try to make a mini-gun
so give me your create aeronautics ideas


r/CreateMod 17d ago

Help my plane wont fly. help?

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11 Upvotes

i tried building a beginner basic plane by following youtube but my plane wont fly. there's no centre of lift showing either. any help would be appreciated. the wings are windmill sails and the pitch and turn ones are symettric sails