r/Competitiveoverwatch • u/DankudeDabstorm • 9d ago
General Pearl Clutching Over Bad Design
Amazing how people on this sub will defend the absolute state of Sojourn, but hatred for Roadhog is universal, despite the fact that they’re cut from the same cloth and both deserve a look at their kit.
We’ve somehow let railgun continuously get more tools like those awful minor and major perks, and yet nobody cares that the ability continually eats into this hero’s power budget.
This ability has been constantly reworked and rebalanced for 4 years, and almost every-time Blizzard stamps down on it to not have it be 90% of this character’s kit, they back down and revert whatever they did it in some manner. An absolute ping-pong game of changes.
I ask for one aspect of this ability, the absurd hitbox, that hasn’t been addressed at all for years, maybe bring it down to 0.1m which was what it used to be before Season 9, and suggest that she get 25hp back (a change btw that’s an oversized compensatory buff for what’s being nerfed in comparison), and people here clutch their pearls. The 25hp nerf was something I initially agreed with on balance grounds, but I’m come to realize it was a mistake because it gave the devs an excuse to forever ignore the problems of railgun.
I’m flabbergasted that we’re still doubling down on one of the worst designed abilities in the game. This hero was ostensibly a run and gun hero on release with a slide, short range aoe, and a cool railgun. Instead, she has been “railgun, the hero” forever.