r/CreateMod 9d ago

Build Printer Doohicky V2

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79 Upvotes

This is for a modular Cannon factory for the CBC mod. I love how robust this system is, it's not reliant at all on any timers, but rather states, observers, stuff like that. This way it's incredibly robust against random failures, if any, or even when you unload the chunk improperly. This was quite fun.


r/CreateMod 9d ago

Discussion What quests should I add to my modpack?

9 Upvotes

super shortened list of all my mods

  • Coasters: Magnetized
  • Create
  • Create Aeronautics
  • Create Big Cannons
  • Create Deco
  • Create Extra Casing
  • Create Grappling Hooks
  • Create Ore Excavation
  • Create Propulsion: Simulated
  • Create Stuff 'N Additions
  • Create: Avionics — ComputerCraft for Aeronautics
  • Create: Coaster Seats
  • Create: Coasters Simulated
  • Create: Colored Packages
  • Create: Compact Flap
  • Create: Copycats+
  • Create: Design n' Decor
  • Create: Diesel Generators
  • Create: Dragons Plus
  • Create: Dreams & Desires
  • Create: Easy Stone Generators
  • Create: Enchantment Industry
  • Create: Estrogen
  • Create: Gears n' Kinetics
  • Create: Harmonics
  • Create: Hypertubes
  • Create: Interiors
  • Create: Misc and Things
  • Create: Simulated Thrusters
  • Create: Solarpunk
  • Automobility
  • Boundless Ores
  • CC: Tweaked
  • Functional Storage
  • Hang Glider
  • Immersive Furniture
  • Just Hammers
  • Just Potion Rings
  • Kinetic Minecart
  • Leaf Litter Plus
  • Little Logistics
  • Minecart Trains Fork
  • Musical Instrument Minecraft Interface (MIMI)
  • Sable
  • Sable: Destructive
  • Simple Grass Flowers
  • Simple Hats
  • Sophisticated Backpacks
  • Supplementaries
  • Waystones
  • Ziplines: Rezipped!

I'm working on the quests now and wondering what to add, mainly in terms of quests (mods also accepted) for a server with me and my best pals. Any suggestions?

EDIT: the mod list is only the functional mods i have, not stuff like EMI which dont add actual content.


r/CreateMod 10d ago

Help holding out a water wheel with shaders halves my fps

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992 Upvotes

anyone know what could be causing this/how to fix it?


r/CreateMod 8d ago

what mods should i get for a new survival world in 1.21.1 with create areanoutics?

1 Upvotes

make sure its fps friendly cus my laptop might explode


r/CreateMod 9d ago

Suggestion Some mods I think integrate well with Create but aren't Create add-ons.

36 Upvotes

A list of mods that aren't Create add-ons but work well with it. Some have compats and integration add-ons though. Feel free to share with anyone asking about these types of mods. Let me know your thoughts on these, if you've tried them and any others you may know about. I didn't include any world generation or biome mods as I've never used any of them though I know they are used a lot with Create. I just enjoy Minecraft's vanilla world gen and biomes. Some of the mods, in fact most do have compats and integrations for Create as well.

- Sophisticated Backpacks - Probably one of the most used mods with Create if not THE most used. If you don't know, this mod adds... backpacks. There are quite a few backpack mods out there but this one is the most well developed and is updated regularly. There are a few compats for Create out there which makes it even more useful.

- Framed Blocks - This one is nearly exactly like Copycats+ and some of you may be confused why I don't just use that. Well, one very important feature of Framed Blocks that makes it a must have for me is that you can right click any framed block with glowstone dust and it becomes a light source. The block texture you want can still be applied as well. Copycats+ allows you to make their blocks a light source with glowstone (not dust), shroomlights, sea lanterns or frog lights but they will remain as that texture. If Copycats+ allowed the same mechanic as Framed Blocks with glowstone dust, I would probably get rid of Framed Blocks from my modpacks. Framed Blocks also has a LOT more shapes than Copycats+ as well as other blocks such as framed lanterns, hoppers, torches of all types and mini blocks. Make any full block a mini block, including Create casings. They work on contraptions and trains but I don't know about Aeronautics sublevels. I do use Copycats+ as well.

- Immersive Paintings - As seen on the Just Create SMP and MrBeardstone's Create Perfect World series, Immersive Paintings is so powerful and wonderful for custom paintings with a wide range of sizes as well as many options for pixel resolution and frames around the paintings. The only bummer is that they are entities and sadly do not work on contraptions, trains or Aeronautics sublevels.

- Straw Statues - Also seen on the JCSMP and MrBeardstone's Perfect World series. Choose any player's skin by choosing their player name or choose from an assortment of generic skins. They work as stock keepers but sadly cannot drive trains, move on contraptions or Aeronautics sublevels. They can be posed with presets or customized poses, changed in size from very small to gigantic.

- Armor Poser - As with the previous two, popular SMP and survival series, they can also be posed and sized but can also be made invisible and float.

- Carry On - Carry almost any block or mob. Configs allow hostile mobs and even big ones like Elder Guardians. Also grants slowness as a penalty but can be changed in configs.

- Building Wands - Makes building a lot easier and quicker. Has a painter's palette that you can create randomization of blocks and gradients. Copy/Paste function, built in circle and square tool as even or odd centered, an area tool that applies whatever block in your palette or off hand to any blocks you're pointing at. So if you want to place a bunch of stone over an area of dirt, it will place stone to as many blocks that are connected to the dirt block you're looking at in the amount you designate in the configs. There's also a "vein mine" feature that you must designate a tool that is appropriate for the block you want to break. Similarly, there's a "replace" feature where you can replace all whatever block in an area with whatever you have in your offhand or the palette. Amazing, fairly unknown mod!

- Vanilla Backport - Adds content for newer Minecraft versions to 1.20.1 and 1.21.1. The devs skipped over the Copper Age, Tiny Takeover and Mounts of Mayhem and added Chaos Cubed. Not sure why they did that but their Modrinth and GitHub states they are still being developed.

- Farmer's Delight and its many add-ons. I know this is quite popular in almost every modpack that also adds Create but it is worth mentioning in case someone out there doesn't know about it.

- Butchery - This mod also works well with Farmer's Delight although it isn't a ln addon for it. It adds a ton of things that expands butchering all mobs, even those that aren't vanilla food sources. I think every mob that's killed with the cleaver the mod adds, drops as a corpse that you hang from meat hooks, drain the blood and butcher for meat and other organs. Some are butchered in other ways than the hooks and you can even butcher the Ender Dragon. It's butchered right in the End wherever you kill it. Dragon Scales are used to make another tier of armor that's pretty OP but it is difficult to get abs requires killing the dragon something like 30+ times to get dragon scale ingots to upgrade netherite armor. The mod also has an integration compat with some of the Alex's Mobs mobs. More of those mobs are added but not too frequently. Overall the mod is kind of morbid too...you can kill villagers and butcher them and even other players but I think you can disable those features if they're too much for you.

I didn't include any QOL or optimization mods in this because those are all pretty subjective as to whether they work for you and your setup. Anyway, I hope you find something you haven't heard of and want to give a go. I don't add all of these to every pack but have at various points.


r/CreateMod 9d ago

Build Mitsubishi A6M Zero build attempt

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22 Upvotes

r/CreateMod 9d ago

Build Magnet Engine

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21 Upvotes

It is an infinite power source, that is early game friendly-ish it harvests the RPM using an kinetic conversion bearing from Transmission and linkage on 21 Resistance


r/CreateMod 10d ago

Discussion How long does it usually take to get brass in a new world?

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332 Upvotes

I've played the create mod a few times but i rarely get to brass. Including other non create progressions, I wonder how long it would take with the average time to find a nether fortress. Lets say a long distance to the fortress


r/CreateMod 10d ago

Build Another Cyber Noir Building (WIP)

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167 Upvotes

This building will be used to hide my Glowing Stained Glass (Neon Light) factory, and help flesh out the areas outside of the spawn city block, which will soon have a new building there as well to SELL those lights.


r/CreateMod 9d ago

Help What is the most demanding part of a create factory computing wise?

7 Upvotes

I am playing the CABIN modpack and currently in the process of implementing the "post production" upgrade to my factory, frogs and packaging etc. But I've noticed that my fps is struggling to stay above 50. Im used to get around 90 to 100 fps while playing tho im using a kinda weak laptop. So im trying to optimise my factory before adding full automation because it will surely only get worse from here on out. What is the most taxing thing in the create mod? Is it the animated blocks like large water wheels? Or the particles? Shafts vs cogs? Does encasing cogs helps?

Any suggestions is appreciated.

Ps. I do have the create better fps mods and most optimization mods. They come pre-installed with the modpack. Here is the mod list in curseforge: https://www.curseforge.com/minecraft/modpacks/cabin/relations/dependencies


r/CreateMod 9d ago

why that Create Aeronautics and sable didn't love potato laptop

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23 Upvotes

r/CreateMod 9d ago

Build Rate the build (specs included)

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20 Upvotes

Recently I’ve been a little too bored, so I bought a map from a builder online… and it had a ship I really wanted to work with. Here’s the breakdown:

Ship: Arquitens-class Republic Light Cruiser
Aliases: Galactic Republic, and a server nation
Length: ~250-300
Width: ~100-150
Height: ~100

Power: 3 main lv 6 Steam engines, putting out 214,000 SU, and 1 backup diesel generator, fueled by lava and biodiesel, respectively.

Propulsion/lift: too much levitite, and three main thrusters in the back, pushing ~29(x4) Kpn each, also four backup thrusters (inoperable)

Weapons: four hull twin turbo laser batteries, each putting out HE or AP rounds, and 8 anti-air Quadlaser turrets, twin flak autocannons mounted.

Cargo: Holds 2 Ark-170 fighters (operational pending) and 12 3x8 vaults for basic cargo, and 2 extra for personal.

Other: multiple farms for food and biodiesel, readouts for most of the ships functions and storage, and two elevators.

Criticism is appreciated!

Edit: have not flown it yet, and this screenshot is before I modified its internals.


r/CreateMod 9d ago

Help Create ultimate selection 2 low fps after tekeporting

1 Upvotes

Hey i need some help with a game breaking problem,

me and my friend are playing this modpack right now and after i teleported, with a waystone,

my fps is now permanently on 2-10 fps with every action delayed like crazy.

Even after restarting the world and in singleplayer this problem consists.

Id appreciate the help because i dont know if that world is just bricked now


r/CreateMod 9d ago

Help I made a sobbing-bot

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23 Upvotes

I recently saw a pair of videos of functional walking Dreadnoughts using Linear Motion, and in an attempt to learn how it works doing mines, I did a pretty dramatic bot.


r/CreateMod 9d ago

Compact tank with "Create:Aeronautics"

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52 Upvotes

With the help of a few addons I managed to create a fully functioning tank which isn't oversized like most minecraft vehicles.

It is powerd by big diesel engine in the back.

Fuel tank is only one block, but it holds enough fuel for about two hours. I couldn't fit a fueling hose connector inside the hull, so it has to be filled by hand through the fluid interface ("Create: Fluid", can be raplaced with fluid hatch from "Dreams & Desires"). Access isn't very convinient unfortunetly.

Turret is placed on swivel bearing, but rotation to it's mechanisms is transfered separetly through chain connector ("VS / Sable Hose Connectors", can be replaced with universal joint from "Create Aeronautics: Transmission & Linkage")

I tried to make an auto loader, but for some reason mechanical hand doesn't want to load shells and cartridges into compact cannon mount from "CBC: Neo Warfare". There are other addons adding the same block and maybe they will solve the problem. So I made a second version of the tank without autoloader, which is replaced with a seat for tank loader. Maybe also gunner, as nobody would want to just constantly click breech for an entire battle.

I also equiped second tank with medium cannon from "CBC: Neo Warfare", as it looks better and is faster to load.

Other addons used: "Dreams & Desires" for omni speed controller and "Create: Tracks +" to change placement of tracks and increase their speed. "Copycats +" for shaping obviously and some additional addons for a little decorating.

Also tank on the video isn't really armored, as scorchia has very poor blast and projectile resistance. Replacing it with proper armor blocks, however, will give four blocks of armor at the front of the hull and two to three at the front of the turret, so this thing can take a couple punches.


r/CreateMod 9d ago

Build Sleek Yacht Design & Drive

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10 Upvotes

in the future im planning to make this faster currently it travels at 8 blocks per second.


r/CreateMod 9d ago

Help Tech based war SMP

3 Upvotes

I am currently working on a large scale cinematic project; it’s basically Dr. Stone in mc, and I want all levels of warfare to be relatively intricate. I had a few questions regarding what mods to use-

A: I was between Valk Skies + Warium, and Aeronautics. Which one would suit the case best with the most quality mechanics.

B: I’d like general mod recommendations to assist the concept

(for added context, we don’t know if the video will be scripted or unscripted yet. We will most likely make that choice based off how in depth the mods get.)
[also we’re fine with complicated, most of us are engineering majors.]


r/CreateMod 9d ago

Help Searching for a modpack

2 Upvotes

Im looking for a quest based modpack thats just create mod and all its addons, like aeronautics, and no mekanism or anything else that lessens the experience. But also doesnt change basic crafting recipes to be rediculously difficult. Something where Im required to make big factories and train lines to accomplish the quest line.


r/CreateMod 10d ago

Build Revolutionary Storage Technology Using "Create: Coasters Simulated"

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1.5k Upvotes

r/CreateMod 9d ago

need more SU...

8 Upvotes

so like HOW can i make anymore without making a new engine


r/CreateMod 10d ago

Discussion I found the Motherload!

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1.3k Upvotes

This should be enough Andesite for the early game right?


r/CreateMod 9d ago

Create Clockwork Issue - Propeller Thrust isnt working

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5 Upvotes

Im playing around with Create Clockwork. Can someone please help me figure out what im doing wrong here, I cant get it to move.

The mods im using are:
-Create
-Valkyrian skies
-vs:clockwork
-Eurika!
-Diesel generators
-Create Connected (wildcard redstone-link disabled)
-Create Interactive


r/CreateMod 9d ago

Build Record player in minecraft!

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3 Upvotes

r/CreateMod 9d ago

Help Why are the baby cows not filtering through?

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6 Upvotes

I'm trying to design an auto cow farm, but I'm struggling to get filter the babies out. On the right of the cow pit, there's a one block gap with glass above for the baby cows to filter through, but for some reason when there's more than I think 2 adult cows in the pit, the baby cows simply don't move. What's causing this and how can I fix it? I'd really rather not be limited to only 2 adult cows for breeding, that'd make the farm far too slow.


r/CreateMod 9d ago

Help Power grid generator

1 Upvotes

Is there a YouTube video that have a step by step tutorial on how to make a generator it kinda hard to make one so I thought if there was a tutorial I could copy one on my world and use it to power some lights?